Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Yasuo

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Brand vs Yasuo is a decisive matchup in LoL patch 26.19. Brand wins with a 52.7% win rate (+5.5%) over Yasuo based on 55 games. Brand wins the early laning phase while Yasuo scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Yasuo matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
48.1%
VS
Yasuo
51.9%
Yasuo

Who wins Brand vs Yasuo?

Slight Yasuo edgeLow confidence

Brand wins 48.1% of these games. With this many games the true rate is most likely between 37.3% and 59.0% (95% range).

Expected
49.5%
From both champions' overall Mid win rates
Matchup effect
−1.5 pts
Observed minus expected
Sample
77 games
Lane: Mid
vs patch 26.18
−6.4 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 16 games, Brand won 62.5%.

Key takeaways

  • Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Brand wins 48.1% of 77 games (95% range 37.3–59.0%).
  • Both champions' overall Mid win rates predict 49.5% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Yasuo usually wins the lane: 615 gold ahead of Brand at 15 minutes on average (75 games with a 15-minute snapshot).
  • Brand players pick the W > E > Q skill order much less often against Yasuo: 75.6% of their other Mid games, 59.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Yasuo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Yasuo Laning Stats

BrandYasuo

At 15 minutes

Gold difference
−615
Yasuo ahead
95% range −977 to −253
XP difference
−165
Within the margin of error
95% range −500 to +171
CS difference
−12.4
Yasuo ahead
95% range −18.4 to −6.4
2.21
Kills before 15 min
3.07
2.56
Deaths before 15 min
2.47
0.90
Solo kills before 15 min
1.09
6.5%
First blood
11.7%

Whole-game averages

5.8
CS / min
6.9
976
DMG / min
852
11,692
Gold / game
13,116
96
Heal / min
294
430
DMG Mitigated / min
1,118
1.2
CC / min
0.8

Brand vs Yasuo Win Rate by Game Length

Brand's win rate against Yasuo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
10 games
Too few games
25–30 min
14 games
Too few games
30–35 min
22 games
Too few games
35+ min
23 games
Brand vs Yasuo95% rangeBrand usual (Mid)

No game length stands out: Brand's results against Yasuo in short and long games are within the margin of error of each other.

Brand vs Yasuo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)YasuoBrand gold at 15: −615
  2. First itemBrandBrand: 11.1 min · Yasuo: 13.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenBrand wins 40.0% of 45 games

What Brand Changes Against Yasuo

Choices Brand players make noticeably more or less often in this matchup than in their other Mid games.

  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    75.6%
    vs Yasuo
    59.7%
    −15.9 pts47.8% WR here
  • Taste of Blood
    Usually
    11.5%
    vs Yasuo
    under 2%
    −11.5 pts
  • Grisly Mementos
    Usually
    12.6%
    vs Yasuo
    3.9%
    −8.7 pts
  • E > W > Q
    the E > W > Q skill orderSkill priority
    Usually
    5.9%
    vs Yasuo
    14.3%
    +8.4 pts
  • Arcane Comet
    Arcane CometKeystone
    Usually
    8.6%
    vs Yasuo
    15.6%
    +6.9 pts
  • Deep Ward
    Usually
    0.4%
    vs Yasuo
    3.9%
    +3.5 pts

Best Brand Build vs Yasuo

Against Yasuo

Not enough matchup-specific build data: only 13 of 47 Brand games against Yasuo carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Blackfire Torch first, at 11.1 min (median of 45 games).
  • Yasuo usually completes Blade of The Ruined King first, at 13.6 min (median of 32 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Yasuo

Usual Brand runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

53.8% win rate · 433 games

Against Yasuo

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

53.1% win rate · 32 games

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Brand vs Yasuo FAQ - Patch 26.19

Who wins Brand vs Yasuo?

Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Brand wins 48.1% of 77 games (95% range 37.3–59.0%).

What is Brand's win rate against Yasuo?

Brand wins 48.1% of 77 Mid games against Yasuo on patch 26.19 (95% range 37.3–59.0%). Based on both champions' overall Mid win rates, 49.5% would be expected.

Does Brand counter Yasuo?

Not clearly. Brand wins 48.1% of 77 games against Yasuo, and the 95% range (37.3–59.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Yasuo?

Yasuo usually wins the lane: 615 gold ahead of Brand at 15 minutes on average (75 games with a 15-minute snapshot).

Does Brand outscale Yasuo?

There are too few games of each length to tell yet.

When is Yasuo strongest against Brand?

Yasuo is measurably ahead in: Lane (15 min).

What should Brand build against Yasuo?

There are not enough games for a matchup-specific core, so use Brand's usual Mid core: Liandry's Torment, Rylai's Crystal Scepter, Rabadon's Deathcap.

What runes should Brand use against Yasuo?

Deathfire Touch with Sorcery and Precision — 53.1% over 32 games against Yasuo. The biggest change against Yasuo: Taste of Blood (11.5% usually, under 2% here).