Maokai, League of Legends champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokai vs Brand

Maokai C TierTankSupport
Patch
26.19
Games
1,322
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Maokai vs Brand is a decisive matchup in LoL patch 26.19. Maokai wins with a 63.2% win rate (+26.3%) over Brand based on 19 games. Maokai holds the advantage in both the early and late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Brand matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
45.2%
VS
Brand
54.8%
Brand

Who wins Maokai vs Brand?

Slight Brand edgeLow confidence

Maokai wins 45.2% of these games. With this many games the true rate is most likely between 31.2% and 60.1% (95% range).

Expected
48.5%
From both champions' overall Support win rates
Matchup effect
−3.3 pts
Observed minus expected
Sample
42 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Maokai wins 45.2% of 42 games (95% range 31.2–60.1%).
  • Both champions' overall Support win rates predict 48.5% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand usually wins the lane: 302 gold ahead of Maokai at 15 minutes on average (42 games with a 15-minute snapshot).
  • Maokai players pick Spirit Visage far more often against Brand: 18.6% of their other Support games, 31.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Brand Laning Stats

MaokaiBrand

At 15 minutes

Gold difference
−302
Brand ahead
95% range −525 to −79
XP difference
−151
Within the margin of error
95% range −407 to +106
CS difference
−4.0
Brand ahead
95% range −7.6 to −0.4
1.29
Kills before 15 min
2.17
2.88
Deaths before 15 min
3.33
0.07
Solo kills before 15 min
0.10
11.9%
First blood
0.0%

Whole-game averages

1.5
CS / min
1.9
514
DMG / min
907
10,088
Gold / game
10,908
314
Heal / min
84
1,186
DMG Mitigated / min
342
2.2
CC / min
1.3

Maokai vs Brand Win Rate by Game Length

Maokai's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
13 games
Too few games
30–35 min
7 games
Too few games
35+ min
14 games
Maokai vs Brand95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Brand in short and long games are within the margin of error of each other.

Maokai vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)BrandMaokai gold at 15: −302
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Brand

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Spirit Visage
    Usually
    18.6%
    vs Brand
    31.0%
    +12.3 pts
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    10.4%
    vs Brand
    under 2%
    −10.4 pts
  • Revitalize
    Usually
    3.5%
    vs Brand
    11.9%
    +8.4 pts
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Brand
    7.1%
    +7.1 pts
  • Jak'Sho, The Protean
    Usually
    1.7%
    vs Brand
    7.1%
    +5.4 pts
  • Stealth Ward
    Stealth WardStarting items
    Usually
    0.9%
    vs Brand
    5.0%
    +4.1 pts
  • Blackfire Torch
    Usually
    0.9%
    vs Brand
    4.8%
    +3.9 pts
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    0.9%
    vs Brand
    4.8%
    +3.9 pts

Best Maokai Build vs Brand

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Brand

Not enough matchup-specific build data: only 4 of 21 Maokai games against Brand carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Brand

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Brand

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Maokai vs Brand FAQ - Patch 26.19

Who wins Maokai vs Brand?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Maokai wins 45.2% of 42 games (95% range 31.2–60.1%).

What is Maokai's win rate against Brand?

Maokai wins 45.2% of 42 Support games against Brand on patch 26.19 (95% range 31.2–60.1%). Based on both champions' overall Support win rates, 48.5% would be expected.

Does Maokai counter Brand?

Not clearly. Maokai wins 45.2% of 42 games against Brand, and the 95% range (31.2–60.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Brand?

Brand usually wins the lane: 302 gold ahead of Maokai at 15 minutes on average (42 games with a 15-minute snapshot).

Does Maokai outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Maokai?

Brand is measurably ahead in: Lane (15 min).

What should Maokai build against Brand?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Brand: Spirit Visage (18.6% usually, 31.0% here).

What runes should Maokai use against Brand?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Brand: Revitalize (3.5% usually, 11.9% here).