
- Win Rate
- 49.7%
- Pick Rate
- 1.5%
- Ban Rate
- 0.3%
Maokai vs Brand
- Patch
- 26.19
- Games
- 1,322
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Maokai vs Brand is a decisive matchup in LoL patch 26.19. Maokai wins with a 63.2% win rate (+26.3%) over Brand based on 19 games. Maokai holds the advantage in both the early and late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Brand matchup.
Maokai Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Maokai vs Brand?
Maokai wins 45.2% of these games. With this many games the true rate is most likely between 31.2% and 60.1% (95% range).
- Expected
- 48.5% From both champions' overall Support win rates
- Matchup effect
- −3.3 pts Observed minus expected
- Sample
- 42 games Lane: Support
- vs patch 26.18
- — Not enough games on both patches
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Maokai wins 45.2% of 42 games (95% range 31.2–60.1%).
- Both champions' overall Support win rates predict 48.5% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Brand usually wins the lane: 302 gold ahead of Maokai at 15 minutes on average (42 games with a 15-minute snapshot).
- Maokai players pick Spirit Visage far more often against Brand: 18.6% of their other Support games, 31.0% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Maokai and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Maokai vs Brand Laning Stats
At 15 minutes
Whole-game averages
Maokai vs Brand Win Rate by Game Length
Maokai's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Maokai's results against Brand in short and long games are within the margin of error of each other.
Maokai vs Brand Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)BrandMaokai gold at 15: −302
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Maokai Changes Against Brand
Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.
Spirit VisageItemUsually18.6%vs Brand31.0%+12.3 pts- Q > E > Wthe Q > E > W skill orderSkill priorityUsually10.4%vs Brandunder 2%−10.4 pts
RevitalizeRuneUsually3.5%vs Brand11.9%+8.4 pts- W > Q > Ethe W > Q > E skill orderSkill priorityUsuallyunder 0.5%vs Brand7.1%+7.1 pts
Usually1.7%vs Brand7.1%+5.4 pts
Stealth WardStarting itemsUsually0.9%vs Brand5.0%+4.1 pts
Blackfire TorchItemUsually0.9%vs Brand4.8%+3.9 pts
Flash + TeleportSummoner spellsUsually0.9%vs Brand4.8%+3.9 pts
Best Maokai Build vs Brand
Usual Maokai build (Support)
76.2% win rate · 21 games
Against Brand
Not enough matchup-specific build data: only 4 of 21 Maokai games against Brand carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Maokai Runes vs Brand
Plan your Maokai draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Maokai Matchups
Hardest for Maokai
Easiest for Maokai
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Maokai vs Brand FAQ - Patch 26.19
Who wins Maokai vs Brand?
Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Maokai wins 45.2% of 42 games (95% range 31.2–60.1%).
What is Maokai's win rate against Brand?
Maokai wins 45.2% of 42 Support games against Brand on patch 26.19 (95% range 31.2–60.1%). Based on both champions' overall Support win rates, 48.5% would be expected.
Does Maokai counter Brand?
Not clearly. Maokai wins 45.2% of 42 games against Brand, and the 95% range (31.2–60.1%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Maokai or Brand?
Brand usually wins the lane: 302 gold ahead of Maokai at 15 minutes on average (42 games with a 15-minute snapshot).
Does Maokai outscale Brand?
There are too few games of each length to tell yet.
When is Brand strongest against Maokai?
Brand is measurably ahead in: Lane (15 min).
What should Maokai build against Brand?
There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Brand: Spirit Visage (18.6% usually, 31.0% here).
What runes should Maokai use against Brand?
Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Brand: Revitalize (3.5% usually, 11.9% here).
