Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brand vs Shen

Brand B TierMageSupport
Patch
26.19
Games
2,980
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Brand vs Shen is a decisive matchup in LoL patch 26.19. Brand wins with a 52.9% win rate (+5.9%) over Shen based on 17 games. Brand holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Shen matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
58.8%
VS
Shen
41.2%
Shen

Who wins Brand vs Shen?

Slight Brand edgeLow confidence

Brand wins 58.8% of these games. With this many games the true rate is most likely between 42.2% and 73.6% (95% range).

Expected
51.7%
From both champions' overall Support win rates
Matchup effect
+7.1 pts
Observed minus expected
Sample
34 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 3 games, Brand won 0.0%.

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 58.8% of 34 games (95% range 42.2–73.6%).
  • Both champions' overall Support win rates predict 51.7% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 63, within the margin of error (34 games).
  • Brand players pick Health Potion + Health Potion far more often against Shen: 27.4% of their other Support games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Shen played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Shen Laning Stats

BrandShen

At 15 minutes

Gold difference
−63
Within the margin of error
95% range −274 to +147
XP difference
+143
Within the margin of error
95% range −125 to +410
CS difference
−1.6
Within the margin of error
95% range −5.5 to +2.3
1.00
Kills before 15 min
1.79
3.32
Deaths before 15 min
2.44
0.00
Solo kills before 15 min
0.09
2.9%
First blood
8.8%

Whole-game averages

1.9
CS / min
1.6
919
DMG / min
453
11,676
Gold / game
11,265
79
Heal / min
157
326
DMG Mitigated / min
1,519
1.3
CC / min
1.0

Brand vs Shen Win Rate by Game Length

Brand's win rate against Shen by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
2 games
Too few games
25–30 min
7 games
Too few games
30–35 min
9 games
Too few games
35+ min
15 games
Brand vs Shen95% rangeBrand usual (Support)

No game length stands out: Brand's results against Shen in short and long games are within the margin of error of each other.

Brand vs Shen Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenBrand gold at 15: −63
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Shen

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionHealth Potion
    Health Potion + Health PotionStarting items
    Usually
    27.4%
    vs Shen
    50.0%
    +22.6 pts
  • Health PotionHealth PotionStealth Ward
    Health Potion + Health Potion + Stealth WardStarting items
    Usually
    54.1%
    vs Shen
    34.4%
    −19.8 pts
  • Rylai's Crystal Scepter
    Usually
    62.6%
    vs Shen
    82.4%
    +19.7 pts57.1% WR here

Best Brand Build vs Shen

Usual Brand build (Support)

62.0% win rate · 158 games

Against Shen

Not enough matchup-specific build data: only 3 of 20 Brand games against Shen carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Shen

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Shen

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Shen FAQ - Patch 26.19

Who wins Brand vs Shen?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 58.8% of 34 games (95% range 42.2–73.6%).

What is Brand's win rate against Shen?

Brand wins 58.8% of 34 Support games against Shen on patch 26.19 (95% range 42.2–73.6%). Based on both champions' overall Support win rates, 51.7% would be expected.

Does Brand counter Shen?

Not clearly. Brand wins 58.8% of 34 games against Shen, and the 95% range (42.2–73.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Shen?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 63, within the margin of error (34 games).

Does Brand outscale Shen?

There are too few games of each length to tell yet.

When is Shen strongest against Brand?

On current data there is no stage of the game where Shen is ahead of Brand beyond the margin of error.

What should Brand build against Shen?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter. The biggest change against Shen: Health Potion + Health Potion (27.4% usually, 50.0% here).

What runes should Brand use against Shen?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page.