Cassiopeia, League of Legends champion
Win Rate
44.7%
Pick Rate
0.7%
Ban Rate
0.7%

Cassiopeia vs Xerath

Cassiopeia F TierMage
Patch
26.19
Games
664
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Cassiopeia vs Xerath is a very close matchup in LoL patch 26.19. Cassiopeia wins with a 50.0% win rate (+0.0%) over Xerath based on 12 games. Cassiopeia holds the advantage in both the early and late game. Below you'll find the best Cassiopeia build, runes, laning stats, and strategies for the Cassiopeia vs Xerath matchup.

Cassiopeia Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Cassiopeia performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Cassiopeia
Cassiopeia
44.0%
VS
Xerath
56.0%
Xerath

Who wins Cassiopeia vs Xerath?

Slight Xerath edgeLow confidence

Cassiopeia wins 44.0% of these games. With this many games the true rate is most likely between 26.7% and 62.9% (95% range).

Expected
46.9%
From both champions' overall Mid win rates
Matchup effect
−2.9 pts
Observed minus expected
Sample
25 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Cassiopeia wins 44.0% of 25 games (95% range 26.7–62.9%).
  • Both champions' overall Mid win rates predict 46.9% for Cassiopeia; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Cassiopeia players pick Swiftmarch far more often against Xerath: 52.5% of their other Mid games, 76.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Cassiopeia and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Cassiopeia's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Cassiopeia vs Xerath Laning Stats

CassiopeiaXerath

Only 24 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.5
CS / min
6.6
693
DMG / min
1,125
11,470
Gold / game
12,867
244
Heal / min
63
525
DMG Mitigated / min
286
1.0
CC / min
1.0

Cassiopeia vs Xerath Win Rate by Game Length

Cassiopeia's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
3 games
Too few games
25–30 min
8 games
Too few games
30–35 min
9 games
Too few games
35+ min
4 games
Cassiopeia vs Xerath95% rangeCassiopeia usual (Mid)

No game length stands out: Cassiopeia's results against Xerath in short and long games are within the margin of error of each other.

Cassiopeia vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Cassiopeia Changes Against Xerath

Choices Cassiopeia players make noticeably more or less often in this matchup than in their other Mid games.

  • Swiftmarch
    Usually
    52.5%
    vs Xerath
    76.0%
    +23.5 pts
  • Health PotionTear of the GoddessStealth Ward
    Health Potion + Tear of the Goddess + Stealth WardStarting items
    Usually
    under 0.5%
    vs Xerath
    4.0%
    +4.0 pts
  • Magical Footwear
    Usually
    under 0.5%
    vs Xerath
    4.0%
    +4.0 pts
  • Approach Velocity
    Usually
    under 0.5%
    vs Xerath
    4.0%
    +4.0 pts
  • Inspiration
    InspirationSecondary tree
    Usually
    0.5%
    vs Xerath
    4.0%
    +3.5 pts

Best Cassiopeia Build vs Xerath

Usual Cassiopeia build (Mid)

75.0% win rate · 16 games

Against Xerath

Not enough matchup-specific build data: only 3 of 14 Cassiopeia games against Xerath carried a complete build, which is too few to recommend an item path from. Use Cassiopeia's standard build instead.

  • Xerath usually completes Luden's Echo first, at 10.6 min (median of 22 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Cassiopeia Runes vs Xerath

Usual Cassiopeia runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.9% win rate · 327 games

Against Xerath

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Cassiopeia draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Cassiopeia matchup data for League of Legends patch 26.19. The table below shows Cassiopeia's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Cassiopeia build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Cassiopeia vs Xerath FAQ - Patch 26.19

Who wins Cassiopeia vs Xerath?

Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Cassiopeia wins 44.0% of 25 games (95% range 26.7–62.9%).

What is Cassiopeia's win rate against Xerath?

Cassiopeia wins 44.0% of 25 Mid games against Xerath on patch 26.19 (95% range 26.7–62.9%). Based on both champions' overall Mid win rates, 46.9% would be expected.

Does Cassiopeia counter Xerath?

Not clearly. Cassiopeia wins 44.0% of 25 games against Xerath, and the 95% range (26.7–62.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Cassiopeia or Xerath?

There are not enough games with a 15-minute snapshot yet (24) to say who wins lane.

Does Cassiopeia outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Cassiopeia?

On current data there is no stage of the game where Xerath is ahead of Cassiopeia beyond the margin of error.

What should Cassiopeia build against Xerath?

There are not enough games for a matchup-specific core, so use Cassiopeia's usual Mid core: Liandry's Torment, Rylai's Crystal Scepter, Rabadon's Deathcap. The biggest change against Xerath: Swiftmarch (52.5% usually, 76.0% here).

What runes should Cassiopeia use against Xerath?

Use Cassiopeia's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Xerath: Magical Footwear (under 0.5% usually, 4.0% here).