Seraphine, League of Legends champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphine vs Hwei

Seraphine A TierSupportMage
Patch
26.19
Games
5,604
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Seraphine vs Hwei is a decisive matchup in LoL patch 26.19. Seraphine wins with a 57.9% win rate (+15.8%) over Hwei based on 19 games. Seraphine holds the advantage in both the early and late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Hwei matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
54.5%
VS
Hwei
45.5%
Hwei

Who wins Seraphine vs Hwei?

Slight Seraphine edgeLow confidence

Seraphine wins 54.5% of these games. With this many games the true rate is most likely between 40.1% and 68.3% (95% range).

Expected
51.7%
From both champions' overall Support win rates
Matchup effect
+2.8 pts
Observed minus expected
Sample
44 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 7 games, Seraphine won 71.4%.

They also met in another lane (Bot): 6 games, Seraphine won 33.3%.

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 54.5% of 44 games (95% range 40.1–68.3%).
  • Both champions' overall Support win rates predict 51.7% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 91, within the margin of error (44 games).
  • Seraphine players pick Taste of Blood far more often against Hwei: 1.2% of their other Support games, 4.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Hwei played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Hwei Laning Stats

SeraphineHwei

At 15 minutes

Gold difference
−91
Within the margin of error
95% range −382 to +199
XP difference
+25
Within the margin of error
95% range −273 to +323
CS difference
−5.5
Hwei ahead
95% range −8.8 to −2.3
1.20
Kills before 15 min
1.50
2.07
Deaths before 15 min
3.09
0.20
Solo kills before 15 min
0.02
4.5%
First blood
4.5%

Whole-game averages

1.5
CS / min
2.3
485
DMG / min
752
9,637
Gold / game
10,246
300
Heal / min
102
374
DMG Mitigated / min
315
1.0
CC / min
1.0

Seraphine vs Hwei Win Rate by Game Length

Seraphine's win rate against Hwei by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
7 games
Too few games
25–30 min
7 games
Too few games
30–35 min
12 games
Too few games
35+ min
13 games
Seraphine vs Hwei95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Hwei in short and long games are within the margin of error of each other.

Seraphine vs Hwei Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSeraphine gold at 15: −91
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Seraphine Changes Against Hwei

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

Best Seraphine Build vs Hwei

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Hwei

Not enough matchup-specific build data: only 3 of 18 Seraphine games against Hwei carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Hwei usually completes Blackfire Torch first, at 13.9 min (median of 23 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Hwei

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Hwei

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Hwei FAQ - Patch 26.19

Who wins Seraphine vs Hwei?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 54.5% of 44 games (95% range 40.1–68.3%).

What is Seraphine's win rate against Hwei?

Seraphine wins 54.5% of 44 Support games against Hwei on patch 26.19 (95% range 40.1–68.3%). Based on both champions' overall Support win rates, 51.7% would be expected.

Does Seraphine counter Hwei?

Not clearly. Seraphine wins 54.5% of 44 games against Hwei, and the 95% range (40.1–68.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Hwei?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 91, within the margin of error (44 games).

Does Seraphine outscale Hwei?

There are too few games of each length to tell yet.

When is Hwei strongest against Seraphine?

On current data there is no stage of the game where Hwei is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Hwei?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate.

What runes should Seraphine use against Hwei?

Use Seraphine's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Hwei: Taste of Blood (1.2% usually, 4.5% here).