Vi, League of Legends champion
Win Rate
48.0%
Pick Rate
2.1%
Ban Rate
0.7%

Vi vs Rengar

Vi F TierFighterAssassin
Patch
26.19
Games
4,172
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 10, 2026 UTC
Methodology
Data Methodology

Vi vs Rengar is a moderate matchup in LoL patch 26.19. Vi wins with a 52.2% win rate (+4.3%) over Rengar based on 23 games. Rengar wins the early laning phase while Vi scales better into the late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Rengar matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
50.0%
VS
Rengar
50.0%
Rengar

Who wins Vi vs Rengar?

Even matchupLow confidence

Vi wins 50.0% of these games. With this many games the true rate is most likely between 36.1% and 63.9% (95% range).

Expected
52.4%
From both champions' overall Jungle win rates
Matchup effect
−2.4 pts
Observed minus expected
Sample
46 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Vi vs Rengar is an even matchup: Vi wins 50.0% of 46 games, and the 95% range (36.1–63.9%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 52.4% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Rengar usually wins the lane: 399 gold ahead of Vi at 15 minutes on average (46 games with a 15-minute snapshot).
  • Vi players pick the Q > E > W skill order far more often against Rengar: 75.1% of their other Jungle games, 89.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Rengar played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Rengar Laning Stats

ViRengar

At 15 minutes

Gold difference
−399
Rengar ahead
95% range −797 to −1
XP difference
−225
Within the margin of error
95% range −564 to +114
CS difference
−7.7
Rengar ahead
95% range −13.2 to −2.2
2.76
Kills before 15 min
3.80
2.52
Deaths before 15 min
2.20
0.09
Solo kills before 15 min
0.20
4.3%
First blood
6.5%

Whole-game averages

1.0
CS / min
1.0
677
DMG / min
784
13,564
Gold / game
14,670
292
Heal / min
475
1,158
DMG Mitigated / min
593
1.0
CC / min
0.4

Vi vs Rengar Win Rate by Game Length

Vi's win rate against Rengar by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
6 games
Too few games
25–30 min
13 games
Too few games
30–35 min
22 games
Too few games
35+ min
5 games
Vi vs Rengar95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Rengar in short and long games are within the margin of error of each other.

Vi vs Rengar Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)RengarVi gold at 15: −399
  2. First itemEvenVi: 0.3 min · Rengar: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Rengar

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    75.1%
    vs Rengar
    89.1%
    +14.0 pts46.3% WR here
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup + Stealth WardStarting items
    Usually
    4.6%
    vs Rengar
    10.9%
    +6.3 pts
  • Edge of Night
    Usually
    1.1%
    vs Rengar
    6.5%
    +5.4 pts

Best Vi Build vs Rengar

Usual Vi build (Jungle)

91.7% win rate · 12 games

Against Rengar

Not enough matchup-specific build data: only 4 of 25 Vi games against Rengar carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Vi usually completes Scorchclaw Pup first, at 0.3 min (median of 22 games).
  • Rengar usually completes Gustwalker Hatchling first, at 0.2 min (median of 41 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Rengar

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.7% win rate · 1,112 games

Against Rengar

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.19. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Vi vs Rengar FAQ - Patch 26.19

Who wins Vi vs Rengar?

Vi vs Rengar is an even matchup: Vi wins 50.0% of 46 games, and the 95% range (36.1–63.9%) comfortably includes 50%.

What is Vi's win rate against Rengar?

Vi wins 50.0% of 46 Jungle games against Rengar on patch 26.19 (95% range 36.1–63.9%). Based on both champions' overall Jungle win rates, 52.4% would be expected.

Does Vi counter Rengar?

Not clearly. Vi wins 50.0% of 46 games against Rengar, and the 95% range (36.1–63.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Rengar?

Rengar usually wins the lane: 399 gold ahead of Vi at 15 minutes on average (46 games with a 15-minute snapshot).

Does Vi outscale Rengar?

There are too few games of each length to tell yet.

When is Rengar strongest against Vi?

Rengar is measurably ahead in: Lane (15 min).

What should Vi build against Rengar?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Voltaic Cyclosword, The Collector, Infinity Edge. The biggest change against Rengar: Scorchclaw Pup + Stealth Ward (4.6% usually, 10.9% here).

What runes should Vi use against Rengar?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page.