
- Win Rate
- 48.8%
- Pick Rate
- 4.5%
Dark Harvest vs Arcane Comet vs Electrocute
- Patch
- 26.19
- Games with rune
- 20,482
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)
- Rune tree
- Domination · Keystone
- Cooldown
- 35s
- Win Rate
- 48.8%−0.4 vs row avg
- Pick Rate
- 4.5%
- Best champion
- Teemo · 53.4%
- Most played by
- Kayn
Dark Harvest vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Dark Harvest against the 6 keystones players most often take instead, on the same champions and overall.
Played by the same champions, Arcane Comet comes out 0.6 points ahead of Dark Harvest (42 shared champion-lanes). Arcane Comet is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs Arcane Comet on the same champions
| Champion | Dark Harvest | Arcane Comet | Δ WR |
|---|---|---|---|
| 50.6% 2,678 | 50.1% 8,323 | +0.5 | |
| 50.2% 1,289 | 53.6% 4,261 | −3.4 | |
| 44.6% 831 | 46.2% 2,590 | −1.5 | |
| 47.3% 1,462 | 52.4% 1,026 | −5.2 | |
| 48.7% 634 | 51.5% 2,190 | −2.7 | |
| 45.2% 447 | 44.1% 1,371 | +1.1 | |
| 52.1% 873 | 45.2% 387 | +6.9 | |
| 43.8% 251 | 48.4% 916 | −4.5 | |
| 52.6% 272 | 54.2% 626 | −1.6 | |
| 56.2% 194 | 51.3% 6,030 | +4.9 | |
| 49.7% 165 | 49.5% 2,741 | +0.2 | |
| 44.9% 156 | 52.6% 3,947 | −7.7 |
By lane
| Lane | Dark Harvest | Arcane Comet |
|---|---|---|
| Top | 50.0% 650 | 49.5% 4,074 |
| Jungle | 48.7% 10,806 | 49.5% 833 |
| Mid | 48.2% 2,596 | 49.9% 12,661 |
| ADC | 48.0% 2,710 | 50.1% 3,706 |
| Support | 49.6% 3,713 | 50.1% 17,242 |
By game length
Per-minute stats
| Stat | Dark Harvest | Arcane Comet |
|---|---|---|
| Damage to champions | 796 | 775 |
| Healing | 269 | 120 |
| Damage mitigated | 550 | 476 |
| Objective damage | 576 | 245 |
| Kills | 0.250 | 0.172 |
| Deaths | 0.224 | 0.209 |
On the same champions, Dark Harvest and Electrocute are within 0.3 points of each other (56 shared champion-lanes), so pick by playstyle. Dark Harvest and Electrocute share a row, so it is a straight either-or choice.
Dark Harvest vs Electrocute on the same champions
| Champion | Dark Harvest | Electrocute | Δ WR |
|---|---|---|---|
| 49.5% 699 | 50.3% 1,345 | −0.8 | |
| 51.8% 448 | 51.7% 3,415 | ±0.0 | |
| 40.5% 343 | 53.5% 6,061 | −13.0 | |
| 47.6% 382 | 48.7% 1,810 | −1.0 | |
| 49.6% 353 | 49.1% 2,929 | +0.5 | |
| 49.2% 1,082 | 46.9% 399 | +2.3 | |
| 45.4% 269 | 49.5% 2,177 | −4.1 | |
| 47.8% 1,011 | 55.9% 213 | −8.1 | |
| 48.3% 232 | 43.1% 714 | +5.1 | |
| 46.9% 2,038 | 43.6% 149 | +3.3 | |
| 49.7% 165 | 50.3% 833 | −0.6 | |
| 47.8% 368 | 36.8% 193 | +11.0 |
By lane
| Lane | Dark Harvest | Electrocute |
|---|---|---|
| Top | 50.0% 650 | 48.3% 3,143 |
| Jungle | 48.7% 10,806 | 46.5% 5,303 |
| Mid | 48.2% 2,596 | 49.8% 29,025 |
| ADC | 48.0% 2,710 | 49.0% 1,013 |
| Support | 49.6% 3,713 | 48.1% 5,271 |
By game length
Per-minute stats
| Stat | Dark Harvest | Electrocute |
|---|---|---|
| Damage to champions | 796 | 825 |
| Healing | 269 | 205 |
| Damage mitigated | 550 | 553 |
| Objective damage | 576 | 345 |
| Kills | 0.250 | 0.262 |
| Deaths | 0.224 | 0.221 |
Head to head on shared champions it is close: Dark Harvest and Conqueror are 0.5 points apart over 24 champion-lanes. Conqueror is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs Conqueror on the same champions
| Champion | Dark Harvest | Conqueror | Δ WR |
|---|---|---|---|
| 49.6% 5,126 | 50.4% 5,337 | −0.8 | |
| 48.9% 802 | 49.4% 3,990 | −0.5 | |
| 49.7% 469 | 51.0% 3,424 | −1.3 | |
| 49.6% 353 | 49.4% 1,676 | +0.2 | |
| 48.3% 232 | 48.3% 5,669 | ±0.0 | |
| 48.2% 760 | 46.2% 173 | +1.9 | |
| 44.0% 75 | 49.6% 1,778 | −5.6 | |
| 51.5% 66 | 50.0% 1,577 | +1.5 | |
| 42.0% 112 | 41.7% 144 | +0.3 | |
| 60.9% 64 | 50.3% 2,762 | +10.6 | |
| 55.4% 65 | 50.7% 410 | +4.7 | |
| 58.6% 58 | 46.9% 567 | +11.7 |
By lane
| Lane | Dark Harvest | Conqueror |
|---|---|---|
| Top | 50.0% 650 | 49.6% 26,544 |
| Jungle | 48.7% 10,806 | 50.2% 26,315 |
| Mid | 48.2% 2,596 | 49.5% 5,893 |
| ADC | 48.0% 2,710 | 49.3% 4,758 |
| Support | 49.6% 3,713 | 47.2% 1,700 |
By game length
Per-minute stats
| Stat | Dark Harvest | Conqueror |
|---|---|---|
| Damage to champions | 796 | 790 |
| Healing | 269 | 390 |
| Damage mitigated | 550 | 1,098 |
| Objective damage | 576 | 607 |
| Kills | 0.250 | 0.238 |
| Deaths | 0.224 | 0.218 |
On the same champions, Lethal Tempo wins 2.0 points more often than Dark Harvest across 12 champion-lane pairs. Lethal Tempo is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs Lethal Tempo on the same champions
| Champion | Dark Harvest | Lethal Tempo | Δ WR |
|---|---|---|---|
| 38.3% 149 | 49.6% 11,923 | −11.3 | |
| 52.1% 292 | 43.0% 230 | +9.0 | |
| 41.7% 72 | 50.0% 3,028 | −8.3 | |
| 49.2% 541 | 48.1% 79 | +1.1 | |
| 51.5% 66 | 50.6% 1,320 | +0.9 | |
| 39.3% 56 | 50.3% 3,299 | −11.1 | |
| 37.0% 54 | 46.1% 5,481 | −9.1 | |
| 48.1% 77 | 45.0% 171 | +3.0 | |
| 50.9% 55 | 40.4% 141 | +10.5 | |
| 48.6% 37 | 48.9% 1,865 | −0.3 | |
| 46.8% 62 | 43.7% 87 | +3.1 | |
| 33.3% 39 | 40.0% 120 | −6.7 |
By lane
| Lane | Dark Harvest | Lethal Tempo |
|---|---|---|
| Top | 50.0% 650 | 50.5% 11,168 |
| Jungle | 48.7% 10,806 | 51.3% 7,769 |
| Mid | 48.2% 2,596 | 51.3% 8,299 |
| ADC | 48.0% 2,710 | 50.5% 46,929 |
| Support | 49.6% 3,713 | 40.2% 393 |
By game length
Per-minute stats
| Stat | Dark Harvest | Lethal Tempo |
|---|---|---|
| Damage to champions | 796 | 861 |
| Healing | 269 | 247 |
| Damage mitigated | 550 | 663 |
| Objective damage | 576 | 544 |
| Kills | 0.250 | 0.265 |
| Deaths | 0.224 | 0.236 |
On the same champions, First Strike wins 1.4 points more often than Dark Harvest across 27 champion-lane pairs. First Strike is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs First Strike on the same champions
| Champion | Dark Harvest | First Strike | Δ WR |
|---|---|---|---|
| 46.9% 2,038 | 50.1% 2,177 | −3.2 | |
| 44.6% 831 | 44.3% 467 | +0.3 | |
| 52.1% 292 | 51.3% 6,937 | +0.8 | |
| 49.5% 699 | 51.9% 387 | −2.4 | |
| 50.0% 3,447 | 46.6% 236 | +3.4 | |
| 49.7% 165 | 52.4% 2,771 | −2.7 | |
| 38.3% 149 | 51.6% 2,601 | −13.3 | |
| 55.3% 152 | 50.1% 541 | +5.2 | |
| 54.1% 122 | 51.4% 551 | +2.7 | |
| 43.8% 251 | 54.0% 163 | −10.2 | |
| 47.0% 853 | 47.1% 102 | ±0.0 | |
| 50.2% 1,289 | 56.5% 92 | −6.3 |
By lane
| Lane | Dark Harvest | First Strike |
|---|---|---|
| Top | 50.0% 650 | 47.7% 974 |
| Jungle | 48.7% 10,806 | 49.4% 3,809 |
| Mid | 48.2% 2,596 | 51.2% 5,801 |
| ADC | 48.0% 2,710 | 50.2% 5,754 |
| Support | 49.6% 3,713 | 49.6% 708 |
By game length
Per-minute stats
| Stat | Dark Harvest | First Strike |
|---|---|---|
| Damage to champions | 796 | 886 |
| Healing | 269 | 190 |
| Damage mitigated | 550 | 484 |
| Objective damage | 576 | 489 |
| Kills | 0.250 | 0.263 |
| Deaths | 0.224 | 0.215 |
Played by the same champions, Fleet Footwork comes out 1.3 points ahead of Dark Harvest (12 shared champion-lanes). Fleet Footwork is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs Fleet Footwork on the same champions
| Champion | Dark Harvest | Fleet Footwork | Δ WR |
|---|---|---|---|
| 49.8% 3,745 | 50.0% 9,879 | −0.3 | |
| 48.4% 2,699 | 50.7% 2,510 | −2.3 | |
| 49.6% 5,126 | 50.5% 331 | −0.9 | |
| 38.3% 149 | 49.3% 2,523 | −11.0 | |
| 49.2% 541 | 45.7% 116 | +3.5 | |
| 48.1% 77 | 46.9% 929 | +1.1 | |
| 44.2% 86 | 56.4% 172 | −12.2 | |
| 53.4% 58 | 52.9% 1,882 | +0.5 | |
| 52.1% 292 | 44.8% 67 | +7.3 | |
| 39.4% 33 | 47.5% 1,194 | −8.1 | |
| 50.0% 34 | 56.2% 89 | −6.2 | |
| 39.3% 56 | 56.1% 41 | −16.8 |
By lane
| Lane | Dark Harvest | Fleet Footwork |
|---|---|---|
| Top | 50.0% 650 | 49.3% 4,005 |
| Jungle | 48.7% 10,806 | 50.9% 3,730 |
| Mid | 48.2% 2,596 | 50.7% 2,663 |
| ADC | 48.0% 2,710 | 49.5% 6,812 |
| Support | 49.6% 3,713 | 46.2% 563 |
By game length
Per-minute stats
| Stat | Dark Harvest | Fleet Footwork |
|---|---|---|
| Damage to champions | 796 | 795 |
| Healing | 269 | 351 |
| Damage mitigated | 550 | 820 |
| Objective damage | 576 | 522 |
| Kills | 0.250 | 0.236 |
| Deaths | 0.224 | 0.204 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Dark Harvest and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Dark Harvest on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 48.8% | 4.5% | — | — | |
| 49.9% | 8.5% | +0.6 | 42 | |
| 49.1% | 9.6% | −0.3 | 56 | |
| 49.7% | 14.4% | +0.5 | 24 | |
| 50.6% | 16.4% | +2.0 | 12 | |
| 50.2% | 3.8% | +1.4 | 27 | |
| 49.8% | 3.9% | +1.3 | 12 |
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Dark Harvest vs other runes – Patch 26.19
Dark Harvest vs Arcane Comet: which is better?
On the same champions, Arcane Comet wins 0.6 points more often than Dark Harvest across 42 champion-lane pairs. Across all games: Dark Harvest 48.8%, Arcane Comet 49.9%. Arcane Comet is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs Electrocute: which is better?
On the same champions, Dark Harvest and Electrocute are within 0.3 points of each other (56 shared champion-lanes), so pick by playstyle. Across all games: Dark Harvest 48.8%, Electrocute 49.1%. Dark Harvest and Electrocute share a row, so it is a straight either-or choice.
Dark Harvest vs Conqueror: which is better?
On the same champions, Dark Harvest and Conqueror are within 0.5 points of each other (24 shared champion-lanes), so pick by playstyle. Across all games: Dark Harvest 48.8%, Conqueror 49.7%. Conqueror is a keystone from another tree, so switching also changes your primary tree.
Dark Harvest vs Lethal Tempo: which is better?
On the same champions, Lethal Tempo wins 2.0 points more often than Dark Harvest across 12 champion-lane pairs. Across all games: Dark Harvest 48.8%, Lethal Tempo 50.6%. Lethal Tempo is a keystone from another tree, so switching also changes your primary tree.