How to Stay Warm in Permafrost: Insulation, Body Warmth & Cold Statuses

How to Stay Warm in Permafrost: Insulation, Body Warmth & Cold Statuses

The warmest clothing per slot, how thermal insulation adds up, which heaters and braziers to build, the foods that restore Body Warmth, and the full cold status ladder from Low Temperature to Hypothermia.

8 min read
SurvivalClothingCold

Cold is Permafrost's real antagonist. Every piece of clothing carries a thermal insulation value, every heat source applies a Warmed or Heated status, and a handful of foods push Body Warmth back up. This guide ranks all of it with the game's own numbers so you can plan a loadout that survives White Hell rather than guessing which jacket looks thickest.

250Permafrost set insulation50 per piece × 5
230Insulated Mountain set46 × 5, costs Cloth + Plastic
+45Improvised Tea / CoffeeBody Warmth
4Cold statusesLow Temp → Hypothermia

How warmth works

Your character has a Body Warmth attribute with separate base, gain and loss rates. Clothing raises Thermal Insulation, which slows the loss; heat sources and warming food raise Body Warmth directly. Clothing also wears out while worn — every tracked piece loses 2 durability per tick — so a 300-durability jacket has a finite life before it needs a repair at the Repair Bench (10 Wood + 10 Flint). The exact temperature thresholds are not exposed in the game data, so this guide sticks to the values that are.

The warmest piece for every slot

SlotBestInsulationRecipe (Tailoring Bench)Runner-up
HeadPermafrost Cloak509 Cloth, 3 Moonrock Ingot, 2 Quality MetalInsulated Mountain Hat (46)
TorsoPermafrost Jacket5018 Cloth, 6 Moonrock Ingot, 3 Quality MetalInsulated Mountain Jacket (46)
LegsPermafrost Pants5015 Cloth, 5 Moonrock Ingot, 3 Quality MetalInsulated Mountain Pants (46)
FeetPermafrost Boots509 Cloth, 3 Moonrock Ingot, 2 Quality MetalInsulated Mountain Boots (46)
HandsPermafrost Gloves509 Cloth, 3 Moonrock Ingot, 2 Quality MetalInsulated Mountain Gloves (46)
RigElectric Heaterworn heater2 Cloth, 2 Batteries (Crafting Bench)Chemical Heater (2 Cloth, 2 Chemicals)
Highest thermal insulation per slot (craftable items)

Below those two sets the ladder is tidy: Military pieces give 45 insulation with 44 light armor (16 Cloth + 3 Quality Metal for the jacket), Technocrats pieces 41 (14 Cloth + 7 Scrap), Utility 38 (13 Cloth + 5 Iron Ingot), Scavenger and Renegade's 35 (20 Cloth + 4 Copper Ingot), Hybrid 32 (11 Cloth + 5 Treated Hide), and the animal hats — Bear Head Hat, Fox Head Hat, Wolf Head Hat — 35 each for 4 Cloth plus pelts. Use the Warmth Planner to total a full outfit.

Insulated Mountain set46 insulation, 5 light armor per piece
  • Cheapest warm set: Cloth and Processed Plastic only
  • Blueprint cost 0 — found in the world
  • 200 durability, almost no armor
Military set45 insulation, 44 light armor per piece
  • Needs Quality Metal (Makeshift Smelter: 5 Iron + 5 Scrap)
  • Up to 12 damage reduction on the jacket
  • 300 durability; sells for 408 Bucks (jacket)
Permafrost Armor set50 insulation, 50 frost armor per piece
  • Needs Moonrock Ingots (Professional Smelter) and 4 blueprint points per piece
  • Unlocked through the main story (Electric Sheeps / Dressed for White Hell)
  • The set the game 'named after the new era'

VerdictCraft Insulated Mountain gear as soon as you have a Tailoring Bench, switch to Military when you can smelt Quality Metal, and treat the Permafrost set as the White Hell endgame.

Heat sources: fires, braziers and heaters

StructureCostHPNotes
Campfire2 Stone125Also cooks; the first quest builds one
Barrel Brazier2 Scrap125Cheapest scrap heater
Basket Brazier4 Scrap125Heats the surrounding area
Bowl Brazier6 Scrap125Keeps a fire pit alive through the night
Enhanced Barrel Brazier3 Quality Metal125Longer burn time, stronger light
Wooden Standing Torch3 Wood500Light and warmth on a pole
Wall Torch / Standing Torch2 Cloth, 1 Wood125Keeps the shelter lit and warm
Placeable heat and light sources

Worn heaters occupy the tactical-rig slot and apply the Heated status while active: the Makeshift Heater (2 Cloth + 2 Processed Plastic, a quest blueprint, 40 Bucks from Anna or Skinwalker), the Chemical Heater (2 Cloth + 2 Chemicals) and the Electric Heater (2 Cloth + 2 Batteries, 2 blueprint points, rewarded by the quest New Message). The main quest Going Further is explicitly about finding an upgraded heater blueprint before crossing the cold zone toward House Camp and the Solar Fields. See every heater on the items page.

Food and drink that restore Body Warmth

ItemBody WarmthOther effectsSource
Warming Dish+50 to +60+200–210 hungerCooked at a Stove
Improvised Coffee+45+45 energy, +10 hunger5 Coffee Beans, hand-crafted
Improvised Tea+45+45 health, +10 hunger5 Herbs, hand-crafted
Energy & Warming Dish+30 to +60+60–120 energy, hungerCooked at a Stove
Health & Warming Dish+30+60 health, +180 hungerCooked at a Stove
Vodka / Moonshine+20Alcohol: Lightheaded → Drunk → WastedLooted, traders
Ice Cream−10+40 hungerLooted — avoid when cold
Body Warmth restored per consumable

The cold status ladder

  1. Stage 1
    Low Temperature

    'You are in a very cold place, your Body Warmth starts to drop.' No remedy listed — move toward heat before the next stage.

  2. Stage 2
    Bone-Chilling Cold

    'Extreme cold drains body warmth. Find shelter as soon as possible.' Remedy: leave the Cold Zone.

  3. Stage 3
    Deadly Cold Zone

    'Freezing temperature rapidly saps warmth. Leave immediately or death will follow.' Shown on the HUD. Remedy: leave the Cold Zone.

  4. Collapse
    Hypothermia

    'You become drowsy, disoriented, and apathetic.' Deals damage based on the temperature difference. Remedy: regenerate Body Warmth — fire, heater, warm drink.

The Toughness skill (cap 25) is the only skill that scales damage reduction, and the quest Dressed for White Hell exists because the game expects you to wear the Permafrost set before the final region. Cold zones also hold a Deep Snow status that heavily restricts movement — plan routes, not sprints. Every status and its remedy is on the status effects page.

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Guide FAQ

What is the warmest clothing in Permafrost?

The Permafrost Armor Set: Cloak, Jacket, Pants, Boots and Gloves each have 50 thermal insulation and 50 frost armor. It needs Moonrock Ingots, Quality Metal and 4 blueprint points per piece.

What is the best early warm clothing?

The Insulated Mountain set (46 insulation per piece) costs only Cloth and Processed Plastic at a Tailoring Bench, and its blueprints cost 0 points. The animal hats (Bear, Fox, Wolf Head Hat) give 35 for 4 Cloth plus pelts.

How do I raise Body Warmth quickly?

Stand by a Campfire or brazier, wear a Chemical or Electric Heater, and drink Improvised Tea or Improvised Coffee (+45 Body Warmth each). A Warming Dish from a Stove restores up to 60.

Does alcohol help against the cold?

Vodka and Moonshine restore 20 Body Warmth but cause Drunk, which disrupts temperature regulation. Methyl Alcohol removes 30 warmth and 20 insulation. Use alcohol to cure Parasites or an Infected Wound instead.

What does Hypothermia do in Permafrost?

Hypothermia deals damage based on the temperature difference and makes you drowsy and disoriented. It ends when you regenerate Body Warmth at a heat source.