
Firearms Durability usage
- per level
- −1%
- at level 50
- −50%
- XP per action
- 1
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
A skill that reduces the durability loss of firearms. It can be leveled up by shooting with guns. It is useful for maintaining your weapons in top condition during combat.
Firearms per level
CalculatedDurability usage: −1% per level, reaching −50% at level 50.
| Level | Durability usage: |
|---|---|
| 1 | -1% |
| 5 | -5% |
| 10 | -10% |
| 20 | -20% |
| 25 | -25% |
| 30 | -30% |
| 40 | -40% |
| 50 | -50% |
Firearms gear by the numbers
Game data25 items level Firearms when used; BA-37 hits hardest at 270 damage.
| Item | Tier / type | Damage | Durability | Trade value |
|---|---|---|---|---|
| Copper | 270 | 400 | 980 Bucks | |
| Copper | 210 | 400 | 180 Bucks | |
| Semi-automatic | 200 | 600 | 840 Bucks | |
| Copper | 180 | 400 | 860 Bucks | |
| Automatic | 120 | 600 | 700 Bucks | |
| ARG-5 | Automatic | 105 | 600 | 770 Bucks |
| Semi-automatic | 105 | 600 | 90 Bucks | |
| Automatic | 90 | 600 | 231 Bucks | |
| Semi-automatic | 80 | 600 | 910 Bucks | |
| Automatic | 75 | 600 | 303 Bucks | |
| Automatic | 75 | 600 | 630 Bucks | |
| Semi-automatic | 75 | 600 | 77 Bucks | |
| Automatic | 65 | 600 | 356 Bucks | |
| Automatic | 60 | 600 | 140 Bucks | |
| Automatic | 60 | 600 | 371 Bucks | |
| Flint | 60 | 400 | 175 Bucks | |
| Flint | 51 | 400 | 112 Bucks | |
| Flint | 48 | 400 | 112 Bucks | |
| Flare gun | 45 | 400 | 70 Bucks | |
| Flint | 45 | 400 | 238 Bucks |
Specializations that boost it
Each character-creator specialization starts with +1 in three skills; the starting classes add a kit on top.
Compared with the other skills
Game dataFirearms shares its benefit type with Bows, Knives. Here it sits next to the other 15 skills.
| Skill | Benefit | per level | Level cap | XP per action |
|---|---|---|---|---|
| Additional damage (trees) | +2% | 50 | 5 | |
| Additional damage (ores) | +2% | 50 | 5 | |
| Durability usage | -1% | 50 | 1 | |
| Durability usage | -1% | 50 | 5 | |
| Building time | -1% | 50 | 5 | |
| Cooking time | -1% | 50 | 12 | |
| Decreased crafting time | -1% | 50 | — | |
| Stamina Usage | -1% | 50 | 3 | |
| Lockpicking time | -1% | 50 | — | |
| Renovating time | -1% | 50 | 8 | |
| Stamina Usage | -1% | 50 | 1 | |
| Skinning time | -1% | 50 | — | |
| Noise When Sneaking | -1% | 50 | 0 | |
| Durability usage | -0.5% | 50 | 5 | |
| Accuracy | — | 50 | 5 | |
| Damage Reduction | — | 25 | 5 |
Classes and specializations
Picks that start with a bonus to Firearms: Marksman. The starting classes are listed too, with the kit each hands you.
| Pick | Skill bonuses | Starting kit |
|---|---|---|
| Accuracy +1, Firearms +1, Bows +1 | — | |
| — | Casual Backpack, Casual Gloves, Wolf Head Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Improvised Coffee, 1× Instant Oatmeal, Building Tool | |
| — | Casual Backpack, Casual Gloves, Casual Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Energy Drink, 1× Chocolate Bar, Building Tool | |
| — | Casual Backpack, Survivor's Gloves, Survivor's Hood, Survivor's Uniform, Survivor's Trousers, Survivor's Boots, 1× Makeshift Bandage, 1× Improvised Tea, 1× Granola Bar, Building Tool |
Achievements
Steam2 Steam achievements involve Firearms or skill levels in general.
- Jack of All Trades — Achieve level 10 (or higher) in 5 Different Skills · 0% of players
- Master of One — Reach level 20 in any skill. · 0% of players
How to level Firearms
What the game counts as a Firearms action.
A skill that reduces the durability loss of firearms. It can be leveled up by shooting with guns. It is useful for maintaining your weapons in top condition during combat.
Each qualifying action grants 1 XP. The XP curve per level is not in the preview data, so we do not estimate how many actions a level takes.
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
Firearms is one of Permafrost's skills; it improves Durability usage by −1% per level and reaches −50% at level 50. At level 10 that is -10%, at level 25 -25%. It is trained by 25 Firearms. The Marksman specialization starts with a bonus to it. Numbers are read from the skill's data asset in the preview build.
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Firearms FAQ
What does the Firearms skill do in Permafrost?
Firearms changes Durability usage by −1% per level. The game describes it as: Firearms — see the description above.
What is Firearms at max level?
At the level 50 cap Firearms gives −50% (−1% per level).
How do you level Firearms?
Use the 25 items it governs (Firearms); every qualifying action grants 1 XP.
Which specialization boosts Firearms?
Marksman start with +1 Firearms at character creation.