Firearms skill icon

Firearms Durability usage

Skillat level 50
per level
−1%
at level 50
−50%
XP per action
1
Methodology
Data Methodology
Firearms improves Durability usage by −1% per level, reaching −50% at the level 50 cap. It levels by using the related items.
A skill that reduces the durability loss of firearms. It can be leveled up by shooting with guns. It is useful for maintaining your weapons in top condition during combat.
Per level
−1%Durability usage
At cap
−50%level 50, calculated
Level cap
50
XP per action
1one qualifying action
Trained by
25Firearms
Boosted by
Marksman
Related guideAll 16 skillsPermafrost Skills & Classes Explained: 16 Skills, 3 Classes, 4 Specializations

Firearms per level

Calculated

Durability usage: −1% per level, reaching −50% at level 50.

Firearms per level
LevelDurability usage:
1-1%
5-5%
10-10%
20-20%
25-25%
30-30%
40-40%
50-50%

Firearms gear by the numbers

Game data

25 items level Firearms when used; BA-37 hits hardest at 270 damage.

Firearms gear by the numbers
ItemTier / typeDamageDurabilityTrade value
BA-37Copper270400980 Bucks
Mrozny 91Copper210400180 Bucks
SW-54 VolkodavSemi-automatic200600840 Bucks
BR-14Copper180400860 Bucks
GB-11Automatic120600700 Bucks
ARG-5Automatic105600770 Bucks
TR-22 RudiSemi-automatic10560090 Bucks
AR-53Automatic90600231 Bucks
ViaterSemi-automatic80600910 Bucks
Kobra-2115Automatic75600303 Bucks
SUR V4Automatic75600630 Bucks
SAS-70 “Zozulia”Semi-automatic7560077 Bucks
BuriaAutomatic65600356 Bucks
CKR-94Automatic60600140 Bucks
GRN-DZAutomatic60600371 Bucks
Patriot A7Flint60400175 Bucks
JPistol MK2Flint51400112 Bucks
Anetti 19Flint48400112 Bucks
Flare GunFlare gun4540070 Bucks
PU-12 StratosFlint45400238 Bucks

Specializations that boost it

Each character-creator specialization starts with +1 in three skills; the starting classes add a kit on top.

Compared with the other skills

Game data

Firearms shares its benefit type with Bows, Knives. Here it sits next to the other 15 skills.

Compared with the other skills
SkillBenefitper levelLevel capXP per action
AxesAdditional damage (trees)+2%505
PickaxesAdditional damage (ores)+2%505
FirearmsDurability usage-1%501
BowsDurability usage-1%505
BuildingBuilding time-1%505
CookingCooking time-1%5012
CraftingDecreased crafting time-1%50—
JumpingStamina Usage-1%503
LockpickingLockpicking time-1%50—
RenovatingRenovating time-1%508
RunningStamina Usage-1%501
SkinningSkinning time-1%50—
SneakingNoise When Sneaking-1%500
KnivesDurability usage-0.5%505
AccuracyAccuracy—505
ToughnessDamage Reduction—255

Classes and specializations

Picks that start with a bonus to Firearms: Marksman. The starting classes are listed too, with the kit each hands you.

Classes and specializations
PickSkill bonusesStarting kit
MarksmanAccuracy +1, Firearms +1, Bows +1—
Hunter—Casual Backpack, Casual Gloves, Wolf Head Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Improvised Coffee, 1× Instant Oatmeal, Building Tool
Smuggler—Casual Backpack, Casual Gloves, Casual Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Energy Drink, 1× Chocolate Bar, Building Tool
Survivor—Casual Backpack, Survivor's Gloves, Survivor's Hood, Survivor's Uniform, Survivor's Trousers, Survivor's Boots, 1× Makeshift Bandage, 1× Improvised Tea, 1× Granola Bar, Building Tool

Achievements

Steam

2 Steam achievements involve Firearms or skill levels in general.

How to level Firearms

What the game counts as a Firearms action.

A skill that reduces the durability loss of firearms. It can be leveled up by shooting with guns. It is useful for maintaining your weapons in top condition during combat.

Each qualifying action grants 1 XP. The XP curve per level is not in the preview data, so we do not estimate how many actions a level takes.

Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this

Firearms is one of Permafrost's skills; it improves Durability usage by −1% per level and reaches −50% at level 50. At level 10 that is -10%, at level 25 -25%. It is trained by 25 Firearms. The Marksman specialization starts with a bonus to it. Numbers are read from the skill's data asset in the preview build.

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Firearms FAQ

What does the Firearms skill do in Permafrost?

Firearms changes Durability usage by −1% per level. The game describes it as: Firearms — see the description above.

What is Firearms at max level?

At the level 50 cap Firearms gives −50% (−1% per level).

How do you level Firearms?

Use the 25 items it governs (Firearms); every qualifying action grants 1 XP.

Which specialization boosts Firearms?

Marksman start with +1 Firearms at character creation.