
Skinning Skinning time
- per level
- −1%
- at level 50
- −50%
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
A skill that decreases the time of skinning. It can be leveled up by skinning animals after hunting. It is useful for collecting resources from wildlife more efficiently.
- Per level
- −1%Skinning time
- At cap
- −50%level 50, calculated
- Level cap
- 50
- Boosted by
- Tracker
Skinning per level
CalculatedSkinning time: −1% per level, reaching −50% at level 50.
| Level | Skinning time: |
|---|---|
| 1 | -1% |
| 5 | -5% |
| 10 | -10% |
| 20 | -20% |
| 25 | -25% |
| 30 | -30% |
| 40 | -40% |
| 50 | -50% |
Specializations that boost it
Each character-creator specialization starts with +1 in three skills; the starting classes add a kit on top.
Compared with the other skills
Game dataSkinning next to the other 15 skills: what each level is worth, how high it goes and how much XP one action earns.
| Skill | Benefit | per level | Level cap | XP per action |
|---|---|---|---|---|
| Additional damage (trees) | +2% | 50 | 5 | |
| Additional damage (ores) | +2% | 50 | 5 | |
| Skinning time | -1% | 50 | — | |
| Durability usage | -1% | 50 | 5 | |
| Building time | -1% | 50 | 5 | |
| Cooking time | -1% | 50 | 12 | |
| Decreased crafting time | -1% | 50 | — | |
| Durability usage | -1% | 50 | 1 | |
| Stamina Usage | -1% | 50 | 3 | |
| Lockpicking time | -1% | 50 | — | |
| Renovating time | -1% | 50 | 8 | |
| Stamina Usage | -1% | 50 | 1 | |
| Noise When Sneaking | -1% | 50 | 0 | |
| Durability usage | -0.5% | 50 | 5 | |
| Accuracy | — | 50 | 5 | |
| Damage Reduction | — | 25 | 5 |
Classes and specializations
Picks that start with a bonus to Skinning: Tracker. The starting classes are listed too, with the kit each hands you.
| Pick | Skill bonuses | Starting kit |
|---|---|---|
| Skinning +1, Bows +1, Knives +1 | — | |
| — | Casual Backpack, Casual Gloves, Wolf Head Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Improvised Coffee, 1× Instant Oatmeal, Building Tool | |
| — | Casual Backpack, Casual Gloves, Casual Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Energy Drink, 1× Chocolate Bar, Building Tool | |
| — | Casual Backpack, Survivor's Gloves, Survivor's Hood, Survivor's Uniform, Survivor's Trousers, Survivor's Boots, 1× Makeshift Bandage, 1× Improvised Tea, 1× Granola Bar, Building Tool |
Achievements
Steam2 Steam achievements involve Skinning or skill levels in general.
- Jack of All Trades — Achieve level 10 (or higher) in 5 Different Skills · 0% of players
- Master of One — Reach level 20 in any skill. · 0% of players
How to level Skinning
What the game counts as a Skinning action.
A skill that decreases the time of skinning. It can be leveled up by skinning animals after hunting. It is useful for collecting resources from wildlife more efficiently.
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
Skinning is one of Permafrost's skills; it improves Skinning time by −1% per level and reaches −50% at level 50. At level 10 that is -10%, at level 25 -25%. The Tracker specialization starts with a bonus to it. Numbers are read from the skill's data asset in the preview build.
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Skinning FAQ
What does the Skinning skill do in Permafrost?
Skinning changes Skinning time by −1% per level. The game describes it as: Skinning — see the description above.
What is Skinning at max level?
At the level 50 cap Skinning gives −50% (−1% per level).
How do you level Skinning?
Perform the related action repeatedly; every qualifying action grants XP.
Which specialization boosts Skinning?
Tracker start with +1 Skinning at character creation.