
Toughness Damage Reduction
- XP per action
- 5
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
A skill that dictates how much damage you can endure. You can level it up by taking hits and surviving tough battles. It is useful for increasing your survivability in dangerous situations.
- Level cap
- 25
- XP per action
- 5one qualifying action
- Boosted by
- Engineer
Specializations that boost it
Each character-creator specialization starts with +1 in three skills; the starting classes add a kit on top.
Compared with the other skills
Game dataToughness next to the other 15 skills: what each level is worth, how high it goes and how much XP one action earns.
| Skill | Benefit | per level | Level cap | XP per action |
|---|---|---|---|---|
| Additional damage (trees) | +2% | 50 | 5 | |
| Additional damage (ores) | +2% | 50 | 5 | |
| Durability usage | -1% | 50 | 5 | |
| Building time | -1% | 50 | 5 | |
| Cooking time | -1% | 50 | 12 | |
| Decreased crafting time | -1% | 50 | — | |
| Durability usage | -1% | 50 | 1 | |
| Stamina Usage | -1% | 50 | 3 | |
| Lockpicking time | -1% | 50 | — | |
| Renovating time | -1% | 50 | 8 | |
| Stamina Usage | -1% | 50 | 1 | |
| Skinning time | -1% | 50 | — | |
| Noise When Sneaking | -1% | 50 | 0 | |
| Durability usage | -0.5% | 50 | 5 | |
| Damage Reduction | — | 25 | 5 | |
| Accuracy | — | 50 | 5 |
Classes and specializations
Picks that start with a bonus to Toughness: Engineer. The starting classes are listed too, with the kit each hands you.
| Pick | Skill bonuses | Starting kit |
|---|---|---|
| Running +1, Axes +1, Toughness +1 | — | |
| — | Casual Backpack, Casual Gloves, Wolf Head Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Improvised Coffee, 1× Instant Oatmeal, Building Tool | |
| — | Casual Backpack, Casual Gloves, Casual Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Energy Drink, 1× Chocolate Bar, Building Tool | |
| — | Casual Backpack, Survivor's Gloves, Survivor's Hood, Survivor's Uniform, Survivor's Trousers, Survivor's Boots, 1× Makeshift Bandage, 1× Improvised Tea, 1× Granola Bar, Building Tool |
Achievements
Steam3 Steam achievements involve Toughness or skill levels in general.
- Jack of All Trades — Achieve level 10 (or higher) in 5 Different Skills · 0% of players
- Master of One — Reach level 20 in any skill. · 0% of players
- Pain Threshold — Reach level 5 in the Toughness skill. · 0% of players
How to level Toughness
What the game counts as a Toughness action.
A skill that dictates how much damage you can endure. You can level it up by taking hits and surviving tough battles. It is useful for increasing your survivability in dangerous situations.
Each qualifying action grants 5 XP. The XP curve per level is not in the preview data, so we do not estimate how many actions a level takes.
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
Toughness is one of Permafrost's skills and caps at level 25. The Engineer specialization starts with a bonus to it. Numbers are read from the skill's data asset in the preview build.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Toughness FAQ
What does the Toughness skill do in Permafrost?
Toughness changes Damage Reduction by per level. The game describes it as: Toughness — see the description above.
How do you level Toughness?
Perform the related action repeatedly; every qualifying action grants 5 XP.
Which specialization boosts Toughness?
Engineer start with +1 Toughness at character creation.