
HazeSkill
Apply 4 Poison to ALL enemies.
Is Haze good in Slay the Spire 2?
Haze is an uncommon Silent skill in Slay the Spire 2. In combat it resolves as: Apply 4 Poison to ALL enemies. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 15 recorded runs, decks running it win 27.3% of the time, comfortably clear of the 12.6% average, by 14.7%. It’s a more selective pick, turning up in just 2.9% of decks that could run it. Silent players keep it in 14.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Accelerant — together they post a +72.7% swing in win rate. It also has strong chemistry with the relic Bronze Scales, which moves its win rate by +39.4%. At 3 energy, it’s upgraded in 31.6% of runs and usually joins the deck around floor 13.
Upgraded, it gains +2 Poison, which is why so many decks invest a rest-site upgrade in it. That’s 3 wins, 8 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Entomancer Elite, which closes out 20.0% of its appearances. Read on for Haze’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Haze Win Rate & Pick Rate
Haze’s 27.3% win rate clears the 12.6% all-deck average by 14.7%, the gap charted below.
Run Outcomes with Haze
Haze has 3 wins and 12 losses over 15 tracked runs (20.0% won); abandoned runs count as losses.
- Wins 20.0%
- Losses 80.0%
Best Cards to Pair with Haze
Ranked by win-rate lift, Haze performs best alongside Accelerant (+72.7%), Flick-Flack (+47.7%), and Ultimate Strike (+39.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Haze Win Rate by Class
Haze is drafted only by the Silent, where it holds a 27.3% win rate across 15 runs.
Best Relics for Haze
Haze pairs best with the relics Bronze Scales (+39.4%), Bag of Marbles (+39.4%), and Oddly Smooth Stone (+22.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Haze Card Details
Haze is an uncommon skill costing 3 energy; it’s upgraded in 31.6% of runs and usually picked up by floor 13.
Apply 4 Poison to ALL enemies.
Upgrade: +2 Poison
What Ends Runs with Haze
Haze’s most common run-enders are Entomancer Elite (20.0%).
- Entomancer Elite20.0% of runs
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Haze – Frequently Asked Questions
Is Haze good in Slay the Spire 2?
Across 15 tracked runs, Haze has a 27.3% win rate — +14.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Haze do in Slay the Spire 2?
Haze costs 3 energy. Apply 4 Poison to ALL enemies.
What class is Haze in Slay the Spire 2?
Haze is an Uncommon Silent Skill.
Is Haze worth upgrading in Slay the Spire 2?
Players upgrade Haze in 31.6% of runs. Upgrading it grants +2 Poison.
What is the best relic for Haze?
In tracked runs, Haze has performed best alongside Bronze Scales, which lifts its win rate by +39.4% over 4 runs together.
See Also
Compare Haze with the rest of the best Slay the Spire 2 cards, relics, and classes below.