Haze
Win Rate
22.7%
Pick Rate
2.8%
Δ vs Avg
+3.8

HazeSkill

Uncommon
TypeSkill
RarityUncommon
Cost3
ClassSilent
MethodologyData Methodology

Apply 4 Poison to ALL enemies.

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Is Haze good in Slay the Spire 2?

Haze is an uncommon Silent skill in Slay the Spire 2. In combat it resolves as: Apply 4 Poison to ALL enemies. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 106 recorded runs, decks running it win 22.7% of the time, comfortably clear of the 18.9% average, by 3.8%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Silent players keep it in 10.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Reflex — together they post a +19.4% swing in win rate. It also has strong chemistry with the relic Lantern, which moves its win rate by +26.2%. At 3 energy, it’s upgraded in 26.2% of runs and usually joins the deck around floor 13.

Upgraded, it gains +2 Poison, which is why so many decks invest a rest-site upgrade in it. That’s 20 wins, 68 deaths, and 18 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 6.6% of its appearances. Read on for Haze’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Haze Win Rate & Pick Rate

Haze’s 22.7% win rate clears the 18.9% all-deck average by 3.8%, the gap charted below.

Win rate22.7%
Average deck18.9%
+3.8% vs averagePick rate: 2.8%106 runs

Run Outcomes with Haze

Haze has 20 wins and 86 losses over 106 tracked runs (18.9% won); abandoned runs count as losses.

  • Wins 18.9%
  • Losses 81.1%

Best Cards to Pair with Haze

Ranked by win-rate lift, Haze performs best alongside Reflex (+19.4%), Tactician (+17.5%), and Afterimage (+16.8%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Haze Win Rate by Class

Haze is drafted only by the Silent, where it holds a 22.7% win rate across 106 runs.

The SilentThe Silentappears in 10.8% of its runs (106 tracked)

Best Relics for Haze

Haze pairs best with the relics Lantern (+26.2%), Gorget (+24.0%), and Bag of Marbles (+24.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Haze Card Details

Haze is an uncommon skill costing 3 energy; it’s upgraded in 26.2% of runs and usually picked up by floor 13.

Apply 4 Poison to ALL enemies.

Cost3
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.1
Upgraded26.2%
Typical pickup floor13

Upgrade: +2 Poison

What Ends Runs with Haze

Haze’s most common run-enders are Knowledge Demon Boss (6.6%), Queen Boss (5.7%), and Entomancer Elite (3.8%).

  • Knowledge Demon Boss6.6% of runs
  • Queen Boss5.7% of runs
  • Entomancer Elite3.8% of runs
  • Lagavulin Matriarch Boss3.8% of runs
  • Kaiser Crab Boss3.8% of runs
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Haze – Frequently Asked Questions

Is Haze good in Slay the Spire 2?

Across 106 tracked runs, Haze has a 22.7% win rate — +3.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Haze do in Slay the Spire 2?

Haze costs 3 energy. Apply 4 Poison to ALL enemies.

What class is Haze in Slay the Spire 2?

Haze is an Uncommon Silent Skill.

Is Haze worth upgrading in Slay the Spire 2?

Players upgrade Haze in 26.2% of runs. Upgrading it grants +2 Poison.

What is the best relic for Haze?

In tracked runs, Haze has performed best alongside Lantern, which lifts its win rate by +26.2% over 11 runs together.

See Also

Compare Haze with the rest of the best Slay the Spire 2 cards, relics, and classes below.