Howl from Beyond
Win Rate
0.0%
Pick Rate
1.2%
Δ vs Avg
-12.6

Howl from BeyondAttack

Uncommon
TypeAttack
RarityUncommon
Cost3
ClassIronclad
MethodologyData Methodology

Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.

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Is Howl from Beyond good in Slay the Spire 2?

In Slay the Spire 2, Howl from Beyond is an uncommon attack from the Ironclad card pool. Its effect: Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 6 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.2% of eligible runs. Within Ironclad runs it’s drafted 12.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Bash, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 3 energy, gets upgraded 14.3% of the time, and tends to be picked up near floor 13.

Upgrading the card adds +5 Damage to its stat line. Of the runs that drafted it, 0 ended in victory against 5 deaths and 1 abandons. See the synergies, class split, and threats below for the full picture of where Howl from Beyond fits a Ironclad deck.

Howl from Beyond Win Rate & Pick Rate

At a 0.0% win rate, Howl from Beyond runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.2%6 runs (limited)

Run Outcomes with Howl from Beyond

Across the 6 tracked runs that drafted Howl from Beyond, 0 ended in a win and 6 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Howl from Beyond

Howl from Beyond’s strongest card pairings so far are Bash (0.0%), Defend (0.0%), and Setup Strike (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Howl from Beyond Win Rate by Class

Exclusive to the Ironclad, Howl from Beyond posts a 0.0% win rate over 6 tracked runs.

The IroncladThe Ironcladappears in 12.2% of its runs (6 tracked)

Best Relics for Howl from Beyond

The relics that swing Howl from Beyond’s win rate the most are Burning Blood (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Howl from Beyond Card Details

A 3-energy uncommon attack, Howl from Beyond is upgraded 14.3% of the time and tends to enter the deck around floor 13.

Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.

Cost3
TypeAttack
RarityUncommon
ClassIronclad
Avg copies / deck1.2
Upgraded14.3%
Typical pickup floor13

Upgrade: +5 Damage

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Howl from Beyond – Frequently Asked Questions

Is Howl from Beyond good in Slay the Spire 2?

Across 6 tracked runs, Howl from Beyond has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Howl from Beyond do in Slay the Spire 2?

Howl from Beyond costs 3 energy. Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.

What class is Howl from Beyond in Slay the Spire 2?

Howl from Beyond is an Uncommon Ironclad Attack.

Is Howl from Beyond worth upgrading in Slay the Spire 2?

Players upgrade Howl from Beyond in 14.3% of runs. Upgrading it grants +5 Damage.

What is the best relic for Howl from Beyond?

In tracked runs, Howl from Beyond has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 6 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.