
Howl from BeyondAttack
Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
Is Howl from Beyond good in Slay the Spire 2?
In Slay the Spire 2, Howl from Beyond is an uncommon attack from the Ironclad card pool. Its effect: Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 185 tracked runs its win rate sits at 14.7%, almost exactly the overall average. It sees niche play, included in only 1.6% of eligible runs. Offer data argues the other way: taken 15.2% of the time it is shown, runs that picked it win 14.7% against 23.8% for runs that passed — a -8.5% pick lift across 150 decided runs. Within Ironclad runs it’s drafted 6.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Not Yet, which lifts its win rate by +19.2% when the two share a deck. On the relic side, Horn Cleat is its standout companion, worth a +20.4% win-rate swing alongside it. It costs 3 energy, gets upgraded 27.7% of the time, and tends to be picked up near floor 14.
Upgrading the card adds +5 Damage to its stat line. Of the runs that drafted it, 27 ended in victory against 157 deaths and 1 abandons. Its most common run-ender is Queen Boss, finishing 7.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Howl from Beyond fits a Ironclad deck.
Howl from Beyond Win Rate & Pick Rate
Howl from Beyond’s 14.7% win rate sits right on the 13.9% all-deck baseline — a 0.7% difference, as the bars show.
Run Outcomes with Howl from Beyond
Across the 185 tracked runs that drafted Howl from Beyond, 27 ended in a win and 158 in a loss — a 14.6% win share, counting abandons as losses.
- Wins 14.6%
- Losses 85.4%
Pick or Skip: Howl from Beyond
Players take Howl from Beyond in 15.2% of the 1088 offers it appears in; those runs win 14.7% against 23.8% for runs that passed, a pick lift of -8.5% over 150 decided runs.
Taken 165 times out of 1088 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Howl from Beyond
Of the 3 pickup windows recorded for Howl from Beyond, Act 3 is the best: 31.6% across 19 runs.
Win rate of runs by the act Howl from Beyond entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Howl from Beyond
Howl from Beyond’s strongest card pairings so far are Not Yet (+19.2%), Juggling (+19.1%), and Impervious (+19.1%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Howl from Beyond Win Rate by Class
Exclusive to the Ironclad, Howl from Beyond posts a 14.8% win rate over 183 tracked runs.
Best Relics for Howl from Beyond
The relics that swing Howl from Beyond’s win rate the most are Horn Cleat (+20.4%), Gorget (+18.2%), and Whetstone (+18.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Howl from Beyond Card Details
A 3-energy uncommon attack, Howl from Beyond is upgraded 27.7% of the time and tends to enter the deck around floor 14.
Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
Upgrade: +5 Damage
What Ends Runs with Howl from Beyond
Runs holding Howl from Beyond end most often against Queen Boss (7.6%), Knowledge Demon Boss (7.0%), and Kaiser Crab Boss (7.0%) — the share of its runs each accounts for is shown.
- Queen Boss7.6% of runs
- Knowledge Demon Boss7.0% of runs
- Kaiser Crab Boss7.0% of runs
- Test Subject Boss6.5% of runs
- The Insatiable Boss5.9% of runs
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Howl from Beyond – Frequently Asked Questions
Is Howl from Beyond good in Slay the Spire 2?
Across 185 tracked runs, Howl from Beyond has a 14.7% win rate — +0.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Howl from Beyond do in Slay the Spire 2?
Howl from Beyond costs 3 energy. Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
What class is Howl from Beyond in Slay the Spire 2?
Howl from Beyond is an Uncommon Ironclad Attack.
Is Howl from Beyond worth upgrading in Slay the Spire 2?
Players upgrade Howl from Beyond in 27.7% of runs. Upgrading it grants +5 Damage.
What is the best relic for Howl from Beyond?
In tracked runs, Howl from Beyond has performed best alongside Horn Cleat, which lifts its win rate by +20.4% over 17 runs together.
Should I take Howl from Beyond when it is offered?
Players take Howl from Beyond in 15.2% of its 1088 recorded offers. Runs that picked it win 14.7% (150 decided runs) against 23.8% for runs that skipped it (678 decided runs) — a -9.1% difference, and a -8.5% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.