
Membership CardRelic
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Is Membership Card good in Slay the Spire 2?
In Slay the Spire 2, Membership Card is a shop relic you can pick up on your climb. Its effect: % discount on all products! The data marks it as a weaker relic, settling at D tier — rarely a run-defining grab.
Over 332 tracked runs the win rate of decks holding it sits at 35.6%, 21.7% ahead of the 13.9% all-run baseline. It sees lighter play, carried in only 2.9% of runs. It does its best work in the hands of the Silent, who post a 42.7% win rate with it. Within Silent runs specifically, it’s carried 3.1% of the time.
Its standout card pairing is Adrenaline, which lifts the relic’s win rate by +41.6% when both are in play. It also works nicely with Knife Trap, good for a +39.4% win-rate change. It typically enters the deck near floor 20. As a shop relic, how often it’s offered depends on its rarity tier.
Of the runs that carried it, 118 ended in victory while 213 fell to a defeat. Its most common run-ender is Test Subject Boss, finishing 6.3% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Membership Card is worth grabbing.
Membership Card Win Rate & Pick Rate
At a 35.6% win rate, Membership Card runs 21.7% ahead of the 13.9% all-run baseline — the bars below put the two side by side.
Run Outcomes with Membership Card
Across the 332 runs that carried Membership Card, 118 ended in a win and 214 in a loss — a 35.5% win share, counting abandons as losses.
- Wins 35.5%
- Losses 64.5%
Pick or Skip: Membership Card
Players take Membership Card in 41.7% of the 816 offers it appears in; those runs win 36.0% against 29.2% for runs that passed, a pick lift of +6.6% over 339 decided runs.
Taken 340 times out of 816 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Best Cards with Membership Card
The cards that gain the most from carrying Membership Card are Adrenaline (+41.6%), Knife Trap (+39.4%), and Finisher (+37.7%), each shown with its win-rate swing.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Membership Card Details
Carried in 2.9% of runs, Membership Card is a shop relic typically acquired near floor 20.
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What Ends Runs with Membership Card
Runs carrying Membership Card end most often against Test Subject Boss (6.3%), Aeonglass Boss (4.8%), and The Insatiable Boss (4.8%) — the share of its runs each accounts for is shown.
- Test Subject Boss6.3% of runs
- Aeonglass Boss4.8% of runs
- The Insatiable Boss4.8% of runs
- Knowledge Demon Boss4.5% of runs
- Kaiser Crab Boss4.5% of runs
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Membership Card – Frequently Asked Questions
Is Membership Card good in Slay the Spire 2?
Across 332 tracked runs carrying it, Membership Card wins 35.6% of the time — +21.7% above the average run. Win rate reflects how often runs with the relic end in victory.
What does Membership Card do in Slay the Spire 2?
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How rare is Membership Card in Slay the Spire 2?
Membership Card is a Shop relic, picked up in 2.9% of tracked runs.
What is the best card to use with Membership Card?
In tracked runs, Membership Card has performed best alongside Adrenaline, which lifts its win rate by +41.6% over 22 runs together.
Which class is Membership Card best in?
Membership Card has its highest win rate with The Silent (42.7%).
Should I take Membership Card when it is offered?
Players take Membership Card in 41.7% of its 816 recorded offers. Runs that picked it win 36.0% (339 decided runs) against 29.2% for runs that skipped it (432 decided runs) — a +6.8% difference, and a +6.6% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.