
Fire Breathing Melee Amber
- Ranks
- I
- Copies in the game
- 1
- Regions
- 1
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Fire Breathing is a Melee Amber in Valor Mortis. Attacking while Dodging causes a burning explosion. The game places 1 copy across 1 region (Elite enemy drop); the first is in Fortress.
How to use Fire Breathing
CalculatedFire Breathing makes an attack out of a dodge set off a burning explosion: 20 damage in a 5 m radius, with a 60 s cooldown (the game's Fire Step cooldown). It drops from the Remnants of the Iron Regiment elite in Fortress, the only copy.
Once a minute and 20 damage make it a small bonus that arrives late; its value is hitting a whole group around you at once. It pairs with Sixth Sense in a dodge-centred kit.
Written from the Amber's own parameters, where its copies are placed and its listed pairings; rank II values marked as interpolated are estimates between rank I and rank III.
What Fire Breathing does
Game dataThe game's description, then the numbers behind it. Fire Breathing has a single rank.
Attacking while Dodging causes a burning explosion.
| Effect | Rank I |
|---|---|
| Explosion damage | 20 |
| Explosion radius | 5 m |
Data: Steam build 25907482 (1.0 launch). How we source this
Where to find Fire Breathing
Game dataEvery copy in the game data, in campaign order, with the Lantern nearest to each chest.
| # | Source | Location | Details | Nearest Lantern |
|---|---|---|---|---|
| 1 | Elite enemy drop | Fortress | — |
Lantern distances are straight-line distances from the game's placement data, not walking routes.
What Fire Breathing pairs with
CalculatedPairings drawn from the two Ambers' own descriptions and numbers: what feeds it, and what works against it.
- Works with
Sixth SenseBoth work off dodging: Sixth Sense raises Firearm damage during Perfect Dodges and Fire Breathing sets off a burning explosion when you attack while dodging.
Melee Ambers compared
| Amber | Ranks | Copies | First found | At best rank |
|---|---|---|---|---|
| I | 1 | Fortress | Explosion damage 20 | |
| I | 1 | The Battlefield | On/off effect | |
| I–III | 3 | Valley of Ashes | Melee damage at full Health +20% | |
| I–III | 4 | Fallen Village | Melee damage dealt +30% | |
| I–III | 3 | Fallen Village | Damage bonus +30% |
Try it in five slots with the rest of your setup in the Amber Build Planner
Achievement
Steam stats- Ambersmith · Gather all Ambers. · 0.6% of Steam players
Every Amber counts toward it, so Fire Breathing is one of the 29 you need.
Fire Breathing is one of 29 Ambers in Valor Mortis and belongs to the Melee group, with 1 copy in the game (#22 of 29 by supply). Its Explosion damage is 20. It has a single rank, so one copy gives the full effect. It works well with Sixth Sense.
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Fire Breathing FAQ
How do you get Fire Breathing in Valor Mortis?
Fire Breathing has 1 copy in the game data (Elite enemy drop), all in Fortress. Elite enemy drop: Remnants of the Iron Regiment (Fortress).
Is Fire Breathing worth equipping?
It depends on your build: Fire Breathing gives Explosion damage 20 at its best rank. It works well with Sixth Sense.
Can you rank up Fire Breathing?
No. Fire Breathing has a single rank, so one copy gives the whole effect. Perfect Copy only raises Ambers that have ranks.
What does Fire Breathing do?
Attacking while Dodging causes a burning explosion. In numbers: Explosion damage 20, Explosion radius 5 m.
What Ambers go well with Fire Breathing?
Both work off dodging: Sixth Sense raises Firearm damage during Perfect Dodges and Fire Breathing sets off a burning explosion when you attack while dodging.
Does Fire Breathing count for an achievement?
Yes: Ambersmith needs every one of the 29 Ambers, Fire Breathing included. 0.6% of Steam players have it.
How do you use Fire Breathing in Valor Mortis?
Fire Breathing makes an attack out of a dodge set off a burning explosion: 20 damage in a 5 m radius, with a 60 s cooldown (the game's Fire Step cooldown). It drops from the Remnants of the Iron Regiment elite in Fortress, the only copy. Once a minute and 20 damage make it a small bonus that arrives late; its value is hitting a whole group around you at once. It pairs with Sixth Sense in a dodge-centred kit.