
Remnants of the Iron Regiment Enemy type 13 of 15 · first met in Vale of Wrath
- Health
- 700
- Catalysts
- 3,000
- Posture
- 500
- Placements
- 19
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Remnants of the Iron Regiment is an enemy type in Valor Mortis, first met in Vale of Wrath and placed 19 times across 6 regions. At level 1 it has 700 HP and gives 3,000 Catalysts; its strongest placements (level 1) have 700 HP and hit ×1 harder. It uses 13 attacks, 3 of them unblockable. It is weak to Fire damage.
- Health
- 700Level 1 · #3 of 15 by HP
- Catalysts (level 1)
- 3,0003,000 Catalysts at level 1
- Weak to
- Fire damage
- Placements
- 196 regions · #14 most common
- Amber from elites
- Wound that Heals+2 more
- Can be backstabbed
- NoNever blocks
How to beat Remnants of the Iron Regiment
Game dataCounterplay for Remnants of the Iron Regiment, written from its move list, resistances, variants and drops.
The Remnants share the Iron Marshall's Cannonhand kit: the red Upperbash (90), the Rush (80), and Uppercut, Double Swing and Backhand (70), and every blockable Cannonhand hit costs 60 Endurance to block. Melee variants add a red Stomp (60) and Charge (40); ranged ones fire a 60-damage shotgun blast.
They halve firearm damage and resist 70% of Ignite build-up, but take 30% extra fire damage and cannot be backstabbed, so melee and the Fire Transmutation are the way through 700 to 3,500 HP. Each pays 3,000 Catalysts, more than any other regular enemy at level 1.
Three elites carry Ambers: Wound that Heals (Cursed Hollow), Payback (University; 3,500 HP, 8 Stasis segments and immune to Stasis) and Fire Breathing (Fortress; immune to Fire and Ignite).
How to fight Remnants of the Iron Regiment
Game dataTips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.
- Watch for the red attacks: Cannonhand Upperbash, Melee Stomp, Melee Charge cannot be blocked, so dodge them instead of holding block.
- Lean on Fire damage: it takes extra damage from it.
- Avoid relying on Ignite build-up, Firearms; it resists that damage type.
- It never blocks, so a full light-attack chain always lands.
- It cannot be backstabbed, so there is no stealth opener: break its posture or race its health instead.
- Its toughest variant, Elite Cannonhead L09*, starts at 3,500 HP, far more than the 700 of a level-1 placement.
Remnants of the Iron Regiment variants
Game dataThe game defines 7 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.
| Variant | Role | Health (lowest → highest level) | Catalysts | Posture | Stasis segments | Block chance | Parry chance | Backstab | Placed |
|---|---|---|---|---|---|---|---|---|---|
| Tier 1* | Regular | 700 | 3,000 | 500 | 5 | No | — | No | — |
| Tier 2* | Regular | 700 → 1,400 | 1,000 | 300 | 5 | No | — | No | 9 |
| Melee* | Regular | 1,000 → 2,000 | 1,000 | 1,000 | 5 | No | — | No | 7 |
| Elite Melee* | Elite | 2,000 | 10,000 | 1,000 | 5 | No | — | No | 1 |
| Elite Cannonhead* | Elite | 1,950 | 9,000 | 600 | 4 | No | — | No | 1 |
| Elite Cannonhand L06* | Elite | 2,000 | 10,000 | 1,000 | 5 | No | — | No | — |
| Elite Cannonhead L09* | Elite | 3,500 → 5,950 | 13,000 | 600 | 8 | No | — | No | 1 |
* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.
Health of every variant by level
| Variant | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 |
|---|---|---|---|---|---|---|
| Tier 2* | 700 | 840 | 980 | 1,120 | 1,260 | 1,400 |
| Melee* | 1,000 | 1,200 | 1,400 | 1,600 | 1,800 | 2,000 |
| Elite Cannonhead L09* | 3,500 | 4,900 | 5,950 | — | — | — |
Speed and posture by variant
Game dataHow fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.
Its fastest variant moves at 4 m/s; your walk speed is 4 m/s.
| Variant | Role | Move speed | Sprint | Posture recovery | Recovery delay |
|---|---|---|---|---|---|
| Tier 1* | Regular | 2.5 m/s | — | — | 1 s |
| Tier 2* | Regular | 1 m/s | 2 m/s | 8/s | 2 s |
| Melee* | Regular | 2 m/s | — | — | 5 s |
| Elite Melee* | Elite | 4 m/s | 4 m/s | — | 5 s |
| Elite Cannonhead* | Elite | 2.5 m/s | — | — | 1 s |
| Elite Cannonhand L06* | Elite | 4 m/s | 4 m/s | — | 5 s |
| Elite Cannonhead L09* | Elite | 2.5 m/s | — | — | 1 s |
Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.
Remnants of the Iron Regiment level scaling
Game dataEnemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 1 in another, usually higher later in the campaign. This is the main variant from level 1 to 1.
| Level | Health | Catalysts | Damage dealt | Critical attack damage taken | Backstab damage taken | Backstab share of HP |
|---|---|---|---|---|---|---|
| Lv 1 | 700 | 3,000 | ×1 | — | — | — |
Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.
Remnants of the Iron Regiment attacks
Game dataEvery damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.
| Move | Type | Hits | Damage per hit | Wind-up | Block / parry |
|---|---|---|---|---|---|
| Cannonhand Upperbash* | Melee | 1 | 90 | — | Unblockableparry window 0.05 s |
| Cannonhand Rush* | Melee | 1 | 80 | — | Blockableparry window 0.2 s |
| Cannonhand Uppercut* | Melee | 1 | 70 | — | Blockableparry window 0.2 s |
| Cannonhand Double Swing* | Melee | 1 | 70 | — | Blockableparry window 0.2 s |
| Cannonhand Backhand* | Melee | 1 | 70 | — | Blockableparry window 0.2 s |
| Melee Stomp* | Melee | 1 | 60 | — | Unblockableparry window 0.2 s |
| Melee Regular* | Melee | 1 | 60 | — | Blockableparry window 0.2 s |
| Ranged Shotgun* | Ranged | 1 | 60 | — | Blockableparry window 0.2 s |
| Cannonhand Combo* | Melee | 1 | 60 | — | Blockableparry window 0.2 s |
| Melee Spin* | Melee | 1 | 50 | 1.5 s | Blockableparry window 0.2 s |
| Melee Charge* | Melee | 1 | 40 | — | Unblockableparry window 0.2 s |
| Cannonhand Rotation Attack* | Melee | 1 | 40 | — | Blockableparry window 0.2 s |
| Cannonhand Backhand Windup* | Melee | 1 | 10 | — | Blockableparry window 0.2 s |
* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×1 at level 1), so Cannonhand Upperbash goes from 90 to about 90.
Remnants of the Iron Regiment resistances and weak points
Game dataWeak to Fire damage (×1.3). Resists Ignite build-up (−70%), Firearms (−50%).
Red = takes extra damage of that type; filled to the right = resists it (100% = immune).
Weak points
| Body part | Damage taken | Posture damage taken |
|---|---|---|
| Head | ×1 | ×1 |
| Groin | ×1 | ×1 |
| Chest | ×1 | ×1 |
| Hands | ×1 | ×1 |
| Legs | ×1 | ×1 |
| Armoured part | ×1 | ×1 |
Variants with different resistances
| Variant | Melee | Firearms | Explosives | Fire damage | Stasis (Crystallization) | Infection | Head |
|---|---|---|---|---|---|---|---|
| Tier 1* · main | — | −50% | −30% | +30% | −20% | — | ×1 |
| Tier 2* | — | −50% | — | +30% | −20% | — | ×1 |
| Melee* | — | −10% | −30% | +30% | −20% | −70% | ×1 |
| Elite Melee* | — | −20% | −30% | +30% | −20% | Immune | ×1 |
| Elite Cannonhead* | — | −50% | −30% | Immune | −20% | — | ×1 |
| Elite Cannonhand L06* | — | −20% | −30% | +30% | −20% | Immune | ×1 |
| Elite Cannonhead L09* | — | −50% | −30% | — | Immune | — | ×1 |
Red = takes extra damage of that type; negative = resists it. Head = damage multiplier on head hits.
Remnants of the Iron Regiment drops
Game dataIt has no random drop table; it only pays Catalysts.
"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.
Elite drops: Ambers and keys
Game data3 placed spawners carry a scripted reward that always drops on the kill: Wound that Heals (Cursed Hollow), Payback (University), Fire Breathing (Fortress).
| Reward | Type | Location | Carried by | Nearest Lantern |
|---|---|---|---|---|
| Amber | Cursed Hollow | Elite Melee* · Elite | Deep Water · about 59 m away | |
| Amber | University | Elite Cannonhead L09* · Elite | Laboratories · about 63 m away | |
| Amber | Fortress | Elite Cannonhead* · Elite | Main Gate · about 50 m away |
These are one-time rewards from specific spawners. The Lantern distance is a straight line from the spawner (calculated).
Where to find Remnants of the Iron Regiment
Game dataPlaced spawners per region in campaign order: 19 in total, the most in Cursed Hollow (6).
| Location | Region | Placed | Enemy level | Health | Share of placements | Map |
|---|---|---|---|---|---|---|
| Vale of Wrath | V | 4 | 1–3 | 700 | 21% | Show on map |
| Cursed Hollow | VI | 6 | 1–2 | 700 | 32% | Show on map |
| The Outskirts | VII | 1 | 3 | — | 5% | Show on map |
| City of Orphans | VIII | 1 | 2 | — | 5% | Show on map |
| University | IX | 2 | 1–4 | 700 | 11% | Show on map |
| Fortress | X | 5 | 1–4 | 700 | 26% | Show on map |
Counts are the game's placed spawners; scripted waves and summons during fights are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
Everything placed in Cursed Hollow
Bosses: 1 (Anna)
Chests: 14 (Exquisite Firearm Parts, Distilled Transmutation Material, Life Diverted, Indestructible Shell, Pure Blade Material, Ferrofluid Flask Power Upgrade, Distilled Blade Material, Superior Firearm Parts, Empty Ferrofluid Flask)
Lanterns: 3 (Deep Water, Silent Cannons, Eerie View)
Letters: 11 (Seamus's Journal — Page One, Seamus's Journal — Page Two, Seamus's Journal — Page Three, Letter to Headquarters — Distressed Soldier, Headman's Daughter's Diary, Apothecary's Note, Headman's Daughter's Prayer, Cryptic Note — Spindle, Headquarters' Orders — Operation Torrent, To Headquarters — Morale Crisis)
Hits to kill Remnants of the Iron Regiment
CalculatedBasic hits needed to kill a level-1 Remnants of the Iron Regiment (700 HP) with every blade and firearm at weapon levels 1, 5 and 10.
| Weapon | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|
| 4715 per hit | 3421 per hit | 2430 per hit | |
| 1075 per hit | 7105 per hit | 5150 per hit | |
| 1075 per hit | 7115 per hit | 4175 per hit | |
| 3520 per hit | 1840 per hit | 1260 per hit | |
| 2825 per hit | 2035 per hit | 1645 per hit | |
| 1450 per hit | 980 per hit | 7100 per hit |
Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.
Journal entry
Game dataWilliam's journal page on Remnants of the Iron Regiment, as written in the game.
SpoilerShow the journal entry
A horrific horde composed entirely of accidental amalgams — the grotesque result of battlefield infantry violently melted into their own artillery. These are not conscious creations, but a chaotic slurry of flesh, bone, and heavy ordnance fused together by sheer anomaly. They stagger forward in misshapen, unpredictable forms, their mutated bodies serving a singular, baseline survival instinct: to discharge the iron weaponry now buried in their tissue.
The true horror lies in their total lack of design. There is no pilot guiding the chassis, nor a cohesive mind at the helm; instead, nerve endings have randomly grafted onto triggers, and shattered human consciousnesses scream alongside the scraping of iron gears. One cannot tell where the dying soldier ends and the rusted cannon begins.
Even more unsettling is the persistence of function after apparent death. They reload their own ammunition with mechanical precision, showing no signs of fatigue or awareness. Is the ammunition part of the entity itself? Why have some of them torn the cannons out of their own skulls? Perhaps the difference is only a stage of degradation. Their being seems reduced to function alone, stripped of everything except the act of firing.
Remnants of the Iron Regiment is the #14 most common of the 15 enemy types, with 19 placements across 6 regions; you meet it first in Vale of Wrath and see it most in Cursed Hollow. Of its 13 attacks, 3 are unblockable (Cannonhand Upperbash, Melee Stomp, Melee Charge), and the hardest hitter is Cannonhand Upperbash at 90 base damage. Bring Fire damage: it takes extra damage from it. Hunt its elite placements for Wound that Heals (Cursed Hollow), Payback (University), Fire Breathing (Fortress). Its health runs from 700 at level 1 to 700 at level 1, paying 3,000 Catalysts to 3,000 Catalysts.
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Remnants of the Iron Regiment FAQ
How do you beat Remnants of the Iron Regiment in Valor Mortis?
The Remnants share the Iron Marshall's Cannonhand kit: the red Upperbash (90), the Rush (80), and Uppercut, Double Swing and Backhand (70), and every blockable Cannonhand hit costs 60 Endurance to block. Melee variants add a red Stomp (60) and Charge (40); ranged ones fire a 60-damage shotgun blast. They halve firearm damage and resist 70% of Ignite build-up, but take 30% extra fire damage and cannot be backstabbed, so melee and the Fire Transmutation are the way through 700 to 3,500 HP.
How much HP does Remnants of the Iron Regiment have in Valor Mortis?
Remnants of the Iron Regiment has 700 HP at level 1 and 700 HP at level 1, its highest placement level. Levels are set per placement, not by difficulty. Its toughest variant, Elite Cannonhead L09*, starts at 3,500 HP.
What is Remnants of the Iron Regiment weak to?
Weak to Fire damage (×1.3). Resists Ignite build-up (−70%), Firearms (−50%).
What does Remnants of the Iron Regiment drop?
Remnants of the Iron Regiment has no random drops; each kill pays 3,000 Catalysts at level 1. Specific elite placements always drop Wound that Heals (Cursed Hollow), Payback (University), Fire Breathing (Fortress).
Where do you find Remnants of the Iron Regiment?
Remnants of the Iron Regiment first appears in Vale of Wrath and is placed 19 times in total: Vale of Wrath (4), Cursed Hollow (6), The Outskirts (1), City of Orphans (1), University (2), Fortress (5).
Where is the best place to farm Remnants of the Iron Regiment?
Cursed Hollow has the most Remnants of the Iron Regiment placements (6 of 19), so that is where you meet it most often. Each level-1 kill pays 3,000 Catalysts and rolls its drop table.
Can you backstab Remnants of the Iron Regiment, and does it block?
No: Remnants of the Iron Regiment cannot be backstabbed. It never blocks or parries.
Why does Remnants of the Iron Regiment have different health in different places?
Each placement has its own enemy level from 1 to 1. Level 1 has 700 HP and deals ×1 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.




