
Limit Break Ferrofluid Flask Amber
- Ranks
- I
- Copies in the game
- 1
- Regions
- 1
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Limit Break is a Ferrofluid Flask Amber in Valor Mortis. Converts the excess healing from a Ferrofluid Flask into temporary additional Health. The game places 1 copy across 1 region (Treasure chest); the first is in Caverns.
- Ranks
- IOne rank only
- Copies in the game
- 1#18 of 29 Ambers by copies
- First found
- CavernsTreasure chest
- Bonus Health decay per second
- -1
- Nearest Lantern
- Mine Cart RouteTo the first chest, 100 m
- Type
- Ferrofluid Flask3 other Ambers of this type
How to use Limit Break
CalculatedLimit Break converts excess healing from a Ferrofluid Flask into temporary extra Health. The bonus holds for 15 s before it starts to decay. The only copy is in a chest in Caverns.
A flask restores 50 Health before power upgrades, so drinking at nearly full Health before a boss's big opener turns the overflow into a buffer. It pairs with Tomorrow's Promise and Iron Grip, conflicts with Butcher's Carnage, and gives nothing with Life Diverted, whose flasks restore Nephtoglobin instead of Health.
Written from the Amber's own parameters, where its copies are placed and its listed pairings; rank II values marked as interpolated are estimates between rank I and rank III.
What Limit Break does
Game dataThe game's description, then the numbers behind it. Limit Break has a single rank.
Converts the excess healing from a Ferrofluid Flask into temporary additional Health.
| Effect | Rank I |
|---|---|
| Bonus Health decay per second | -1 |
| Bonus Health lasts | 15 s |
Data: Steam build 25907482 (1.0 launch). How we source this
Where to find Limit Break
Game dataEvery copy in the game data, in campaign order, with the Lantern nearest to each chest.
| # | Source | Location | Details | Nearest Lantern |
|---|---|---|---|---|
| 1 | Treasure chest | Caverns | Show on the map | Mine Cart Route · 100 m away |
Lantern distances are straight-line distances from the game's placement data, not walking routes.
Everything placed in Caverns
Ability altars: 2
Bosses: 1 (Sphinx)
Chests: 11 (Lucky Shot, Lunatic's Grasp, Limit Break, Ferrofluid Flask Power Upgrade, Superior Firearm Parts, Surplus, Perfectionism, Empty Ferrofluid Flask, Distilled Transmutation Material, Pure Blade Material)
Keys: 1 (Mining Shaft Key)
Lanterns: 5 (Mine Cart Route, Old Mine, Weeping Ledge, Ancient Lair, Last Sunlight)
Letters: 4 (Longing Wife Letter, Death Notice, Miner's Letter, Saltmine Note)
What Limit Break pairs with
CalculatedPairings drawn from the two Ambers' own descriptions and numbers: what feeds it, and what works against it.
- Conflicts with
Butcher's CarnageButcher's Carnage stops Ferrofluid Flasks from healing you, and Limit Break works through the flask, so the two cancel each other out. - Pulls against
Life DivertedLife Diverted makes Ferrofluid Flasks restore Nephtoglobin instead of Health, while Limit Break builds on the flask's Health healing: they pull in opposite directions. - Works with
Iron GripLimit Break and Iron Grip both improve the Ferrofluid Flask, so each drink does more. - Works with
Tomorrow's PromiseLimit Break and Tomorrow's Promise both improve the Ferrofluid Flask, so each drink does more.
Ferrofluid Flask Ambers compared
| Amber | Ranks | Copies | First found | At best rank |
|---|---|---|---|---|
| I | 1 | Caverns | Bonus Health decay per second -1 | |
| I–III | 3 | Fallen Village | Total healing +30% | |
| I–III | 2 | Valley of Ashes | Nephtoglobin restored +40% | |
| I | 1 | The Battlefield | Flask use speed +50% |
Try it in five slots with the rest of your setup in the Amber Build Planner
Achievement
Steam stats- Ambersmith · Gather all Ambers. · 0.6% of Steam players
Every Amber counts toward it, so Limit Break is one of the 29 you need.
Limit Break is one of 29 Ambers in Valor Mortis and belongs to the Ferrofluid Flask group, with 1 copy in the game (#18 of 29 by supply). Its Bonus Health decay per second is -1. It has a single rank, so one copy gives the full effect. It works well with Iron Grip, Tomorrow's Promise. Watch out when pairing it with Butcher's Carnage, Life Diverted.
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Limit Break FAQ
How do you get Limit Break in Valor Mortis?
Limit Break has 1 copy in the game data (Treasure chest), all in Caverns. The nearest Lantern to its first chest is Mine Cart Route in Caverns, about 100 m away.
Is Limit Break worth equipping?
It depends on your build: Limit Break gives Bonus Health decay per second -1 at its best rank. It works well with Iron Grip, Tomorrow's Promise. Avoid pairing it with Butcher's Carnage, Life Diverted.
Can you rank up Limit Break?
No. Limit Break has a single rank, so one copy gives the whole effect. Perfect Copy only raises Ambers that have ranks.
What does Limit Break do?
Converts the excess healing from a Ferrofluid Flask into temporary additional Health. In numbers: Bonus Health decay per second -1, Bonus Health lasts 15 s.
What Ambers go well with Limit Break?
Limit Break and Iron Grip both improve the Ferrofluid Flask, so each drink does more. Limit Break and Tomorrow's Promise both improve the Ferrofluid Flask, so each drink does more.
Does Limit Break count for an achievement?
Yes: Ambersmith needs every one of the 29 Ambers, Limit Break included. 0.6% of Steam players have it.
How do you use Limit Break in Valor Mortis?
Limit Break converts excess healing from a Ferrofluid Flask into temporary extra Health. The bonus holds for 15 s before it starts to decay. The only copy is in a chest in Caverns. A flask restores 50 Health before power upgrades, so drinking at nearly full Health before a boss's big opener turns the overflow into a buffer. It pairs with Tomorrow's Promise and Iron Grip, conflicts with Butcher's Carnage, and gives nothing with Life Diverted, whose flasks restore Nephtoglobin instead of Health.
