Tomorrow's Promise Amber icon

Tomorrow's Promise Ferrofluid Flask Amber

AmberFerrofluid FlaskRanks I–III
Ranks
I–III
Copies in the game
3
Regions
3
Methodology
Data Methodology

Tomorrow's Promise is a Ferrofluid Flask Amber in Valor Mortis. The Ferrofluid Flask grants Health regeneration over time. Activating a second flask while the effect is active will not stack the duration, but will reset the timer back to its initial value. The game places 3 copies across 3 regions (Quest reward, Treasure chest); the first is in Fallen Village.

Ranks
I–IIIRank = copies held, up to III
Copies in the game
3#5 of 29 Ambers by copies
First found
Fallen VillageQuest reward, Treasure chest
Total healing
+10% → +30%Rank I → rank III
Nearest Lantern
RampartsTo the first chest, 114 m
Type
Ferrofluid Flask3 other Ambers of this type
Related guideBest Ambers in Valor Mortis: Tier List & Builds

How to use Tomorrow's Promise

Calculated

Tomorrow's Promise turns every Ferrofluid Flask into a heal over time: Health regenerates for 10 s after a drink, with a +10% heal bonus at rank I, +20% at rank II and +30% at rank III. A second drink during the effect does not stack the duration, it resets the 10 s timer. Two copies are side-quest rewards (Lullaby in Fallen Village, which also pays 1,500 Catalysts, and Till Death in Cursed Hollow, 3,000 Catalysts) and the third is in a chest in Fortress, so rank III comes late.

It is the core of the flask build with Potent Concoction, Iron Grip and Limit Break. Never equip it with Butcher's Carnage, which stops flasks from healing, and it gives no Health with Life Diverted, whose flasks restore Nephtoglobin instead.

Written from the Amber's own parameters, where its copies are placed and its listed pairings; rank II values marked as interpolated are estimates between rank I and rank III.

What Tomorrow's Promise does

Game data

The game's description, then the numbers behind it at each rank.

The Ferrofluid Flask grants Health regeneration over time.

Activating a second flask while the effect is active will not stack the duration, but will reset the timer back to its initial value.

What Tomorrow's Promise does
EffectRank IRank IIRank III
Regeneration duration10 s10 s10 s
Total healing+10%+20%+30%

Data: Steam build 25907482 (1.0 launch). How we source this

Where to find Tomorrow's Promise

Game data

Every copy in the game data, in campaign order, with the Lantern nearest to each chest.

Where to find Tomorrow's Promise
#SourceLocationDetailsNearest Lantern
1Quest rewardFallen VillageLullaby—
2Quest rewardCursed HollowTill Death—
3Treasure chestFortressShow on the mapRamparts · 114 m away

Lantern distances are straight-line distances from the game's placement data, not walking routes.

Fortress
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Fortress

Ability altars: 1

Bosses: 1 (Captain Raphael)

Chests: 16 (Indestructible Shell, Life Diverted, Ferrofluid Flask Power Upgrade, Empty Ferrofluid Flask, Quintessential Blade Material, Sands of Time, Remnant's Return, Lucky Shot, Quintessential Transmutation Material, Potent Concoction, Exquisite Firearm Parts, Tomorrow's Promise)

Keys: 2 (Captain's Key, Fortress Armory Key)

Lanterns: 6 (Courtyard, Traverse, Main Gate, Chapel, Ramparts, High Tower)

Letters: 9 (Shrike's Scout Report, Countess Elara's Order, Correspondence from the Imperial Legate, Report of the Siege, Letter from Countess Elara's Husband, Commander's Note, Curfew Notice, The Codex of the Oathbound)

How to rank up Tomorrow's Promise

Calculated

Each copy you pick up adds a rank. In campaign order, this is where each rank becomes possible.

  1. Rank I · Total healing +10% · from Fallen Village
  2. Rank II · Total healing +20% · from Cursed Hollow
  3. Rank III · Total healing +30% · from Fortress

Equipping Perfect Copy raises this Amber by one rank while it is below rank III: Perfect Copy

What Tomorrow's Promise pairs with

Calculated

Pairings drawn from the two Ambers' own descriptions and numbers: what feeds it, and what works against it.

  • Conflicts withButcher's CarnageButcher's Carnage stops Ferrofluid Flasks from healing you, and Tomorrow's Promise works through the flask, so the two cancel each other out.
  • Pulls againstLife DivertedLife Diverted makes Ferrofluid Flasks restore Nephtoglobin instead of Health, while Tomorrow's Promise builds on the flask's Health healing: they pull in opposite directions.
  • Works withPotent ConcoctionPotent Concoction and Tomorrow's Promise both improve the Ferrofluid Flask, so each drink does more.
  • Works withIron GripTomorrow's Promise and Iron Grip both improve the Ferrofluid Flask, so each drink does more.
  • Works withLimit BreakLimit Break and Tomorrow's Promise both improve the Ferrofluid Flask, so each drink does more.

Ferrofluid Flask Ambers compared

Ferrofluid Flask Ambers compared
AmberRanksCopiesFirst foundAt best rank
Tomorrow's PromiseI–III3Fallen VillageTotal healing +30%
Limit BreakI1CavernsBonus Health decay per second -1
Potent ConcoctionI–III2Valley of AshesNephtoglobin restored +40%
Iron GripI1The BattlefieldFlask use speed +50%

Try it in five slots with the rest of your setup in the Amber Build Planner

Achievement

Steam stats
  • Ambersmith · Gather all Ambers. · 0.6% of Steam players

Every Amber counts toward it, so Tomorrow's Promise is one of the 29 you need.

Tomorrow's Promise is one of 29 Ambers in Valor Mortis and belongs to the Ferrofluid Flask group, with 3 copies in the game (#5 of 29 by supply). Its Total healing goes from +10% at rank I to +30% at its best. You can stack it to rank III: the third copy becomes available in Fortress. It works well with Potent Concoction, Iron Grip, Limit Break. Watch out when pairing it with Butcher's Carnage, Life Diverted.

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Tomorrow's Promise FAQ

How do you get Tomorrow's Promise in Valor Mortis?

Tomorrow's Promise has 3 copies in the game data (Quest reward, Treasure chest) across Fallen Village, Cursed Hollow, Fortress. The first is in Fallen Village. Side quest reward: Lullaby, Till Death. The nearest Lantern to its first chest is Ramparts in Fortress, about 114 m away.

Is Tomorrow's Promise worth equipping?

It depends on your build: Tomorrow's Promise gives Total healing +30% at its best rank. With 3 copies in the game you can stack it to rank III. It works well with Potent Concoction, Iron Grip, Limit Break. Avoid pairing it with Butcher's Carnage, Life Diverted.

What does Tomorrow's Promise do at rank III?

At rank III its Total healing is +30%, up from +10% at rank I. You need three copies; the third becomes available in Fortress.

What does Tomorrow's Promise do?

The Ferrofluid Flask grants Health regeneration over time. Activating a second flask while the effect is active will not stack the duration, but will reset the timer back to its initial value. In numbers: Regeneration duration 10 s, Total healing +30%.

What Ambers go well with Tomorrow's Promise?

Potent Concoction and Tomorrow's Promise both improve the Ferrofluid Flask, so each drink does more. Tomorrow's Promise and Iron Grip both improve the Ferrofluid Flask, so each drink does more. Limit Break and Tomorrow's Promise both improve the Ferrofluid Flask, so each drink does more.

Does Tomorrow's Promise count for an achievement?

Yes: Ambersmith needs every one of the 29 Ambers, Tomorrow's Promise included. 0.6% of Steam players have it.

How do you use Tomorrow's Promise in Valor Mortis?

Tomorrow's Promise turns every Ferrofluid Flask into a heal over time: Health regenerates for 10 s after a drink, with a +10% heal bonus at rank I, +20% at rank II and +30% at rank III. A second drink during the effect does not stack the duration, it resets the 10 s timer. Two copies are side-quest rewards (Lullaby in Fallen Village, which also pays 1,500 Catalysts, and Till Death in Cursed Hollow, 3,000 Catalysts) and the third is in a chest in Fortress, so rank III comes late. It is the core of the flask build with Potent Concoction, Iron Grip and Limit Break. Never equip it with Butcher's Carnage, which stops flasks from healing, and it gives no Health with Life Diverted, whose flasks restore Nephtoglobin instead.