Life Diverted Amber icon

Life Diverted Transmutations & Nephtoglobin Amber

AmberTransmutations & NephtoglobinRanks I–III
Ranks
I–III
Copies in the game
4
Regions
4
Methodology
Data Methodology

Life Diverted is a Transmutations & Nephtoglobin Amber in Valor Mortis. Ferrofluid Flasks now restore Nephtoglobin instead of Health. A portion of damage dealt by Transmutations is siphoned back, replenishing your Health. The game places 4 copies across 4 regions (Treasure chest); the first is in The Battlefield.

Ranks
I–IIIRank = copies held, up to III
Copies in the game
4#2 of 29 Ambers by copies
First found
The BattlefieldTreasure chest
Healing from damage dealt
+10% → +15%Rank I → rank III
Nearest Lantern
Onslaught ArchTo the first chest, 94 m
Type
Transmutations & Nephtoglobin4 other Ambers of this type
Related guideBest Ambers in Valor Mortis: Tier List & Builds

How to use Life Diverted

Calculated

Life Diverted rewires the Ferrofluid Flask: it restores Nephtoglobin instead of Health, and 10% of the damage your Transmutations deal comes back as Health (12.5% at rank II, interpolated, and 15% at rank III). Four chests hold a copy, in The Battlefield, Cursed Hollow, City of Orphans and Fortress, so rank III is reachable once you open the City of Orphans chest.

Only run it once a Transmutation is your main damage source; with melee-first play you give up flask healing for little return. It clashes with the Health-flask Ambers Tomorrow's Promise and Limit Break, and pairs with Bottomless Well, Transmuted Persistence and Lunatic's Grasp.

Written from the Amber's own parameters, where its copies are placed and its listed pairings; rank II values marked as interpolated are estimates between rank I and rank III.

What Life Diverted does

Game data

The game's description, then the numbers behind it at each rank.

Ferrofluid Flasks now restore Nephtoglobin instead of Health. A portion of damage dealt by Transmutations is siphoned back, replenishing your Health.

What Life Diverted does
EffectRank IRank II †Rank III
Damage converted+60%+60%+60%
Healing from damage dealt+10%+12.5%+15%

† Rank II is interpolated: the game's curve table defines only rank I and rank III for this Amber.

Attributes it changes

  • Healing from Transmutation damage I +10% · II +12.5% · III +15% · added on top of your current value
  • Nephtoglobin gained · added on top of your current value

Data: Steam build 25907482 (1.0 launch). How we source this

Where to find Life Diverted

Game data

Every copy in the game data, in campaign order, with the Lantern nearest to each chest.

Where to find Life Diverted
#SourceLocationDetailsNearest Lantern
1Treasure chestThe BattlefieldShow on the mapOnslaught Arch · 94 m away
2Treasure chestCursed HollowShow on the mapDeep Water · 129 m away
3Treasure chestCity of OrphansShow on the mapShamble Street · 14 m away
4Treasure chestFortressShow on the mapTraverse · 69 m away

Lantern distances are straight-line distances from the game's placement data, not walking routes.

The Battlefield
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in The Battlefield

Ability altars: 2

Bosses: 1 (General Lothaire)

Chests: 12 (Iron Grip, Dilated Moment, Bottomless Well, Duellist's Focus, Crude Blade Material, Superior Firearm Parts, Transmuted Persistence, Butcher's Carnage, Volatile End, Wound that Heals, Life Diverted)

Lanterns: 3 (Onslaught Arch, Trenches, Field Encampment)

Letters: 2 (Eternal Guard's Order, Fencer's Journal)

How to rank up Life Diverted

Calculated

Each copy you pick up adds a rank. In campaign order, this is where each rank becomes possible.

  1. Rank I · Healing from damage dealt +10% · from The Battlefield
  2. Rank II · Healing from damage dealt +12.5% · from Cursed Hollow
  3. Rank III · Healing from damage dealt +15% · from City of Orphans

Equipping Perfect Copy raises this Amber by one rank while it is below rank III: Perfect Copy

What Life Diverted pairs with

Calculated

Pairings drawn from the two Ambers' own descriptions and numbers: what feeds it, and what works against it.

  • Pulls againstLimit BreakLife Diverted makes Ferrofluid Flasks restore Nephtoglobin instead of Health, while Limit Break builds on the flask's Health healing: they pull in opposite directions.
  • Pulls againstTomorrow's PromiseLife Diverted makes Ferrofluid Flasks restore Nephtoglobin instead of Health, while Tomorrow's Promise builds on the flask's Health healing: they pull in opposite directions.
  • Works withBottomless WellLife Diverted and Bottomless Well both refill Nephtoglobin, the resource your Transmutations draw on.
  • Works withTransmuted PersistenceBoth turn Transmutation damage into Health: Life Diverted siphons a share of it back and Transmuted Persistence restores Recoverable Health.
  • Works withLunatic's GraspLunatic's Grasp speeds up Ignite and Stasis build-up, and Life Diverted heals you from the Transmutation damage that applies it.

Transmutations & Nephtoglobin Ambers compared

Transmutations & Nephtoglobin Ambers compared
AmberRanksCopiesFirst foundAt best rank
Life DivertedI–III4The BattlefieldHealing from damage dealt +15%
Equivalent ExchangeI1Vale of WrathHealth cost multiplier +10%
Bottomless WellI–III3The BattlefieldNephtoglobin regeneration 0.25
Transmuted PersistenceI1The BattlefieldRecoverable Health multiplier +100%
Lunatic's GraspI–III3CavernsIgnite & Stasis build-up +50%

Try it in five slots with the rest of your setup in the Amber Build Planner

Achievement

Steam stats
  • Ambersmith · Gather all Ambers. · 0.6% of Steam players

Every Amber counts toward it, so Life Diverted is one of the 29 you need.

Life Diverted is one of 29 Ambers in Valor Mortis and belongs to the Transmutations & Nephtoglobin group, with 4 copies in the game (#2 of 29 by supply). Its Healing from damage dealt goes from +10% at rank I to +15% at its best. You can stack it to rank III: the third copy becomes available in City of Orphans. It works well with Bottomless Well, Transmuted Persistence, Lunatic's Grasp. Watch out when pairing it with Limit Break, Tomorrow's Promise.

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Life Diverted FAQ

How do you get Life Diverted in Valor Mortis?

Life Diverted has 4 copies in the game data (Treasure chest) across The Battlefield, Cursed Hollow, City of Orphans, Fortress. The first is in The Battlefield. The nearest Lantern to its first chest is Onslaught Arch in The Battlefield, about 94 m away.

Is Life Diverted worth equipping?

It depends on your build: Life Diverted gives Healing from damage dealt +15% at its best rank. With 4 copies in the game you can stack it to rank III. It works well with Bottomless Well, Transmuted Persistence, Lunatic's Grasp. Avoid pairing it with Limit Break, Tomorrow's Promise.

What does Life Diverted do at rank III?

At rank III its Healing from damage dealt is +15%, up from +10% at rank I. You need three copies; the third becomes available in City of Orphans.

What does Life Diverted do?

Ferrofluid Flasks now restore Nephtoglobin instead of Health. A portion of damage dealt by Transmutations is siphoned back, replenishing your Health. In numbers: Damage converted +60%, Healing from damage dealt +15%.

What Ambers go well with Life Diverted?

Life Diverted and Bottomless Well both refill Nephtoglobin, the resource your Transmutations draw on. Both turn Transmutation damage into Health: Life Diverted siphons a share of it back and Transmuted Persistence restores Recoverable Health. Lunatic's Grasp speeds up Ignite and Stasis build-up, and Life Diverted heals you from the Transmutation damage that applies it.

Does Life Diverted count for an achievement?

Yes: Ambersmith needs every one of the 29 Ambers, Life Diverted included. 0.6% of Steam players have it.

How do you use Life Diverted in Valor Mortis?

Life Diverted rewires the Ferrofluid Flask: it restores Nephtoglobin instead of Health, and 10% of the damage your Transmutations deal comes back as Health (12.5% at rank II, interpolated, and 15% at rank III). Four chests hold a copy, in The Battlefield, Cursed Hollow, City of Orphans and Fortress, so rank III is reachable once you open the City of Orphans chest. Only run it once a Transmutation is your main damage source; with melee-first play you give up flask healing for little return. It clashes with the Health-flask Ambers Tomorrow's Promise and Limit Break, and pairs with Bottomless Well, Transmuted Persistence and Lunatic's Grasp.