Seraphine, League of Legends champion
Win Rate
51.6%
Pick Rate
6.4%
Ban Rate
18.3%

Seraphine vs Amumu

Seraphine S TierSupportMage
Patch
26.19
Games
12,774
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Seraphine vs Amumu is a decisive matchup in LoL patch 26.19. Amumu wins with a 56.3% win rate (+12.5%) over Seraphine based on 16 games. Amumu wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Amumu matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
51.4%
VS
Amumu
48.6%
Amumu

Who wins Seraphine vs Amumu?

Even matchupLow confidence

Seraphine wins 51.4% of these games. With this many games the true rate is most likely between 35.9% and 66.6% (95% range).

Expected
47.6%
From both champions' overall Support win rates
Matchup effect
+3.7 pts
Observed minus expected
Sample
37 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Seraphine vs Amumu is an even matchup: Seraphine wins 51.4% of 37 games, and the 95% range (35.9–66.6%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 47.6% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 234, within the margin of error (37 games).
  • Seraphine players pick Magical Footwear far more often against Amumu: 5.2% of their other Support games, 13.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Amumu played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Amumu Laning Stats

SeraphineAmumu

At 15 minutes

Gold difference
+234
Within the margin of error
95% range −9 to +477
XP difference
+169
Within the margin of error
95% range −95 to +432
CS difference
+1.3
Within the margin of error
95% range −1.8 to +4.5
1.73
Kills before 15 min
1.54
2.59
Deaths before 15 min
3.38
0.03
Solo kills before 15 min
0.05
2.7%
First blood
8.1%

Whole-game averages

1.6
CS / min
1.3
508
DMG / min
462
9,869
Gold / game
9,560
255
Heal / min
105
333
DMG Mitigated / min
891
1.2
CC / min
1.5

Seraphine vs Amumu Win Rate by Game Length

Seraphine's win rate against Amumu by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
4 games
Too few games
25–30 min
11 games
Too few games
30–35 min
11 games
Too few games
35+ min
8 games
Seraphine vs Amumu95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Amumu in short and long games are within the margin of error of each other.

Seraphine vs Amumu Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSeraphine gold at 15: +234
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Seraphine Changes Against Amumu

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Magical Footwear
    Usually
    5.2%
    vs Amumu
    13.5%
    +8.3 pts
  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Amumu
    8.1%
    +8.1 pts
  • Malignance
    Usually
    3.1%
    vs Amumu
    10.8%
    +7.7 pts
  • Redemption
    Usually
    4.1%
    vs Amumu
    10.8%
    +6.7 pts
  • Cryptbloom
    Usually
    0.5%
    vs Amumu
    5.4%
    +4.9 pts
  • Mercury's Treads
    Usually
    0.9%
    vs Amumu
    5.4%
    +4.6 pts

Best Seraphine Build vs Amumu

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Amumu

Not enough matchup-specific build data: only 3 of 19 Seraphine games against Amumu carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Amumu

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Amumu

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Seraphine vs Amumu FAQ - Patch 26.19

Who wins Seraphine vs Amumu?

Seraphine vs Amumu is an even matchup: Seraphine wins 51.4% of 37 games, and the 95% range (35.9–66.6%) comfortably includes 50%.

What is Seraphine's win rate against Amumu?

Seraphine wins 51.4% of 37 Support games against Amumu on patch 26.19 (95% range 35.9–66.6%). Based on both champions' overall Support win rates, 47.6% would be expected.

Does Seraphine counter Amumu?

Not clearly. Seraphine wins 51.4% of 37 games against Amumu, and the 95% range (35.9–66.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Amumu?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 234, within the margin of error (37 games).

Does Seraphine outscale Amumu?

There are too few games of each length to tell yet.

When is Amumu strongest against Seraphine?

On current data there is no stage of the game where Amumu is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Amumu?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Amumu: Malignance (3.1% usually, 10.8% here).

What runes should Seraphine use against Amumu?

Use Seraphine's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Amumu: Magical Footwear (5.2% usually, 13.5% here).