
DefySkill
Gain 6 Block. Apply 1 Weak.
Is Defy good in Slay the Spire 2?
Defy is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Gain 6 Block. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 216 recorded runs, decks running it win 27.1% of the time, comfortably clear of the 18.9% average, by 8.2%. It’s a more selective pick, turning up in just 5.7% of decks that could run it. Silent players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Demesne — together they post a +27.6% swing in win rate. It also has strong chemistry with the relic Bag of Preparation, which moves its win rate by +26.9%. At 1 energy, it’s upgraded in 30.7% of runs and usually joins the deck around floor 11.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 51 wins, 137 deaths, and 28 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 5.6% of its appearances. Read on for Defy’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Defy Win Rate & Pick Rate
Defy’s 27.1% win rate clears the 18.9% all-deck average by 8.2%, the gap charted below.
Run Outcomes with Defy
Defy has 51 wins and 165 losses over 216 tracked runs (23.6% won); abandoned runs count as losses.
- Wins 23.6%
- Losses 76.4%
Best Cards to Pair with Defy
Ranked by win-rate lift, Defy performs best alongside Demesne (+27.6%), Glimpse Beyond (+21.3%), and Master of Strategy (+20.8%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defy Win Rate by Class
Defy is played across 4 classes, led by Silent (100.0%), Necrobinder (27.2%), and Ironclad (0.0%) by win rate.
Best Relics for Defy
Defy pairs best with the relics Bag of Preparation (+26.9%), Potion Belt (+26.0%), and Tiny Mailbox (+21.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defy Card Details
Defy is a common skill costing 1 energy; it’s upgraded in 30.7% of runs and usually picked up by floor 11.
Gain 6 Block. Apply 1 Weak.
Upgrade: +3 Block
What Ends Runs with Defy
Defy’s most common run-enders are Test Subject Boss (5.6%), Decimillipede Elite (4.6%), and Knowledge Demon Boss (4.6%).
- Test Subject Boss5.6% of runs
- Decimillipede Elite4.6% of runs
- Knowledge Demon Boss4.6% of runs
- Infested Prisms Elite3.7% of runs
- Kaiser Crab Boss2.8% of runs
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Defy – Frequently Asked Questions
Is Defy good in Slay the Spire 2?
Across 216 tracked runs, Defy has a 27.1% win rate — +8.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defy do in Slay the Spire 2?
Defy costs 1 energy. Gain 6 Block. Apply 1 Weak.
What class is Defy in Slay the Spire 2?
Defy is a Common Necrobinder Skill.
Is Defy worth upgrading in Slay the Spire 2?
Players upgrade Defy in 30.7% of runs. Upgrading it grants +3 Block.
What is the best relic for Defy?
In tracked runs, Defy has performed best alongside Bag of Preparation, which lifts its win rate by +26.9% over 35 runs together.
See Also
Compare Defy with the rest of the best Slay the Spire 2 cards, relics, and classes below.