
DefySkill
Gain 6 Block. Apply 1 Weak.
Is Defy good in Slay the Spire 2?
Defy is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Gain 6 Block. Apply 1 Weak. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 28 recorded runs, decks running it win 7.4% of the time, trailing the 12.6% average by 5.2%. It’s a more selective pick, turning up in just 5.4% of decks that could run it. Necrobinder players keep it in 16.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Afterlife — together they post a +59.3% swing in win rate. It also has strong chemistry with the relic Oddly Smooth Stone, which moves its win rate by +59.3%. At 1 energy, it’s upgraded in 17.1% of runs and usually joins the deck around floor 7.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 25 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Infested Prisms Elite, which closes out 10.7% of its appearances. Read on for Defy’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Defy Win Rate & Pick Rate
Defy’s 7.4% win rate trails the 12.6% all-deck average by 5.2%, the gap charted below.
Run Outcomes with Defy
Defy has 2 wins and 26 losses over 28 tracked runs (7.1% won); abandoned runs count as losses.
- Wins 7.1%
- Losses 92.9%
Best Cards to Pair with Defy
Ranked by win-rate lift, Defy performs best alongside Afterlife (+59.3%), Blight Strike (+25.9%), and Severance (+25.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defy Win Rate by Class
Defy is drafted only by the Necrobinder, where it holds a 7.4% win rate across 28 runs.
Best Relics for Defy
Defy pairs best with the relics Oddly Smooth Stone (+59.3%), Strike Dummy (+59.3%), and Bag of Preparation (+25.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defy Card Details
Defy is a common skill costing 1 energy; it’s upgraded in 17.1% of runs and usually picked up by floor 7.
Gain 6 Block. Apply 1 Weak.
Upgrade: +3 Block
What Ends Runs with Defy
Defy’s most common run-enders are Infested Prisms Elite (10.7%), Entomancer Elite (7.1%), and Terror Eel Elite (7.1%).
- Infested Prisms Elite10.7% of runs
- Entomancer Elite7.1% of runs
- Terror Eel Elite7.1% of runs
- Vantom Boss7.1% of runs
- Phantasmal Gardeners Elite7.1% of runs
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Defy – Frequently Asked Questions
Is Defy good in Slay the Spire 2?
Across 28 tracked runs, Defy has a 7.4% win rate — +5.2% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defy do in Slay the Spire 2?
Defy costs 1 energy. Gain 6 Block. Apply 1 Weak.
What class is Defy in Slay the Spire 2?
Defy is a Common Necrobinder Skill.
Is Defy worth upgrading in Slay the Spire 2?
Players upgrade Defy in 17.1% of runs. Upgrading it grants +3 Block.
What is the best relic for Defy?
In tracked runs, Defy has performed best alongside Oddly Smooth Stone, which lifts its win rate by +59.3% over 3 runs together.
See Also
Compare Defy with the rest of the best Slay the Spire 2 cards, relics, and classes below.