
ShameCurse
At the end of your turn, if this is in your Hand, gain Frail.
Is Shame good in Slay the Spire 2?
Shame is a curse Curse curse in Slay the Spire 2. In combat it resolves as: At the end of your turn, if this is in your Hand, gain Frail. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 13 recorded runs, decks running it win 45.5% of the time, comfortably clear of the 19.0% average, by 26.5%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Necrobinder players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Deflect — together they post a +4.9% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set, which moves its win rate by +12.6%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 20.
That’s 5 wins, 6 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 15.4% of its appearances. Read on for Shame’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.
Shame Win Rate & Pick Rate
Shame’s 45.5% win rate clears the 19.0% all-deck average by 26.5%, the gap charted below.
Run Outcomes with Shame
Shame has 5 wins and 8 losses over 13 tracked runs (38.5% won); abandoned runs count as losses.
- Wins 38.5%
- Losses 61.5%
Best Cards to Pair with Shame
Ranked by win-rate lift, Shame performs best alongside Deflect (+4.9%), Setup Strike (+4.9%), and Offering (+4.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Shame Win Rate by Class
Shame is played across 5 classes, led by Necrobinder (100.0%), Silent (50.0%), and Regent (50.0%) by win rate.
Best Relics for Shame
Shame pairs best with the relics Venerable Tea Set (+12.6%), Meal Ticket (+12.6%), and Eternal Feather (+12.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Shame Card Details
Shame is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 20.
At the end of your turn, if this is in your Hand, gain Frail.
What Ends Runs with Shame
Shame’s most common run-enders are Test Subject Boss (15.4%).
- Test Subject Boss15.4% of runs
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Shame – Frequently Asked Questions
Is Shame good in Slay the Spire 2?
Across 13 tracked runs, Shame has a 45.5% win rate — +26.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Shame do in Slay the Spire 2?
Shame costs - energy. At the end of your turn, if this is in your Hand, gain Frail.
What class is Shame in Slay the Spire 2?
Shame is a Curse Curse Curse.
Is Shame worth upgrading in Slay the Spire 2?
Shame can be upgraded at a rest site to improve its effect.
What is the best relic for Shame?
In tracked runs, Shame has performed best alongside Venerable Tea Set, which lifts its win rate by +12.6% over 3 runs together.
See Also
Compare Shame with the rest of the best Slay the Spire 2 cards, relics, and classes below.