
- Win Rate
- 28.3%
- Pick Rate
- 0.5%
- Δ vs Avg
- +14.5
Thrumming Hatchet Attack
- Type
- Attack
- Rarity
- Uncommon
- Cost
- 1
- Class
- Colorless
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Deal 11 damage. At the start of your next turn, return this to your Hand.
Is Thrumming Hatchet good in Slay the Spire 2?
In Slay the Spire 2, Thrumming Hatchet is an uncommon attack from the Colorless card pool. Its effect: Deal 11 damage. At the start of your next turn, return this to your Hand. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 121 tracked runs its win rate sits at 28.3%, 14.5% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 0.5% of eligible runs. When it is actually offered players take it 2.1% of the time, and that looks correct: those runs win 33.3% against 27.8% for runs that passed, a +4.1% pick lift over 27 decided runs. Within Silent runs it’s drafted 0.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Flame Barrier, which lifts its win rate by +15.9% when the two share a deck. On the relic side, Lord's Parasol is its standout companion, worth a +27.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.6% of the time, and tends to be picked up near floor 15.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 34 ended in victory against 86 deaths and 1 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 6.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Thrumming Hatchet fits a Colorless deck.
Thrumming Hatchet Win Rate & Pick Rate
At a 28.3% win rate, Thrumming Hatchet runs 14.5% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Thrumming Hatchet
Across the 121 tracked runs that drafted Thrumming Hatchet, 34 ended in a win and 87 in a loss — a 28.1% win share, counting abandons as losses.
- Wins 28.1%
- Losses 71.9%
Pick or Skip: Thrumming Hatchet
Players take Thrumming Hatchet in 2.1% of the 1290 offers it appears in; those runs win 33.3% against 27.8% for runs that passed, a pick lift of +4.1% over 27 decided runs.
Taken 27 times out of 1290 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Thrumming Hatchet
Of the 3 pickup windows recorded for Thrumming Hatchet, Act 3 is the best: 66.7% across 19 runs.
Win rate of runs by the act Thrumming Hatchet entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Thrumming Hatchet
Thrumming Hatchet’s strongest card pairings so far are Flame Barrier (+15.9%), Battle Trance (+13.3%), and Armaments (+12.5%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Thrumming Hatchet Win Rate by Class
Of the 5 classes that draft Thrumming Hatchet, it performs best with Silent (38.9%), Necrobinder (28.6%), and Regent (27.8%).
Best Relics for Thrumming Hatchet
The relics that swing Thrumming Hatchet’s win rate the most are Lord's Parasol (+27.0%), Strawberry (+25.7%), and Bag of Marbles (+24.4%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Thrumming Hatchet Card Details
A 1-energy uncommon attack, Thrumming Hatchet is upgraded 33.6% of the time and tends to enter the deck around floor 15.
Deal 11 damage. At the start of your next turn, return this to your Hand.
Upgrade: +3 Damage
What Ends Runs with Thrumming Hatchet
Runs holding Thrumming Hatchet end most often against Knowledge Demon Boss (6.6%), Queen Boss (5.0%), and The Insatiable Boss (5.0%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss6.6% of runs
- Queen Boss5.0% of runs
- The Insatiable Boss5.0% of runs
- Decimillipede Elite5.0% of runs
- Kaiser Crab Boss5.0% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Thrumming Hatchet – Frequently Asked Questions
Is Thrumming Hatchet good in Slay the Spire 2?
Across 121 tracked runs, Thrumming Hatchet has a 28.3% win rate — +14.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Thrumming Hatchet do in Slay the Spire 2?
Thrumming Hatchet costs 1 energy. Deal 11 damage. At the start of your next turn, return this to your Hand.
What class is Thrumming Hatchet in Slay the Spire 2?
Thrumming Hatchet is an Uncommon Colorless Attack.
Is Thrumming Hatchet worth upgrading in Slay the Spire 2?
Players upgrade Thrumming Hatchet in 33.6% of runs. Upgrading it grants +3 Damage.
What is the best relic for Thrumming Hatchet?
In tracked runs, Thrumming Hatchet has performed best alongside Lord's Parasol, which lifts its win rate by +27.0% over 15 runs together.
Should I take Thrumming Hatchet when it is offered?
Players take Thrumming Hatchet in 2.1% of its 1290 recorded offers. Runs that picked it win 33.3% (27 decided runs) against 27.8% for runs that skipped it (1214 decided runs) — a +5.6% difference, and a +4.1% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.