Mistlands Runestones

Mistlands

The 7 runestones the Mistlands holds, about 265 words of them, in the order the game numbers them. Read together rather than one at a time in the dark, they stop being flavour and start being an account.

Runestone 1

Here lie the Jotunn, most ancient of all Oden's kin and fiercest of all his adversaries. In life they were bringers of ruin but now, in death, they nurture new growth.

What is living must die, and what is dead must be born again.

Runestone 2

Where the air is thick with magic And the earth is quick with life, The mist breeds wonders.

Runestone 3

Trust nothing in the mist. I passed through here in a group of seven people but every time we stopped to count, we counted eight. We do not know who the eighth was, but by morning they were gone.

Runestone 4

The Dvergr are the descendants of the great smiths of old, delvers in the deep earth, seekers of hidden treasure.

Here in Valheim they mine the bones of the Jotunn and distill eitr, the stuff of magic. If left alone, they are happy with their own plans and care little for the lives of others, but when raised they will defend themselves.

Runestone 5

The raven showed me how to make a staff that set my beard on fire. I will meddle no more with such things.

Weary of mist and magic, Ulf carved this stone. Now I go to find a less troublesome place.

Runestone 6

Heed the words of Ulf and do not take the hats of the short ones from their heads. They have no sense of a jest and the only cure for insulting them is to kill them. Also, their hats do not fit common heads.

Runestone 7

Wanderers in fog, Where do you go? Not knowing what you were, Nor seeing where you go.

These 7 stones are what Valheim chose to write down about the Mistlands, and reading them in one sitting is not something the game lets you do — they are scattered by the world generator, so your world shows them to you in whatever order you happen to walk. The text is Iron Gate's own, in your language, reproduced in full rather than summarised.

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Mistlands lore

Where do you find runestones in the Mistlands?

They are placed by the world generator, so there is no fixed spot — but every one of the 7 the Mistlands holds is reproduced above, so you do not have to find them to read them.

Do runestones do anything besides tell a story?

No. Reading one records it in your compendium and nothing else — no buff, no unlock, no map marker. They exist to be read, which is why having them all on one page costs you nothing in the game.

How many runestones are there in the Mistlands?

7 here, running to roughly 265 words of text. That is the whole of what the game says about this place in its own voice, gathered into one page rather than scattered across a map you would have to re-walk to read.

Are the runestones translated?

Yes — Iron Gate wrote them and ships them in 9 languages, and this page reproduces whichever one you are reading in rather than paraphrasing the English. A summary of a runestone would be strictly worse than the runestone, so nothing here is rewritten.

Do runestones have to be read in order?

No, and in play you will not find them in one. They are placed by the world generator, so the 7 in the Mistlands arrive one at a time and usually at a bad moment. Read together they make a continuous account of the people who were here before you, which is the order this page puts them in.