Locations
Every point of interest a Valheim world generates — 95 of them, from 201 placement rules across 9 biomes. Worlds are seed-generated, so nothing sits at a fixed coordinate; what is fixed is the ring each one must land inside, and 11 of them have one. Bog Witch Camp is the strictest: never closer than 3,000 metres to the centre of the world.
How far out things generate
- Bog Witch Camp: 3,000–8,000 m
- Hildir’s Camp: 3,000–8,000 m
- Smouldering Tomb: 3,000–8,000 m
- Bonemass’s Altar: 2,000–10,000 m
- Combat Ruin: 1,500–10,000 m
- Haldor’s Camp: 1,500–10,000 m
- Big Rock Clearing: 1,000–10,000 m
- Howling Cavern: 1,000–8,000 m
- The Elder’s Altar: 1,000–7,000 m
- Wood Farm: 500–10,000 m
- Ancient Upgrade Station: 200–10,000 m
Location | Biome | Per world | Distance from centre | On your map | Dungeons and Camps |
|---|---|---|---|---|---|
| Abandoned Log Cabin | Mountain | 116 | within 10,000 m | – | – |
| Ancient Upgrade Station | Mountain | 1 | 200–10,000 m | Once visited | – |
| Ashland Ruins | Ashlands | 100 | within 10,000 m | – | Ashland Ruins |
| Bear Cave | Black Forest | 50 | within 10,000 m | – | – |
| Big Rock Clearing | Black Forest | 1 | 1,000–10,000 m | – | – |
| Bog Witch Camp | Swamp | 1 | 3,000–8,000 m | Once visited | – |
| Bonemass’s Altar | Swamp | 5 | 2,000–10,000 m | – | – |
| Burial Chambers | Black Forest | 600 | within 10,000 m | – | Burial Chambers |
| Charred Fortress | Ashlands | 20 | within 10,000 m | – | – |
| Charred Ruins | Ashlands | 75 | within 10,000 m | – | – |
| Charred Ruins | Ashlands | 300 | within 10,000 m | – | – |
| Charred Stone Spawner | Ashlands | 300 | within 10,000 m | – | – |
| Charred Tower Ruins | Ashlands | 60 | within 10,000 m | – | – |
| Charred Tower Ruins | Ashlands | 70 | within 10,000 m | – | – |
| Combat Ruin | Meadows | 5 | 1,500–10,000 m | – | – |
| DN Bossroom | Deep North | 3 | within 10,000 m | Once visited | – |
| DN Gammeltroll Frac | Deep North | 60 | within 10,000 m | – | – |
| DN Hut | Deep North | 175 | within 10,000 m | – | North Village |
| Dolmen | Black Forest, Meadows | 500 | within 10,000 m | – | – |
| Drake Lorestone | Mountain, Ashlands, Black Forest, Meadows, Deep North, Swamp, Mistlands, Plains | 815 | within 10,000 m | – | – |
| Drake Nest | Mountain | 200 | within 10,000 m | – | – |
| Eikthyr’s Altar | Meadows | 3 | within 1,000 m | – | – |
| Fader’s Altar | Ashlands | 3 | within 10,000 m | – | – |
| Fire Hole | Swamp | 75 | within 10,000 m | – | – |
| Fortress Ruins | Ashlands | 100 | within 10,000 m | – | Charred Fortress |
| Frozen Ship01 DN | Deep North | 150 | within 10,000 m | – | – |
| Goblin Camp | Plains | 200 | within 10,000 m | – | Goblin Camp 2 |
| Goblin Camp 2 | Plains | 5 | within 10,000 m | – | – |
| Goblin Hut | Plains | 80 | within 10,000 m | – | – |
| Grave | Swamp | 200 | within 10,000 m | – | – |
| Greydwarf Camp | Black Forest | 300 | within 10,000 m | – | – |
| Haldor’s Camp | Black Forest | 1 | 1,500–10,000 m | Once visited | – |
| Hildir’s Camp | Meadows | 1 | 3,000–8,000 m | Once visited | – |
| Howling Cavern | Mountain | 3 | 1,000–8,000 m | Once visited | Howling Cavern |
| Ice Pond | Deep North | 40 | within 10,000 m | – | – |
| Infested Mine | Mistlands | 450 | within 10,000 m | – | – |
| Infested Tree | Swamp | 700 | within 10,000 m | – | – |
| Leviathan Lava | Ashlands | 100 | within 10,000 m | – | – |
| Mistlands Dvergr Boss Entrance | Mistlands | 5 | within 10,000 m | – | Infested Citadel |
| Mistlands Dvergr Town Entrance | Mistlands | 240 | within 10,000 m | – | Infested Mine |
| Mistlands Excavation | Mistlands | 120 | within 10,000 m | – | – |
| Mistlands Giant | Mistlands | 335 | within 10,000 m | – | – |
| Mistlands Harbour | Mistlands | 350 | within 10,000 m | – | – |
| Mistlands Road Post | Mistlands | 500 | within 10,000 m | – | – |
| Mistlands Rock Spire | Mistlands | 200 | within 10,000 m | – | – |
| Mistlands Statue | Mistlands | 400 | within 10,000 m | – | – |
| Mistlands Statue Group | Mistlands | 200 | within 10,000 m | – | – |
| Mistlands Swords | Mistlands | 99 | within 10,000 m | – | – |
| Moder’s Altar | Mountain | 3 | within 8,000 m | – | – |
| Mork Borg | Deep North | 40 | within 10,000 m | – | Mörkhalla |
| Mountain Cave | Mountain | 120 | within 10,000 m | – | Frost Caves |
| Mountain Grave | Mountain | 100 | within 10,000 m | – | – |
| Mountain Well | Mountain | 25 | within 10,000 m | – | – |
| North Memorial Place | Deep North | 15 | within 10,000 m | – | – |
| Placeof Mystery | Ashlands | 1 | within 10,000 m | – | – |
| Putrid Hole | Ashlands | 120 | within 10,000 m | – | – |
| Ruin | Black Forest | 400 | within 10,000 m | – | – |
| Ruin | Plains | 150 | within 10,000 m | – | – |
| Sealed Tower | Plains | 3 | within 10,000 m | – | Sealed Tower |
| Ship Setting | Meadows, Deep North | 250 | within 10,000 m | – | – |
| Ship Wreck | Plains, Ocean, Swamp, Black Forest | 400 | within 10,000 m | – | – |
| Ship Wreck01 DN | Deep North | 170 | within 10,000 m | – | – |
| Ship Wreck02 DN | Deep North | 120 | within 10,000 m | – | – |
| Smouldering Tomb | Black Forest | 3 | 3,000–8,000 m | Once visited | Smouldering Tomb |
| Start Temple | Meadows | 1 | within 10,000 m | From the start | – |
| Stone Circle | Meadows | 25 | within 10,000 m | – | – |
| Stone Henge | Plains | 60 | within 10,000 m | – | – |
| Stone House | Black Forest | 400 | within 10,000 m | – | – |
| Stone House1 Heath | Plains | 0 | within 10,000 m | – | – |
| Stone House2 Heath | Plains | 0 | within 10,000 m | – | – |
| Stone House5 Heath | Plains | 0 | within 10,000 m | – | – |
| Stone Tower Ruins | Black Forest | 400 | within 10,000 m | – | – |
| Stone Tower Ruins | Mountain | 100 | within 10,000 m | – | – |
| Stone Tower Ruins05 Leet | Mountain | 10 | within 10,000 m | – | – |
| Stone Tower Ruins07 Sunk | Black Forest | 40 | within 10,000 m | – | – |
| Sulfur Arch | Ashlands | 100 | within 10,000 m | – | – |
| Sunken Crypts | Swamp | 175 | within 10,000 m | – | Sunken Crypts |
| Swamp Hut | Swamp | 225 | within 10,000 m | – | – |
| Swamp Hut 1 | Swamp | 50 | within 10,000 m | – | – |
| Swamp Hut 2 | Swamp | 50 | within 10,000 m | – | – |
| Swamp Hut 3 | Swamp | 50 | within 10,000 m | – | – |
| Swamp Ruin | Swamp | 60 | within 10,000 m | – | – |
| Swamp Well | Swamp | 25 | within 10,000 m | – | – |
| Tar Pit | Plains | 216 | within 10,000 m | – | – |
| Tar Pit 1 | Plains | 50 | within 10,000 m | – | – |
| Tar Pit 2 | Plains | 20 | within 10,000 m | – | – |
| Tar Pit 3 | Plains | 100 | within 10,000 m | – | – |
| The Elder’s Altar | Black Forest | 4 | 1,000–7,000 m | – | – |
| Troll Cave | Black Forest | 200 | within 10,000 m | – | – |
| Volture Nest | Ashlands | 350 | within 10,000 m | – | – |
| Waymarker | Mountain | 100 | within 10,000 m | – | – |
| Winding tunnels | Deep North | 90 | within 10,000 m | – | Winding tunnels |
| Wood Farm | Meadows | 40 | 500–10,000 m | – | Wood Farm 1 |
| Wood House | Meadows | 260 | within 10,000 m | – | – |
| Yagluth’s Altar | Plains | 4 | within 10,000 m | – | – |
The count is placement ATTEMPTS per world, not a guarantee: the generator gives up on a spot that fails the biome, altitude or spacing test, so a cramped world ends up with fewer.
A Valheim world is generated from its seed, so no location has a fixed coordinate and any map you find online is one person's world rather than yours. The placement rules ARE fixed, though, and they narrow a search more than a map of somebody else's seed: 11 of the 95 locations here can only generate inside a band of distance from the centre of the world, every one of them is tied to a biome, and the number of attempts tells you whether to expect one or a hundred.
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Valheim locations FAQ
Is there a Valheim map with all locations marked?
Not one that would work for you. Worlds are generated from their seed, so a marked map only describes the world it was made in. What carries across every seed is the rule: the biome, the distance band from the centre of the world and how many attempts the generator makes — all of which are listed above.
How far from spawn is the trader in Valheim?
At least 1,500 metres from the centre of the world, never closer, with ten placement attempts per world. That is why walking circles around your first base never turns him up — the rule forbids it.
How many of each location does a Valheim world have?
The count in the table is how many times the generator TRIES, not how many you get. A placement is thrown away if the biome, altitude, spacing or terrain test fails, so a world short on the right biome ends up with fewer than the number says.
Which Valheim locations need a boss killed first?
11 of the 95 are gated behind a world key, which is usually a boss kill. Until that key is set the location simply is not placed, so a world you have combed can still be hiding things — and the gate is why a second sweep after a boss is worth the sailing.
How many location variants does Valheim have?
201 placement rules across the 95 location types, spread over 9 biomes. A single named location can carry several rules with different biomes, distances and altitudes, which is why the same thing shows up in two places that feel nothing alike.
