
- Win Rate
- 51.0%
- Pick Rate
- 5.4%
- Ban Rate
- 15.5%
Seraphine Support Build: Items & Boots
- Patch
- 26.20
- Games
- 7,092
- Lane
- Support
- Tier
- All Tiers
- Last Updated
- Oct 13, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The most-played Patch 26.20 Seraphine build is Ionian Boots of Lucidity, Echoes of Helia, Imperial Mandate, Rylai's Crystal Scepter, Moonstone Renewer, Luden's Echo, Farsight Alteration: 7.41% of games, 58.47% win rate. Below are the boots, first items, starting items and summoner spells players pick most, each with its own win rate and game count.
Select a Seraphine Build
Echoes of Helia
Imperial Mandate
Rylai's Crystal Scepter
Echoes of Helia
Moonstone Renewer
Rylai's Crystal Scepter
Echoes of Helia
Moonstone Renewer
Diadem of Songs
Best Seraphine Build - Highest Win Rate Items
Full Build
Early Build Order
Top Summoner Spells

Flash + Heal56.0%Win Rate78.5%Pick Rate
Flash + Exhaust54.5%Win Rate11.5%Pick Rate
Build Stats
This Seraphine build focuses on ability power for maximum spell damage. Build the core items first for your power spike, then adapt with situational items based on enemy team composition.
The core items for this Seraphine build are Echoes of Helia, Moonstone Renewer, and Rylai's Crystal Scepter. This item combination achieves a 57.1% win rate across 382 matches analyzed.
At full build, Seraphine gains a total of 185 AP and 1000 Health, giving a strong power profile for magic damage.
The most popular starting items for Seraphine are Health Potion, Health Potion, Stealth Ward with a 57.3% win rate and 52.5% pick rate.
- Echoes of Helia S Tier

Echoes of Helia
2,20051.08%Win Rate+0.12%WR Diff47.18%Pick Rate - Moonstone Renewer S Tier

Moonstone Renewer
2,20054.30%Win Rate+3.34%WR Diff19.53%Pick Rate - Rylai's Crystal Scepter S Tier

Rylai's Crystal Scepter
2,60053.45%Win Rate+2.49%WR Diff56.88%Pick Rate
Theorycraft Your Next Seraphine Build
Test any item combination — even off-meta — against thousands of real Seraphine matches. See win rate, KDA, damage, and every item's real impact before you ever lock in.
- Any item combo — even off-meta
- Thousands of real matches
- Win rate by rank & game length

Seraphine players complete Luden's Echo first in 7% of games, winning 57.1% of them. The median first item is finished at 13:30 (25th to 75th percentile: 12:00 to 15:18).
First item
| Build | Win Rate | Pick Rate | Done at | Games |
|---|---|---|---|---|
| 57.1% | 7.3% | 13:30 | 490 | |
| 51.8% | 31.5% | 13:48 | 2,105 | |
| 50.2% | 38.9% | 12:24 | 2,600 |
First two items
| Build | Win Rate | Pick Rate | Done at | Games |
|---|---|---|---|---|
| 55.3% | 15.5% | 23:06 | 816 | |
| 58.5% | 3.3% | 22:30 | 176 | |
| 71.4% | 0.4% | 22:48 | 21 |
Three-item core
| Build | Win Rate | Pick Rate | Done at | Games |
|---|---|---|---|---|
| 69.0% | 1.1% | 29:00 | 29 | |
| 60.5% | 3.3% | 30:42 | 86 | |
| 59.6% | 3.6% | 29:06 | 94 |
Stages keep purchase order, so "A then B" and "B then A" are counted separately. Completion time is the minute the last item of the stage was bought. Boots are tracked separately.
Seraphine players max Q > W > E in 54% of games, winning 52.4% of the 3,721 games that followed that order. The grid shows the most common ability at every level.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 2 | 3 | 4 | 5 | |||||||||||||
| W | 1 | 2 | 3 | 4 | 5 | |||||||||||||
| E | 1 | 2 | 3 | 4 | 5 | |||||||||||||
| R | 1 | 2 | 3 |
- Q > E > W: 25% of games, 49.4% win rate
- E > Q > W: 7% of games, 48.0% win rate
- Imperial Mandate S Tier

Imperial Mandate
2,40053.43%Win Rate+2.47%WR Diff30.25%Pick Rate - Diadem of Songs S Tier

Diadem of Songs
2,25050.72%Win Rate-0.24%WR Diff20.43%Pick Rate
- Ionian Boots of Lucidity S Tier

Ionian Boots of Lucidity
90051.53%Win Rate+0.57%WR Diff74.41%Pick Rate
- Oracle Lens S Tier

Oracle Lens
051.43%Win Rate+0.47%WR Diff88.54%Pick Rate
Combined statistics from all items in this Seraphine build.
Movement Speed:45
Health:1000
Ability Power:185
Mana:1000
Build Comparison
This Seraphine burst mage build is optimized for players looking to maximize their impact in League of Legends. Its 57.1% win rate comes from only 382 games, so treat it as an observation rather than a proven edge. The build's key strengths include devastating ability power scaling with 185 total AP and substantial health pool for survivability. Choose this build when your team needs magic damage, especially if teammates are primarily AD-focused. Seraphine with this build can punish teams that stack armor. Consider the enemy team composition when finalizing your situational items to maximize Seraphine's effectiveness. However, be aware that this build lacks defensive stats making Seraphine vulnerable to burst damage and limited ability haste may result in longer cooldowns. This build's moderate gold investment allows Seraphine to spike earlier in the game. Prioritize completing Echoes of Helia, Moonstone Renewer, and Rylai's Crystal Scepter to maximize your mid-game impact. For optimal results with this Seraphine build, focus on proper itemization timing, positioning in teamfights, and adapting your situational items based on the specific challenges each game presents.
Strengths
- Devastating ability power scaling with 185 total AP
- Substantial health pool for survivability
Weaknesses
- Lacks defensive stats making Seraphine vulnerable to burst damage
- Limited ability haste may result in longer cooldowns
Seraphine Support Boots, Starting Items & Summoner Spells (Patch 26.20)
6,854 gamesMost Seraphine Support players rush Echoes of Helia first (39% of games), finished at a median of 12.4 minutes. Ionian Boots of Lucidity are the usual boots (77%). The standard summoner spells are Flash + Heal (72%). The game usually starts with Health Potion + Health Potion + Stealth Ward.
Seraphine boots
Seraphine starting items
Seraphine summoner spells
| Option | Players | Win Rate | Games |
|---|---|---|---|
| 72.4% | 51.1% | 4,960 | |
| 14.3% | 49.1% | 978 | |
| 10.8% | 52.4% | 741 | |
| 0.8% | 50.0% | 58 |
Every option is listed with its own pick rate, win rate and game count from ranked games this patch. Options under 40 games are left out.
Seraphine First Item and Core Build Timing
Which item Seraphine players finish first and which three-item core they build, with the median completion minute and the middle 50% of games — the timing to beat if you want to spike before your opponent.
First completed item
Three-item core
Every Seraphine Support Item by Win Rate
The completed items Seraphine players build most this patch, with the share of games each one appears in and its win rate. Situational items sit low in pick rate for a reason — read the win rate next to the game count.
Seraphine Build Planner
Plan a build
Start from Seraphine's most common core and swap items to see the total gold and stats. When your picks contain a three-item core players actually build, its recorded win rate shows up.
This core is in our ranked data: 56.5% win rate over 147 games.
- Ability Power
- 125
- Health
- 800
- Ability Haste
- 50
- Move Speed
- 45







