Seraphine - League of Legends Champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Neeko

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Seraphine vs Neeko is a very close matchup in LoL patch 26.19. Neeko wins with a 50.8% win rate (+1.6%) over Seraphine based on 63 games. Seraphine wins the early laning phase while Neeko scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Neeko matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
48.8%
VS
Neeko
51.2%
Neeko

Who wins Seraphine vs Neeko?

Even matchupLow confidence

Seraphine wins 48.8% of these games. With this many games the true rate is most likely between 40.1% and 57.5% (95% range).

Expected
52.5%
From both champions' overall Support win rates
Matchup effect
−3.7 pts
Observed minus expected
Sample
123 games
Lane: Support
vs patch 26.18
+0.4 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Seraphine vs Neeko is an even matchup: Seraphine wins 48.8% of 123 games, and the 95% range (40.1–57.5%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 52.5% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 71, within the margin of error (120 games).
  • Seraphine players pick Ionian Boots of Lucidity much less often against Neeko: 75.0% of their other Support games, 64.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Neeko played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Neeko Laning Stats

SeraphineNeeko

At 15 minutes

Gold difference
−71
Within the margin of error
95% range −230 to +87
XP difference
−37
Within the margin of error
95% range −183 to +110
CS difference
−4.7
Neeko ahead
95% range −6.9 to −2.5
1.43
Kills before 15 min
1.63
2.35
Deaths before 15 min
2.78
0.08
Solo kills before 15 min
0.07
9.8%
First blood
4.1%

Whole-game averages

1.6
CS / min
2.0
522
DMG / min
601
9,487
Gold / game
9,874
217
Heal / min
92
344
DMG Mitigated / min
345
1.2
CC / min
1.5

Seraphine vs Neeko Win Rate by Game Length

Seraphine's win rate against Neeko by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
12 games
Too few games
20–25 min
17 games
40.0%
25–30 min
30 games
39.5%
30–35 min
38 games
50.0%
35+ min
26 games
Seraphine vs Neeko95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Neeko in short and long games are within the margin of error of each other.

Seraphine vs Neeko Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSeraphine gold at 15: −71
  2. First itemNeekoSeraphine: 14.2 min · Neeko: 13.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 48.9% of 47 games
  5. 30+ min gamesEvenSeraphine wins 43.8% of 64 games

What Seraphine Changes Against Neeko

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Ionian Boots of Lucidity
    Usually
    75.0%
    vs Neeko
    64.2%
    −10.8 pts41.8% WR here
  • Sorcerer's Shoes
    Usually
    13.8%
    vs Neeko
    22.0%
    +8.1 pts66.7% WR here
  • Luden's Echo
    Usually
    14.5%
    vs Neeko
    22.0%
    +7.5 pts59.3% WR here
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    94.5%
    vs Neeko
    88.6%
    −5.9 pts50.5% WR here
  • Manaflow Band
    Usually
    93.8%
    vs Neeko
    88.6%
    −5.2 pts49.5% WR here
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    4.3%
    vs Neeko
    8.9%
    +4.7 pts
  • Ultimate Hunter
    Usually
    6.7%
    vs Neeko
    11.4%
    +4.6 pts
  • Cheap Shot
    Usually
    6.1%
    vs Neeko
    10.6%
    +4.5 pts

Best Seraphine Build vs Neeko

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Neeko

Not enough matchup-specific build data: only 5 of 57 Seraphine games against Neeko carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Rylai's Crystal Scepter first, at 14.2 min (median of 46 games).
  • Neeko usually completes Hextech Rocketbelt first, at 13.6 min (median of 66 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Neeko

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Neeko

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Biscuit DeliveryCosmic Insight
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 29 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Neeko FAQ - Patch 26.19

Who wins Seraphine vs Neeko?

Seraphine vs Neeko is an even matchup: Seraphine wins 48.8% of 123 games, and the 95% range (40.1–57.5%) comfortably includes 50%.

What is Seraphine's win rate against Neeko?

Seraphine wins 48.8% of 123 Support games against Neeko on patch 26.19 (95% range 40.1–57.5%). Based on both champions' overall Support win rates, 52.5% would be expected.

Does Seraphine counter Neeko?

Not clearly. Seraphine wins 48.8% of 123 games against Neeko, and the 95% range (40.1–57.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Neeko?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 71, within the margin of error (120 games).

Does Seraphine outscale Neeko?

There are too few games of each length to tell yet.

When is Neeko strongest against Seraphine?

Neeko is measurably ahead in: First item.

What should Seraphine build against Neeko?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Neeko: Ionian Boots of Lucidity (75.0% usually, 64.2% here).

What runes should Seraphine use against Neeko?

Arcane Comet with Sorcery and Inspiration — 51.7% over 29 games against Neeko. The biggest change against Neeko: Adaptive Force (flex) (94.5% usually, 88.6% here).