Seraphine, League of Legends champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Rell

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Seraphine vs Rell is a decisive matchup in LoL patch 26.19. Seraphine wins with a 53.3% win rate (+6.7%) over Rell based on 60 games. Seraphine holds the advantage in both the early and late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Rell matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
51.9%
VS
Rell
48.1%
Rell

Who wins Seraphine vs Rell?

Slight Seraphine edgeLow confidence

Seraphine wins 51.9% of these games. With this many games the true rate is most likely between 43.4% and 60.4% (95% range).

Expected
49.9%
From both champions' overall Support win rates
Matchup effect
+2.0 pts
Observed minus expected
Sample
129 games
Lane: Support
vs patch 26.18
+2.6 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 51.9% of 129 games (95% range 43.4–60.4%).
  • Both champions' overall Support win rates predict 49.9% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 298 gold ahead of Rell at 15 minutes on average (128 games with a 15-minute snapshot).
  • Seraphine players pick the W > E > Q skill order far more often against Rell: under 0.5% of their other Support games, 7.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Rell Laning Stats

SeraphineRell

At 15 minutes

Gold difference
+298
Seraphine ahead
95% range +146 to +449
XP difference
+273
Seraphine ahead
95% range +137 to +409
CS difference
+1.0
Within the margin of error
95% range −0.6 to +2.7
1.54
Kills before 15 min
1.08
2.47
Deaths before 15 min
2.88
0.07
Solo kills before 15 min
0.03
6.2%
First blood
3.9%

Whole-game averages

1.5
CS / min
1.0
500
DMG / min
324
9,651
Gold / game
9,062
234
Heal / min
104
330
DMG Mitigated / min
1,374
1.5
CC / min
1.4

Seraphine vs Rell Win Rate by Game Length

Seraphine's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
11 games
Too few games
20–25 min
17 games
51.2%
25–30 min
41 games
50.0%
30–35 min
34 games
46.2%
35+ min
26 games
Seraphine vs Rell95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Rell in short and long games are within the margin of error of each other.

Seraphine vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineSeraphine gold at 15: +298
  2. First itemEvenSeraphine: 13.1 min · Rell: 13.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 56.9% of 58 games
  5. 30+ min gamesEvenSeraphine wins 48.3% of 60 games

What Seraphine Changes Against Rell

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Rell
    7.0%
    +7.0 pts
  • Health PotionHealth PotionOracle Lens
    Health Potion + Health Potion + Oracle LensStarting items
    Usually
    1.1%
    vs Rell
    4.9%
    +3.8 pts

Best Seraphine Build vs Rell

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Rell

Not enough matchup-specific build data: only 6 of 53 Seraphine games against Rell carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Rylai's Crystal Scepter first, at 13.1 min (median of 50 games).
  • Rell usually completes Zeke's Convergence first, at 13.1 min (median of 71 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Rell

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Rell

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

55.8% win rate · 52 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Rell FAQ - Patch 26.19

Who wins Seraphine vs Rell?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 51.9% of 129 games (95% range 43.4–60.4%).

What is Seraphine's win rate against Rell?

Seraphine wins 51.9% of 129 Support games against Rell on patch 26.19 (95% range 43.4–60.4%). Based on both champions' overall Support win rates, 49.9% would be expected.

Does Seraphine counter Rell?

Not clearly. Seraphine wins 51.9% of 129 games against Rell, and the 95% range (43.4–60.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Rell?

Seraphine usually wins the lane: 298 gold ahead of Rell at 15 minutes on average (128 games with a 15-minute snapshot).

Does Seraphine outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Seraphine?

On current data there is no stage of the game where Rell is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Rell?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Rell: Health Potion + Health Potion + Oracle Lens (1.1% usually, 4.9% here).

What runes should Seraphine use against Rell?

Summon Aery with Sorcery and Resolve — 55.8% over 52 games against Rell.