
Seraphinevs Rell
Seraphine vs Rell is a decisive matchup in LoL patch 26.19. Seraphine wins with a 53.3% win rate (+6.7%) over Rell based on 60 games. Seraphine holds the advantage in both the early and late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Rell matchup.
Seraphine Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Seraphine vs Rell?
Seraphine wins 51.9% of these games. With this many games the true rate is most likely between 43.4% and 60.4% (95% range).
- Expected
- 49.9% From both champions' overall Support win rates
- Matchup effect
- +2.0 pts Observed minus expected
- Sample
- 129 games Lane: Support
- vs patch 26.18
- +2.6 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 51.9% of 129 games (95% range 43.4–60.4%).
- Both champions' overall Support win rates predict 49.9% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Seraphine usually wins the lane: 298 gold ahead of Rell at 15 minutes on average (128 games with a 15-minute snapshot).
- Seraphine players pick the W > E > Q skill order far more often against Rell: under 0.5% of their other Support games, 7.0% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Seraphine and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Seraphine vs Rell Laning Stats
At 15 minutes
Whole-game averages
Seraphine vs Rell Win Rate by Game Length
Seraphine's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Seraphine's results against Rell in short and long games are within the margin of error of each other.
Seraphine vs Rell Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)SeraphineSeraphine gold at 15: +298
- First itemEvenSeraphine: 13.1 min · Rell: 13.1 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenSeraphine wins 56.9% of 58 games
- 30+ min gamesEvenSeraphine wins 48.3% of 60 games
What Seraphine Changes Against Rell
Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.
- W > E > Qthe W > E > Q skill orderSkill priorityUsuallyunder 0.5%vs Rell7.0%+7.0 pts


Health Potion + Health Potion + Oracle LensStarting itemsUsually1.1%vs Rell4.9%+3.8 pts
Best Seraphine Build vs Rell
Usual Seraphine build (Support)
81.8% win rate · 22 games
Against Rell
Not enough matchup-specific build data: only 6 of 53 Seraphine games against Rell carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.
- Seraphine usually completes Rylai's Crystal Scepter first, at 13.1 min (median of 50 games).
- Rell usually completes Zeke's Convergence first, at 13.1 min (median of 71 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Seraphine Runes vs Rell
Plan your Seraphine draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Seraphine Matchups
Hardest for Seraphine
Easiest for Seraphine
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Seraphine vs Rell FAQ - Patch 26.19
Who wins Seraphine vs Rell?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 51.9% of 129 games (95% range 43.4–60.4%).
What is Seraphine's win rate against Rell?
Seraphine wins 51.9% of 129 Support games against Rell on patch 26.19 (95% range 43.4–60.4%). Based on both champions' overall Support win rates, 49.9% would be expected.
Does Seraphine counter Rell?
Not clearly. Seraphine wins 51.9% of 129 games against Rell, and the 95% range (43.4–60.4%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Seraphine or Rell?
Seraphine usually wins the lane: 298 gold ahead of Rell at 15 minutes on average (128 games with a 15-minute snapshot).
Does Seraphine outscale Rell?
There are too few games of each length to tell yet.
When is Rell strongest against Seraphine?
On current data there is no stage of the game where Rell is ahead of Seraphine beyond the margin of error.
What should Seraphine build against Rell?
There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Rell: Health Potion + Health Potion + Oracle Lens (1.1% usually, 4.9% here).
What runes should Seraphine use against Rell?
Summon Aery with Sorcery and Resolve — 55.8% over 52 games against Rell.
