A cold wind blows from the mountains
- Duration
- 3 min
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
A raid that finds your base and sends Drake.
When it fires
It ends with: The cold wind is gone
What comes
| Creature | At once | Group | When |
|---|---|---|---|
| Drake | 3 | 1 | Any time |
Everything above walks in from outside the event radius, so a wall and a raised platform matter more than raw damage: the spawns path toward you and a stake wall buys the time to shoot them.
A cold wind blows from the mountains is a Valheim raid unlocked by Bonemass and lasting 3 min. It sends Drake and can fire in Black Forest, Plains, Meadows, Swamp, Mountain. It stops being possible once Moder — the game keeps a key for that and quietly drops the raid from the pool rather than announcing it.
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A cold wind blows from the mountains FAQ
What unlocks A cold wind blows from the mountains?
Bonemass. The game records that as a world key, and the raid joins the pool from then on.
How long does A cold wind blows from the mountains last?
3 min. It can fire in Black Forest, Plains, Meadows, Swamp, Mountain, and everything it sends walks in from outside the event radius rather than appearing on top of you.
What triggers A cold wind blows from the mountains?
It becomes possible Bonemass. Until then the game will not roll it at all, which is why a raid that "never happens" is usually a raid that has not been unlocked yet rather than bad luck.
Does A cold wind blows from the mountains ever stop?
Yes — it stops being rolled Moder. Valheim retires early raids as you progress, so the ones that terrorised your first base quietly disappear.
What attacks during A cold wind blows from the mountains?
Drake. The spawns are fixed rather than scaled to your gear, so the answer is the same on day five and day five hundred; what changes is whether you can hold the wall.
How do you survive A cold wind blows from the mountains?
Raids target structures within 96 metres of you, and they spawn outside your base rather than inside it. A wall with no gap at ground level, a raised earth bank, and somewhere to shoot from turns almost every raid into a queue. Fighting in the open is what makes them dangerous.