Entity, Voice of the Void, a boss in Valor Mortis

Entity, Voice of the Void Boss 10 of 10 · Entropy

BossBoss #102 phases
Health
5,000
Posture
700
Catalyst reward
100,000
Unblockable attacks
6
Methodology
Data Methodology

Entity, Voice of the Void is boss 10 of 10 in Valor Mortis, fought in Entropy (—). It has 5,000 HP across 2 phases, uses 19 attacks of which 6 are unblockable, and is weak to nothing in particular. Defeating it awards 100,000 Catalysts.

Health
5,000#1 of 10 bosses by HP
Location
Entropy—
Catalyst reward
100,000 CatalystsPaid out on the kill screen
Unblockable attacks
6Combo 1, Melee Grab, Teleport Gapcloser, Teleport Away
Related guide10. Entity, Voice of the VoidAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

How to beat Entity

Strategy built from the boss's data: which attacks to dodge, what it is weak to and how to open it up.

Entity, Voice of the Void, is the final boss: 5,000 HP, its own teleports, dashes and revolver, plus echoes of earlier bosses (General Lothaire, the Orphan and the Sphinx) that bring their signature attacks back. Its own Combo 1 (80) and Combo 5 are unblockable, as are the teleport gap-closer and many of the borrowed moves.

It has no elemental weaknesses. Its head takes 50% extra damage and its limbs less, and a critical attack after breaking its 700 posture deals 1,200 damage, the biggest critical of any boss. Lessons from the earlier fights apply directly: dodge the same red attacks you learned against Lothaire, the Orphan and the Sphinx.

  • Watch for the red attacks: Combo 1, Melee Grab, Teleport Gapcloser, Teleport Away cannot be blocked, so dodge them instead of holding block.
  • Avoid relying on Ignite build-up; it resists that damage type.
  • Its head takes ×1.5 damage, so aimed firearm shots to the head pay off.
  • Its posture pool is 700. Break it with heavy and parried hits, then land a critical attack for a fixed 1,200 damage (24% of its HP).
  • It brings in other enemies during the fight (59 extra moves from summons); clear them quickly so they cannot flank you.
  • It has a grab: grabs cannot be blocked, so keep your distance when it lunges in.

Recommended build for Entity

Calculated

Weapons, statuses, Ambers and Transmutations that fit this fight, from Entity's resistances and the hits-to-kill maths.

Fewest blade hits (level 10)
Claymore: 50Body hits, before upgrades and Ambers
Fewest firearm shots (level 10)
Blunderbuss: 1812 to the head
Fire damage taken
×1
Ignite build-up resistance
60%
Stasis
5 segments · 0% resistanceFull freeze breaks for 550 damage
Posture → critical
700 → 1,200

Entity has no elemental weakness and resists 60% of Ignite build-up, and its phase records add 20% firearm resistance in both phases. Stasis works (no resistance, 5 segments, 550-damage break), and its modest 700 posture pool hides the biggest critical attack of any boss: 1,200 damage.

Its blockable combos cost 70 Endurance to block, and six of its own attacks are red (Combo 1 at 80, the 75-damage grab, the teleport gap-closer and retreat at 65, plus the Visceral Ability and a flamethrower), so lean on dodges and parries. The Claymore needs 50 light hits at level 10, against 84 for the Saber and 112 for the Rapier; a level-10 Musket needs 12 headshots. Napoleon's Prison and Entropy have no fast travel, so arrive with your weapons already upgraded.

Ambers: Dominatus turns the 1,200-damage critical into Health, Duellist's Focus widens parries against its blockable strings, and Warrior's Fury pays off on the echoes of earlier bosses it brings in.

Entity attacks and moves

Game data

Every attack Entity uses, grouped into combos, with damage per hit and whether you can block it.

Phase 1 (7 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 1*Melee365 / 80 / 65—1 hit unblockableparry window 0.2 s
Combo 2*Melee365 / 75 / 65—Blockableparry window 0.2 s
Combo 3*Melee365 / 65 / 65—Blockableparry window 0.2 s
Combo 4*Melee365 / 65 / 65—Blockableparry window 0.2 s
Combo 2 B2*Melee165—Blockableparry window 0.2 s
Combo 3 B2*Melee165—Blockableparry window 0.2 s
Combo 4 B2*Melee165—Blockableparry window 0.2 s

Phase 2 (3 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 2*Melee365 / 75 / 65—Blockableparry window 0.2 s
Combo 3*Melee365 / 65 / 65—Blockableparry window 0.2 s
Combo 4*Melee365 / 65 / 65—Blockableparry window 0.2 s

Used in any phase (12 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 7*Teleport365 / 65 / 65—Blockableparry window 0.2 s
Combo 6*Teleport365 / 65 / 500.8 sBlockableparry window 0.2 s
Melee Grab*Grab175—Unblockableparry window 0.2 s
Teleport Gapcloser*Teleport165—Unblockableparry window 0.2 s
Dash Forward*Melee165—Blockableparry window 0.2 s
Dash Backward*Melee165—Blockableparry window 0.2 s
Dash Right*Melee165—Blockableparry window 0.2 s
Dash Left*Melee165—Blockableparry window 0.2 s
Revolver*Teleport165—Blockableparry window 0.2 s
Teleport Away*Teleport165—Unblockableparry window 0.2 s
Visceral Ability*Special140—Unblockableparry window 0.2 s
Flamethrower*Special17—Unblockableparry window 0.2 s

Damage is the base value per hit (bosses always fight at level 1, so no level scaling applies). Move names marked * come from the game's internal tags, because the game never shows attack names.

Entity's attack strings

Game data

The combos Entity's AI chains together in each phase, hit by hit with damage. Red hits cannot be blocked or parried.

Phase 1: 5 strings

Entity's attack strings
#StringTotal damageRed hitsAI cost
1Combo 1 A · 65Combo 1 C · 65130—1
2Combo 1 A · 65Combo 1 B · 8014511
3Combo 2 A · 65Combo 2 B2 · 65130—1
4Combo 3 A · 65Combo 3 B2 · 65130—1
5Combo 4 A · 65Combo 4 B2 · 65130—1

Phase 2: 3 strings

Entity's attack strings
#StringTotal damageRed hitsAI cost
1Combo 2 A · 65Combo 2 B · 75Combo 2 C · 65205—1
2Combo 3 A · 65Combo 3 B · 65Combo 3 C · 65195—1
3Combo 4 A · 65Combo 4 B · 65Combo 4 C · 65195—1

Damage is per hit before the placement level's multiplier. AI cost is the string's stamina_cost in the boss's behaviour data: the boss's own budget, not your Endurance. Move names are built from the game's ability tags (English only).

Summoned enemies

Game data

Attacks of the enemies Entity calls into the fight.

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Orphan Pipe*Melee380 / 80 / 1003 sUnblockableparry window 0.2 s
Orphan Combo*Melee330 / 70 / 601 sBlockableparry window 0.2 s
Combo 5*Melee350 / 50 / 351.2 s1 hit unblockableparry window 0.2 s
Orphan Combo Phase 2 Combo (right)*Melee250 / 80—1 hit unblockableparry window 0.2 s
Orphan Combo Five Hit*Melee260 / 602 s1 hit unblockableparry window 0.2 s
Orphan Leap*Melee260 / 60—Blockableparry window 0.2 s
Orphan Combo Phase 2 Combo (left)*Melee350 / 0 / 50—1 hit unblockableparry window 0.2 s
Sphinx Combo 4*CrystallizationMelee230 / 50—1 hit unblockableparry window 0.2 s
Orphan Swing Right*Melee1701 sBlockableparry window 0.2 s
Orphan Swing Fake*Melee1700.7 sUnblockableparry window 0.2 s
Orphan Lunge*Melee170—Blockableparry window 0.2 s
Orphan Dead Body Lunge*Melee170—Blockableparry window 0.2 s
Sphinx Combo 3*CrystallizationMelee230 / 400.6 s1 hit unblockableparry window 0.2 s
Orphan Combo Three Hit*Melee1651 sBlockableparry window 0.2 s
Commander Bash*Melee1501 sUnblockableparry window 0.2 s
Commander Leap*Melee150—Unblockableparry window 0.2 s
Orphan Combo Five Hit Fast*Melee1501.5 sBlockableparry window 0.2 s
Orphan Dead Body Combo*Melee150—Blockableparry window 0.2 s
Orphan Leap Scream*Special150—Unblockableparry window 0.2 s
Commander Spikes*Special140—Unblockableparry window 0.2 s
Orphan Taunt*Melee20 / 40—Blockableparry window 0.2 s
Sphinx Gap Closer*CrystallizationMelee1401 sBlockableparry window 0.2 s
Boss Posture Break*Special140—Unblockableparry window 0.2 s
Commander Swing*Melee137—Blockableparry window 0.2 s
Commander Spin*Melee137—Blockableparry window 0.2 s
Commander Gapper*Melee137—Blockableparry window 0.2 s
Commander Slash*Melee137—Blockableparry window 0.2 s
Commander Charge*Charge137—Blockableparry window 0.2 s
Commander Wave*Special1321.5 sUnblockableparry window 0.2 s
Sphinx Cleave Combo*CrystallizationMelee1300.5 sBlockableparry window 0.2 s
Sphinx Tail Attack*CrystallizationMelee1301 sBlockableparry window 0.2 s
Sphinx Vanish*Special130—Unblockableparry window 0.2 s
Sphinx Melee HHV*CrystallizationMelee1300.5 sBlockableparry window 0.2 s
Sphinx Melee VVH*CrystallizationMelee1300.2 sBlockableparry window 0.2 s
Sphinx Leap*Melee130—Unblockableparry window 0.2 s
Sphinx Combo 5*CrystallizationMelee130—Blockableparry window 0.2 s
Commander Grab*Grab1202 sUnblockableparry window 0.2 s
Orphan Grab*InfectionGrab115—Unblockableparry window 0.2 s
Sphinx Orb Cleave*Special110—Blockableparry window 0.2 s
Sphinx Orb Leap*Special110—Blockableparry window 0.2 s
Sphinx Tail Orb*Special110—Blockableparry window 0.2 s

Weaknesses and resistances

Game data

Resists Ignite build-up (−60%).

Melee—
Firearms−20%
Explosives—
Fire damage—
Ignite build-up−60%
Stasis (Crystallization)—
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Head×1.5×1
Chest×1×1
Hands×0.8×1
Legs×0.8×1

Entity's phases

Game data

When each phase starts and what changes: the posture pool and the resistances each phase record sets.

Entity's phases
PhaseStartsPostureResistance changes
Phase 1Fight start700Firearms 20% (base 0%)
Phase 2Scripted transition700Firearms 20% (base 0%)

HP thresholds are shown only where the phase record holds an absolute health value below the boss's maximum; other phases change on a scripted trigger, so no number is printed. Resistance changes compare the phase record's overrides with the base profile in the Resistances section.

Entity stats

Game data

Health, posture and reward compared with the other bosses.

Health
5,000#1 of 10
Posture
700
Critical attack damage
1,200Fixed damage of a critical attack after a posture break
Stasis segments
5
Hardest single hit
80 · Combo 1
Catalyst reward
100,000 Catalysts

Phases

Phases
PhaseAttacksPosture
Phase 17700
Phase 23700

Data: Steam build 25907482 (1.0 launch). How we source this

How many hits to kill Entity

Calculated

Hits needed with each weapon's basic attack at weapon levels 1, 5 and 10, after the boss's resistances.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol20924 per hit139 to the head14934 per hit100 to the head10548 per hit70 to the head
Musket42120 per hit28 to the head30168 per hit20 to the head21240 per hit14 to the head
Blunderbuss42120 per hit28 to the head28184 per hit19 to the head18280 per hit12 to the head
Saber25020 per hit12540 per hit8460 per hit
Rapier20025 per hit14335 per hit11245 per hit
Claymore10050 per hit6380 per hit50100 per hit

Basic light attacks (blades) or single shots (firearms; the Blunderbuss at point-blank range). Upgrades, Ambers, coatings, charged attacks and critical attacks all cut these numbers.

Where to find Entity

Entity is fought in Entropy during —.

Entropy
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Entropy

Bosses: 1 (Entity)

Merchants: 2 (James's Iron Bench, Louis's Laboratoire)

Rewards and achievement

Game data

What defeating Entity gives you.

  • Catalyst reward: 100,000 Catalysts
  • In His Own Image · 0.8% of Steam players · Defeat the Entity.

Journal entry

Game data
SpoilerRead William's journal entry on Entity

The Entity so perfectly bears my likeness that it resembles a reflection cast into flesh. Every feature, every movement, every detail appears identical. It is proof that the plague's power may truly be limitless.

Yet imitation of the body is one matter, what lies beneath is another entirely. Did the plague merely recreate my outer form, or did it also shape the organs beneath the skin? And if it accomplished even that... then a far more dreadful question remains: did it also recreate the mind?

Entity, Voice of the Void is the boss of Entropy and boss number 10 of 10 in the campaign, with 5,000 HP. Of its 19 attacks, 6 are unblockable (Combo 1, Melee Grab, Teleport Gapcloser, Teleport Away); the hardest single hit is Combo 1 for 80. No damage type gets a bonus against it. Expect summoned enemies during the fight. Beating it pays 100,000 Catalysts.

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Entity FAQ

How do you beat Entity in Valor Mortis?

Entity, Voice of the Void, is the final boss: 5,000 HP, its own teleports, dashes and revolver, plus echoes of earlier bosses (General Lothaire, the Orphan and the Sphinx) that bring their signature attacks back. Its own Combo 1 (80) and Combo 5 are unblockable, as are the teleport gap-closer and many of the borrowed moves. It has no elemental weaknesses. Watch for the red attacks: Combo 1, Melee Grab, Teleport Gapcloser, Teleport Away cannot be blocked, so dodge them instead of holding block. Avoid relying on Ignite build-up; it resists that damage type. Its head takes ×1.5 damage, so aimed firearm shots to the head pay off.

What is the best build for Entity in Valor Mortis?

Entity has no elemental weakness and resists 60% of Ignite build-up, and its phase records add 20% firearm resistance in both phases. Stasis works (no resistance, 5 segments, 550-damage break), and its modest 700 posture pool hides the biggest critical attack of any boss: 1,200 damage.

How much HP does Entity have?

Entity, Voice of the Void has 5,000 HP, #1 of the 10 bosses. Its posture pool is 700.

Where is Entity in Valor Mortis?

Entity is fought in Entropy during —.

What is Entity weak to?

Resists Ignite build-up (−60%).

What do you get for beating Entity?

Defeating Entity awards 100,000 Catalysts. It also unlocks the In His Own Image achievement.

How many phases does Entity have?

Entity fights in 2 phases, and its posture and attacks can change between them.

Which attacks of Entity are unblockable?

6 attacks are unblockable: Combo 1, Melee Grab, Teleport Gapcloser, Teleport Away. Dodge these instead of blocking.

Which boss comes before Entity?

Entity is boss 10 of 10; the boss before it is Captain Raphael of the Nephtis Superioris.