
Musket Firearm · max level 10
- Damage (lv 1)
- 150
- Damage (lv 10)
- 300
- Max level
- 10
- Upgrade traits
- 5
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Musket is a Firearm in Valor Mortis (Precise). It deals 150 damage at level 1 and 300 at its max level 10 (+100%), #2 of 3 Firearms by max damage. Upgrading it all the way takes 16 materials (6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts) and its upgrade tree holds 5 traits.
- Damage
- 150 → 300Level 1 → level 10
- Posture
- 20Posture damage per hit (level 1)
- Max level
- 1016 materials to max
- Catalysts to max
- 45,000Plus 1 material no merchant sells
- Upgrade traits
- 51 either/or pick
- Where to get it
- Vale of WrathNearest Lantern: Poisoned Camp
Is the Musket good? Our verdict
CalculatedHow the Musket plays, where it wins and where it loses, read from its stats, traits and moveset.
- Playstyle
- The Musket is the sniper: 150 damage per shot at level 1 and 300 at level 10, full damage all the way to 99 m, then a 2.5 s reload after its single round. It kills General Lothaire in 6 body shots or 3 headshots at level 10. Upgrades add pierce (Puncture, level 2), an explosive Nephtoglobin Cannon round at level 5 (5 m radius, 100 to 190 damage, 60 Nephtoglobin), a Bayonet or a Scope at level 8 and a bigger magazine at level 10.
- Strengths
- Highest single-shot damage at range (150 to 300)
- Full damage to 99 m
- 20 posture per shot
- Puncture pierces through enemies
- Cannon infusion: a 5 m explosive round
- Weaknesses
- One round, then a 2.5 s reload
- Uses Special Cartridges, shared with the Blunderbuss
- Found in the Vale of Wrath (region 5)
- Weak melee: its light attack deals 0.13x damage for 40 Endurance
- Ambers that fit
- Lucky Shot and Sleight of Hand (faster reloads) are the obvious pair. Dilated Moment slows time while you aim, at the cost of Endurance and 10% Firearm damage, and Sixth Sense raises Firearm damage during Perfect Dodges.
Musket overview
Game dataThe weapon's trait and the in-game description, then how its damage compares with the other Firearms.
Trait: Precise
- Long-range.
- Focused on eliminating single targets.
A precise and deadly long-range Musket built for absolute lethality. Requires special Ammunition.
Damage against the other Firearms
- Pistol
- 30 → 60
- Musket
- 150 → 300this weapon
- Blunderbuss
- 150 → 350
Damage per shot at level 1 → max level, before attack multipliers. The Blunderbuss shows its per-shot cap (every pellet hitting).
Musket stats by level
Game dataEvery stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.
| Level | Damage | Posture damage | Materials for this level | Total from level 1 |
|---|---|---|---|---|
| Lv 1 | 150 | 20 | Starting level | — |
| Lv 2 | 165 | 20 | 1× Standard Firearm Parts | |
| Lv 3 | 180 | 20 | 3× Standard Firearm Parts | |
| Lv 4 | 195 | 20 | 6× Standard Firearm Parts | |
| Lv 5 | 210 | 20 | 6× Standard Firearm Parts, 1× Superior Firearm Parts | |
| Lv 6 | 225 | 20 | 6× Standard Firearm Parts, 3× Superior Firearm Parts | |
| Lv 7 | 240 | 20 | 6× Standard Firearm Parts, 6× Superior Firearm Parts | |
| Lv 8 | 255 | 20 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 1× Exquisite Firearm Parts | |
| Lv 9 | 270 | 20 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts | |
| Lv 10 | 300 | 20 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts |
Damage is the weapon's base per hit; each attack multiplies it (see the moveset).
Materials to max the Musket
CalculatedEverything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.
| Item | Tier | Amount | Price | Subtotal (Catalysts) |
|---|---|---|---|---|
| Tier 1 | 6 | 1,500 | 9,000 | |
| Tier 2 | 6 | 3,000 | 18,000 | |
| Tier 3 | 3 | 6,000 | 18,000 | |
| Tier 4 | 1 | Not sold | — | |
| Total | 16 | 45,000 |
Calculated from the level table × the cheapest merchant price. No merchant sells 1× Masterwork Firearm Parts: those come only from the world, so the Catalyst total covers the rest.
Musket damage curve
Game dataHow the damage values rise from level 1 to 10 (+100% overall).
| Lv 1 | 150 |
|---|---|
| Lv 2 | 165 |
| Lv 3 | 180 |
| Lv 4 | 195 |
| Lv 5 | 210 |
| Lv 6 | 225 |
| Lv 7 | 240 |
| Lv 8 | 255 |
| Lv 9 | 270 |
| Lv 10 | 300 |
Hover a level for its values; the same numbers are in the level table above.
Musket upgrade tree
Game data5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Bayonet / Scope.
- Weapon lv 2
PunctureShots pierce enemies.
- Weapon lv 5
Nephtoglobin Infusion — CannonHold [Reload] to infuse your Firearm with an explosive round. The infusion costs Nephtoglobin and consumes Ammunition.
- Minimum damage 50
- Nephtoglobin cost 60
- Posture damage 20
- Explosion radius 5 m
- Minimum Ignite build-up 0.25
- Full-damage threshold 100
Damage by weapon level: Lv 1 100 · Lv 2 110 · Lv 3 120 · Lv 4 130 · Lv 5 140 · Lv 6 150 · Lv 7 160 · Lv 8 170 · Lv 9 180 · Lv 10 190
- Weapon lv 8Pick one
BayonetAttaches a Bayonet to the Musket, increasing its Melee damage.
ScopeAttaches a scope to the Musket, improving its accuracy.
- Zoom field of view 20
- Aiming sensitivity ×0.35
- Weapon lv 10
Spacious BarrelIncreases the Ammunition Capacity.
Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.
Musket moveset
Game dataThe Musket's melee moves: the chain it always has, and the stronger chain the Bayonet upgrade unlocks. Damage = the gun's damage × the multiplier.
- Attack range: 1 m
- Charge time: 1 s
- Backstab range: 2 m
- Critical attack range: 2 m
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×0.13 | ×1 | 40 | — | — | 20 | 39 | 20 | Yes | — |
| Semi-charged attack 1 | ×1 | ×1 | 15 | — | — | 150 | 300 | 20 | Yes | — |
| Semi-charged attack 2 | ×1 | ×1 | 15 | — | — | 150 | 300 | 20 | Yes | — |
| Semi-charged attack 3 | ×1 | ×1 | 15 | — | — | 150 | 300 | 20 | Yes | — |
| Charged attack 1 | ×1 | ×1 | 0 | — | — | 150 | 300 | 20 | Unblockable | — |
| Charged attack 2 | ×1 | ×1 | 0 | — | — | 150 | 300 | 20 | Unblockable | — |
| Charged attack 3 | ×1 | ×1 | 0 | — | — | 150 | 300 | 20 | Unblockable | — |
Combo chain 2 · needs the Bayonet upgrade
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×0.18 | ×1 | 50 | — | — | 27 | 54 | 20 | Yes | — |
| Light attack 2 | ×0.18 | ×1 | 50 | — | — | 27 | 54 | 20 | Yes | — |
| Light attack 3 | ×0.18 | ×1 | 50 | — | — | 27 | 54 | 20 | Yes | — |
| Semi-charged attack 1 | ×0.18 | ×1 | 15 | — | — | 27 | 54 | 20 | Yes | — |
| Semi-charged attack 2 | ×0.18 | ×1 | 15 | — | — | 27 | 54 | 20 | Yes | — |
| Semi-charged attack 3 | ×0.18 | ×1 | 15 | — | — | 27 | 54 | 20 | Yes | — |
| Charged attack 1 | ×0.15 | ×1 | 0 | — | — | 23 | 45 | 20 | Unblockable | — |
| Charged attack 2 | ×0.15 | ×1 | 0 | — | — | 23 | 45 | 20 | Unblockable | — |
| Charged attack 3 | ×0.15 | ×1 | 0 | — | — | 23 | 45 | 20 | Unblockable | — |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Jump attack | ×0.5 | ×0 | 20 | — | — | 75 | 150 | 0 | Unblockable | — |
| Backstab | ×10 | ×0 | 15 | — | — | 1,500 | 3,000 | 0 | Unblockable | — |
| Critical attack | ×10 | ×0 | 15 | — | — | 1,500 | 3,000 | 0 | Unblockable | — |
| Perfect-dodge counter | ×0.26 | — | 18 | — | — | 39 | 78 | — | — | — |
Attack handling
Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.
| Attack | Knockback | Lunge | Last Flask restore |
|---|---|---|---|
| Combo chain 1 · Light attack 1 | 600 | 0.5 m | 5% |
| Combo chain 1 · Semi-charged attack 1 | 80 | — | 5% |
| Combo chain 1 · Semi-charged attack 2 | 80 | — | 5% |
| Combo chain 1 · Semi-charged attack 3 | 80 | — | 5% |
| Combo chain 1 · Charged attack 1 | 80 | 2 m | 5% |
| Combo chain 1 · Charged attack 2 | 80 | 2 m | 5% |
| Combo chain 1 · Charged attack 3 | 80 | 2 m | 5% |
| Combo chain 2 · Light attack 1 | 600 | 1.5 m | 5% |
| Combo chain 2 · Light attack 2 | 80 | — | 5% |
| Combo chain 2 · Light attack 3 | 80 | — | 5% |
| Combo chain 2 · Semi-charged attack 1 | 80 | — | 5% |
| Combo chain 2 · Semi-charged attack 2 | 80 | — | 5% |
| Combo chain 2 · Semi-charged attack 3 | 80 | — | 5% |
| Combo chain 2 · Charged attack 1 | 80 | 5 m | 5% |
| Combo chain 2 · Charged attack 2 | 80 | 2 m | 5% |
| Combo chain 2 · Charged attack 3 | 80 | 2 m | 5% |
| Jump attack | — | — | — |
| Backstab | — | — | — |
| Critical attack | — | — | — |
| Perfect-dodge counter | — | — | — |
Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).
"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.
Musket handling
Game dataClip, reload and fire rate from the game data, plus a couple of calculated figures.
- Clip size: 1
- Reload time: 2.5 s
- Time between shots: 0.2 s
- Ammunition:
Special Cartridges - Damage per full clip (level 1): 150 · calculated
- Time to empty a clip: 0.2 s · calculated
Damage falls off with distance (the game applies a range curve); figures are point-blank.
Musket damage falloff
Game dataHow much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.
- Full damage up to99 m
- Half damage at99.6 m
- Floor beyond 100 m10%
| 0 m | 100% |
|---|---|
| 2.5 m | 100% |
| 5 m | 100% |
| 7.5 m | 100% |
| 10 m | 100% |
| 12.5 m | 100% |
| 15 m | 100% |
| 17.5 m | 100% |
| 20 m | 100% |
| 22.5 m | 100% |
| 25 m | 100% |
| 27.5 m | 100% |
| 30 m | 100% |
| 32.5 m | 100% |
| 35 m | 100% |
| 37.5 m | 100% |
| 40 m | 100% |
| 42.5 m | 100% |
| 45 m | 100% |
| 47.5 m | 100% |
| 50 m | 100% |
| 52.5 m | 100% |
| 55 m | 100% |
| 57.5 m | 100% |
| 60 m | 100% |
| 62.5 m | 100% |
| 65 m | 100% |
| 67.5 m | 100% |
| 70 m | 100% |
| 72.5 m | 100% |
| 75 m | 100% |
| 77.5 m | 100% |
| 80 m | 100% |
| 82.5 m | 100% |
| 85 m | 100% |
| 87.5 m | 100% |
| 90 m | 100% |
| 92.5 m | 100% |
| 95 m | 100% |
| 97.5 m | 100% |
| 100 m | 10% |
| 102.5 m | 10% |
| 105 m | 10% |
| 107.5 m | 10% |
| 110 m | 10% |
| 112.5 m | 10% |
| 115 m | 10% |
| Distance | Damage multiplier | Damage at level 1 | Damage at level 10 |
|---|---|---|---|
| 0 m | 100% | 150 | 300 |
| 3 m | 100% | 150 | 300 |
| 5 m | 100% | 150 | 300 |
| 8 m | 100% | 150 | 300 |
| 10 m | 100% | 150 | 300 |
| 15 m | 100% | 150 | 300 |
| 20 m | 100% | 150 | 300 |
| 25 m | 100% | 150 | 300 |
| 30 m | 100% | 150 | 300 |
| 35 m | 100% | 150 | 300 |
| 50 m | 100% | 150 | 300 |
| 75 m | 100% | 150 | 300 |
| 99 m | 100% | 150 | 300 |
| 100 m | 10% | 15 | 30 |
Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.
Where to get the Musket
Game dataThe Musket is acquired in a story scene in Vale of Wrath; the nearest Lantern is Poisoned Camp, about 14 m away.
- Location: Vale of Wrath · acquired in a story scene
- Nearest Lantern: Poisoned Camp · about 14 m away (straight line, calculated)
- Show the spot on the map
Hits to kill every boss with the Musket
CalculatedBasic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 12 to beat General Lothaire at level 1 and 21 for Entity at level 10.
| Boss | Health | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|---|
| 1,800 | 12 · 150 per hit · 6 to the head | 9 · 210 per hit · 5 to the head | 6 · 300 per hit · 3 to the head | |
| 2,400 | 18 · 135 per hit | 13 · 189 per hit | 9 · 270 per hit | |
| 2,000 | 14 · 150 per hit | 10 · 210 per hit | 7 · 300 per hit | |
| 3,250 | 22 · 150 per hit | 16 · 210 per hit | 11 · 300 per hit | |
| 2,200 | 30 · 75 per hit · 15 to the head | 21 · 105 per hit · 11 to the head | 15 · 150 per hit · 8 to the head | |
| 1,500 | 15 · 105 per hit · 29 to the head | 11 · 147 per hit · 21 to the head | 8 · 210 per hit · 15 to the head | |
| 3,400 | 23 · 150 per hit · 16 to the head | 17 · 210 per hit · 11 to the head | 12 · 300 per hit · 8 to the head | |
| 4,000 | 27 · 150 per hit · 14 to the head | 20 · 210 per hit · 10 to the head | 14 · 300 per hit · 7 to the head | |
| 4,000 | 39 · 105 per hit · 20 to the head | 28 · 147 per hit · 14 to the head | 20 · 210 per hit · 10 to the head | |
| 5,000 | 42 · 120 per hit · 28 to the head | 30 · 168 per hit · 20 to the head | 21 · 240 per hit · 14 to the head |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Musket skins
Game dataCosmetic variants the game defines for this weapon: Grandiose Musket.
- Grandiose Musket
Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.
Compare the Musket
Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.
Open the weapon comparison tool with the Musket
Data: Steam build 25907482 (1.0 launch). How we source this
The Musket goes from 150 to 300 damage over 10 levels, #2 of 3 Firearms by max damage (the top one is the Blunderbuss). A light attack hits for 19.5 at level 1 and a charged one for 150 (×1). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Bayonet / Scope. You get it in Vale of Wrath (acquired in a story scene).
See Also
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Musket FAQ
Is the Musket good in Valor Mortis?
The Musket is the sniper: 150 damage per shot at level 1 and 300 at level 10, full damage all the way to 99 m, then a 2.5 s reload after its single round. It kills General Lothaire in 6 body shots or 3 headshots at level 10. The Musket (Precise) deals 150 damage at level 1 and 300 at level 10, #2 of 3 Firearms by max damage. With basic hits at max level it takes about 21 to kill Entity, the final boss (calculated, before upgrades and Ambers).
What are the best Ambers for the Musket in Valor Mortis?
Lucky Shot and Sleight of Hand (faster reloads) are the obvious pair. Dilated Moment slows time while you aim, at the cost of Endurance and 10% Firearm damage, and Sixth Sense raises Firearm damage during Perfect Dodges.
How do you upgrade the Musket?
Each level costs materials: from level 1 to 10 you need 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Masterwork Firearm Parts cannot be bought and must be found in the world.
How much damage does the Musket do at max level?
At level 10 the Musket deals 300 damage, up 100% from 150 at level 1, before attack multipliers, Ambers and upgrades.
Where do you get the Musket in Valor Mortis?
The Musket is acquired in a story scene in Vale of Wrath. The nearest Lantern is Poisoned Camp, about 14 m away.
What upgrades does the Musket have?
Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Bayonet / Scope.
How many shots does the Musket hold and how fast does it reload?
The Musket holds 1 round, fires every 0.2 s and reloads in 2.5 s. It uses Special Cartridges.
Does the Musket have skins?
Yes: Grandiose Musket. Skins are cosmetic and do not change damage.