Musket, a weapon in Valor Mortis

Musket Firearm · max level 10

FirearmPrecise
Damage (lv 1)
150
Damage (lv 10)
300
Max level
10
Upgrade traits
5
Methodology
Data Methodology

The Musket is a Firearm in Valor Mortis (Precise). It deals 150 damage at level 1 and 300 at its max level 10 (+100%), #2 of 3 Firearms by max damage. Upgrading it all the way takes 16 materials (6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts) and its upgrade tree holds 5 traits.

Damage
150 → 300Level 1 → level 10
Posture
20Posture damage per hit (level 1)
Max level
1016 materials to max
Catalysts to max
45,000Plus 1 material no merchant sells
Upgrade traits
51 either/or pick
Where to get it
Vale of WrathNearest Lantern: Poisoned Camp
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Is the Musket good? Our verdict

Calculated

How the Musket plays, where it wins and where it loses, read from its stats, traits and moveset.

Playstyle
The Musket is the sniper: 150 damage per shot at level 1 and 300 at level 10, full damage all the way to 99 m, then a 2.5 s reload after its single round. It kills General Lothaire in 6 body shots or 3 headshots at level 10. Upgrades add pierce (Puncture, level 2), an explosive Nephtoglobin Cannon round at level 5 (5 m radius, 100 to 190 damage, 60 Nephtoglobin), a Bayonet or a Scope at level 8 and a bigger magazine at level 10.
Strengths
  • Highest single-shot damage at range (150 to 300)
  • Full damage to 99 m
  • 20 posture per shot
  • Puncture pierces through enemies
  • Cannon infusion: a 5 m explosive round
Weaknesses
  • One round, then a 2.5 s reload
  • Uses Special Cartridges, shared with the Blunderbuss
  • Found in the Vale of Wrath (region 5)
  • Weak melee: its light attack deals 0.13x damage for 40 Endurance
Ambers that fit
Lucky Shot and Sleight of Hand (faster reloads) are the obvious pair. Dilated Moment slows time while you aim, at the cost of Endurance and 10% Firearm damage, and Sixth Sense raises Firearm damage during Perfect Dodges.

Musket overview

Game data

The weapon's trait and the in-game description, then how its damage compares with the other Firearms.

Trait: Precise

  • Long-range.
  • Focused on eliminating single targets.

A precise and deadly long-range Musket built for absolute lethality. Requires special Ammunition.

In-game tutorial
MusketThe Musket is a long-range firearm that focuses on taking out single targets.

Damage against the other Firearms

Pistol
30 → 60
Musket
150 → 300this weapon
Blunderbuss
150 → 350

Damage per shot at level 1 → max level, before attack multipliers. The Blunderbuss shows its per-shot cap (every pellet hitting).

Musket stats by level

Game data

Every stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.

Musket stats by level
LevelDamagePosture damageMaterials for this levelTotal from level 1
Lv 115020Starting level—
Lv 2165201× Standard Firearm Parts
Lv 3180203× Standard Firearm Parts
Lv 4195206× Standard Firearm Parts
Lv 5210206× Standard Firearm Parts, 1× Superior Firearm Parts
Lv 6225206× Standard Firearm Parts, 3× Superior Firearm Parts
Lv 7240206× Standard Firearm Parts, 6× Superior Firearm Parts
Lv 8255206× Standard Firearm Parts, 6× Superior Firearm Parts, 1× Exquisite Firearm Parts
Lv 9270206× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts
Lv 10300206× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts

Damage is the weapon's base per hit; each attack multiplies it (see the moveset).

Materials to max the Musket

Calculated

Everything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.

Materials to max the Musket
ItemTierAmountPriceSubtotal (Catalysts)
Standard Firearm PartsTier 161,5009,000
Superior Firearm PartsTier 263,00018,000
Exquisite Firearm PartsTier 336,00018,000
Masterwork Firearm PartsTier 41Not sold—
Total1645,000

Calculated from the level table × the cheapest merchant price. No merchant sells 1× Masterwork Firearm Parts: those come only from the world, so the Catalyst total covers the rest.

Musket damage curve

Game data

How the damage values rise from level 1 to 10 (+100% overall).

Musket damage curve
Musket damage curve
Lv 1150
Lv 2165
Lv 3180
Lv 4195
Lv 5210
Lv 6225
Lv 7240
Lv 8255
Lv 9270
Lv 10300

Hover a level for its values; the same numbers are in the level table above.

Musket upgrade tree

Game data

5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Bayonet / Scope.

  1. Weapon lv 2
    Puncture upgrade iconPuncture

    Shots pierce enemies.

  2. Weapon lv 5
    Nephtoglobin Infusion — Cannon upgrade iconNephtoglobin Infusion — Cannon

    Hold [Reload] to infuse your Firearm with an explosive round. The infusion costs Nephtoglobin and consumes Ammunition.

    • Minimum damage 50
    • Nephtoglobin cost 60
    • Posture damage 20
    • Explosion radius 5 m
    • Minimum Ignite build-up 0.25
    • Full-damage threshold 100

    Damage by weapon level: Lv 1 100 · Lv 2 110 · Lv 3 120 · Lv 4 130 · Lv 5 140 · Lv 6 150 · Lv 7 160 · Lv 8 170 · Lv 9 180 · Lv 10 190

  3. Weapon lv 8
    Pick one
    Bayonet upgrade iconBayonet

    Attaches a Bayonet to the Musket, increasing its Melee damage.

    Scope upgrade iconScope

    Attaches a scope to the Musket, improving its accuracy.

    • Zoom field of view 20
    • Aiming sensitivity ×0.35
  4. Weapon lv 10
    Spacious Barrel upgrade iconSpacious Barrel

    Increases the Ammunition Capacity.

Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.

Musket moveset

Game data

The Musket's melee moves: the chain it always has, and the stronger chain the Bayonet upgrade unlocks. Damage = the gun's damage × the multiplier.

  • Attack range: 1 m
  • Charge time: 1 s
  • Backstab range: 2 m
  • Critical attack range: 2 m

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×0.13×140——203920Yes—
Semi-charged attack 1×1×115——15030020Yes—
Semi-charged attack 2×1×115——15030020Yes—
Semi-charged attack 3×1×115——15030020Yes—
Charged attack 1×1×10——15030020Unblockable—
Charged attack 2×1×10——15030020Unblockable—
Charged attack 3×1×10——15030020Unblockable—

Combo chain 2 · needs the Bayonet upgrade

Combo chain 2
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×0.18×150——275420Yes—
Light attack 2×0.18×150——275420Yes—
Light attack 3×0.18×150——275420Yes—
Semi-charged attack 1×0.18×115——275420Yes—
Semi-charged attack 2×0.18×115——275420Yes—
Semi-charged attack 3×0.18×115——275420Yes—
Charged attack 1×0.15×10——234520Unblockable—
Charged attack 2×0.15×10——234520Unblockable—
Charged attack 3×0.15×10——234520Unblockable—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Jump attack×0.5×020——751500Unblockable—
Backstab×10×015——1,5003,0000Unblockable—
Critical attack×10×015——1,5003,0000Unblockable—
Perfect-dodge counter×0.26—18——3978———

Attack handling

Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.

Attack handling
AttackKnockbackLungeLast Flask restore
Combo chain 1 · Light attack 16000.5 m5%
Combo chain 1 · Semi-charged attack 180—5%
Combo chain 1 · Semi-charged attack 280—5%
Combo chain 1 · Semi-charged attack 380—5%
Combo chain 1 · Charged attack 1802 m5%
Combo chain 1 · Charged attack 2802 m5%
Combo chain 1 · Charged attack 3802 m5%
Combo chain 2 · Light attack 16001.5 m5%
Combo chain 2 · Light attack 280—5%
Combo chain 2 · Light attack 380—5%
Combo chain 2 · Semi-charged attack 180—5%
Combo chain 2 · Semi-charged attack 280—5%
Combo chain 2 · Semi-charged attack 380—5%
Combo chain 2 · Charged attack 1805 m5%
Combo chain 2 · Charged attack 2802 m5%
Combo chain 2 · Charged attack 3802 m5%
Jump attack———
Backstab———
Critical attack———
Perfect-dodge counter———

Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Musket handling

Game data

Clip, reload and fire rate from the game data, plus a couple of calculated figures.

  • Clip size: 1
  • Reload time: 2.5 s
  • Time between shots: 0.2 s
  • Ammunition: Special Cartridges
  • Damage per full clip (level 1): 150 · calculated
  • Time to empty a clip: 0.2 s · calculated

Damage falls off with distance (the game applies a range curve); figures are point-blank.

Musket damage falloff

Game data

How much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.

  • Full damage up to99 m
  • Half damage at99.6 m
  • Floor beyond 100 m10%
Musket damage multiplier by distance
Musket damage multiplier by distance
0 m100%
2.5 m100%
5 m100%
7.5 m100%
10 m100%
12.5 m100%
15 m100%
17.5 m100%
20 m100%
22.5 m100%
25 m100%
27.5 m100%
30 m100%
32.5 m100%
35 m100%
37.5 m100%
40 m100%
42.5 m100%
45 m100%
47.5 m100%
50 m100%
52.5 m100%
55 m100%
57.5 m100%
60 m100%
62.5 m100%
65 m100%
67.5 m100%
70 m100%
72.5 m100%
75 m100%
77.5 m100%
80 m100%
82.5 m100%
85 m100%
87.5 m100%
90 m100%
92.5 m100%
95 m100%
97.5 m100%
100 m10%
102.5 m10%
105 m10%
107.5 m10%
110 m10%
112.5 m10%
115 m10%
Musket damage falloff
DistanceDamage multiplierDamage at level 1Damage at level 10
0 m100%150300
3 m100%150300
5 m100%150300
8 m100%150300
10 m100%150300
15 m100%150300
20 m100%150300
25 m100%150300
30 m100%150300
35 m100%150300
50 m100%150300
75 m100%150300
99 m100%150300
100 m10%1530

Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.

Where to get the Musket

Game data

The Musket is acquired in a story scene in Vale of Wrath; the nearest Lantern is Poisoned Camp, about 14 m away.

Hits to kill every boss with the Musket

Calculated

Basic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 12 to beat General Lothaire at level 1 and 21 for Entity at level 10.

Hits to kill every boss with the Musket
BossHealthWeapon level 1Weapon level 5Weapon level 10
General Lothaire1,80012 · 150 per hit · 6 to the head9 · 210 per hit · 5 to the head6 · 300 per hit · 3 to the head
The Iron Marshall2,40018 · 135 per hit13 · 189 per hit9 · 270 per hit
Sphinx2,00014 · 150 per hit10 · 210 per hit7 · 300 per hit
Slaughtermill3,25022 · 150 per hit16 · 210 per hit11 · 300 per hit
Anna2,20030 · 75 per hit · 15 to the head21 · 105 per hit · 11 to the head15 · 150 per hit · 8 to the head
High Justicar Aurelius1,50015 · 105 per hit · 29 to the head11 · 147 per hit · 21 to the head8 · 210 per hit · 15 to the head
Experiment 833,40023 · 150 per hit · 16 to the head17 · 210 per hit · 11 to the head12 · 300 per hit · 8 to the head
The Orphan4,00027 · 150 per hit · 14 to the head20 · 210 per hit · 10 to the head14 · 300 per hit · 7 to the head
Captain Raphael4,00039 · 105 per hit · 20 to the head28 · 147 per hit · 14 to the head20 · 210 per hit · 10 to the head
Entity5,00042 · 120 per hit · 28 to the head30 · 168 per hit · 20 to the head21 · 240 per hit · 14 to the head

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Musket skins

Game data

Cosmetic variants the game defines for this weapon: Grandiose Musket.

  • Grandiose Musket

Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.

Compare the Musket

Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.

Open the weapon comparison tool with the Musket

Data: Steam build 25907482 (1.0 launch). How we source this

The Musket goes from 150 to 300 damage over 10 levels, #2 of 3 Firearms by max damage (the top one is the Blunderbuss). A light attack hits for 19.5 at level 1 and a charged one for 150 (×1). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Bayonet / Scope. You get it in Vale of Wrath (acquired in a story scene).

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Musket FAQ

Is the Musket good in Valor Mortis?

The Musket is the sniper: 150 damage per shot at level 1 and 300 at level 10, full damage all the way to 99 m, then a 2.5 s reload after its single round. It kills General Lothaire in 6 body shots or 3 headshots at level 10. The Musket (Precise) deals 150 damage at level 1 and 300 at level 10, #2 of 3 Firearms by max damage. With basic hits at max level it takes about 21 to kill Entity, the final boss (calculated, before upgrades and Ambers).

What are the best Ambers for the Musket in Valor Mortis?

Lucky Shot and Sleight of Hand (faster reloads) are the obvious pair. Dilated Moment slows time while you aim, at the cost of Endurance and 10% Firearm damage, and Sixth Sense raises Firearm damage during Perfect Dodges.

How do you upgrade the Musket?

Each level costs materials: from level 1 to 10 you need 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Masterwork Firearm Parts cannot be bought and must be found in the world.

How much damage does the Musket do at max level?

At level 10 the Musket deals 300 damage, up 100% from 150 at level 1, before attack multipliers, Ambers and upgrades.

Where do you get the Musket in Valor Mortis?

The Musket is acquired in a story scene in Vale of Wrath. The nearest Lantern is Poisoned Camp, about 14 m away.

What upgrades does the Musket have?

Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Bayonet / Scope.

How many shots does the Musket hold and how fast does it reload?

The Musket holds 1 round, fires every 0.2 s and reloads in 2.5 s. It uses Special Cartridges.

Does the Musket have skins?

Yes: Grandiose Musket. Skins are cosmetic and do not change damage.