
Blunderbuss Firearm · max level 10
- Damage (lv 1)
- 150
- Damage (lv 10)
- 350
- Max level
- 10
- Upgrade traits
- 5
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Blunderbuss is a Firearm in Valor Mortis (Staggering). It deals 150 damage at level 1 and 350 at its max level 10 (+133%), #1 of 3 Firearms by max damage. Upgrading it all the way takes 16 materials (6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts) and its upgrade tree holds 5 traits.
- Damage
- 150 → 350Level 1 → level 10
- Posture
- 3Posture damage per hit (level 1)
- Max level
- 1016 materials to max
- Catalysts to max
- 45,000Plus 1 material no merchant sells
- Upgrade traits
- 51 either/or pick
- Where to get it
- Fallen VillageNearest Lantern: Marketplace
Is the Blunderbuss good? Our verdict
CalculatedHow the Blunderbuss plays, where it wins and where it loses, read from its stats, traits and moveset.
- Playstyle
- The Blunderbuss is a point-blank shotgun: each pellet deals 15 to 30, and a shot that lands every pellet is capped at 150 to 350 damage, which makes it the fewest-shots boss killer at close range (18 shots for Entity at level 10). Full damage reaches only 3 m, drops to 20% at 8 m and to nothing at 16 m; the Iron Shower trait stretches that to full damage at 8 m and zero at 25 m. Its shots stagger (0.7 s by default), Showstopper (level 2) lets them interrupt Unblockable Attacks, and Back-Breaker (level 10) doubles posture damage from behind.
- Strengths
- Up to 350 damage per point-blank shot at level 10
- Fewest shots of any firearm on every boss at point-blank range (tied with the Musket on two bosses)
- Shots stagger enemies (0.7 s)
- Showstopper interrupts red attacks
- Hits several enemies at once
- Weaknesses
- Full damage only to 3 m (8 m with Iron Shower)
- Two rounds, then a 3.5 s reload
- Uses Special Cartridges, shared with the Musket
- Tiny posture per pellet (3, capped at 100 per shot)
- Ambers that fit
- Lucky Shot and Sleight of Hand keep the two-round clip flowing, Sixth Sense rewards the Perfect Dodge that puts you in range, and Warrior's Fury suits a spread that clears crowds.
Blunderbuss overview
Game dataThe weapon's trait and the in-game description, then how its damage compares with the other Firearms.
Trait: Staggering
- Can hit multiple enemies at once.
- Focused on stopping the enemy.
A devastating hand cannon capable of wreaking havoc at close range. Requires special Ammunition.
Damage against the other Firearms
- Pistol
- 30 → 60
- Musket
- 150 → 300
- Blunderbuss
- 150 → 350this weapon
Damage per shot at level 1 → max level, before attack multipliers. The Blunderbuss shows its per-shot cap (every pellet hitting).
Blunderbuss stats by level
Game dataEvery stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.
| Level | Damage | Max damage per shot | Posture damage | Max posture damage per shot | Materials for this level | Total from level 1 |
|---|---|---|---|---|---|---|
| Lv 1 | 15 | 150 | 3 | 100 | Starting level | — |
| Lv 2 | 16 | 170 | 3 | 100 | 1× Standard Firearm Parts | |
| Lv 3 | 17 | 190 | 3 | 100 | 3× Standard Firearm Parts | |
| Lv 4 | 18 | 210 | 3 | 100 | 6× Standard Firearm Parts | |
| Lv 5 | 19 | 230 | 3 | 100 | 6× Standard Firearm Parts, 1× Superior Firearm Parts | |
| Lv 6 | 20 | 250 | 3 | 100 | 6× Standard Firearm Parts, 3× Superior Firearm Parts | |
| Lv 7 | 22 | 270 | 3 | 100 | 6× Standard Firearm Parts, 6× Superior Firearm Parts | |
| Lv 8 | 24 | 290 | 3 | 100 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 1× Exquisite Firearm Parts | |
| Lv 9 | 26 | 310 | 3 | 100 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts | |
| Lv 10 | 30 | 350 | 3 | 100 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts |
Damage is the weapon's base per hit; each attack multiplies it (see the moveset).
Materials to max the Blunderbuss
CalculatedEverything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.
| Item | Tier | Amount | Price | Subtotal (Catalysts) |
|---|---|---|---|---|
| Tier 1 | 6 | 1,500 | 9,000 | |
| Tier 2 | 6 | 3,000 | 18,000 | |
| Tier 3 | 3 | 6,000 | 18,000 | |
| Tier 4 | 1 | Not sold | — | |
| Total | 16 | 45,000 |
Calculated from the level table × the cheapest merchant price. No merchant sells 1× Masterwork Firearm Parts: those come only from the world, so the Catalyst total covers the rest.
Blunderbuss damage curve
Game dataHow the damage values rise from level 1 to 10 (+133% overall).
| Lv 1 | 15 | 150 |
|---|---|---|
| Lv 2 | 16 | 170 |
| Lv 3 | 17 | 190 |
| Lv 4 | 18 | 210 |
| Lv 5 | 19 | 230 |
| Lv 6 | 20 | 250 |
| Lv 7 | 22 | 270 |
| Lv 8 | 24 | 290 |
| Lv 9 | 26 | 310 |
| Lv 10 | 30 | 350 |
Hover a level for its values; the same numbers are in the level table above.
Blunderbuss upgrade tree
Game data5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Collateral Damage / Iron Shower.
- Weapon lv 2
ShowstopperShots interrupt Unblockable Attacks.
- Weapon lv 5Pick one
Collateral DamageWidens the Weapon's spread.
Iron ShowerIncreases the Weapon's range.
- Range 25 m
- Weapon lv 8
Nephtoglobin Infusion — GrenadeHold [Reload] to infuse your Weapon with a Stasis grenade. The infusion costs Nephtoglobin and consumes Ammunition.
- Nephtoglobin cost 60
- Hold time 1 s
Damage by weapon level: Lv 1 60 · Lv 2 70 · Lv 3 80 · Lv 4 90 · Lv 5 100 · Lv 6 110 · Lv 7 120 · Lv 8 130 · Lv 9 140 · Lv 10 180
- Weapon lv 10
Back-BreakerShots fired from behind enemies deal increased Posture damage.
- Angle (degrees) 30
- Damage multiplier ×1.5
- Posture multiplier ×2
Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.
Blunderbuss handling
Game dataClip, reload and fire rate from the game data, plus a couple of calculated figures.
- Clip size: 2
- Reload time: 3.5 s
- Time between shots: 0.2 s
- Ammunition:
Special Cartridges - Damage per pellet: 15 → 30 · max per shot: 150 → 350
- Damage per full clip (level 1): 300 · calculated
- Time to empty a clip: 0.4 s · calculated
Damage falls off with distance (the game applies a range curve); figures are point-blank.
Blunderbuss damage falloff
Game dataHow much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.
- Base · Full damage up to3 m
- Base · Half damage at6.2 m
- Base · No damage from16 m
- With Iron Shower · Full damage up to8 m
- With Iron Shower · Half damage at13.9 m
- With Iron Shower · No damage from25 m
| 0 m | 100% | 100% |
|---|---|---|
| 1 m | 100% | 100% |
| 2 m | 100% | 100% |
| 3 m | 100% | 100% |
| 4 m | 84% | 100% |
| 5 m | 68% | 100% |
| 6 m | 52% | 100% |
| 7 m | 36% | 100% |
| 8 m | 20% | 100% |
| 9 m | 18% | 91% |
| 10 m | 15% | 83% |
| 11 m | 13% | 74% |
| 12 m | 10% | 66% |
| 13 m | 8% | 57% |
| 14 m | 5% | 49% |
| 15 m | 2% | 40% |
| 16 m | 0% | 36% |
| 17 m | 0% | 32% |
| 18 m | 0% | 28% |
| 19 m | 0% | 24% |
| 20 m | 0% | 20% |
| 21 m | 0% | 16% |
| 22 m | 0% | 12% |
| 23 m | 0% | 8% |
| 24 m | 0% | 4% |
| 25 m | 0% | 0% |
| 26 m | 0% | 0% |
| 27 m | 0% | 0% |
| 28 m | 0% | 0% |
| 29 m | 0% | 0% |
| 30 m | 0% | 0% |
| Distance | Damage multiplier | With Iron Shower | Damage at level 1 | Damage at level 10 |
|---|---|---|---|---|
| 0 m | 100% | 100% | 150 | 350 |
| 3 m | 100% | 100% | 150 | 350 |
| 5 m | 68% | 100% | 102 | 238 |
| 8 m | 20% | 100% | 30 | 70 |
| 10 m | 15% | 83% | 23 | 53 |
| 15 m | 2% | 40% | 4 | 9 |
| 20 m | 0% | 20% | 0 | 0 |
| 25 m | 0% | 0% | 0 | 0 |
| 30 m | 0% | 0% | 0 | 0 |
Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.
Where to get the Blunderbuss
Game dataThe Blunderbuss is acquired in a story scene in Fallen Village; the nearest Lantern is Marketplace, about 32 m away.
- Location: Fallen Village · acquired in a story scene
- Nearest Lantern: Marketplace · about 32 m away (straight line, calculated)
- Show the spot on the map
Hits to kill every boss with the Blunderbuss
CalculatedBasic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 12 to beat General Lothaire at level 1 and 18 for Entity at level 10.
| Boss | Health | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|---|
| 1,800 | 12 · 150 per hit · 6 to the head | 8 · 230 per hit · 4 to the head | 6 · 350 per hit · 3 to the head | |
| 2,400 | 18 · 135 per hit | 12 · 207 per hit | 8 · 315 per hit | |
| 2,000 | 14 · 150 per hit | 9 · 230 per hit | 6 · 350 per hit | |
| 3,250 | 22 · 150 per hit | 15 · 230 per hit | 10 · 350 per hit | |
| 2,200 | 30 · 75 per hit · 15 to the head | 20 · 115 per hit · 10 to the head | 13 · 175 per hit · 7 to the head | |
| 1,500 | 15 · 105 per hit · 29 to the head | 10 · 161 per hit · 19 to the head | 7 · 245 per hit · 13 to the head | |
| 3,400 | 23 · 150 per hit · 16 to the head | 15 · 230 per hit · 10 to the head | 10 · 350 per hit · 7 to the head | |
| 4,000 | 27 · 150 per hit · 14 to the head | 18 · 230 per hit · 9 to the head | 12 · 350 per hit · 6 to the head | |
| 4,000 | 39 · 105 per hit · 20 to the head | 25 · 161 per hit · 13 to the head | 17 · 245 per hit · 9 to the head | |
| 5,000 | 42 · 120 per hit · 28 to the head | 28 · 184 per hit · 19 to the head | 18 · 280 per hit · 12 to the head |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Blunderbuss skins
Game dataCosmetic variants the game defines for this weapon: Grandiose Blunderbuss.
- Grandiose Blunderbuss
Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.
Compare the Blunderbuss
Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.
Open the weapon comparison tool with the Blunderbuss
Data: Steam build 25907482 (1.0 launch). How we source this
The Blunderbuss goes from 150 to 350 damage over 10 levels, the highest max damage of the 3 Firearms. It holds 2 rounds and reloads in 3.5 s, about 300 damage per clip at level 1. Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Collateral Damage / Iron Shower. You get it in Fallen Village (acquired in a story scene).
See Also
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Blunderbuss FAQ
Is the Blunderbuss good in Valor Mortis?
The Blunderbuss is a point-blank shotgun: each pellet deals 15 to 30, and a shot that lands every pellet is capped at 150 to 350 damage, which makes it the fewest-shots boss killer at close range (18 shots for Entity at level 10). The Blunderbuss (Staggering) deals 150 damage at level 1 and 350 at level 10, #1 of 3 Firearms by max damage. With basic hits at max level it takes about 18 to kill Entity, the final boss (calculated, before upgrades and Ambers).
What are the best Ambers for the Blunderbuss in Valor Mortis?
Lucky Shot and Sleight of Hand keep the two-round clip flowing, Sixth Sense rewards the Perfect Dodge that puts you in range, and Warrior's Fury suits a spread that clears crowds.
How do you upgrade the Blunderbuss?
Each level costs materials: from level 1 to 10 you need 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Masterwork Firearm Parts cannot be bought and must be found in the world.
How much damage does the Blunderbuss do at max level?
At level 10 the Blunderbuss deals 350 damage, up 133% from 150 at level 1, before attack multipliers, Ambers and upgrades.
Where do you get the Blunderbuss in Valor Mortis?
The Blunderbuss is acquired in a story scene in Fallen Village. The nearest Lantern is Marketplace, about 32 m away.
What upgrades does the Blunderbuss have?
Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Collateral Damage / Iron Shower.
How many shots does the Blunderbuss hold and how fast does it reload?
The Blunderbuss holds 2 rounds, fires every 0.2 s and reloads in 3.5 s. It uses Special Cartridges.
Does the Blunderbuss have skins?
Yes: Grandiose Blunderbuss. Skins are cosmetic and do not change damage.