Blunderbuss, a weapon in Valor Mortis

Blunderbuss Firearm · max level 10

FirearmStaggering
Damage (lv 1)
150
Damage (lv 10)
350
Max level
10
Upgrade traits
5
Methodology
Data Methodology

The Blunderbuss is a Firearm in Valor Mortis (Staggering). It deals 150 damage at level 1 and 350 at its max level 10 (+133%), #1 of 3 Firearms by max damage. Upgrading it all the way takes 16 materials (6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts) and its upgrade tree holds 5 traits.

Damage
150 → 350Level 1 → level 10
Posture
3Posture damage per hit (level 1)
Max level
1016 materials to max
Catalysts to max
45,000Plus 1 material no merchant sells
Upgrade traits
51 either/or pick
Where to get it
Fallen VillageNearest Lantern: Marketplace
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Is the Blunderbuss good? Our verdict

Calculated

How the Blunderbuss plays, where it wins and where it loses, read from its stats, traits and moveset.

Playstyle
The Blunderbuss is a point-blank shotgun: each pellet deals 15 to 30, and a shot that lands every pellet is capped at 150 to 350 damage, which makes it the fewest-shots boss killer at close range (18 shots for Entity at level 10). Full damage reaches only 3 m, drops to 20% at 8 m and to nothing at 16 m; the Iron Shower trait stretches that to full damage at 8 m and zero at 25 m. Its shots stagger (0.7 s by default), Showstopper (level 2) lets them interrupt Unblockable Attacks, and Back-Breaker (level 10) doubles posture damage from behind.
Strengths
  • Up to 350 damage per point-blank shot at level 10
  • Fewest shots of any firearm on every boss at point-blank range (tied with the Musket on two bosses)
  • Shots stagger enemies (0.7 s)
  • Showstopper interrupts red attacks
  • Hits several enemies at once
Weaknesses
  • Full damage only to 3 m (8 m with Iron Shower)
  • Two rounds, then a 3.5 s reload
  • Uses Special Cartridges, shared with the Musket
  • Tiny posture per pellet (3, capped at 100 per shot)
Ambers that fit
Lucky Shot and Sleight of Hand keep the two-round clip flowing, Sixth Sense rewards the Perfect Dodge that puts you in range, and Warrior's Fury suits a spread that clears crowds.

Blunderbuss overview

Game data

The weapon's trait and the in-game description, then how its damage compares with the other Firearms.

Trait: Staggering

  • Can hit multiple enemies at once.
  • Focused on stopping the enemy.

A devastating hand cannon capable of wreaking havoc at close range. Requires special Ammunition.

In-game tutorial
BlunderbussThe Blunderbuss is a powerful Firearm that can wreak havoc at close range.

Damage against the other Firearms

Pistol
30 → 60
Musket
150 → 300
Blunderbuss
150 → 350this weapon

Damage per shot at level 1 → max level, before attack multipliers. The Blunderbuss shows its per-shot cap (every pellet hitting).

Blunderbuss stats by level

Game data

Every stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.

Blunderbuss stats by level
LevelDamageMax damage per shotPosture damageMax posture damage per shotMaterials for this levelTotal from level 1
Lv 1151503100Starting level—
Lv 21617031001× Standard Firearm Parts
Lv 31719031003× Standard Firearm Parts
Lv 41821031006× Standard Firearm Parts
Lv 51923031006× Standard Firearm Parts, 1× Superior Firearm Parts
Lv 62025031006× Standard Firearm Parts, 3× Superior Firearm Parts
Lv 72227031006× Standard Firearm Parts, 6× Superior Firearm Parts
Lv 82429031006× Standard Firearm Parts, 6× Superior Firearm Parts, 1× Exquisite Firearm Parts
Lv 92631031006× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts
Lv 103035031006× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts

Damage is the weapon's base per hit; each attack multiplies it (see the moveset).

Materials to max the Blunderbuss

Calculated

Everything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.

Materials to max the Blunderbuss
ItemTierAmountPriceSubtotal (Catalysts)
Standard Firearm PartsTier 161,5009,000
Superior Firearm PartsTier 263,00018,000
Exquisite Firearm PartsTier 336,00018,000
Masterwork Firearm PartsTier 41Not sold—
Total1645,000

Calculated from the level table × the cheapest merchant price. No merchant sells 1× Masterwork Firearm Parts: those come only from the world, so the Catalyst total covers the rest.

Blunderbuss damage curve

Game data

How the damage values rise from level 1 to 10 (+133% overall).

Blunderbuss damage curve
DamageMax damage per shot
Blunderbuss damage curve
Lv 115150
Lv 216170
Lv 317190
Lv 418210
Lv 519230
Lv 620250
Lv 722270
Lv 824290
Lv 926310
Lv 1030350

Hover a level for its values; the same numbers are in the level table above.

Blunderbuss upgrade tree

Game data

5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Collateral Damage / Iron Shower.

  1. Weapon lv 2
    Showstopper upgrade iconShowstopper

    Shots interrupt Unblockable Attacks.

  2. Weapon lv 5
    Pick one
    Collateral Damage upgrade iconCollateral Damage

    Widens the Weapon's spread.

    Iron Shower upgrade iconIron Shower

    Increases the Weapon's range.

    • Range 25 m
  3. Weapon lv 8
    Nephtoglobin Infusion — Grenade upgrade iconNephtoglobin Infusion — Grenade

    Hold [Reload] to infuse your Weapon with a Stasis grenade. The infusion costs Nephtoglobin and consumes Ammunition.

    • Nephtoglobin cost 60
    • Hold time 1 s

    Damage by weapon level: Lv 1 60 · Lv 2 70 · Lv 3 80 · Lv 4 90 · Lv 5 100 · Lv 6 110 · Lv 7 120 · Lv 8 130 · Lv 9 140 · Lv 10 180

  4. Weapon lv 10
    Back-Breaker upgrade iconBack-Breaker

    Shots fired from behind enemies deal increased Posture damage.

    • Angle (degrees) 30
    • Damage multiplier ×1.5
    • Posture multiplier ×2

Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.

Blunderbuss handling

Game data

Clip, reload and fire rate from the game data, plus a couple of calculated figures.

  • Clip size: 2
  • Reload time: 3.5 s
  • Time between shots: 0.2 s
  • Ammunition: Special Cartridges
  • Damage per pellet: 15 → 30 · max per shot: 150 → 350
  • Damage per full clip (level 1): 300 · calculated
  • Time to empty a clip: 0.4 s · calculated

Damage falls off with distance (the game applies a range curve); figures are point-blank.

Blunderbuss damage falloff

Game data

How much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.

  • Base · Full damage up to3 m
  • Base · Half damage at6.2 m
  • Base · No damage from16 m
  • With Iron Shower · Full damage up to8 m
  • With Iron Shower · Half damage at13.9 m
  • With Iron Shower · No damage from25 m
Blunderbuss damage multiplier by distance
BaseWith Iron Shower
Blunderbuss damage multiplier by distance
0 m100%100%
1 m100%100%
2 m100%100%
3 m100%100%
4 m84%100%
5 m68%100%
6 m52%100%
7 m36%100%
8 m20%100%
9 m18%91%
10 m15%83%
11 m13%74%
12 m10%66%
13 m8%57%
14 m5%49%
15 m2%40%
16 m0%36%
17 m0%32%
18 m0%28%
19 m0%24%
20 m0%20%
21 m0%16%
22 m0%12%
23 m0%8%
24 m0%4%
25 m0%0%
26 m0%0%
27 m0%0%
28 m0%0%
29 m0%0%
30 m0%0%
Blunderbuss damage falloff
DistanceDamage multiplierWith Iron ShowerDamage at level 1Damage at level 10
0 m100%100%150350
3 m100%100%150350
5 m68%100%102238
8 m20%100%3070
10 m15%83%2353
15 m2%40%49
20 m0%20%00
25 m0%0%00
30 m0%0%00

Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.

Where to get the Blunderbuss

Game data

The Blunderbuss is acquired in a story scene in Fallen Village; the nearest Lantern is Marketplace, about 32 m away.

Hits to kill every boss with the Blunderbuss

Calculated

Basic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 12 to beat General Lothaire at level 1 and 18 for Entity at level 10.

Hits to kill every boss with the Blunderbuss
BossHealthWeapon level 1Weapon level 5Weapon level 10
General Lothaire1,80012 · 150 per hit · 6 to the head8 · 230 per hit · 4 to the head6 · 350 per hit · 3 to the head
The Iron Marshall2,40018 · 135 per hit12 · 207 per hit8 · 315 per hit
Sphinx2,00014 · 150 per hit9 · 230 per hit6 · 350 per hit
Slaughtermill3,25022 · 150 per hit15 · 230 per hit10 · 350 per hit
Anna2,20030 · 75 per hit · 15 to the head20 · 115 per hit · 10 to the head13 · 175 per hit · 7 to the head
High Justicar Aurelius1,50015 · 105 per hit · 29 to the head10 · 161 per hit · 19 to the head7 · 245 per hit · 13 to the head
Experiment 833,40023 · 150 per hit · 16 to the head15 · 230 per hit · 10 to the head10 · 350 per hit · 7 to the head
The Orphan4,00027 · 150 per hit · 14 to the head18 · 230 per hit · 9 to the head12 · 350 per hit · 6 to the head
Captain Raphael4,00039 · 105 per hit · 20 to the head25 · 161 per hit · 13 to the head17 · 245 per hit · 9 to the head
Entity5,00042 · 120 per hit · 28 to the head28 · 184 per hit · 19 to the head18 · 280 per hit · 12 to the head

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Blunderbuss skins

Game data

Cosmetic variants the game defines for this weapon: Grandiose Blunderbuss.

  • Grandiose Blunderbuss

Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.

Compare the Blunderbuss

Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.

Open the weapon comparison tool with the Blunderbuss

Data: Steam build 25907482 (1.0 launch). How we source this

The Blunderbuss goes from 150 to 350 damage over 10 levels, the highest max damage of the 3 Firearms. It holds 2 rounds and reloads in 3.5 s, about 300 damage per clip at level 1. Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Collateral Damage / Iron Shower. You get it in Fallen Village (acquired in a story scene).

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Blunderbuss FAQ

Is the Blunderbuss good in Valor Mortis?

The Blunderbuss is a point-blank shotgun: each pellet deals 15 to 30, and a shot that lands every pellet is capped at 150 to 350 damage, which makes it the fewest-shots boss killer at close range (18 shots for Entity at level 10). The Blunderbuss (Staggering) deals 150 damage at level 1 and 350 at level 10, #1 of 3 Firearms by max damage. With basic hits at max level it takes about 18 to kill Entity, the final boss (calculated, before upgrades and Ambers).

What are the best Ambers for the Blunderbuss in Valor Mortis?

Lucky Shot and Sleight of Hand keep the two-round clip flowing, Sixth Sense rewards the Perfect Dodge that puts you in range, and Warrior's Fury suits a spread that clears crowds.

How do you upgrade the Blunderbuss?

Each level costs materials: from level 1 to 10 you need 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Masterwork Firearm Parts cannot be bought and must be found in the world.

How much damage does the Blunderbuss do at max level?

At level 10 the Blunderbuss deals 350 damage, up 133% from 150 at level 1, before attack multipliers, Ambers and upgrades.

Where do you get the Blunderbuss in Valor Mortis?

The Blunderbuss is acquired in a story scene in Fallen Village. The nearest Lantern is Marketplace, about 32 m away.

What upgrades does the Blunderbuss have?

Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Collateral Damage / Iron Shower.

How many shots does the Blunderbuss hold and how fast does it reload?

The Blunderbuss holds 2 rounds, fires every 0.2 s and reloads in 3.5 s. It uses Special Cartridges.

Does the Blunderbuss have skins?

Yes: Grandiose Blunderbuss. Skins are cosmetic and do not change damage.