Rapier, a weapon in Valor Mortis

Rapier Blade · max level 10

BladeFastParry only (cannot block)
Damage (lv 1)
25
Damage (lv 10)
45
Max level
10
Upgrade traits
5
Methodology
Data Methodology

The Rapier is a Blade in Valor Mortis (Fast). It deals 25 damage at level 1 and 45 at its max level 10 (+80%), #3 of 3 Blades by max damage. Upgrading it all the way takes 16 materials (6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material) and its upgrade tree holds 5 traits.

Damage
25 → 45Level 1 → level 10
Posture
3Posture damage per hit (level 1)
Max level
1016 materials to max
Catalysts to max
45,000Plus 1 material no merchant sells
Upgrade traits
51 either/or pick
Where to get it
Abandoned ChurchNearest Lantern: Church
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Is the Rapier good? Our verdict

Calculated

How the Rapier plays, where it wins and where it loses, read from its stats, traits and moveset.

Playstyle
The Rapier is the parry weapon: 150 posture per perfect parry, the most of any weapon, but it cannot block at all, so every mistimed parry is a full hit. Its light attacks are the cheapest in the game at 15 Endurance and lunge forward 2 m, and its charged chain hits for 3x damage and 5x posture at 30 Endurance, though the charge takes 2 s. Its tree pays out on parries: Remise (level 2) powers up the next Heavy Attack after consecutive parries, then Astute Quarta (20 Nephtoglobin) or Invigorating Seconda (40 Endurance) at level 8 and Vigorous Terza (7 Health per parry) at level 10.
Strengths
  • Best parry in the game: 150 posture per perfect parry
  • Cheapest light attacks (15 Endurance)
  • Charged hits: 3x damage and 5x posture for 30 Endurance
  • Breaks Nephtoglobin Weak Points
  • Parry traits refund Nephtoglobin, Endurance and Health
Weaknesses
  • Cannot block
  • Lowest max-level damage of any blade (45)
  • 2 s charge time (0.5 s on the Saber and Claymore)
  • 112 light hits to kill Entity at level 10 (the Claymore needs 50)
Ambers that fit
Duellist's Focus is the core pick: a wider parry window on the weapon built around parries. Dominatus turns the critical attacks your parries set up into Health, Marksman's Bane lets you parry bullets and refunds a Pistol round, and Perfectionism adds 10 to 20% melee damage while you stay untouched.

Rapier overview

Game data

The weapon's trait and the in-game description, then how its damage compares with the other Blades.

Trait: Fast

  • Can destroy Nephtoglobin Weak Points.
  • Focused on Parrying.

A light and precise blade with superior parrying capabilities that can also shatter Nephtoglobin Weak Points. Its blocking capabilities are lacking.

In-game tutorial
RapierThe Rapier is a fast and precise weapon that can destroy Nephtoglobin Weak Spots and Points. Parrying with the Rapier is more powerful, but the downside is that it can't block enemy attacks properly.

Damage against the other Blades

Saber
20 → 60
Rapier
25 → 45this weapon
Claymore
50 → 100

Damage at level 1 → max level, before attack multipliers.

Rapier stats by level

Game data

Every stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.

Rapier stats by level
LevelDamagePosture damageMaterials for this levelTotal from level 1
Lv 1253Starting level—
Lv 22831× Crude Blade Material
Lv 33133× Crude Blade Material
Lv 43336× Crude Blade Material
Lv 53536× Crude Blade Material, 1× Pure Blade Material
Lv 63736× Crude Blade Material, 3× Pure Blade Material
Lv 73936× Crude Blade Material, 6× Pure Blade Material
Lv 84136× Crude Blade Material, 6× Pure Blade Material, 1× Distilled Blade Material
Lv 94336× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material
Lv 104536× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material

Damage is the weapon's base per hit; each attack multiplies it (see the moveset).

Materials to max the Rapier

Calculated

Everything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.

Materials to max the Rapier
ItemTierAmountPriceSubtotal (Catalysts)
Crude Blade MaterialTier 161,5009,000
Pure Blade MaterialTier 263,00018,000
Distilled Blade MaterialTier 336,00018,000
Quintessential Blade MaterialTier 41Not sold—
Total1645,000

Calculated from the level table × the cheapest merchant price. No merchant sells 1× Quintessential Blade Material: those come only from the world, so the Catalyst total covers the rest.

Rapier damage curve

Game data

How the damage values rise from level 1 to 10 (+80% overall).

Rapier damage curve
Rapier damage curve
Lv 125
Lv 228
Lv 331
Lv 433
Lv 535
Lv 637
Lv 739
Lv 841
Lv 943
Lv 1045

Hover a level for its values; the same numbers are in the level table above.

Rapier upgrade tree

Game data

5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Astute Quarta / Invigorating Seconda.

  1. Weapon lv 2
    Remise upgrade iconRemise

    Consecutive Parries increase the damage of the next Heavy Attack. The duration of this effect can be prolonged by Attacking enemies.

    • Parries to fill 5
    • Duration 10 s
    • Damage multiplier ×3
  2. Weapon lv 5
    Lunge upgrade iconLunge

    Decreases the Endurance cost of Dodging when performing Heavy Attacks.

    • Window 1 s
    • Dodge cost multiplier ×0.5
  3. Weapon lv 8
    Pick one
    Astute Quarta upgrade iconAstute Quarta

    Restores Nephtoglobin on a successful Parry.

    • Nephtoglobin restored 20
    Invigorating Seconda upgrade iconInvigorating Seconda

    Restores Endurance on a successful Parry.

    • Endurance 40
  4. Weapon lv 10
    Vigorous Terza upgrade iconVigorous Terza

    Restores Health on a successful Parry.

    • Health restored 7

Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.

Rapier moveset

Game data

Every attack in its combo chains and special attacks: the game's damage and posture multipliers, stamina cost and timings, plus the resulting damage at level 1 and 10.

  • Attack range: 3 m
  • Charge time: 2 s
  • Perfect-parry posture damage: 150
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Parry only (cannot block)

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×115——25453YesBreaks weak points
Light attack 2×1.1×115——28503YesBreaks weak points
Light attack 3×1×115——25453YesBreaks weak points
Light attack 4×1.2×115——30543YesBreaks weak points
Light attack 5×1.3×1150.43 s0.13 s33593YesBreaks weak points
Semi-charged attack 1×1.5×120——38683YesBreaks weak points
Semi-charged attack 2×1.5×120——38683YesBreaks weak points
Semi-charged attack 3×1.5×120——38683YesBreaks weak points
Semi-charged attack 4×1.5×120——38683YesBreaks weak points
Semi-charged attack 5×2×120——50903YesBreaks weak points
Charged attack 1×1×360——25459UnblockableBreaks weak points
Charged attack 2×3×5300.8 s0.29 s7513515UnblockableBreaks weak points
Charged attack 3×3×5300.43 s0.13 s7513515UnblockableBreaks weak points
Charged attack 4×3×5300.6 s0.61 s7513515UnblockableBreaks weak points
Charged attack 5×3×5300.43 s0.13 s7513515UnblockableBreaks weak points
Charged attack 6×3×5300.8 s0.29 s7513515UnblockableBreaks weak points

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1×220——25456—Breaks weak points
Jump attack×5×2.520——1252257.5UnblockableBreaks weak points
Backstab×10×0———2504500UnblockableBreaks weak points
Critical attack×10×0———2504500UnblockableBreaks weak points
Forward dodge attack×1————2545——Breaks weak points
Left dodge attack×1—15——2545——Breaks weak points
Right dodge attack×1—15——2545——Breaks weak points
Perfect-dodge counter×3—18——75135———

Attack handling

Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.

Attack handling
AttackKnockbackLungeRecoveryLast Flask restore
Combo chain 1 · Light attack 1802 m—3.5%
Combo chain 1 · Light attack 2802 m—3.5%
Combo chain 1 · Light attack 3802 m—3.5%
Combo chain 1 · Light attack 4802 m—3.5%
Combo chain 1 · Light attack 5802 m2.11 s3.5%
Combo chain 1 · Semi-charged attack 180——3.5%
Combo chain 1 · Semi-charged attack 280——3.5%
Combo chain 1 · Semi-charged attack 380——3.5%
Combo chain 1 · Semi-charged attack 480——3.5%
Combo chain 1 · Semi-charged attack 580——3.5%
Combo chain 1 · Charged attack 1803.5 m—4%
Combo chain 1 · Charged attack 2808 m1.78 s4%
Combo chain 1 · Charged attack 3802 m2.11 s4%
Combo chain 1 · Charged attack 4802.5 m0.85 s4%
Combo chain 1 · Charged attack 5802 m2.11 s4%
Combo chain 1 · Charged attack 6803 m1.78 s4%
Sprint attack—5 m—3.5%
Jump attack———10%
Backstab———10%
Critical attack———3.5%
Forward dodge attack—5 m—3.5%
Left dodge attack———3.5%
Right dodge attack———3.5%
Perfect-dodge counter120———

Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Where to get the Rapier

Game data

The Rapier is acquired in a story scene in Abandoned Church; the nearest Lantern is Church, about 84 m away.

Hits to kill every boss with the Rapier

Calculated

Basic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 72 to beat General Lothaire at level 1 and 112 for Entity at level 10.

Hits to kill every boss with the Rapier
BossHealthWeapon level 1Weapon level 5Weapon level 10
General Lothaire1,80072 · 25 per hit52 · 35 per hit40 · 45 per hit
The Iron Marshall2,40096 · 25 per hit69 · 35 per hit54 · 45 per hit
Sphinx2,00080 · 25 per hit58 · 35 per hit45 · 45 per hit
Slaughtermill3,250130 · 25 per hit93 · 35 per hit73 · 45 per hit
Anna2,20088 · 25 per hit63 · 35 per hit49 · 45 per hit
High Justicar Aurelius1,50060 · 25 per hit43 · 35 per hit34 · 45 per hit
Experiment 833,400136 · 25 per hit98 · 35 per hit76 · 45 per hit
The Orphan4,000160 · 25 per hit115 · 35 per hit89 · 45 per hit
Captain Raphael4,000160 · 25 per hit115 · 35 per hit89 · 45 per hit
Entity5,000200 · 25 per hit143 · 35 per hit112 · 45 per hit

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Rapier skins

Game data

Cosmetic variants the game defines for this weapon: Grandiose Rapier.

  • Grandiose Rapier

Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.

Compare the Rapier

Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.

Open the weapon comparison tool with the Rapier

Data: Steam build 25907482 (1.0 launch). How we source this

The Rapier goes from 25 to 45 damage over 10 levels, #3 of 3 Blades by max damage (the top one is the Claymore). A light attack hits for 25 at level 1 and a charged one for 25 (×1). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Astute Quarta / Invigorating Seconda. You get it in Abandoned Church (acquired in a story scene).

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Rapier FAQ

Is the Rapier good in Valor Mortis?

The Rapier is the parry weapon: 150 posture per perfect parry, the most of any weapon, but it cannot block at all, so every mistimed parry is a full hit. Its light attacks are the cheapest in the game at 15 Endurance and lunge forward 2 m, and its charged chain hits for 3x damage and 5x posture at 30 Endurance, though the charge takes 2 s. The Rapier (Fast) deals 25 damage at level 1 and 45 at level 10, #3 of 3 Blades by max damage. Defence: Parry only (cannot block). With basic hits at max level it takes about 112 to kill Entity, the final boss (calculated, before upgrades and Ambers).

What are the best Ambers for the Rapier in Valor Mortis?

Duellist's Focus is the core pick: a wider parry window on the weapon built around parries. Dominatus turns the critical attacks your parries set up into Health, Marksman's Bane lets you parry bullets and refunds a Pistol round, and Perfectionism adds 10 to 20% melee damage while you stay untouched.

How do you upgrade the Rapier?

Each level costs materials: from level 1 to 10 you need 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Quintessential Blade Material cannot be bought and must be found in the world.

How much damage does the Rapier do at max level?

At level 10 the Rapier deals 45 damage, up 80% from 25 at level 1, before attack multipliers, Ambers and upgrades.

Where do you get the Rapier in Valor Mortis?

The Rapier is acquired in a story scene in Abandoned Church. The nearest Lantern is Church, about 84 m away.

What upgrades does the Rapier have?

Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Astute Quarta / Invigorating Seconda.

Does the Rapier have skins?

Yes: Grandiose Rapier. Skins are cosmetic and do not change damage.