
Rapier Blade · max level 10
- Damage (lv 1)
- 25
- Damage (lv 10)
- 45
- Max level
- 10
- Upgrade traits
- 5
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Rapier is a Blade in Valor Mortis (Fast). It deals 25 damage at level 1 and 45 at its max level 10 (+80%), #3 of 3 Blades by max damage. Upgrading it all the way takes 16 materials (6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material) and its upgrade tree holds 5 traits.
- Damage
- 25 → 45Level 1 → level 10
- Posture
- 3Posture damage per hit (level 1)
- Max level
- 1016 materials to max
- Catalysts to max
- 45,000Plus 1 material no merchant sells
- Upgrade traits
- 51 either/or pick
- Where to get it
- Abandoned ChurchNearest Lantern: Church
Is the Rapier good? Our verdict
CalculatedHow the Rapier plays, where it wins and where it loses, read from its stats, traits and moveset.
- Playstyle
- The Rapier is the parry weapon: 150 posture per perfect parry, the most of any weapon, but it cannot block at all, so every mistimed parry is a full hit. Its light attacks are the cheapest in the game at 15 Endurance and lunge forward 2 m, and its charged chain hits for 3x damage and 5x posture at 30 Endurance, though the charge takes 2 s. Its tree pays out on parries: Remise (level 2) powers up the next Heavy Attack after consecutive parries, then Astute Quarta (20 Nephtoglobin) or Invigorating Seconda (40 Endurance) at level 8 and Vigorous Terza (7 Health per parry) at level 10.
- Strengths
- Best parry in the game: 150 posture per perfect parry
- Cheapest light attacks (15 Endurance)
- Charged hits: 3x damage and 5x posture for 30 Endurance
- Breaks Nephtoglobin Weak Points
- Parry traits refund Nephtoglobin, Endurance and Health
- Weaknesses
- Cannot block
- Lowest max-level damage of any blade (45)
- 2 s charge time (0.5 s on the Saber and Claymore)
- 112 light hits to kill Entity at level 10 (the Claymore needs 50)
- Ambers that fit
- Duellist's Focus is the core pick: a wider parry window on the weapon built around parries. Dominatus turns the critical attacks your parries set up into Health, Marksman's Bane lets you parry bullets and refunds a Pistol round, and Perfectionism adds 10 to 20% melee damage while you stay untouched.
Rapier overview
Game dataThe weapon's trait and the in-game description, then how its damage compares with the other Blades.
Trait: Fast
- Can destroy Nephtoglobin Weak Points.
- Focused on Parrying.
A light and precise blade with superior parrying capabilities that can also shatter Nephtoglobin Weak Points. Its blocking capabilities are lacking.
Damage against the other Blades
- Saber
- 20 → 60
- Rapier
- 25 → 45this weapon
- Claymore
- 50 → 100
Damage at level 1 → max level, before attack multipliers.
Rapier stats by level
Game dataEvery stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.
| Level | Damage | Posture damage | Materials for this level | Total from level 1 |
|---|---|---|---|---|
| Lv 1 | 25 | 3 | Starting level | — |
| Lv 2 | 28 | 3 | 1× Crude Blade Material | |
| Lv 3 | 31 | 3 | 3× Crude Blade Material | |
| Lv 4 | 33 | 3 | 6× Crude Blade Material | |
| Lv 5 | 35 | 3 | 6× Crude Blade Material, 1× Pure Blade Material | |
| Lv 6 | 37 | 3 | 6× Crude Blade Material, 3× Pure Blade Material | |
| Lv 7 | 39 | 3 | 6× Crude Blade Material, 6× Pure Blade Material | |
| Lv 8 | 41 | 3 | 6× Crude Blade Material, 6× Pure Blade Material, 1× Distilled Blade Material | |
| Lv 9 | 43 | 3 | 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material | |
| Lv 10 | 45 | 3 | 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material |
Damage is the weapon's base per hit; each attack multiplies it (see the moveset).
Materials to max the Rapier
CalculatedEverything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.
Crude Blade Material×6
Pure Blade Material×6
Distilled Blade Material×3
Quintessential Blade Material×1
| Item | Tier | Amount | Price | Subtotal (Catalysts) |
|---|---|---|---|---|
| Tier 1 | 6 | 1,500 | 9,000 | |
| Tier 2 | 6 | 3,000 | 18,000 | |
| Tier 3 | 3 | 6,000 | 18,000 | |
| Tier 4 | 1 | Not sold | — | |
| Total | 16 | 45,000 |
Calculated from the level table × the cheapest merchant price. No merchant sells 1× Quintessential Blade Material: those come only from the world, so the Catalyst total covers the rest.
Rapier damage curve
Game dataHow the damage values rise from level 1 to 10 (+80% overall).
| Lv 1 | 25 |
|---|---|
| Lv 2 | 28 |
| Lv 3 | 31 |
| Lv 4 | 33 |
| Lv 5 | 35 |
| Lv 6 | 37 |
| Lv 7 | 39 |
| Lv 8 | 41 |
| Lv 9 | 43 |
| Lv 10 | 45 |
Hover a level for its values; the same numbers are in the level table above.
Rapier upgrade tree
Game data5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Astute Quarta / Invigorating Seconda.
- Weapon lv 2
RemiseConsecutive Parries increase the damage of the next Heavy Attack. The duration of this effect can be prolonged by Attacking enemies.
- Parries to fill 5
- Duration 10 s
- Damage multiplier ×3
- Weapon lv 5
LungeDecreases the Endurance cost of Dodging when performing Heavy Attacks.
- Window 1 s
- Dodge cost multiplier ×0.5
- Weapon lv 8Pick one
Astute QuartaRestores Nephtoglobin on a successful Parry.
- Nephtoglobin restored 20
Invigorating SecondaRestores Endurance on a successful Parry.
- Endurance 40
- Weapon lv 10
Vigorous TerzaRestores Health on a successful Parry.
- Health restored 7
Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.
Rapier moveset
Game dataEvery attack in its combo chains and special attacks: the game's damage and posture multipliers, stamina cost and timings, plus the resulting damage at level 1 and 10.
- Attack range: 3 m
- Charge time: 2 s
- Perfect-parry posture damage: 150
- Backstab range: 2 m
- Critical attack range: 3 m
- Defence: Parry only (cannot block)
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×1 | ×1 | 15 | — | — | 25 | 45 | 3 | Yes | Breaks weak points |
| Light attack 2 | ×1.1 | ×1 | 15 | — | — | 28 | 50 | 3 | Yes | Breaks weak points |
| Light attack 3 | ×1 | ×1 | 15 | — | — | 25 | 45 | 3 | Yes | Breaks weak points |
| Light attack 4 | ×1.2 | ×1 | 15 | — | — | 30 | 54 | 3 | Yes | Breaks weak points |
| Light attack 5 | ×1.3 | ×1 | 15 | 0.43 s | 0.13 s | 33 | 59 | 3 | Yes | Breaks weak points |
| Semi-charged attack 1 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 2 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 3 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 4 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 5 | ×2 | ×1 | 20 | — | — | 50 | 90 | 3 | Yes | Breaks weak points |
| Charged attack 1 | ×1 | ×3 | 60 | — | — | 25 | 45 | 9 | Unblockable | Breaks weak points |
| Charged attack 2 | ×3 | ×5 | 30 | 0.8 s | 0.29 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 3 | ×3 | ×5 | 30 | 0.43 s | 0.13 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 4 | ×3 | ×5 | 30 | 0.6 s | 0.61 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 5 | ×3 | ×5 | 30 | 0.43 s | 0.13 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 6 | ×3 | ×5 | 30 | 0.8 s | 0.29 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprint attack | ×1 | ×2 | 20 | — | — | 25 | 45 | 6 | — | Breaks weak points |
| Jump attack | ×5 | ×2.5 | 20 | — | — | 125 | 225 | 7.5 | Unblockable | Breaks weak points |
| Backstab | ×10 | ×0 | — | — | — | 250 | 450 | 0 | Unblockable | Breaks weak points |
| Critical attack | ×10 | ×0 | — | — | — | 250 | 450 | 0 | Unblockable | Breaks weak points |
| Forward dodge attack | ×1 | — | — | — | — | 25 | 45 | — | — | Breaks weak points |
| Left dodge attack | ×1 | — | 15 | — | — | 25 | 45 | — | — | Breaks weak points |
| Right dodge attack | ×1 | — | 15 | — | — | 25 | 45 | — | — | Breaks weak points |
| Perfect-dodge counter | ×3 | — | 18 | — | — | 75 | 135 | — | — | — |
Attack handling
Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.
| Attack | Knockback | Lunge | Recovery | Last Flask restore |
|---|---|---|---|---|
| Combo chain 1 · Light attack 1 | 80 | 2 m | — | 3.5% |
| Combo chain 1 · Light attack 2 | 80 | 2 m | — | 3.5% |
| Combo chain 1 · Light attack 3 | 80 | 2 m | — | 3.5% |
| Combo chain 1 · Light attack 4 | 80 | 2 m | — | 3.5% |
| Combo chain 1 · Light attack 5 | 80 | 2 m | 2.11 s | 3.5% |
| Combo chain 1 · Semi-charged attack 1 | 80 | — | — | 3.5% |
| Combo chain 1 · Semi-charged attack 2 | 80 | — | — | 3.5% |
| Combo chain 1 · Semi-charged attack 3 | 80 | — | — | 3.5% |
| Combo chain 1 · Semi-charged attack 4 | 80 | — | — | 3.5% |
| Combo chain 1 · Semi-charged attack 5 | 80 | — | — | 3.5% |
| Combo chain 1 · Charged attack 1 | 80 | 3.5 m | — | 4% |
| Combo chain 1 · Charged attack 2 | 80 | 8 m | 1.78 s | 4% |
| Combo chain 1 · Charged attack 3 | 80 | 2 m | 2.11 s | 4% |
| Combo chain 1 · Charged attack 4 | 80 | 2.5 m | 0.85 s | 4% |
| Combo chain 1 · Charged attack 5 | 80 | 2 m | 2.11 s | 4% |
| Combo chain 1 · Charged attack 6 | 80 | 3 m | 1.78 s | 4% |
| Sprint attack | — | 5 m | — | 3.5% |
| Jump attack | — | — | — | 10% |
| Backstab | — | — | — | 10% |
| Critical attack | — | — | — | 3.5% |
| Forward dodge attack | — | 5 m | — | 3.5% |
| Left dodge attack | — | — | — | 3.5% |
| Right dodge attack | — | — | — | 3.5% |
| Perfect-dodge counter | 120 | — | — | — |
Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).
"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.
Where to get the Rapier
Game dataThe Rapier is acquired in a story scene in Abandoned Church; the nearest Lantern is Church, about 84 m away.
- Location: Abandoned Church · acquired in a story scene
- Nearest Lantern: Church · about 84 m away (straight line, calculated)
- Show the spot on the map
Hits to kill every boss with the Rapier
CalculatedBasic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 72 to beat General Lothaire at level 1 and 112 for Entity at level 10.
| Boss | Health | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|---|
| 1,800 | 72 · 25 per hit | 52 · 35 per hit | 40 · 45 per hit | |
| 2,400 | 96 · 25 per hit | 69 · 35 per hit | 54 · 45 per hit | |
| 2,000 | 80 · 25 per hit | 58 · 35 per hit | 45 · 45 per hit | |
| 3,250 | 130 · 25 per hit | 93 · 35 per hit | 73 · 45 per hit | |
| 2,200 | 88 · 25 per hit | 63 · 35 per hit | 49 · 45 per hit | |
| 1,500 | 60 · 25 per hit | 43 · 35 per hit | 34 · 45 per hit | |
| 3,400 | 136 · 25 per hit | 98 · 35 per hit | 76 · 45 per hit | |
| 4,000 | 160 · 25 per hit | 115 · 35 per hit | 89 · 45 per hit | |
| 4,000 | 160 · 25 per hit | 115 · 35 per hit | 89 · 45 per hit | |
| 5,000 | 200 · 25 per hit | 143 · 35 per hit | 112 · 45 per hit |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Rapier skins
Game dataCosmetic variants the game defines for this weapon: Grandiose Rapier.
- Grandiose Rapier
Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.
Compare the Rapier
Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.
Open the weapon comparison tool with the Rapier
Data: Steam build 25907482 (1.0 launch). How we source this
The Rapier goes from 25 to 45 damage over 10 levels, #3 of 3 Blades by max damage (the top one is the Claymore). A light attack hits for 25 at level 1 and a charged one for 25 (×1). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Astute Quarta / Invigorating Seconda. You get it in Abandoned Church (acquired in a story scene).
See Also
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Rapier FAQ
Is the Rapier good in Valor Mortis?
The Rapier is the parry weapon: 150 posture per perfect parry, the most of any weapon, but it cannot block at all, so every mistimed parry is a full hit. Its light attacks are the cheapest in the game at 15 Endurance and lunge forward 2 m, and its charged chain hits for 3x damage and 5x posture at 30 Endurance, though the charge takes 2 s. The Rapier (Fast) deals 25 damage at level 1 and 45 at level 10, #3 of 3 Blades by max damage. Defence: Parry only (cannot block). With basic hits at max level it takes about 112 to kill Entity, the final boss (calculated, before upgrades and Ambers).
What are the best Ambers for the Rapier in Valor Mortis?
Duellist's Focus is the core pick: a wider parry window on the weapon built around parries. Dominatus turns the critical attacks your parries set up into Health, Marksman's Bane lets you parry bullets and refunds a Pistol round, and Perfectionism adds 10 to 20% melee damage while you stay untouched.
How do you upgrade the Rapier?
Each level costs materials: from level 1 to 10 you need 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Quintessential Blade Material cannot be bought and must be found in the world.
How much damage does the Rapier do at max level?
At level 10 the Rapier deals 45 damage, up 80% from 25 at level 1, before attack multipliers, Ambers and upgrades.
Where do you get the Rapier in Valor Mortis?
The Rapier is acquired in a story scene in Abandoned Church. The nearest Lantern is Church, about 84 m away.
What upgrades does the Rapier have?
Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Astute Quarta / Invigorating Seconda.
Does the Rapier have skins?
Yes: Grandiose Rapier. Skins are cosmetic and do not change damage.