
Pistol Firearm · max level 10
- Damage (lv 1)
- 30
- Damage (lv 10)
- 60
- Max level
- 10
- Upgrade traits
- 7
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Pistol is a Firearm in Valor Mortis (Versatile). It deals 30 damage at level 1 and 60 at its max level 10 (+100%), #3 of 3 Firearms by max damage. Upgrading it all the way takes 16 materials (6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts) and its upgrade tree holds 7 traits.
- Damage
- 30 → 60Level 1 → level 10
- Posture
- 10Posture damage per hit (level 1)
- Max level
- 1016 materials to max
- Catalysts to max
- 45,000Plus 1 material no merchant sells
- Upgrade traits
- 73 either/or picks
- Where to get it
- The BattlefieldNearest Lantern: Onslaught Arch
Is the Pistol good? Our verdict
CalculatedHow the Pistol plays, where it wins and where it loses, read from its stats, traits and moveset.
- Playstyle
- The Pistol is the utility sidearm: five rounds, 30 damage per shot at level 1 and 60 at level 10, full damage out to 20 m, and it shatters Nephtoglobin Weak Points. It is not a primary damage weapon (105 body shots to kill Entity at level 10, which resists 20% of firearm damage), but it picks off runners, punishes headshot-weak targets and delivers coated rounds: Deadly Rounds (1.5x damage), Fire-Clad Rounds (50% of the Ignite meter per hit), Stasis-Clad Rounds (40% of the Stasis meter) and Mighty Rounds (8x posture). The tree adds a Nephtoglobin posture bullet at level 2 and a level-10 choice between Tactical Reload (2x damage on the next shot after reloading an empty chamber) and Automatic Mayhem (0.1 s between shots).
- Strengths
- Five rounds per clip (150 damage per clip at level 1)
- Full damage to 20 m
- Breaks Nephtoglobin Weak Points
- Works with four coated-round consumables
- Available from The Battlefield
- Weaknesses
- Lowest damage per shot (30 to 60)
- Longest reload of any firearm (4 s)
- Falls to 10% damage by 35 m
- Only Risen Musketeers drop Pistol Cartridges (4%)
- Ambers that fit
- Lucky Shot (a 10 to 20% chance not to spend the round) and Sleight of Hand (faster reloads and weapon switching) fix its ammunition and its 4 s reload. Volatile End makes shots on Weak Points explode for 50 damage, and Marksman's Bane refunds a Pistol round for every parried bullet.
Pistol overview
Game dataThe weapon's trait and the in-game description, then how its damage compares with the other Firearms.
Trait: Versatile
- High Ammunition Capacity.
- Focused on situational adaptation.
A versatile, well-rounded firearm with a generous Ammunition Capacity. Highly dependable in any skirmish and able to shatter Nephtoglobin Weak Points.
Damage against the other Firearms
- Pistol
- 30 → 60this weapon
- Musket
- 150 → 300
- Blunderbuss
- 150 → 350
Damage per shot at level 1 → max level, before attack multipliers. The Blunderbuss shows its per-shot cap (every pellet hitting).
Pistol stats by level
Game dataEvery stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.
| Level | Damage | Posture damage | Materials for this level | Total from level 1 |
|---|---|---|---|---|
| Lv 1 | 30 | 10 | Starting level | — |
| Lv 2 | 33 | 10 | 1× Standard Firearm Parts | |
| Lv 3 | 36 | 10 | 3× Standard Firearm Parts | |
| Lv 4 | 39 | 10 | 6× Standard Firearm Parts | |
| Lv 5 | 42 | 10 | 6× Standard Firearm Parts, 1× Superior Firearm Parts | |
| Lv 6 | 45 | 10 | 6× Standard Firearm Parts, 3× Superior Firearm Parts | |
| Lv 7 | 48 | 10 | 6× Standard Firearm Parts, 6× Superior Firearm Parts | |
| Lv 8 | 51 | 10 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 1× Exquisite Firearm Parts | |
| Lv 9 | 54 | 10 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts | |
| Lv 10 | 60 | 10 | 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts |
Damage is the weapon's base per hit; each attack multiplies it (see the moveset).
Materials to max the Pistol
CalculatedEverything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.
| Item | Tier | Amount | Price | Subtotal (Catalysts) |
|---|---|---|---|---|
| Tier 1 | 6 | 1,500 | 9,000 | |
| Tier 2 | 6 | 3,000 | 18,000 | |
| Tier 3 | 3 | 6,000 | 18,000 | |
| Tier 4 | 1 | Not sold | — | |
| Total | 16 | 45,000 |
Calculated from the level table × the cheapest merchant price. No merchant sells 1× Masterwork Firearm Parts: those come only from the world, so the Catalyst total covers the rest.
Pistol damage curve
Game dataHow the damage values rise from level 1 to 10 (+100% overall).
| Lv 1 | 30 |
|---|---|
| Lv 2 | 33 |
| Lv 3 | 36 |
| Lv 4 | 39 |
| Lv 5 | 42 |
| Lv 6 | 45 |
| Lv 7 | 48 |
| Lv 8 | 51 |
| Lv 9 | 54 |
| Lv 10 | 60 |
Hover a level for its values; the same numbers are in the level table above.
Pistol upgrade tree
Game data7 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Resourcefulness / Ruthlessness, Ingenious Engineering / Robust Chamber, Automatic Mayhem / Tactical Reload.
- Weapon lv 2
Nephtoglobin Infusion — BulletHold [Reload] to infuse your Firearm with a Posture-breaking bullet. The infusion costs Nephtoglobin.
- Posture damage 40
- Hold time 1.5 s
- Weak-point damage 10
- Weapon lv 5Pick one
ResourcefulnessUsing a Melee Attack on a shot enemy extracts a single Pistol round. This effect can only activate once per enemy.
- Max stacks 1
RuthlessnessIncreases the damage of your next Melee Attack based on the number of rounds fired into the enemy.
- Max stacks 3
- Damage 15
- Weapon lv 8Pick one
Ingenious EngineeringReduces reload time at the cost of a lower Ammunition Capacity.
Robust ChamberIncreases the Ammunition Capacity.
- Weapon lv 10Pick one
Automatic MayhemDrastically increases the rate of fire.
- Time between shots 0.1 s
Tactical ReloadReloading an empty chamber to full capacity causes the next bullet to deal significantly more damage.
- Damage multiplier ×2
Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.
Pistol handling
Game dataClip, reload and fire rate from the game data, plus a couple of calculated figures.
- Clip size: 5
- Reload time: 4 s
- Time between shots: 0.25 s
- Ammunition:
Pistol Cartridges - Damage per full clip (level 1): 150 · calculated
- Time to empty a clip: 1.25 s · calculated
Damage falls off with distance (the game applies a range curve); figures are point-blank.
Pistol damage falloff
Game dataHow much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.
- Full damage up to20 m
- Half damage at28.4 m
- Floor beyond 35 m10%
| 0 m | 100% |
|---|---|
| 2.5 m | 100% |
| 5 m | 100% |
| 7.5 m | 100% |
| 10 m | 100% |
| 12.5 m | 100% |
| 15 m | 100% |
| 17.5 m | 100% |
| 20 m | 100% |
| 22.5 m | 85% |
| 25 m | 70% |
| 27.5 m | 55% |
| 30 m | 40% |
| 32.5 m | 25% |
| 35 m | 10% |
| 37.5 m | 10% |
| 40 m | 10% |
| 42.5 m | 10% |
| 45 m | 10% |
| Distance | Damage multiplier | Damage at level 1 | Damage at level 10 |
|---|---|---|---|
| 0 m | 100% | 30 | 60 |
| 3 m | 100% | 30 | 60 |
| 5 m | 100% | 30 | 60 |
| 8 m | 100% | 30 | 60 |
| 10 m | 100% | 30 | 60 |
| 15 m | 100% | 30 | 60 |
| 20 m | 100% | 30 | 60 |
| 25 m | 70% | 21 | 42 |
| 30 m | 40% | 12 | 24 |
| 35 m | 10% | 3 | 6 |
Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.
Where to get the Pistol
Game dataThe Pistol is acquired in a story scene in The Battlefield; the nearest Lantern is Onslaught Arch, about 137 m away.
- Location: The Battlefield · acquired in a story scene
- Nearest Lantern: Onslaught Arch · about 137 m away (straight line, calculated)
- Show the spot on the map
Hits to kill every boss with the Pistol
CalculatedBasic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 60 to beat General Lothaire at level 1 and 105 for Entity at level 10.
| Boss | Health | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|---|
| 1,800 | 60 · 30 per hit · 30 to the head | 43 · 42 per hit · 22 to the head | 30 · 60 per hit · 15 to the head | |
| 2,400 | 89 · 27 per hit | 64 · 38 per hit | 45 · 54 per hit | |
| 2,000 | 67 · 30 per hit | 48 · 42 per hit | 34 · 60 per hit | |
| 3,250 | 109 · 30 per hit | 78 · 42 per hit | 55 · 60 per hit | |
| 2,200 | 147 · 15 per hit · 74 to the head | 105 · 21 per hit · 53 to the head | 74 · 30 per hit · 37 to the head | |
| 1,500 | 72 · 21 per hit · 143 to the head | 52 · 29 per hit · 103 to the head | 36 · 42 per hit · 72 to the head | |
| 3,400 | 114 · 30 per hit · 76 to the head | 81 · 42 per hit · 54 to the head | 57 · 60 per hit · 38 to the head | |
| 4,000 | 134 · 30 per hit · 67 to the head | 96 · 42 per hit · 48 to the head | 67 · 60 per hit · 34 to the head | |
| 4,000 | 191 · 21 per hit · 96 to the head | 137 · 29 per hit · 69 to the head | 96 · 42 per hit · 48 to the head | |
| 5,000 | 209 · 24 per hit · 139 to the head | 149 · 34 per hit · 100 to the head | 105 · 48 per hit · 70 to the head |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Pistol skins
Game dataCosmetic variants the game defines for this weapon: Grandiose Pistol.
- Grandiose Pistol
Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.
Compare the Pistol
Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.
Open the weapon comparison tool with the Pistol
Data: Steam build 25907482 (1.0 launch). How we source this
The Pistol goes from 30 to 60 damage over 10 levels, #3 of 3 Firearms by max damage (the top one is the Blunderbuss). It holds 5 rounds and reloads in 4 s, about 150 damage per clip at level 1. Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Resourcefulness / Ruthlessness, Ingenious Engineering / Robust Chamber, Automatic Mayhem / Tactical Reload. You get it in The Battlefield (acquired in a story scene).
See Also
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Pistol FAQ
Is the Pistol good in Valor Mortis?
The Pistol is the utility sidearm: five rounds, 30 damage per shot at level 1 and 60 at level 10, full damage out to 20 m, and it shatters Nephtoglobin Weak Points. The Pistol (Versatile) deals 30 damage at level 1 and 60 at level 10, #3 of 3 Firearms by max damage. With basic hits at max level it takes about 105 to kill Entity, the final boss (calculated, before upgrades and Ambers).
What are the best Ambers for the Pistol in Valor Mortis?
Lucky Shot (a 10 to 20% chance not to spend the round) and Sleight of Hand (faster reloads and weapon switching) fix its ammunition and its 4 s reload. Volatile End makes shots on Weak Points explode for 50 damage, and Marksman's Bane refunds a Pistol round for every parried bullet.
How do you upgrade the Pistol?
Each level costs materials: from level 1 to 10 you need 6× Standard Firearm Parts, 6× Superior Firearm Parts, 3× Exquisite Firearm Parts, 1× Masterwork Firearm Parts (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Masterwork Firearm Parts cannot be bought and must be found in the world.
How much damage does the Pistol do at max level?
At level 10 the Pistol deals 60 damage, up 100% from 30 at level 1, before attack multipliers, Ambers and upgrades.
Where do you get the Pistol in Valor Mortis?
The Pistol is acquired in a story scene in The Battlefield. The nearest Lantern is Onslaught Arch, about 137 m away.
What upgrades does the Pistol have?
Its upgrade tree has 7 traits that unlock as the weapon levels up. Some slots are either/or: Resourcefulness / Ruthlessness, Ingenious Engineering / Robust Chamber, Automatic Mayhem / Tactical Reload.
How many shots does the Pistol hold and how fast does it reload?
The Pistol holds 5 rounds, fires every 0.25 s and reloads in 4 s. It uses Pistol Cartridges.
Does the Pistol have skins?
Yes: Grandiose Pistol. Skins are cosmetic and do not change damage.