Saber, a weapon in Valor Mortis

Saber Blade · max level 10

BladeUniversalBlock and parry
Damage (lv 1)
20
Damage (lv 10)
60
Max level
10
Upgrade traits
6
Methodology
Data Methodology

The Saber is a Blade in Valor Mortis (Universal). It deals 20 damage at level 1 and 60 at its max level 10 (+200%), #2 of 3 Blades by max damage. Upgrading it all the way takes 16 materials (6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material) and its upgrade tree holds 6 traits.

Damage
20 → 60Level 1 → level 10
Posture
5Posture damage per hit (level 1)
Max level
1016 materials to max
Catalysts to max
45,000Plus 1 material no merchant sells
Upgrade traits
62 either/or picks
Where to get it
The BattlefieldNearest Lantern: Onslaught Arch
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Is the Saber good? Our verdict

Calculated

How the Saber plays, where it wins and where it loses, read from its stats, traits and moveset.

Playstyle
The Saber is the balanced starter: it can both block and parry, attacks cost 20 Endurance, and its five-hit light chain ends on a 2x finisher. Damage triples with upgrades (20 at level 1, 60 at level 10, the biggest relative gain of any blade), so it stays viable all game if you feed it Blade Materials. Its tree rewards long strings and clean defence: Advanced Swordsmanship (level 2) boosts every fifth consecutive attack and restores Endurance, and Expert Swordsmanship (level 10) boosts every third and restores Health.
Strengths
  • Blocks and parries (100 posture per perfect parry)
  • Damage triples from 20 to 60 with upgrades
  • Critical attack multiplier 15x (10x on the Rapier and Claymore)
  • Fast 0.5 s charge; charged hit deals 2.2x damage and 3x posture
  • Available from The Battlefield
Weaknesses
  • Lowest level-1 damage of the blades (20, against 25 and 50)
  • 60 at max level against 100 for the Claymore: 84 light hits to kill Entity against 50
  • Cannot break Nephtoglobin Weak Points (the Rapier and Pistol can)
  • Charged attacks cost 60 Endurance out of 80
Ambers that fit
Duellist's Focus widens the parry window for a parry-centred Saber. Perfectionism (+10 to 20% melee damage at full Health) and Glass Soldier (+20 to 30%, at the cost of more damage taken) lift its modest damage. Careful Preparations makes Whetstone effects last longer, so pair it with Whetstones (1.5x melee damage) or Flaming and Stasis Whetstones.

Saber overview

Game data

The weapon's trait and the in-game description, then how its damage compares with the other Blades.

Trait: Universal

  • No clear strengths or weaknesses.
  • Focused on balance between offence and defence.

A simple yet effective blade. Its exceptional versatility makes it highly adaptable to any combat scenario.

Damage against the other Blades

Saber
20 → 60this weapon
Rapier
25 → 45
Claymore
50 → 100

Damage at level 1 → max level, before attack multipliers.

Saber stats by level

Game data

Every stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.

Saber stats by level
LevelDamagePosture damageMaterials for this levelTotal from level 1
Lv 1205Starting level—
Lv 22651× Crude Blade Material
Lv 33253× Crude Blade Material
Lv 43656× Crude Blade Material
Lv 54056× Crude Blade Material, 1× Pure Blade Material
Lv 64456× Crude Blade Material, 3× Pure Blade Material
Lv 74856× Crude Blade Material, 6× Pure Blade Material
Lv 85256× Crude Blade Material, 6× Pure Blade Material, 1× Distilled Blade Material
Lv 95656× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material
Lv 106056× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material

Damage is the weapon's base per hit; each attack multiplies it (see the moveset).

Materials to max the Saber

Calculated

Everything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.

Materials to max the Saber
ItemTierAmountPriceSubtotal (Catalysts)
Crude Blade MaterialTier 161,5009,000
Pure Blade MaterialTier 263,00018,000
Distilled Blade MaterialTier 336,00018,000
Quintessential Blade MaterialTier 41Not sold—
Total1645,000

Calculated from the level table × the cheapest merchant price. No merchant sells 1× Quintessential Blade Material: those come only from the world, so the Catalyst total covers the rest.

Saber damage curve

Game data

How the damage values rise from level 1 to 10 (+200% overall).

Saber damage curve
Saber damage curve
Lv 120
Lv 226
Lv 332
Lv 436
Lv 540
Lv 644
Lv 748
Lv 852
Lv 956
Lv 1060

Hover a level for its values; the same numbers are in the level table above.

Saber upgrade tree

Game data

6 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Careful Preparations / Pursuit, Adrenaline Flourish / Second Wind.

  1. Weapon lv 2
    Advanced Swordsmanship upgrade iconAdvanced Swordsmanship

    Every fifth consecutive Attack deals increased damage and restores Endurance.

  2. Weapon lv 5
    Pick one
    Careful Preparations upgrade iconCareful Preparations

    Effects applied by Whetstones last longer.

    • Extra coating stacks 5
    Pursuit upgrade iconPursuit

    Attacks after successful Dodges restore Endurance.

    • Endurance 40
    • Duration 2 s
  3. Weapon lv 8
    Pick one
    Adrenaline Flourish upgrade iconAdrenaline Flourish

    Restores Endurance when killing enemies.

    • Endurance 40
    Second Wind upgrade iconSecond Wind

    Parrying restores Recoverable Health.

    • Minimum restored 10
    • Health restored 80%
  4. Weapon lv 10
    Expert Swordsmanship upgrade iconExpert Swordsmanship

    Every third consecutive Attack deals increased damage and restores Health.

Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.

Saber moveset

Game data

Every attack in its combo chains and special attacks: the game's damage and posture multipliers, stamina cost and timings, plus the resulting damage at level 1 and 10.

  • Attack range: 4 m
  • Charge time: 0.5 s
  • Perfect-parry posture damage: 100
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Block and parry

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×1200.3 s0.1 s20605Yes—
Light attack 2×1×120——20605Yes—
Light attack 3×1×120——20605Yes—
Light attack 4×1×120——20605Yes—
Light attack 5×2×1200.61 s0.1 s401205Yes—
Semi-charged attack 1×1.5×120——30905Yes—
Semi-charged attack 2×1.5×120——30905Yes—
Charged attack 1×2.2×3601 s0.12 s4413215Unblockable—
Charged attack 2×2.2×3601 s0.4 s4413215Unblockable—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1.2—20——2472———
Jump attack×5×2.520——10030012.5Unblockable—
Backstab×10×0———2006000Unblockable—
Critical attack×15×0———3009000Unblockable—
Forward dodge attack×1.1—18——2266———
Left dodge attack×1.1—18——2266———
Right dodge attack×1.1—18——2266———
Perfect-dodge counter×3—18——60180———

Attack handling

Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.

Attack handling
AttackKnockbackLungeRecoveryLast Flask restore
Combo chain 1 · Light attack 1120—1 s5%
Combo chain 1 · Light attack 2120——5%
Combo chain 1 · Light attack 3120——5%
Combo chain 1 · Light attack 4120——5%
Combo chain 1 · Light attack 5120—1.2 s5%
Combo chain 1 · Semi-charged attack 1200——5%
Combo chain 1 · Semi-charged attack 2200——5%
Combo chain 1 · Charged attack 12502 m1.38 s8%
Combo chain 1 · Charged attack 22502 m0.6 s8%
Sprint attack2003 m——
Jump attack———10%
Backstab———10%
Critical attack———10%
Forward dodge attack120———
Left dodge attack120———
Right dodge attack120———
Perfect-dodge counter120———

Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Where to get the Saber

Game data

The Saber is acquired in a story scene in The Battlefield; the nearest Lantern is Onslaught Arch, about 270 m away.

Hits to kill every boss with the Saber

Calculated

Basic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 90 to beat General Lothaire at level 1 and 84 for Entity at level 10.

Hits to kill every boss with the Saber
BossHealthWeapon level 1Weapon level 5Weapon level 10
General Lothaire1,80090 · 20 per hit45 · 40 per hit30 · 60 per hit
The Iron Marshall2,400120 · 20 per hit60 · 40 per hit40 · 60 per hit
Sphinx2,000100 · 20 per hit50 · 40 per hit34 · 60 per hit
Slaughtermill3,250163 · 20 per hit82 · 40 per hit55 · 60 per hit
Anna2,200110 · 20 per hit55 · 40 per hit37 · 60 per hit
High Justicar Aurelius1,50075 · 20 per hit38 · 40 per hit25 · 60 per hit
Experiment 833,400170 · 20 per hit85 · 40 per hit57 · 60 per hit
The Orphan4,000200 · 20 per hit100 · 40 per hit67 · 60 per hit
Captain Raphael4,000200 · 20 per hit100 · 40 per hit67 · 60 per hit
Entity5,000250 · 20 per hit125 · 40 per hit84 · 60 per hit

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Saber skins

Game data

Cosmetic variants the game defines for this weapon: Grandiose Sabre.

  • Grandiose Sabre

Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.

Compare the Saber

Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.

Open the weapon comparison tool with the Saber

Data: Steam build 25907482 (1.0 launch). How we source this

The Saber goes from 20 to 60 damage over 10 levels, #2 of 3 Blades by max damage (the top one is the Claymore). A light attack hits for 20 at level 1 and a charged one for 44 (×2.2). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Careful Preparations / Pursuit, Adrenaline Flourish / Second Wind. You get it in The Battlefield (acquired in a story scene).

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Saber FAQ

Is the Saber good in Valor Mortis?

The Saber is the balanced starter: it can both block and parry, attacks cost 20 Endurance, and its five-hit light chain ends on a 2x finisher. Damage triples with upgrades (20 at level 1, 60 at level 10, the biggest relative gain of any blade), so it stays viable all game if you feed it Blade Materials. The Saber (Universal) deals 20 damage at level 1 and 60 at level 10, #2 of 3 Blades by max damage. Defence: Block and parry. With basic hits at max level it takes about 84 to kill Entity, the final boss (calculated, before upgrades and Ambers).

What are the best Ambers for the Saber in Valor Mortis?

Duellist's Focus widens the parry window for a parry-centred Saber. Perfectionism (+10 to 20% melee damage at full Health) and Glass Soldier (+20 to 30%, at the cost of more damage taken) lift its modest damage. Careful Preparations makes Whetstone effects last longer, so pair it with Whetstones (1.5x melee damage) or Flaming and Stasis Whetstones.

How do you upgrade the Saber?

Each level costs materials: from level 1 to 10 you need 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Quintessential Blade Material cannot be bought and must be found in the world.

How much damage does the Saber do at max level?

At level 10 the Saber deals 60 damage, up 200% from 20 at level 1, before attack multipliers, Ambers and upgrades.

Where do you get the Saber in Valor Mortis?

The Saber is acquired in a story scene in The Battlefield. The nearest Lantern is Onslaught Arch, about 270 m away.

What upgrades does the Saber have?

Its upgrade tree has 6 traits that unlock as the weapon levels up. Some slots are either/or: Careful Preparations / Pursuit, Adrenaline Flourish / Second Wind.

Does the Saber have skins?

Yes: Grandiose Sabre. Skins are cosmetic and do not change damage.