
Saber Blade · max level 10
- Damage (lv 1)
- 20
- Damage (lv 10)
- 60
- Max level
- 10
- Upgrade traits
- 6
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Saber is a Blade in Valor Mortis (Universal). It deals 20 damage at level 1 and 60 at its max level 10 (+200%), #2 of 3 Blades by max damage. Upgrading it all the way takes 16 materials (6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material) and its upgrade tree holds 6 traits.
- Damage
- 20 → 60Level 1 → level 10
- Posture
- 5Posture damage per hit (level 1)
- Max level
- 1016 materials to max
- Catalysts to max
- 45,000Plus 1 material no merchant sells
- Upgrade traits
- 62 either/or picks
- Where to get it
- The BattlefieldNearest Lantern: Onslaught Arch
Is the Saber good? Our verdict
CalculatedHow the Saber plays, where it wins and where it loses, read from its stats, traits and moveset.
- Playstyle
- The Saber is the balanced starter: it can both block and parry, attacks cost 20 Endurance, and its five-hit light chain ends on a 2x finisher. Damage triples with upgrades (20 at level 1, 60 at level 10, the biggest relative gain of any blade), so it stays viable all game if you feed it Blade Materials. Its tree rewards long strings and clean defence: Advanced Swordsmanship (level 2) boosts every fifth consecutive attack and restores Endurance, and Expert Swordsmanship (level 10) boosts every third and restores Health.
- Strengths
- Blocks and parries (100 posture per perfect parry)
- Damage triples from 20 to 60 with upgrades
- Critical attack multiplier 15x (10x on the Rapier and Claymore)
- Fast 0.5 s charge; charged hit deals 2.2x damage and 3x posture
- Available from The Battlefield
- Weaknesses
- Lowest level-1 damage of the blades (20, against 25 and 50)
- 60 at max level against 100 for the Claymore: 84 light hits to kill Entity against 50
- Cannot break Nephtoglobin Weak Points (the Rapier and Pistol can)
- Charged attacks cost 60 Endurance out of 80
- Ambers that fit
- Duellist's Focus widens the parry window for a parry-centred Saber. Perfectionism (+10 to 20% melee damage at full Health) and Glass Soldier (+20 to 30%, at the cost of more damage taken) lift its modest damage. Careful Preparations makes Whetstone effects last longer, so pair it with Whetstones (1.5x melee damage) or Flaming and Stasis Whetstones.
Saber overview
Game dataThe weapon's trait and the in-game description, then how its damage compares with the other Blades.
Trait: Universal
- No clear strengths or weaknesses.
- Focused on balance between offence and defence.
A simple yet effective blade. Its exceptional versatility makes it highly adaptable to any combat scenario.
Damage against the other Blades
- Saber
- 20 → 60this weapon
- Rapier
- 25 → 45
- Claymore
- 50 → 100
Damage at level 1 → max level, before attack multipliers.
Saber stats by level
Game dataEvery stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.
| Level | Damage | Posture damage | Materials for this level | Total from level 1 |
|---|---|---|---|---|
| Lv 1 | 20 | 5 | Starting level | — |
| Lv 2 | 26 | 5 | 1× Crude Blade Material | |
| Lv 3 | 32 | 5 | 3× Crude Blade Material | |
| Lv 4 | 36 | 5 | 6× Crude Blade Material | |
| Lv 5 | 40 | 5 | 6× Crude Blade Material, 1× Pure Blade Material | |
| Lv 6 | 44 | 5 | 6× Crude Blade Material, 3× Pure Blade Material | |
| Lv 7 | 48 | 5 | 6× Crude Blade Material, 6× Pure Blade Material | |
| Lv 8 | 52 | 5 | 6× Crude Blade Material, 6× Pure Blade Material, 1× Distilled Blade Material | |
| Lv 9 | 56 | 5 | 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material | |
| Lv 10 | 60 | 5 | 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material |
Damage is the weapon's base per hit; each attack multiplies it (see the moveset).
Materials to max the Saber
CalculatedEverything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.
Crude Blade Material×6
Pure Blade Material×6
Distilled Blade Material×3
Quintessential Blade Material×1
| Item | Tier | Amount | Price | Subtotal (Catalysts) |
|---|---|---|---|---|
| Tier 1 | 6 | 1,500 | 9,000 | |
| Tier 2 | 6 | 3,000 | 18,000 | |
| Tier 3 | 3 | 6,000 | 18,000 | |
| Tier 4 | 1 | Not sold | — | |
| Total | 16 | 45,000 |
Calculated from the level table × the cheapest merchant price. No merchant sells 1× Quintessential Blade Material: those come only from the world, so the Catalyst total covers the rest.
Saber damage curve
Game dataHow the damage values rise from level 1 to 10 (+200% overall).
| Lv 1 | 20 |
|---|---|
| Lv 2 | 26 |
| Lv 3 | 32 |
| Lv 4 | 36 |
| Lv 5 | 40 |
| Lv 6 | 44 |
| Lv 7 | 48 |
| Lv 8 | 52 |
| Lv 9 | 56 |
| Lv 10 | 60 |
Hover a level for its values; the same numbers are in the level table above.
Saber upgrade tree
Game data6 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Careful Preparations / Pursuit, Adrenaline Flourish / Second Wind.
- Weapon lv 2
Advanced SwordsmanshipEvery fifth consecutive Attack deals increased damage and restores Endurance.
- Weapon lv 5Pick one
Careful PreparationsEffects applied by Whetstones last longer.
- Extra coating stacks 5
PursuitAttacks after successful Dodges restore Endurance.
- Endurance 40
- Duration 2 s
- Weapon lv 8Pick one
Adrenaline FlourishRestores Endurance when killing enemies.
- Endurance 40
Second WindParrying restores Recoverable Health.
- Minimum restored 10
- Health restored 80%
- Weapon lv 10
Expert SwordsmanshipEvery third consecutive Attack deals increased damage and restores Health.
Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.
Saber moveset
Game dataEvery attack in its combo chains and special attacks: the game's damage and posture multipliers, stamina cost and timings, plus the resulting damage at level 1 and 10.
- Attack range: 4 m
- Charge time: 0.5 s
- Perfect-parry posture damage: 100
- Backstab range: 2 m
- Critical attack range: 3 m
- Defence: Block and parry
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×1 | ×1 | 20 | 0.3 s | 0.1 s | 20 | 60 | 5 | Yes | — |
| Light attack 2 | ×1 | ×1 | 20 | — | — | 20 | 60 | 5 | Yes | — |
| Light attack 3 | ×1 | ×1 | 20 | — | — | 20 | 60 | 5 | Yes | — |
| Light attack 4 | ×1 | ×1 | 20 | — | — | 20 | 60 | 5 | Yes | — |
| Light attack 5 | ×2 | ×1 | 20 | 0.61 s | 0.1 s | 40 | 120 | 5 | Yes | — |
| Semi-charged attack 1 | ×1.5 | ×1 | 20 | — | — | 30 | 90 | 5 | Yes | — |
| Semi-charged attack 2 | ×1.5 | ×1 | 20 | — | — | 30 | 90 | 5 | Yes | — |
| Charged attack 1 | ×2.2 | ×3 | 60 | 1 s | 0.12 s | 44 | 132 | 15 | Unblockable | — |
| Charged attack 2 | ×2.2 | ×3 | 60 | 1 s | 0.4 s | 44 | 132 | 15 | Unblockable | — |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprint attack | ×1.2 | — | 20 | — | — | 24 | 72 | — | — | — |
| Jump attack | ×5 | ×2.5 | 20 | — | — | 100 | 300 | 12.5 | Unblockable | — |
| Backstab | ×10 | ×0 | — | — | — | 200 | 600 | 0 | Unblockable | — |
| Critical attack | ×15 | ×0 | — | — | — | 300 | 900 | 0 | Unblockable | — |
| Forward dodge attack | ×1.1 | — | 18 | — | — | 22 | 66 | — | — | — |
| Left dodge attack | ×1.1 | — | 18 | — | — | 22 | 66 | — | — | — |
| Right dodge attack | ×1.1 | — | 18 | — | — | 22 | 66 | — | — | — |
| Perfect-dodge counter | ×3 | — | 18 | — | — | 60 | 180 | — | — | — |
Attack handling
Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.
| Attack | Knockback | Lunge | Recovery | Last Flask restore |
|---|---|---|---|---|
| Combo chain 1 · Light attack 1 | 120 | — | 1 s | 5% |
| Combo chain 1 · Light attack 2 | 120 | — | — | 5% |
| Combo chain 1 · Light attack 3 | 120 | — | — | 5% |
| Combo chain 1 · Light attack 4 | 120 | — | — | 5% |
| Combo chain 1 · Light attack 5 | 120 | — | 1.2 s | 5% |
| Combo chain 1 · Semi-charged attack 1 | 200 | — | — | 5% |
| Combo chain 1 · Semi-charged attack 2 | 200 | — | — | 5% |
| Combo chain 1 · Charged attack 1 | 250 | 2 m | 1.38 s | 8% |
| Combo chain 1 · Charged attack 2 | 250 | 2 m | 0.6 s | 8% |
| Sprint attack | 200 | 3 m | — | — |
| Jump attack | — | — | — | 10% |
| Backstab | — | — | — | 10% |
| Critical attack | — | — | — | 10% |
| Forward dodge attack | 120 | — | — | — |
| Left dodge attack | 120 | — | — | — |
| Right dodge attack | 120 | — | — | — |
| Perfect-dodge counter | 120 | — | — | — |
Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).
"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.
Where to get the Saber
Game dataThe Saber is acquired in a story scene in The Battlefield; the nearest Lantern is Onslaught Arch, about 270 m away.
- Location: The Battlefield · acquired in a story scene
- Nearest Lantern: Onslaught Arch · about 270 m away (straight line, calculated)
- Show the spot on the map
Hits to kill every boss with the Saber
CalculatedBasic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 90 to beat General Lothaire at level 1 and 84 for Entity at level 10.
| Boss | Health | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|---|
| 1,800 | 90 · 20 per hit | 45 · 40 per hit | 30 · 60 per hit | |
| 2,400 | 120 · 20 per hit | 60 · 40 per hit | 40 · 60 per hit | |
| 2,000 | 100 · 20 per hit | 50 · 40 per hit | 34 · 60 per hit | |
| 3,250 | 163 · 20 per hit | 82 · 40 per hit | 55 · 60 per hit | |
| 2,200 | 110 · 20 per hit | 55 · 40 per hit | 37 · 60 per hit | |
| 1,500 | 75 · 20 per hit | 38 · 40 per hit | 25 · 60 per hit | |
| 3,400 | 170 · 20 per hit | 85 · 40 per hit | 57 · 60 per hit | |
| 4,000 | 200 · 20 per hit | 100 · 40 per hit | 67 · 60 per hit | |
| 4,000 | 200 · 20 per hit | 100 · 40 per hit | 67 · 60 per hit | |
| 5,000 | 250 · 20 per hit | 125 · 40 per hit | 84 · 60 per hit |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Saber skins
Game dataCosmetic variants the game defines for this weapon: Grandiose Sabre.
- Grandiose Sabre
Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.
Compare the Saber
Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.
Open the weapon comparison tool with the Saber
Data: Steam build 25907482 (1.0 launch). How we source this
The Saber goes from 20 to 60 damage over 10 levels, #2 of 3 Blades by max damage (the top one is the Claymore). A light attack hits for 20 at level 1 and a charged one for 44 (×2.2). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Careful Preparations / Pursuit, Adrenaline Flourish / Second Wind. You get it in The Battlefield (acquired in a story scene).
See Also
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Saber FAQ
Is the Saber good in Valor Mortis?
The Saber is the balanced starter: it can both block and parry, attacks cost 20 Endurance, and its five-hit light chain ends on a 2x finisher. Damage triples with upgrades (20 at level 1, 60 at level 10, the biggest relative gain of any blade), so it stays viable all game if you feed it Blade Materials. The Saber (Universal) deals 20 damage at level 1 and 60 at level 10, #2 of 3 Blades by max damage. Defence: Block and parry. With basic hits at max level it takes about 84 to kill Entity, the final boss (calculated, before upgrades and Ambers).
What are the best Ambers for the Saber in Valor Mortis?
Duellist's Focus widens the parry window for a parry-centred Saber. Perfectionism (+10 to 20% melee damage at full Health) and Glass Soldier (+20 to 30%, at the cost of more damage taken) lift its modest damage. Careful Preparations makes Whetstone effects last longer, so pair it with Whetstones (1.5x melee damage) or Flaming and Stasis Whetstones.
How do you upgrade the Saber?
Each level costs materials: from level 1 to 10 you need 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Quintessential Blade Material cannot be bought and must be found in the world.
How much damage does the Saber do at max level?
At level 10 the Saber deals 60 damage, up 200% from 20 at level 1, before attack multipliers, Ambers and upgrades.
Where do you get the Saber in Valor Mortis?
The Saber is acquired in a story scene in The Battlefield. The nearest Lantern is Onslaught Arch, about 270 m away.
What upgrades does the Saber have?
Its upgrade tree has 6 traits that unlock as the weapon levels up. Some slots are either/or: Careful Preparations / Pursuit, Adrenaline Flourish / Second Wind.
Does the Saber have skins?
Yes: Grandiose Sabre. Skins are cosmetic and do not change damage.