Claymore, a weapon in Valor Mortis

Claymore Blade · max level 10

BladePowerfulBlock only (cannot parry)
Damage (lv 1)
50
Damage (lv 10)
100
Max level
10
Upgrade traits
5
Methodology
Data Methodology

The Claymore is a Blade in Valor Mortis (Powerful). It deals 50 damage at level 1 and 100 at its max level 10 (+100%), #1 of 3 Blades by max damage. Upgrading it all the way takes 16 materials (6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material) and its upgrade tree holds 5 traits.

Damage
50 → 100Level 1 → level 10
Posture
15Posture damage per hit (level 1)
Max level
1016 materials to max
Catalysts to max
45,000Plus 1 material no merchant sells
Upgrade traits
51 either/or pick
Where to get it
Cursed HollowNearest Lantern: Deep Water
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Is the Claymore good? Our verdict

Calculated

How the Claymore plays, where it wins and where it loses, read from its stats, traits and moveset.

Playstyle
The Claymore is the heavy hitter: 50 damage at level 1 and 100 at level 10, the most of any blade at every level, with 15 posture per hit. It cannot parry, only block, and its light chain is three hits at 25 Endurance each. The Aim button channels Transmutations through the blade: a Burning Wave (60 to 132 damage, builds Ignite) or, held, a Wave of Stasis (40 to 130 damage). Rampage (level 2) builds with every attack and empowers the next Heavy Attack (2x damage and posture) or cheapens the next Nephtoglobin Transmutation, and Bloodlust (level 10) heals 30 when you spend it.
Strengths
  • Highest blade damage at every level (50 to 100)
  • Fewest hits on every boss (50 light hits for Entity at level 10)
  • 15 posture per hit (Saber 5, Rapier 3)
  • Burning Wave and Wave of Stasis on Aim
  • Flesh Wound (level 8) reduces damage taken while attacking
Weaknesses
  • Cannot parry
  • Light attacks cost 25 Endurance, charged attacks 35
  • Short three-hit light chain
  • Only found in Cursed Hollow (region 6)
Ambers that fit
Glass Soldier (+20 to 30% melee damage) and Perfectionism stack well on its big hits, and Warrior's Fury (+10 to 30% damage for 8 s after a kill) keeps crowds falling. Lunatic's Grasp (+30 to 50% Ignite and Stasis build-up) strengthens the waves at the cost of your own resistances, and Indestructible Shell pairs with the Bulwark trait against explosions.

Claymore overview

Game data

The weapon's trait and the in-game description, then how its damage compares with the other Blades.

Trait: Powerful

  • Can channel Nephtoglobin Transmutations.
  • Focused on overpowering enemies.

A heavy, devastating weapon that seamlessly blends physical strikes with Nephtoglobin-infused attacks, at the cost of the ability to Parry.

In-game tutorial
ClaymoreThe Claymore is a Heavy Weapon able to channel Nephtoglobin Transmutations. Due to its immense weight, Parrying Attacks with it is not possible. Press [Aim] to release a Burning Wave. Hold [Aim] to release a Wave of Stasis.

Damage against the other Blades

Saber
20 → 60
Rapier
25 → 45
Claymore
50 → 100this weapon

Damage at level 1 → max level, before attack multipliers.

Claymore stats by level

Game data

Every stat the game stores for each weapon level, the materials that level costs, and the running total from level 1.

Claymore stats by level
LevelDamagePosture damageIgnite damageIgnite build-upStasis damageStasis build-upMaterials for this levelTotal from level 1
Lv 15015600.75402Starting level—
Lv 26015680.77502.21× Crude Blade Material
Lv 37015760.79602.43× Crude Blade Material
Lv 47515840.81702.66× Crude Blade Material
Lv 58015920.83802.86× Crude Blade Material, 1× Pure Blade Material
Lv 684151000.859036× Crude Blade Material, 3× Pure Blade Material
Lv 788151080.871003.16× Crude Blade Material, 6× Pure Blade Material
Lv 892151160.891103.26× Crude Blade Material, 6× Pure Blade Material, 1× Distilled Blade Material
Lv 996151240.911203.36× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material
Lv 10100151320.931303.46× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material

Damage is the weapon's base per hit; each attack multiplies it (see the moveset).

Materials to max the Claymore

Calculated

Everything needed to go from level 1 to 10: 16 materials, 45,000 Catalysts if you buy every one a merchant sells.

Materials to max the Claymore
ItemTierAmountPriceSubtotal (Catalysts)
Crude Blade MaterialTier 161,5009,000
Pure Blade MaterialTier 263,00018,000
Distilled Blade MaterialTier 336,00018,000
Quintessential Blade MaterialTier 41Not sold—
Total1645,000

Calculated from the level table × the cheapest merchant price. No merchant sells 1× Quintessential Blade Material: those come only from the world, so the Catalyst total covers the rest.

Claymore damage curve

Game data

How the damage values rise from level 1 to 10 (+100% overall).

Claymore damage curve
DamageIgnite damageStasis damage
Claymore damage curve
Lv 1506040
Lv 2606850
Lv 3707660
Lv 4758470
Lv 5809280
Lv 68410090
Lv 788108100
Lv 892116110
Lv 996124120
Lv 10100132130

Hover a level for its values; the same numbers are in the level table above.

Claymore upgrade tree

Game data

5 traits unlock as the weapon levels up. Where two traits share a slot you choose one of them: Bulwark / Willpower.

  1. Weapon lv 2
    Rampage upgrade iconRampage

    Attacking builds up Rampage, which can be spent to increase the damage of the next Heavy Attack or decrease the cost of the next Nephtoglobin Transmutation.

    • Damage 2
    • Posture 2
  2. Weapon lv 5
    Pick one
    Bulwark upgrade iconBulwark

    Decreases the damage taken from explosions and projectiles while Blocking.

    • Endurance cost change -10
    • Damage while blocking ×0.5
    • Explosive resistance 50%
    Willpower upgrade iconWillpower

    Regenerates Endurance faster when holding Block.

    • Endurance use multiplier ×0.8
  3. Weapon lv 8
    Flesh Wound upgrade iconFlesh Wound

    Grants damage reduction while Attacking.

    • Damage multiplier ×0.4
  4. Weapon lv 10
    Bloodlust upgrade iconBloodlust

    Health is restored when spending Rampage.

    • Health restored 30

Traits unlock at the weapon level shown. Parameters are the game's own values (seconds, metres, multipliers); [Reload] / [Attack] are your key bindings.

Claymore moveset

Game data

Every attack in its combo chains and special attacks: the game's damage and posture multipliers, stamina cost and timings, plus the resulting damage at level 1 and 10.

  • Attack range: 1 m
  • Charge time: 0.5 s
  • Perfect-parry posture damage: 100
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Block only (cannot parry)

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×125——5010015Yes—
Light attack 2×1×125——5010015Yes—
Light attack 3×1×125——5010015Yes—
Semi-charged attack 1×1×125——5010015Yes—
Semi-charged attack 2×1×125——5010015Yes—
Semi-charged attack 3×1×125——5010015Yes—
Charged attack 1×2.5×2.535——12525037.5Yes—
Charged attack 2×2×235——10020030Yes—
Charged attack 3×2×135——10020015Yes—

Combo chain 2 · needs Nephto Normal Claymore*

Combo chain 2
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×0.5×125——255015Yes—
Light attack 2×0.5×125——255015Yes—
Semi-charged attack 1×1×125——5010015Yes—
Semi-charged attack 2×1×125——5010015Yes—
Semi-charged attack 3×1×125——5010015Yes—
Charged attack 1×1×135——5010015Yes—
Charged attack 2×1×135——5010015Yes—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1×220——5010030——
Jump attack×5×2.530——25050037.5Unblockable—
Backstab×10×0———5001,0000Unblockable—
Critical attack×10×0———5001,0000Unblockable—
Forward dodge attack×1—35——50100———
Left dodge attack×1—35——50100———
Right dodge attack×1—35——50100———
Perfect-dodge counter×2—35——100200———

Attack handling

Knockback, lunge distance, recovery time and the flask field per attack; only the fields this weapon actually uses are shown.

Attack handling
AttackKnockbackLungeLast Flask restore
Combo chain 1 · Light attack 180—6.5%
Combo chain 1 · Light attack 280—6.5%
Combo chain 1 · Light attack 3801 m6.5%
Combo chain 1 · Semi-charged attack 180—6.5%
Combo chain 1 · Semi-charged attack 280—6.5%
Combo chain 1 · Semi-charged attack 380—6.5%
Combo chain 1 · Charged attack 180—14%
Combo chain 1 · Charged attack 280—14%
Combo chain 1 · Charged attack 380—14%
Combo chain 2 · Light attack 180—6.5%
Combo chain 2 · Light attack 280—6.5%
Combo chain 2 · Semi-charged attack 180—6.5%
Combo chain 2 · Semi-charged attack 280—6.5%
Combo chain 2 · Semi-charged attack 380—6.5%
Combo chain 2 · Charged attack 180—10%
Combo chain 2 · Charged attack 280—10%
Sprint attack—3 m6.5%
Jump attack——10%
Backstab——10%
Critical attack——10%
Forward dodge attack——6.5%
Left dodge attack——6.5%
Right dodge attack——6.5%
Perfect-dodge counter150—6.5%

Raw game values: knockback is an engine force (compare it between attacks only), lunge is how far the attack carries you, recovery is the overswing time after the hit, and Last Flask restore is the attack's LastFlaskRestorePercent field (the game text does not describe its effect).

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Where to get the Claymore

Game data

The Claymore is acquired in a story scene in Cursed Hollow; the nearest Lantern is Deep Water, about 199 m away.

Hits to kill every boss with the Claymore

Calculated

Basic hits needed to bring down each boss at weapon levels 1 / 5 / 10. It takes 36 to beat General Lothaire at level 1 and 50 for Entity at level 10.

Hits to kill every boss with the Claymore
BossHealthWeapon level 1Weapon level 5Weapon level 10
General Lothaire1,80036 · 50 per hit23 · 80 per hit18 · 100 per hit
The Iron Marshall2,40048 · 50 per hit30 · 80 per hit24 · 100 per hit
Sphinx2,00040 · 50 per hit25 · 80 per hit20 · 100 per hit
Slaughtermill3,25065 · 50 per hit41 · 80 per hit33 · 100 per hit
Anna2,20044 · 50 per hit28 · 80 per hit22 · 100 per hit
High Justicar Aurelius1,50030 · 50 per hit19 · 80 per hit15 · 100 per hit
Experiment 833,40068 · 50 per hit43 · 80 per hit34 · 100 per hit
The Orphan4,00080 · 50 per hit50 · 80 per hit40 · 100 per hit
Captain Raphael4,00080 · 50 per hit50 · 80 per hit40 · 100 per hit
Entity5,000100 · 50 per hit63 · 80 per hit50 · 100 per hit

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Claymore skins

Game data

Cosmetic variants the game defines for this weapon: Grandiose Claymore.

  • Grandiose Claymore

Grandiose skins are part of the game's premium cosmetic content; they change the look, not the stats.

Compare the Claymore

Side-by-side comparisons with similar weapons, or pick any two in the comparison tool.

Open the weapon comparison tool with the Claymore

Data: Steam build 25907482 (1.0 launch). How we source this

The Claymore goes from 50 to 100 damage over 10 levels, the highest max damage of the 3 Blades. A light attack hits for 50 at level 1 and a charged one for 125 (×2.5). Maxing it costs 16 materials, 45,000 Catalysts where a merchant sells them. On the upgrade tree you choose between Bulwark / Willpower. You get it in Cursed Hollow (acquired in a story scene).

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Claymore FAQ

Is the Claymore good in Valor Mortis?

The Claymore is the heavy hitter: 50 damage at level 1 and 100 at level 10, the most of any blade at every level, with 15 posture per hit. It cannot parry, only block, and its light chain is three hits at 25 Endurance each. The Claymore (Powerful) deals 50 damage at level 1 and 100 at level 10, #1 of 3 Blades by max damage. Defence: Block only (cannot parry). With basic hits at max level it takes about 50 to kill Entity, the final boss (calculated, before upgrades and Ambers).

What are the best Ambers for the Claymore in Valor Mortis?

Glass Soldier (+20 to 30% melee damage) and Perfectionism stack well on its big hits, and Warrior's Fury (+10 to 30% damage for 8 s after a kill) keeps crowds falling. Lunatic's Grasp (+30 to 50% Ignite and Stasis build-up) strengthens the waves at the cost of your own resistances, and Indestructible Shell pairs with the Bulwark trait against explosions.

How do you upgrade the Claymore?

Each level costs materials: from level 1 to 10 you need 6× Crude Blade Material, 6× Pure Blade Material, 3× Distilled Blade Material, 1× Quintessential Blade Material (16 in total). Buying every material a merchant sells costs 45,000 Catalysts. 1× Quintessential Blade Material cannot be bought and must be found in the world.

How much damage does the Claymore do at max level?

At level 10 the Claymore deals 100 damage, up 100% from 50 at level 1, before attack multipliers, Ambers and upgrades.

Where do you get the Claymore in Valor Mortis?

The Claymore is acquired in a story scene in Cursed Hollow. The nearest Lantern is Deep Water, about 199 m away.

What upgrades does the Claymore have?

Its upgrade tree has 5 traits that unlock as the weapon levels up. Some slots are either/or: Bulwark / Willpower.

Does the Claymore have skins?

Yes: Grandiose Claymore. Skins are cosmetic and do not change damage.