
Seraphinevs Galio
Seraphine vs Galio is a decisive matchup in LoL patch 26.19. Galio wins with a 62.5% win rate (+25.0%) over Seraphine based on 32 games. Galio holds the advantage in both the early and late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Galio matchup.
Seraphine Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Seraphine vs Galio?
Seraphine wins 44.8% of these games. With this many games the true rate is most likely between 32.7% and 57.5% (95% range).
- Expected
- 51.7% From both champions' overall Support win rates
- Matchup effect
- −6.8 pts Observed minus expected
- Sample
- 58 games Lane: Support
- vs patch 26.18
- −6.5 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
They also met in another lane (Mid): 3 games, Seraphine won 66.7%.
Key takeaways
- Current data slightly favors Galio, but the sample is too limited for a strong conclusion: Seraphine wins 44.8% of 58 games (95% range 32.7–57.5%).
- Both champions' overall Support win rates predict 51.7% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 103, within the margin of error (57 games).
- Seraphine players pick Resolve much less often against Galio: 46.4% of their other Support games, 29.3% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Seraphine and Galio played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Seraphine vs Galio Laning Stats
At 15 minutes
Whole-game averages
Seraphine vs Galio Win Rate by Game Length
Seraphine's win rate against Galio by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Seraphine's results against Galio in short and long games are within the margin of error of each other.
Seraphine vs Galio Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenSeraphine gold at 15: +103
- First itemEvenSeraphine: 12.7 min · Galio: 12.8 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Seraphine Changes Against Galio
Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.
ResolveSecondary treeUsually46.4%vs Galio29.3%−17.1 pts
RevitalizeRuneUsually46.5%vs Galio31.0%−15.4 pts
Gathering StormRuneUsually46.9%vs Galio32.8%−14.2 pts
Font of LifeRuneUsually43.3%vs Galio29.3%−14.0 pts- W > Q > Ethe W > Q > E skill orderSkill priorityUsuallyunder 0.5%vs Galio13.8%+13.8 pts
SorcerySecondary treeUsually3.5%vs Galio8.6%+5.1 pts
Usually1.3%vs Galio5.2%+3.9 pts
Best Seraphine Build vs Galio
Usual Seraphine build (Support)
81.8% win rate · 22 games
Against Galio
Not enough matchup-specific build data: only 6 of 32 Seraphine games against Galio carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.
- Seraphine usually completes Rylai's Crystal Scepter first, at 12.7 min (median of 20 games).
- Galio usually completes Locket of the Iron Solari first, at 12.8 min (median of 22 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Seraphine Runes vs Galio
Plan your Seraphine draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Seraphine Matchups
Hardest for Seraphine
Easiest for Seraphine
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Seraphine vs Galio FAQ - Patch 26.19
Who wins Seraphine vs Galio?
Current data slightly favors Galio, but the sample is too limited for a strong conclusion: Seraphine wins 44.8% of 58 games (95% range 32.7–57.5%).
What is Seraphine's win rate against Galio?
Seraphine wins 44.8% of 58 Support games against Galio on patch 26.19 (95% range 32.7–57.5%). Based on both champions' overall Support win rates, 51.7% would be expected.
Does Seraphine counter Galio?
Not clearly. Seraphine wins 44.8% of 58 games against Galio, and the 95% range (32.7–57.5%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Seraphine or Galio?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 103, within the margin of error (57 games).
Does Seraphine outscale Galio?
There are too few games of each length to tell yet.
When is Galio strongest against Seraphine?
On current data there is no stage of the game where Galio is ahead of Seraphine beyond the margin of error.
What should Seraphine build against Galio?
There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Galio: Rabadon's Deathcap (1.3% usually, 5.2% here).
What runes should Seraphine use against Galio?
Use Seraphine's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Galio: Resolve (46.4% usually, 29.3% here).
