Seraphine - League of Legends Champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Galio

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Seraphine vs Galio is a decisive matchup in LoL patch 26.19. Galio wins with a 62.5% win rate (+25.0%) over Seraphine based on 32 games. Galio holds the advantage in both the early and late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Galio matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
44.8%
VS
Galio
55.2%
Galio

Who wins Seraphine vs Galio?

Slight Galio edgeLow confidence

Seraphine wins 44.8% of these games. With this many games the true rate is most likely between 32.7% and 57.5% (95% range).

Expected
51.7%
From both champions' overall Support win rates
Matchup effect
−6.8 pts
Observed minus expected
Sample
58 games
Lane: Support
vs patch 26.18
−6.5 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 3 games, Seraphine won 66.7%.

Key takeaways

  • Current data slightly favors Galio, but the sample is too limited for a strong conclusion: Seraphine wins 44.8% of 58 games (95% range 32.7–57.5%).
  • Both champions' overall Support win rates predict 51.7% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 103, within the margin of error (57 games).
  • Seraphine players pick Resolve much less often against Galio: 46.4% of their other Support games, 29.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Galio played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Galio Laning Stats

SeraphineGalio

At 15 minutes

Gold difference
+103
Within the margin of error
95% range −126 to +333
XP difference
+400
Seraphine ahead
95% range +188 to +612
CS difference
−4.0
Galio ahead
95% range −6.7 to −1.3
1.65
Kills before 15 min
1.53
2.26
Deaths before 15 min
2.89
0.09
Solo kills before 15 min
0.04
3.4%
First blood
8.6%

Whole-game averages

1.5
CS / min
1.6
491
DMG / min
487
9,693
Gold / game
10,005
213
Heal / min
105
356
DMG Mitigated / min
1,460
1.5
CC / min
1.5

Seraphine vs Galio Win Rate by Game Length

Seraphine's win rate against Galio by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
9 games
Too few games
25–30 min
12 games
Too few games
30–35 min
20 games
Too few games
35+ min
12 games
Seraphine vs Galio95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Galio in short and long games are within the margin of error of each other.

Seraphine vs Galio Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSeraphine gold at 15: +103
  2. First itemEvenSeraphine: 12.7 min · Galio: 12.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Seraphine Changes Against Galio

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Resolve
    ResolveSecondary tree
    Usually
    46.4%
    vs Galio
    29.3%
    −17.1 pts
  • Revitalize
    Usually
    46.5%
    vs Galio
    31.0%
    −15.4 pts
  • Gathering Storm
    Usually
    46.9%
    vs Galio
    32.8%
    −14.2 pts
  • Font of Life
    Usually
    43.3%
    vs Galio
    29.3%
    −14.0 pts
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Galio
    13.8%
    +13.8 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    3.5%
    vs Galio
    8.6%
    +5.1 pts
  • Rabadon's Deathcap
    Usually
    1.3%
    vs Galio
    5.2%
    +3.9 pts

Best Seraphine Build vs Galio

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Galio

Not enough matchup-specific build data: only 6 of 32 Seraphine games against Galio carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Rylai's Crystal Scepter first, at 12.7 min (median of 20 games).
  • Galio usually completes Locket of the Iron Solari first, at 12.8 min (median of 22 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Galio

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Galio

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Galio FAQ - Patch 26.19

Who wins Seraphine vs Galio?

Current data slightly favors Galio, but the sample is too limited for a strong conclusion: Seraphine wins 44.8% of 58 games (95% range 32.7–57.5%).

What is Seraphine's win rate against Galio?

Seraphine wins 44.8% of 58 Support games against Galio on patch 26.19 (95% range 32.7–57.5%). Based on both champions' overall Support win rates, 51.7% would be expected.

Does Seraphine counter Galio?

Not clearly. Seraphine wins 44.8% of 58 games against Galio, and the 95% range (32.7–57.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Galio?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 103, within the margin of error (57 games).

Does Seraphine outscale Galio?

There are too few games of each length to tell yet.

When is Galio strongest against Seraphine?

On current data there is no stage of the game where Galio is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Galio?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Galio: Rabadon's Deathcap (1.3% usually, 5.2% here).

What runes should Seraphine use against Galio?

Use Seraphine's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Galio: Resolve (46.4% usually, 29.3% here).