
RestlessnessSkill
If your Hand is empty, draw cards and gain Energy.
Is Restlessness good in Slay the Spire 2?
Restlessness is an uncommon Colorless skill in Slay the Spire 2. In combat it resolves as: If your Hand is empty, draw cards and gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 25 recorded runs, decks running it win 33.3% of the time, comfortably clear of the 18.9% average, by 14.4%. It’s a more selective pick, turning up in just 0.7% of decks that could run it. Silent players keep it in 1.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Infinite Blades — together they post a +18.8% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +18.8%. At 0 energy, it’s upgraded in 12.0% of runs and usually joins the deck around floor 15.
Upgraded, it gains +1 Cards, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 7 wins, 14 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 8.0% of its appearances. Read on for Restlessness’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.
Restlessness Win Rate & Pick Rate
Restlessness’s 33.3% win rate clears the 18.9% all-deck average by 14.4%, the gap charted below.
Run Outcomes with Restlessness
Restlessness has 7 wins and 18 losses over 25 tracked runs (28.0% won); abandoned runs count as losses.
- Wins 28.0%
- Losses 72.0%
Best Cards to Pair with Restlessness
Ranked by win-rate lift, Restlessness performs best alongside Infinite Blades (+18.8%), Blade Dance (+15.7%), and Anticipate (+15.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Restlessness Win Rate by Class
Restlessness is played across 5 classes, led by Silent (55.6%), Defect (50.0%), and Necrobinder (16.7%) by win rate.
Best Relics for Restlessness
Restlessness pairs best with the relics Blood Vial (+18.8%), Red Mask (+15.4%), and Ornamental Fan (+15.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Restlessness Card Details
Restlessness is an uncommon skill costing 0 energy; it’s upgraded in 12.0% of runs and usually picked up by floor 15.
If your Hand is empty, draw cards and gain Energy.
Upgrade: +1 Cards, +1 Energy
What Ends Runs with Restlessness
Restlessness’s most common run-enders are The Insatiable Boss (8.0%) and Knowledge Demon Boss (8.0%).
- The Insatiable Boss8.0% of runs
- Knowledge Demon Boss8.0% of runs
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Restlessness – Frequently Asked Questions
Is Restlessness good in Slay the Spire 2?
Across 25 tracked runs, Restlessness has a 33.3% win rate — +14.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Restlessness do in Slay the Spire 2?
Restlessness costs 0 energy. If your Hand is empty, draw cards and gain Energy.
What class is Restlessness in Slay the Spire 2?
Restlessness is an Uncommon Colorless Skill.
Is Restlessness worth upgrading in Slay the Spire 2?
Players upgrade Restlessness in 12.0% of runs. Upgrading it grants +1 Cards, +1 Energy.
What is the best relic for Restlessness?
In tracked runs, Restlessness has performed best alongside Blood Vial, which lifts its win rate by +18.8% over 7 runs together.
See Also
Compare Restlessness with the rest of the best Slay the Spire 2 cards, relics, and classes below.