Electric Shrymp
Win Rate
20.9%
Pick Rate
1.3%
Δ vs Avg
+2.0

Electric ShrympRelic

Ancient
RarityAncient
MethodologyData Methodology

Upon pickup, Enchant a Skill with Imbued.

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Is Electric Shrymp good in Slay the Spire 2?

In Slay the Spire 2, Electric Shrymp is an ancient relic you can pick up on your climb. Its effect: Upon pickup, Enchant a Skill with Imbued. The data marks it as a weaker relic, settling at F tier — rarely a run-defining grab.

Over 49 tracked runs the win rate of decks holding it sits at 20.9%, 2.0% ahead of the 18.9% all-run baseline. It sees lighter play, carried in only 1.3% of runs. It does its best work in the hands of the Silent, who post a 36.8% win rate with it. Within Silent runs specifically, it’s carried 2.1% of the time.

Its standout card pairing is Prowess, which lifts the relic’s win rate by +79.1% when both are in play. It also works nicely with Footwork, good for a +79.1% win-rate change. It typically enters the deck near floor 18. As an ancient relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 9 ended in victory while 34 fell to a defeat. Its most common run-ender is Knowledge Demon Boss, finishing 16.3% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Electric Shrymp is worth grabbing.

Electric Shrymp Win Rate & Pick Rate

At a 20.9% win rate, Electric Shrymp runs 2.0% ahead of the 18.9% all-run baseline — the bars below put the two side by side.

Win rate20.9%
Average run18.9%
+2.0% vs averagePick rate: 1.3%49 runs

Run Outcomes with Electric Shrymp

Across the 49 runs that carried Electric Shrymp, 9 ended in a win and 40 in a loss — a 18.4% win share, counting abandons as losses.

  • Wins 18.4%
  • Losses 81.6%

Best Cards with Electric Shrymp

The cards that gain the most from carrying Electric Shrymp are Prowess (+79.1%), Footwork (+79.1%), and Bullet Time (+79.1%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Electric Shrymp Win Rate by Class

Of the 5 classes that carry Electric Shrymp, it performs best with Silent (36.8%), Defect (20.0%), and Necrobinder (12.5%).

Electric Shrymp Details

Carried in 1.3% of runs, Electric Shrymp is an ancient relic typically acquired near floor 18.

Upon pickup, Enchant a Skill with Imbued.

RarityAncient
Typical pickup floor18
Pick rate1.3%
Runs tracked49

What Ends Runs with Electric Shrymp

Runs carrying Electric Shrymp end most often against Knowledge Demon Boss (16.3%), Decimillipede Elite (8.2%), and Kaiser Crab Boss (8.2%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss16.3% of runs
  • Decimillipede Elite8.2% of runs
  • Kaiser Crab Boss8.2% of runs
  • The Insatiable Boss6.1% of runs
  • Entomancer Elite6.1% of runs
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Electric Shrymp – Frequently Asked Questions

Is Electric Shrymp good in Slay the Spire 2?

Across 49 tracked runs carrying it, Electric Shrymp wins 20.9% of the time — +2.0% above the average run. Win rate reflects how often runs with the relic end in victory.

What does Electric Shrymp do in Slay the Spire 2?

Upon pickup, Enchant a Skill with Imbued.

How rare is Electric Shrymp in Slay the Spire 2?

Electric Shrymp is an Ancient relic, picked up in 1.3% of tracked runs.

What is the best card to use with Electric Shrymp?

In tracked runs, Electric Shrymp has performed best alongside Prowess, which lifts its win rate by +79.1% over 4 runs together.

Which class is Electric Shrymp best in?

Electric Shrymp has its highest win rate with The Silent (36.8%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.