
Electric ShrympRelic
Upon pickup, Enchant a Skill with Imbued.
Is Electric Shrymp good in Slay the Spire 2?
In Slay the Spire 2, Electric Shrymp is an ancient relic you can pick up on your climb. Its effect: Upon pickup, Enchant a Skill with Imbued. The data marks it as a weaker relic, settling at F tier — rarely a run-defining grab.
Over 49 tracked runs the win rate of decks holding it sits at 20.9%, 2.0% ahead of the 18.9% all-run baseline. It sees lighter play, carried in only 1.3% of runs. It does its best work in the hands of the Silent, who post a 36.8% win rate with it. Within Silent runs specifically, it’s carried 2.1% of the time.
Its standout card pairing is Prowess, which lifts the relic’s win rate by +79.1% when both are in play. It also works nicely with Footwork, good for a +79.1% win-rate change. It typically enters the deck near floor 18. As an ancient relic, how often it’s offered depends on its rarity tier.
Of the runs that carried it, 9 ended in victory while 34 fell to a defeat. Its most common run-ender is Knowledge Demon Boss, finishing 16.3% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Electric Shrymp is worth grabbing.
Electric Shrymp Win Rate & Pick Rate
At a 20.9% win rate, Electric Shrymp runs 2.0% ahead of the 18.9% all-run baseline — the bars below put the two side by side.
Run Outcomes with Electric Shrymp
Across the 49 runs that carried Electric Shrymp, 9 ended in a win and 40 in a loss — a 18.4% win share, counting abandons as losses.
- Wins 18.4%
- Losses 81.6%
Best Cards with Electric Shrymp
The cards that gain the most from carrying Electric Shrymp are Prowess (+79.1%), Footwork (+79.1%), and Bullet Time (+79.1%), each shown with its win-rate swing.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Electric Shrymp Win Rate by Class
Of the 5 classes that carry Electric Shrymp, it performs best with Silent (36.8%), Defect (20.0%), and Necrobinder (12.5%).
Electric Shrymp Details
Carried in 1.3% of runs, Electric Shrymp is an ancient relic typically acquired near floor 18.
Upon pickup, Enchant a Skill with Imbued.
What Ends Runs with Electric Shrymp
Runs carrying Electric Shrymp end most often against Knowledge Demon Boss (16.3%), Decimillipede Elite (8.2%), and Kaiser Crab Boss (8.2%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss16.3% of runs
- Decimillipede Elite8.2% of runs
- Kaiser Crab Boss8.2% of runs
- The Insatiable Boss6.1% of runs
- Entomancer Elite6.1% of runs
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Electric Shrymp – Frequently Asked Questions
Is Electric Shrymp good in Slay the Spire 2?
Across 49 tracked runs carrying it, Electric Shrymp wins 20.9% of the time — +2.0% above the average run. Win rate reflects how often runs with the relic end in victory.
What does Electric Shrymp do in Slay the Spire 2?
Upon pickup, Enchant a Skill with Imbued.
How rare is Electric Shrymp in Slay the Spire 2?
Electric Shrymp is an Ancient relic, picked up in 1.3% of tracked runs.
What is the best card to use with Electric Shrymp?
In tracked runs, Electric Shrymp has performed best alongside Prowess, which lifts its win rate by +79.1% over 4 runs together.
Which class is Electric Shrymp best in?
Electric Shrymp has its highest win rate with The Silent (36.8%).
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.