Electric Shrymp
Win Rate
25.0%
Pick Rate
1.0%
Δ vs Avg
+12.4

Electric ShrympRelic

Ancient
RarityAncient
MethodologyData Methodology

Upon pickup, Enchant a Skill with Imbued.

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Is Electric Shrymp good in Slay the Spire 2?

In Slay the Spire 2, Electric Shrymp is an ancient relic you can pick up on your climb. Its effect: Upon pickup, Enchant a Skill with Imbued. The data marks it as a weaker relic, settling at D tier — rarely a run-defining grab.

Over 5 tracked runs the win rate of decks holding it sits at 25.0%, 12.4% ahead of the 12.6% all-run baseline. It sees lighter play, carried in only 1.0% of runs. It does its best work in the hands of the Defect, who post a 100.0% win rate with it. Within Defect runs specifically, it’s carried 3.6% of the time.

Its standout card pairing is Ascender's Bane, which lifts the relic’s win rate by +8.3% when both are in play. It typically enters the deck near floor 17. As an ancient relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 1 ended in victory while 3 fell to a defeat. See the best cards, class split, and threats below for the full read on whether Electric Shrymp is worth grabbing.

Electric Shrymp Win Rate & Pick Rate

At a 25.0% win rate, Electric Shrymp runs 12.4% ahead of the 12.6% all-run baseline — the bars below put the two side by side.

Win rate25.0%
Average run12.6%
+12.4% vs averagePick rate: 1.0%5 runs (limited)

Run Outcomes with Electric Shrymp

Across the 5 runs that carried Electric Shrymp, 1 ended in a win and 4 in a loss — a 20.0% win share, counting abandons as losses.

  • Wins 20.0%
  • Losses 80.0%

Best Cards with Electric Shrymp

The cards that gain the most from carrying Electric Shrymp are Ascender's Bane (+8.3%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Electric Shrymp Win Rate by Class

Of the 4 classes that carry Electric Shrymp, it performs best with Defect (100.0%), Silent (0.0%), and Regent (0.0%).

Electric Shrymp Details

Carried in 1.0% of runs, Electric Shrymp is an ancient relic typically acquired near floor 17.

Upon pickup, Enchant a Skill with Imbued.

RarityAncient
Typical pickup floor17
Pick rate1.0%
Runs tracked5

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Electric Shrymp – Frequently Asked Questions

Is Electric Shrymp good in Slay the Spire 2?

Across 5 tracked runs carrying it, Electric Shrymp wins 25.0% of the time — +12.4% above the average run. Win rate reflects how often runs with the relic end in victory.

What does Electric Shrymp do in Slay the Spire 2?

Upon pickup, Enchant a Skill with Imbued.

How rare is Electric Shrymp in Slay the Spire 2?

Electric Shrymp is an Ancient relic, picked up in 1.0% of tracked runs.

What is the best card to use with Electric Shrymp?

In tracked runs, Electric Shrymp has performed best alongside Ascender's Bane, which lifts its win rate by +8.3% over 3 runs together.

Which class is Electric Shrymp best in?

Electric Shrymp has its highest win rate with The Defect (100.0%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.