Ice Pond

Deep North
Per world
40
Distance from centre
within 10,000 m
Methodology
Data Methodology

Ice Pond generates in Deep North, within 10,000 m from the centre of the world, with 40 placement attempts per world. Worlds are seed-generated, so that band is the answer to "where" — it holds for every seed, which a marked map does not.

How it is placed

Distance from centrewithin 10,000 m
Per world40
Minimum spacing128 m
Altitude10–200 m above sea level

Ice Pond only generates inside forest cover, which rules out the open ground between the trees.

The count is placement ATTEMPTS per world, not a guarantee: the generator gives up on a spot that fails the biome, altitude or spacing test, so a cramped world ends up with fewer.

Where Ice Pond can generate

0 m2,500 m5,000 m7,500 m10,000 m
  1. Ice Pond: within 10,000 m

Ice Pond is placed by the world generator rather than built, so there is no coordinate to give you — but the rule behind it narrows the search considerably. It belongs to Deep North, has to land within 10,000 m from the centre of the world, and the generator makes 40 attempts at it. Sail out along the band rather than sweeping the map, and check the biome first.

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Where to find Ice Pond in Valheim

Where is Ice Pond in Valheim?

In Deep North. There is no fixed position — worlds are generated from their seed — and this one carries no distance restriction, so it can turn up anywhere the biome does.

How many Ice Pond are in a Valheim world?

The generator makes 40 attempts. Each one can fail the biome, altitude, spacing or terrain check and be thrown away, so that is a ceiling rather than a count — a world short on the right biome ends up with fewer.

Can two Ice Pond generate next to each other?

No. Two have to be at least 128 metres apart, so finding one tells you where the next is NOT. Search outward from it rather than around it.

Which biome does Ice Pond spawn in?

Deep North. Biome is only half the rule though: this one also has to sit between 10 and 200 in altitude, so the right biome at the wrong height produces nothing. That is why a location can feel absent from a region you have walked end to end.

Why does Ice Pond appear in different places?

Because its placement rules number 1, and each one can name its own biome, distance band and altitude range. The world generator tries them in turn, so two copies of the same location can sit in terrain that looks nothing alike — they matched different rules, not the same one twice.