Deep North

Bestiary
12
Resources
13
Methodology
Data Methodology

The last biome and the newest: Valheim 1.0 filled it in with Kall Fimbulbringer, a three-phase fight worth 47,000 health, and gave it a building set, armour and food of its own. The only altar that asks for no offering, and the only boss that grants no Forsaken power. Deep North is tier 8 of Valheim progression, home to 12 creatures and 13 gatherable resources. Defeat: Kall Fimbulbringer. Everything below is read from the game files: what spawns here, what you can harvest, and the structures that generate in the biome.

Locations

LocationPer world
DN Bossroom3
DN Gammeltroll Frac (variant 1)30
DN Gammeltroll Frac (variant 2)30
DN Hut (variant 1)40
Frozen Ship DN (variant 1)50
Frozen Ship DN (variant 2)50
Frozen Ship DN (variant 3)50
Ice Pond (variant 1)40
Lumber Camp50
Mork Borg40
North Memorial Place15
North Village135
Runestone Deep North70
Ship Setting (variant 2)100
Ship Setting (variant 3)50
Ship Wreck DN (variant 1)170
Ship Wreck DN (variant 2)120
The Hole (variant 1)40

The Deep North is tier 8 in Valheim, home to 12 creatures and 13 distinct resources. Defeat: Kall Fimbulbringer.

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Deep North FAQ

What creatures live in the Deep North in Valheim?

12 creatures spawn here. Each has its own resistances, so what you bring matters as much as your gear tier.

What resources are in the Deep North in Valheim?

13 distinct resources generate here. Worlds are seed-generated, so the biome and altitude are fixed but the exact positions are not.

What do you need before entering the Deep North?

The gear tier from the biome before it, fully upgraded rather than freshly crafted, and the resistance the biome tests. A fully upgraded set of the current tier beats the first unupgraded piece of the next one, every time.

What can you gather in the Deep North?

13 distinct resources spawn here. They are what the next crafting tier is built from, which is why a biome is usually visited for materials long before its boss is attempted.

How many creatures live in the Deep North?

12 of them, counted from the spawn rules that are not gated behind a boss kill. That distinction matters: several late-game creatures start appearing in early biomes once the world changes, and those are not natives.