Ship Wreck01 DN

Deep North
Per world
170
Distance from centre
within 10,000 m
Methodology
Data Methodology

Ship Wreck01 DN generates in Deep North, within 10,000 m from the centre of the world, with 170 placement attempts per world. Worlds are seed-generated, so that band is the answer to "where" — it holds for every seed, which a marked map does not.

How it is placed

Distance from centrewithin 10,000 m
Per world170
Altitude-1–1 m above sea level

The count is placement ATTEMPTS per world, not a guarantee: the generator gives up on a spot that fails the biome, altitude or spacing test, so a cramped world ends up with fewer.

Where Ship Wreck01 DN can generate

0 m2,500 m5,000 m7,500 m10,000 m
  1. Ship Wreck01 DN: within 10,000 m

Ship Wreck01 DN is placed by the world generator rather than built, so there is no coordinate to give you — but the rule behind it narrows the search considerably. It belongs to Deep North, has to land within 10,000 m from the centre of the world, and the generator makes 170 attempts at it. Sail out along the band rather than sweeping the map, and check the biome first.

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Where to find Ship Wreck01 DN in Valheim

Where is Ship Wreck01 DN in Valheim?

In Deep North. There is no fixed position — worlds are generated from their seed — and this one carries no distance restriction, so it can turn up anywhere the biome does.

How many Ship Wreck01 DN are in a Valheim world?

The generator makes 170 attempts. Each one can fail the biome, altitude, spacing or terrain check and be thrown away, so that is a ceiling rather than a count — a world short on the right biome ends up with fewer.

Which biome does Ship Wreck01 DN spawn in?

Deep North. Biome is only half the rule though: this one also has to sit between -1 and 1 in altitude, so the right biome at the wrong height produces nothing. That is why a location can feel absent from a region you have walked end to end.

Why does Ship Wreck01 DN appear in different places?

Because its placement rules number 1, and each one can name its own biome, distance band and altitude range. The world generator tries them in turn, so two copies of the same location can sit in terrain that looks nothing alike — they matched different rules, not the same one twice.