
High Justicar Aurelius, Last of the Faithful Boss 6 of 10 · The Outskirts
- Health
- 1,500
- Posture
- 1,000
- Catalyst reward
- 18,000
- Unblockable attacks
- 5
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
High Justicar Aurelius, Last of the Faithful is boss 6 of 10 in Valor Mortis, fought in The Outskirts (Chapter VII Witch Hunt). It has 1,500 HP across 2 phases, uses 14 attacks of which 5 are unblockable, and is weak to nothing in particular. Defeating it awards 18,000 Catalysts.
- Health
- 1,500#10 of 10 bosses by HP
- Location
- The OutskirtsChapter VII Witch Hunt
- Catalyst reward
- 18,000 CatalystsPaid out on the kill screen
- Unblockable attacks
- 5Melee Grab, Nephto Leap, Poke Followup, Backstep
- Weak to
- nothing in particular
- Nearest Lantern
- BreachAbout 32 m from the fight
How to beat High Justicar Aurelius
Strategy built from the boss's data: which attacks to dodge, what it is weak to and how to open it up.
High Justicar Aurelius is a master fencer: only 1,500 HP, the lowest of any boss, but a 1,000-point posture pool and a fast, varied blade kit. The poke follow-up, backstep cut, Nephtoglobin leap and slam, his grab (70 damage, his hardest hit) and his pistol shot are all unblockable, so expect to dodge more than you block.
His masked head takes only half damage while his chest and groin take 20% extra, so aim centre mass. He has no elemental weaknesses, so use your best-upgraded blade. Beating him unlocks the True Oath achievement.
- Watch for the red attacks: Melee Grab, Nephto Leap, Poke Followup, Backstep cannot be blocked, so dodge them instead of holding block.
- Its head is armoured and takes reduced damage; aim for the body instead.
- Its posture pool is 1,000. Break it with heavy and parried hits, then land a critical attack for a fixed 200 damage (13% of its HP).
- It has a grab: grabs cannot be blocked, so keep your distance when it lunges in.
- The nearest Lantern is Breach, about 32 m from the fight, where you respawn after a death.
Recommended build for High Justicar Aurelius
CalculatedWeapons, statuses, Ambers and Transmutations that fit this fight, from High Justicar Aurelius's resistances and the hits-to-kill maths.
- Fewest blade hits (level 10)
- Claymore: 15Body hits, before upgrades and Ambers
- Fewest firearm shots (level 10)
- Blunderbuss: 713 to the head
- Fire damage taken
- ×1
- Ignite build-up resistance
- 0%
- Stasis
- 5 segments · 0% resistanceFull freeze breaks for 550 damage
- Posture → critical
- 1,000 → 200
High Justicar Aurelius has the lowest HP of any boss (1,500) but a 1,000-point posture pool guarding a critical attack of only 200, so posture breaking is the slow route and raw damage the fast one. His phase records add resistance: 30% to firearms from the start, and 20% to melee as well in his second phase.
Stasis is the standout: he has no Stasis resistance and 5 segments, and a full freeze breaks for 550 damage, more than a third of his health. His masked head takes only half damage while his chest and groin take 20% extra, which flips the usual headshot rule: a level-10 Musket needs 5 body shots but 10 to the head. In melee the Claymore needs 30 light hits at level 1 and the Saber 75; he can block, so mix in charged attacks.
Five of his attacks are red (the 70-damage grab, Nephto Leap, Poke Followup, Backstep and Nephto Slam), so dodges matter more than blocks. Ambers: Glass Soldier's extra melee damage shortens a short fight, Perfectionism rewards staying clean, and Iron Grip keeps your flask from being interrupted.
Drill High Justicar Aurelius's parry timing before the fight
The Parry Trainer plays each boss move and scores your parries and dodges against the game's real timing windows, so the timing is in your hands before you reach the arena.
- Parries and dodges scored on real windows
- Grades, best scores and your weakest move
- Practice mode at half speed

High Justicar Aurelius attacks and moves
Game dataEvery attack High Justicar Aurelius uses, grouped into combos, with damage per hit and whether you can block it.
Used in any phase (14 attacks)
Damage is the base value per hit (bosses always fight at level 1, so no level scaling applies). Move names marked * come from the game's internal tags, because the game never shows attack names.
Weaknesses and resistances
Game dataHigh Justicar Aurelius has no damage-type weaknesses or resistances: every weapon deals its full damage.
Red = takes extra damage of that type; filled to the right = resists it (100% = immune).
Weak points
| Body part | Damage taken | Posture damage taken |
|---|---|---|
| Chest | ×1.2 | ×1 |
| Groin | ×1.2 | ×1 |
| Hands | ×1 | ×1 |
| Legs | ×1 | ×1 |
| Head | ×0.5 | ×1 |
High Justicar Aurelius's phases
Game dataWhen each phase starts and what changes: the posture pool and the resistances each phase record sets.
| Phase | Starts | Posture | Resistance changes |
|---|---|---|---|
| Phase 1 | Fight start | 1,000 | Firearms 30% (base 0%) |
| Phase 2 | Below 50 HP | 1,000 | Melee 20% (base 0%), Firearms 30% (base 0%) |
HP thresholds are shown only where the phase record holds an absolute health value below the boss's maximum; other phases change on a scripted trigger, so no number is printed. Resistance changes compare the phase record's overrides with the base profile in the Resistances section.
High Justicar Aurelius stats
Game dataHealth, posture and reward compared with the other bosses.
- Health
- 1,500#10 of 10
- Posture
- 1,000
- Critical attack damage
- 200Fixed damage of a critical attack after a posture break
- Stasis segments
- 5
- Hardest single hit
- 70 · Melee Grab
- Catalyst reward
- 18,000 Catalysts
Data: Steam build 25907482 (1.0 launch). How we source this
How many hits to kill High Justicar Aurelius
CalculatedHits needed with each weapon's basic attack at weapon levels 1, 5 and 10, after the boss's resistances.
| Weapon | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|
| 7221 per hit143 to the head | 5229 per hit103 to the head | 3642 per hit72 to the head | |
| 15105 per hit29 to the head | 11147 per hit21 to the head | 8210 per hit15 to the head | |
| 15105 per hit29 to the head | 10161 per hit19 to the head | 7245 per hit13 to the head | |
| 7520 per hit | 3840 per hit | 2560 per hit | |
| 6025 per hit | 4335 per hit | 3445 per hit | |
| 3050 per hit | 1980 per hit | 15100 per hit |
Basic light attacks (blades) or single shots (firearms; the Blunderbuss at point-blank range). Upgrades, Ambers, coatings, charged attacks and critical attacks all cut these numbers.
Where to find High Justicar Aurelius
High Justicar Aurelius is fought in The Outskirts during Chapter VII Witch Hunt. The closest Lantern is Breach.
- Location: The Outskirts
- Chapter: Chapter VII Witch Hunt
- Nearest Lantern: Breach · about 32 m away
- Open the The Outskirts map
Everything placed in The Outskirts
Bosses: 3 (High Justicar Aurelius, Experiment 83)
Chests: 13 (Distilled Blade Material, Lunatic's Grasp, Empty Ferrofluid Flask, Distilled Transmutation Material, Butcher's Carnage, Ferrofluid Flask Power Upgrade, Dominatus, Glass Soldier, Surplus, Superior Firearm Parts, Imperial Catalyst Clot, Quintessential Blade Material)
Lanterns: 6 (Lighthouse, Harbour, Island of Whispers, Broken Bridge, Market Square, Breach)
Letters: 20 (Sick Child's Diary, Secret Goodbye, Medical Records — The Experiment, Sickroom Flyer, Cryptic Note, Mice Rules — Note Two, Mice Rules — Note Three, Mice Rules — Note One, Shrike's Appeal — Follow the Light, Old Lady's Diary, City Offensive — Rebels, Barnaby's Diary, City Offensive — Resistance, Shrike's Appeal — Napoleon, Note on Scruffy's Grave, Mice Rules — Note Four, Crusty Benek's Journal, A Torn Letter to Crusty Benek, Torn Page with Shrike's Anthem)
Journal entry
Game dataSpoilerRead William's journal entry on High Justicar Aurelius
Though my memory still escapes me, I believe I have seen these Fencers before upon the battlefield — always positioned behind advancing lines, as though guiding the flow of battle itself.
They appear human at first glance — posture intact, movements precise, almost elegant in their restraint. And yet something is profoundly wrong. They do not speak — not a word, not a command. Only silence, as if speech were deemed unnecessary. It is their discipline that unsettles me most: too perfect to be natural.
Some Fencers are different from others — they transform into plague-powered beasts in the midst of battle by crushing a small vial in their hand. I have seen these vials before, unassuming at first, like any soldier's rations. But they are not water, nor rum — rather, the distilled power of the plague itself.
Do they not grieve their humanity as it is discarded in an instant? What mad devotion forces them to turn themselves into weapons?
High Justicar Aurelius, Last of the Faithful is the boss of The Outskirts and boss number 6 of 10 in the campaign, with 1,500 HP. Of its 14 attacks, 5 are unblockable (Melee Grab, Nephto Leap, Poke Followup, Backstep); the hardest single hit is Melee Grab for 70. No damage type gets a bonus against it. Beating it pays 18,000 Catalysts.
See Also
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High Justicar Aurelius FAQ
How do you beat High Justicar Aurelius in Valor Mortis?
High Justicar Aurelius is a master fencer: only 1,500 HP, the lowest of any boss, but a 1,000-point posture pool and a fast, varied blade kit. The poke follow-up, backstep cut, Nephtoglobin leap and slam, his grab (70 damage, his hardest hit) and his pistol shot are all unblockable, so expect to dodge more than you block. Watch for the red attacks: Melee Grab, Nephto Leap, Poke Followup, Backstep cannot be blocked, so dodge them instead of holding block. Its head is armoured and takes reduced damage; aim for the body instead. Its posture pool is 1,000. Break it with heavy and parried hits, then land a critical attack for a fixed 200 damage (13% of its HP).
What is the best build for High Justicar Aurelius in Valor Mortis?
High Justicar Aurelius has the lowest HP of any boss (1,500) but a 1,000-point posture pool guarding a critical attack of only 200, so posture breaking is the slow route and raw damage the fast one. His phase records add resistance: 30% to firearms from the start, and 20% to melee as well in his second phase. Stasis is the standout: he has no Stasis resistance and 5 segments, and a full freeze breaks for 550 damage, more than a third of his health.
How much HP does High Justicar Aurelius have?
High Justicar Aurelius, Last of the Faithful has 1,500 HP, #10 of the 10 bosses. Its posture pool is 1,000.
Where is High Justicar Aurelius in Valor Mortis?
High Justicar Aurelius is fought in The Outskirts during Chapter VII Witch Hunt. The nearest Lantern is Breach, about 32 m from the fight.
What is High Justicar Aurelius weak to?
High Justicar Aurelius has no damage-type weaknesses or resistances; every weapon deals full damage.
What do you get for beating High Justicar Aurelius?
Defeating High Justicar Aurelius awards 18,000 Catalysts. It also unlocks the True Oath achievement.
How many phases does High Justicar Aurelius have?
High Justicar Aurelius fights in 2 phases, and its posture and attacks can change between them.
Which attacks of High Justicar Aurelius are unblockable?
5 attacks are unblockable: Melee Grab, Nephto Leap, Poke Followup, Backstep. Dodge these instead of blocking.
Which boss comes before High Justicar Aurelius?
High Justicar Aurelius is boss 6 of 10; the boss before it is Anna, the Bride Drowned in Tears.
