High Justicar Aurelius, Last of the Faithful, a boss in Valor Mortis

High Justicar Aurelius, Last of the Faithful Boss 6 of 10 · The Outskirts

BossBoss #62 phases
Health
1,500
Posture
1,000
Catalyst reward
18,000
Unblockable attacks
5
Methodology
Data Methodology

High Justicar Aurelius, Last of the Faithful is boss 6 of 10 in Valor Mortis, fought in The Outskirts (Chapter VII Witch Hunt). It has 1,500 HP across 2 phases, uses 14 attacks of which 5 are unblockable, and is weak to nothing in particular. Defeating it awards 18,000 Catalysts.

Health
1,500#10 of 10 bosses by HP
Location
The OutskirtsChapter VII Witch Hunt
Catalyst reward
18,000 CatalystsPaid out on the kill screen
Unblockable attacks
5Melee Grab, Nephto Leap, Poke Followup, Backstep
Nearest Lantern
BreachAbout 32 m from the fight
Related guide6. High Justicar Aurelius, Last of the FaithfulAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

How to beat High Justicar Aurelius

Strategy built from the boss's data: which attacks to dodge, what it is weak to and how to open it up.

High Justicar Aurelius is a master fencer: only 1,500 HP, the lowest of any boss, but a 1,000-point posture pool and a fast, varied blade kit. The poke follow-up, backstep cut, Nephtoglobin leap and slam, his grab (70 damage, his hardest hit) and his pistol shot are all unblockable, so expect to dodge more than you block.

His masked head takes only half damage while his chest and groin take 20% extra, so aim centre mass. He has no elemental weaknesses, so use your best-upgraded blade. Beating him unlocks the True Oath achievement.

  • Watch for the red attacks: Melee Grab, Nephto Leap, Poke Followup, Backstep cannot be blocked, so dodge them instead of holding block.
  • Its head is armoured and takes reduced damage; aim for the body instead.
  • Its posture pool is 1,000. Break it with heavy and parried hits, then land a critical attack for a fixed 200 damage (13% of its HP).
  • It has a grab: grabs cannot be blocked, so keep your distance when it lunges in.
  • The nearest Lantern is Breach, about 32 m from the fight, where you respawn after a death.

Recommended build for High Justicar Aurelius

Calculated

Weapons, statuses, Ambers and Transmutations that fit this fight, from High Justicar Aurelius's resistances and the hits-to-kill maths.

Fewest blade hits (level 10)
Claymore: 15Body hits, before upgrades and Ambers
Fewest firearm shots (level 10)
Blunderbuss: 713 to the head
Fire damage taken
×1
Ignite build-up resistance
0%
Stasis
5 segments · 0% resistanceFull freeze breaks for 550 damage
Posture → critical
1,000 → 200

High Justicar Aurelius has the lowest HP of any boss (1,500) but a 1,000-point posture pool guarding a critical attack of only 200, so posture breaking is the slow route and raw damage the fast one. His phase records add resistance: 30% to firearms from the start, and 20% to melee as well in his second phase.

Stasis is the standout: he has no Stasis resistance and 5 segments, and a full freeze breaks for 550 damage, more than a third of his health. His masked head takes only half damage while his chest and groin take 20% extra, which flips the usual headshot rule: a level-10 Musket needs 5 body shots but 10 to the head. In melee the Claymore needs 30 light hits at level 1 and the Saber 75; he can block, so mix in charged attacks.

Five of his attacks are red (the 70-damage grab, Nephto Leap, Poke Followup, Backstep and Nephto Slam), so dodges matter more than blocks. Ambers: Glass Soldier's extra melee damage shortens a short fight, Perfectionism rewards staying clean, and Iron Grip keeps your flask from being interrupted.

MetaBot Desktop

Drill High Justicar Aurelius's parry timing before the fight

The Parry Trainer plays each boss move and scores your parries and dodges against the game's real timing windows, so the timing is in your hands before you reach the arena.

  • Parries and dodges scored on real windows
  • Grades, best scores and your weakest move
  • Practice mode at half speed
The Valor Mortis Parry Trainer in MetaBot Desktop

High Justicar Aurelius attacks and moves

Game data

Every attack High Justicar Aurelius uses, grouped into combos, with damage per hit and whether you can block it.

Used in any phase (14 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Melee Grab*Grab170—Unblockableparry window 0.2 s
Nephto Leap*Melee150—Unblockableparry window 0.2 s
Nephto Charge*Special150—Blockableparry window 0.2 s
Nephto Combo*Melee150—Blockableparry window 0.2 s
Poke Followup*Melee145—Unblockableparry window 0.2 s
Regular Left*Melee1400.4 sBlockableparry window 0.2 s
Regular Right*Melee1400.6 sBlockableparry window 0.2 s
Backstep Stab*Melee140—Blockableparry window 0.2 s
Rush Jump*Leap140—Blockableparry window 0.2 s
Stab Slash Combo*Melee1400.4 sBlockableparry window 0.2 s
Backstep*Melee130—Unblockableparry window 0.2 s
Backstep Slash*Melee130—Blockableparry window 0.2 s
Nephto Slam*Melee130—Unblockableparry window 0.15 s
Poke*Melee117—Blockableparry window 0.2 s

Damage is the base value per hit (bosses always fight at level 1, so no level scaling applies). Move names marked * come from the game's internal tags, because the game never shows attack names.

Weaknesses and resistances

Game data

High Justicar Aurelius has no damage-type weaknesses or resistances: every weapon deals its full damage.

Melee—
Firearms−30%
Explosives—
Fire damage—
Ignite build-up—
Stasis (Crystallization)—
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Chest×1.2×1
Groin×1.2×1
Hands×1×1
Legs×1×1
Head×0.5×1

High Justicar Aurelius's phases

Game data

When each phase starts and what changes: the posture pool and the resistances each phase record sets.

Phase 1Phase 2
High Justicar Aurelius's phases
PhaseStartsPostureResistance changes
Phase 1Fight start1,000Firearms 30% (base 0%)
Phase 2Below 50 HP1,000Melee 20% (base 0%), Firearms 30% (base 0%)

HP thresholds are shown only where the phase record holds an absolute health value below the boss's maximum; other phases change on a scripted trigger, so no number is printed. Resistance changes compare the phase record's overrides with the base profile in the Resistances section.

High Justicar Aurelius stats

Game data

Health, posture and reward compared with the other bosses.

Health
1,500#10 of 10
Posture
1,000
Critical attack damage
200Fixed damage of a critical attack after a posture break
Stasis segments
5
Hardest single hit
70 · Melee Grab
Catalyst reward
18,000 Catalysts

Data: Steam build 25907482 (1.0 launch). How we source this

How many hits to kill High Justicar Aurelius

Calculated

Hits needed with each weapon's basic attack at weapon levels 1, 5 and 10, after the boss's resistances.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol7221 per hit143 to the head5229 per hit103 to the head3642 per hit72 to the head
Musket15105 per hit29 to the head11147 per hit21 to the head8210 per hit15 to the head
Blunderbuss15105 per hit29 to the head10161 per hit19 to the head7245 per hit13 to the head
Saber7520 per hit3840 per hit2560 per hit
Rapier6025 per hit4335 per hit3445 per hit
Claymore3050 per hit1980 per hit15100 per hit

Basic light attacks (blades) or single shots (firearms; the Blunderbuss at point-blank range). Upgrades, Ambers, coatings, charged attacks and critical attacks all cut these numbers.

Where to find High Justicar Aurelius

High Justicar Aurelius is fought in The Outskirts during Chapter VII Witch Hunt. The closest Lantern is Breach.

The Outskirts
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in The Outskirts

Bosses: 3 (High Justicar Aurelius, Experiment 83)

Chests: 13 (Distilled Blade Material, Lunatic's Grasp, Empty Ferrofluid Flask, Distilled Transmutation Material, Butcher's Carnage, Ferrofluid Flask Power Upgrade, Dominatus, Glass Soldier, Surplus, Superior Firearm Parts, Imperial Catalyst Clot, Quintessential Blade Material)

Lanterns: 6 (Lighthouse, Harbour, Island of Whispers, Broken Bridge, Market Square, Breach)

Letters: 20 (Sick Child's Diary, Secret Goodbye, Medical Records — The Experiment, Sickroom Flyer, Cryptic Note, Mice Rules — Note Two, Mice Rules — Note Three, Mice Rules — Note One, Shrike's Appeal — Follow the Light, Old Lady's Diary, City Offensive — Rebels, Barnaby's Diary, City Offensive — Resistance, Shrike's Appeal — Napoleon, Note on Scruffy's Grave, Mice Rules — Note Four, Crusty Benek's Journal, A Torn Letter to Crusty Benek, Torn Page with Shrike's Anthem)

Rewards and achievement

Game data

What defeating High Justicar Aurelius gives you.

  • Catalyst reward: 18,000 Catalysts
  • True Oath · 19.7% of Steam players · Defeat Justicar Aurelius.

Journal entry

Game data
SpoilerRead William's journal entry on High Justicar Aurelius

Though my memory still escapes me, I believe I have seen these Fencers before upon the battlefield — always positioned behind advancing lines, as though guiding the flow of battle itself.

They appear human at first glance — posture intact, movements precise, almost elegant in their restraint. And yet something is profoundly wrong. They do not speak — not a word, not a command. Only silence, as if speech were deemed unnecessary. It is their discipline that unsettles me most: too perfect to be natural.

Some Fencers are different from others — they transform into plague-powered beasts in the midst of battle by crushing a small vial in their hand. I have seen these vials before, unassuming at first, like any soldier's rations. But they are not water, nor rum — rather, the distilled power of the plague itself.

Do they not grieve their humanity as it is discarded in an instant? What mad devotion forces them to turn themselves into weapons?

High Justicar Aurelius, Last of the Faithful is the boss of The Outskirts and boss number 6 of 10 in the campaign, with 1,500 HP. Of its 14 attacks, 5 are unblockable (Melee Grab, Nephto Leap, Poke Followup, Backstep); the hardest single hit is Melee Grab for 70. No damage type gets a bonus against it. Beating it pays 18,000 Catalysts.

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High Justicar Aurelius FAQ

How do you beat High Justicar Aurelius in Valor Mortis?

High Justicar Aurelius is a master fencer: only 1,500 HP, the lowest of any boss, but a 1,000-point posture pool and a fast, varied blade kit. The poke follow-up, backstep cut, Nephtoglobin leap and slam, his grab (70 damage, his hardest hit) and his pistol shot are all unblockable, so expect to dodge more than you block. Watch for the red attacks: Melee Grab, Nephto Leap, Poke Followup, Backstep cannot be blocked, so dodge them instead of holding block. Its head is armoured and takes reduced damage; aim for the body instead. Its posture pool is 1,000. Break it with heavy and parried hits, then land a critical attack for a fixed 200 damage (13% of its HP).

What is the best build for High Justicar Aurelius in Valor Mortis?

High Justicar Aurelius has the lowest HP of any boss (1,500) but a 1,000-point posture pool guarding a critical attack of only 200, so posture breaking is the slow route and raw damage the fast one. His phase records add resistance: 30% to firearms from the start, and 20% to melee as well in his second phase. Stasis is the standout: he has no Stasis resistance and 5 segments, and a full freeze breaks for 550 damage, more than a third of his health.

How much HP does High Justicar Aurelius have?

High Justicar Aurelius, Last of the Faithful has 1,500 HP, #10 of the 10 bosses. Its posture pool is 1,000.

Where is High Justicar Aurelius in Valor Mortis?

High Justicar Aurelius is fought in The Outskirts during Chapter VII Witch Hunt. The nearest Lantern is Breach, about 32 m from the fight.

What is High Justicar Aurelius weak to?

High Justicar Aurelius has no damage-type weaknesses or resistances; every weapon deals full damage.

What do you get for beating High Justicar Aurelius?

Defeating High Justicar Aurelius awards 18,000 Catalysts. It also unlocks the True Oath achievement.

How many phases does High Justicar Aurelius have?

High Justicar Aurelius fights in 2 phases, and its posture and attacks can change between them.

Which attacks of High Justicar Aurelius are unblockable?

5 attacks are unblockable: Melee Grab, Nephto Leap, Poke Followup, Backstep. Dodge these instead of blocking.

Which boss comes before High Justicar Aurelius?

High Justicar Aurelius is boss 6 of 10; the boss before it is Anna, the Bride Drowned in Tears.