Abomination, an enemy in Valor Mortis

Abomination Enemy type 15 of 15 · first met in Cursed Hollow

Enemy10 placements
Health
1,000
Catalysts
1,500
Posture
500
Placements
10
Methodology
Data Methodology

Abomination is an enemy type in Valor Mortis, first met in Cursed Hollow and placed 10 times across 4 regions. At level 1 it has 1,000 HP and gives 1,500 Catalysts; its strongest placements (level 6) have 4,000 HP and hit ×1.25 harder. It uses 4 attacks, 2 of them unblockable. It is weak to Fire damage.

Health
1,000Level 1 · #1 of 15 by HP
Catalysts (level 1)
1,5003,500 Catalysts at level 6
Weak to
Fire damage
Placements
104 regions · #15 most common
Most likely drop
Nephtoglobin Vial8%
Can be backstabbed
NoNever blocks
Related guideValor Mortis Combat Guide: Parry, Posture & Unblockables

How to beat Abomination

Game data

Counterplay for Abomination, written from its move list, resistances, variants and drops.

Abominations are Experiment 83 in miniature, with the same four moves: the red Unfair Slam that hits for 120 (the hardest hit any regular enemy lands), a red grab (30), and the blockable Triple Swipe (50) and Rage (45), which cost 60 Endurance each to block.

They walk at 1.5 m/s but sprint at 4.7 m/s, faster than your 4 m/s walk. They take 20% extra fire damage and 1.5x damage to the head, resist half of Ignite build-up and 30% of Stasis, and their 500 posture breaks into a 500-damage critical attack at level 1, half their health (2,000 at level 6). They cannot be backstabbed.

They are worth the fight: 1,500 Catalysts at level 1 (3,500 at level 6), an 8% chance of a Nephtoglobin Vial and 2% of a Pure Transmutation Material.

How to fight Abomination

Game data

Tips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.

  • Watch for the red attacks: Unfair Slam, Melee Grab cannot be blocked, so dodge them instead of holding block.
  • Lean on Fire damage: it takes extra damage from it.
  • Avoid relying on Ignite build-up; it resists that damage type.
  • Its head takes ×1.5 damage, so aim firearm shots at the head.
  • It never blocks, so a full light-attack chain always lands.
  • It cannot be backstabbed, so there is no stealth opener: break its posture or race its health instead.
  • It has a grab, and grabs cannot be blocked: step back when it lunges.
  • Its toughest variant, Boss*, starts at 3,400 HP, far more than the 1,000 of a level-1 placement.

Abomination variants

Game data

The game defines 2 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.

Abomination variants
VariantRoleHealth (lowest → highest level)CatalystsPostureStasis segmentsBlock chanceParry chanceBackstabPlaced
Tier 1*Regular1,000 → 4,0001,5005005No—No10
Boss*Regular3,40020,0001,0005No—No—

* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.

Health of every variant by level

Health of every variant by level
VariantLv 1Lv 2Lv 3Lv 4Lv 5Lv 6
Tier 1*1,0001,4001,8002,4003,2004,000

Speed and posture by variant

Game data

How fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.

Its fastest variant moves at 4.7 m/s; your walk speed is 4 m/s.

Speed and posture by variant
VariantRoleMove speedSprintPosture recoveryRecovery delay
Tier 1*Regular1.5 m/s4.7 m/s—1 s
Boss*Regular1.5 m/s4.7 m/s—1 s

Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.

Abomination level scaling

Game data

Enemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 6 in another, usually higher later in the campaign. This is the main variant from level 1 to 6.

Abomination level scaling
LevelHealthCatalystsDamage dealtCritical attack damage takenBackstab damage takenBackstab share of HP
Lv 11,0001,500×150050050%
Lv 21,4001,900×1.0570070050%
Lv 31,8002,300×1.190090050%
Lv 42,4002,700×1.151,2001,20050%
Lv 53,2003,100×1.21,6001,60050%
Lv 64,0003,500×1.252,0002,00050%

Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.

Abomination attacks

Game data

Every damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Unfair Slam*Melee1120—Unblockableparry window 0.2 s
Triple Swipe*Melee1500.4 sBlockableparry window 0.2 s
Rage*Melee1450.4 sBlockableparry window 0.2 s
Melee Grab*Grab130—Unblockableparry window 0.2 s

* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×1.25 at level 6), so Unfair Slam goes from 120 to about 150.

Abomination resistances and weak points

Game data

Weak to Fire damage (×1.2). Resists Ignite build-up (−50%).

Melee—
Firearms—
Explosives—
Fire damage+20%
Ignite build-up−50%
Stasis (Crystallization)−30%
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Head×1.5×1
Chest×1×1
Groin×1×1
Hands×0.8×1
Legs×0.8×1

Abomination drops

Game data

Random drops on every kill, with the chance the game rolls for each.

Abomination drops
ItemTypeChanceAmountOn average
Nephtoglobin VialConsumable8%11 in 13 kills
Pure Transmutation MaterialUpgrade material2%11 in 50 kills

"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.

Where to find Abomination

Game data

Placed spawners per region in campaign order: 10 in total, the most in Cursed Hollow (3).

Where to find Abomination
LocationRegionPlacedEnemy levelHealthShare of placementsMap
Cursed HollowVI321,40030%Show on map
UniversityIX321,40030%Show on map
FortressX321,40030%Show on map
Napoleon's Prison—142,40010%Show on map

Counts are the game's placed spawners; scripted waves and summons during fights are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

Cursed Hollow
Full map

Elsewhere in this region (separate area, not drawn): Village Church (Lantern)

Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Cursed Hollow

Bosses: 1 (Anna)

Chests: 14 (Exquisite Firearm Parts, Distilled Transmutation Material, Life Diverted, Indestructible Shell, Pure Blade Material, Ferrofluid Flask Power Upgrade, Distilled Blade Material, Superior Firearm Parts, Empty Ferrofluid Flask)

Lanterns: 3 (Deep Water, Silent Cannons, Eerie View)

Letters: 11 (Seamus's Journal — Page One, Seamus's Journal — Page Two, Seamus's Journal — Page Three, Letter to Headquarters — Distressed Soldier, Headman's Daughter's Diary, Apothecary's Note, Headman's Daughter's Prayer, Cryptic Note — Spindle, Headquarters' Orders — Operation Torrent, To Headquarters — Morale Crisis)

Hits to kill Abomination

Calculated

Basic hits needed to kill a level-1 Abomination (1,000 HP) with every blade and firearm at weapon levels 1, 5 and 10.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol3430 per hit23 to the head2442 per hit16 to the head1760 per hit12 to the head
Musket7150 per hit5 to the head5210 per hit4 to the head4300 per hit3 to the head
Blunderbuss7150 per hit5 to the head5230 per hit3 to the head3350 per hit2 to the head
Saber5020 per hit2540 per hit1760 per hit
Rapier4025 per hit2935 per hit2345 per hit
Claymore2050 per hit1380 per hit10100 per hit

Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.

Journal entry

Game data

William's journal page on Abomination, as written in the game.

SpoilerShow the journal entry

A horrifying amalgam of bodies, moving in a grotesque and uncoordinated manner, yet — despite its imperfections — an extremely dangerous opponent possessing enormous strength. The origin of this monstrum remains a mystery, but its very existence stands as a testament to human recklessness.

One cannot help but wonder why that beast wanders the sewers and whether it has anything to do with the discarded remains of failed experiments. Were the bodies deemed unusable and thrown aside? Did the plague then take over and animate what was left, stitching together flesh, bone, and lingering agony into a single monstrous entity?

Abomination is the #15 most common of the 15 enemy types, with 10 placements across 4 regions; you meet it first in Cursed Hollow and see it most in Cursed Hollow. Of its 4 attacks, 2 are unblockable (Unfair Slam, Melee Grab), and the hardest hitter is Unfair Slam at 120 base damage. Bring Fire damage: it takes extra damage from it. None of its placements carry a scripted Amber or key. Its health runs from 1,000 at level 1 to 4,000 at level 6, paying 1,500 Catalysts to 3,500 Catalysts.

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Abomination FAQ

How do you beat Abomination in Valor Mortis?

Abominations are Experiment 83 in miniature, with the same four moves: the red Unfair Slam that hits for 120 (the hardest hit any regular enemy lands), a red grab (30), and the blockable Triple Swipe (50) and Rage (45), which cost 60 Endurance each to block. They walk at 1.5 m/s but sprint at 4.7 m/s, faster than your 4 m/s walk.

How much HP does Abomination have in Valor Mortis?

Abomination has 1,000 HP at level 1 and 4,000 HP at level 6, its highest placement level. Levels are set per placement, not by difficulty. Its toughest variant, Boss*, starts at 3,400 HP.

What is Abomination weak to?

Weak to Fire damage (×1.2). Resists Ignite build-up (−50%). Head hits deal ×1.5 damage.

What does Abomination drop?

Random drops: Nephtoglobin Vial (8%), Pure Transmutation Material (2%). Every kill also pays 1,500 Catalysts at level 1.

Where do you find Abomination?

Abomination first appears in Cursed Hollow and is placed 10 times in total: Cursed Hollow (3), University (3), Fortress (3), Napoleon's Prison (1).

Where is the best place to farm Abomination?

Cursed Hollow has the most Abomination placements (3 of 10), so that is where you meet it most often. Each level-1 kill pays 1,500 Catalysts and rolls its drop table.

Can you backstab Abomination, and does it block?

No: Abomination cannot be backstabbed. It never blocks or parries.

Why does Abomination have different health in different places?

Each placement has its own enemy level from 1 to 6. Level 6 has 4,000 HP and deals ×1.25 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.