Journal art for Punishment

Chapter VI Punishment Chapter 6 of 11 · Cursed Hollow

Main story1 boss
Journal steps
4
Lanterns
4
Chests
14
Side Quests
3
Methodology
Data Methodology

Chapter VI Punishment is chapter 6 of 11 in Valor Mortis, played in Cursed Hollow. Its journal has 4 steps; the region has 4 Lanterns, 14 chests and 11 letters, and one boss: Anna.

Location
Cursed HollowRegion VI
Boss
Anna2,200 HP · 1 unblockable
Lanterns
4Eerie View
Chests
142 hold Ambers
Side Quests
3Sleeping Beauty, The Curious Case of Seamus Diggory, Till Death
Journal steps
4
Related guideAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

Chapter route, step by step

Calculated

Our recommended order through Cursed Hollow, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.

  1. Arrive at Eerie View (#601, internally 'VillageStart'). The Cryptic Note — Spindle (67 m) and the Headman's Daughter's Diary (79 m) set up Sleeping Beauty; a Protective Vial and a Remnant's Return are within 70 m.
  2. Village Church (#602) is internally the 'toxic village church' Lantern and sits about 770 m from the other three. Journal step 4 ends in a chapel where you clear the beasts and retrieve the Claymore.
  3. Deep Water (#603) is the loot hub: 11 chests are closest to it, including Life Diverted (129 m), a trapped Indestructible Shell (178 m), an Empty Ferrofluid Flask (119 m) and a Ferrofluid Flask Power Upgrade (86 m). A Sands of Time lies 16 m from the Lantern.
  4. Finish the side content at Silent Cannons (#604, the army camp). The Letter to Headquarters — Distressed Soldier (111 m) points to Seamus's shed across the river; Seamus's Journal pages lie about 185–191 m out.
  5. Anna, the Bride Drowned in Tears is fought about 136 m from Eerie View, the nearest Lantern to her arena: 2,200 Health, 400 Posture, and only 1 of her 4 attacks is unblockable. She halves ranged damage and resists Ignite build-up by 50%, but her head takes double damage — close in with a blade. Reward: 14,000 Catalysts and My Dying Bride.

Tips & missables

Sleeping Beauty's choice: 'Let Her Sleep' pays a Distilled Transmutation Material and 2,000 Catalysts on the spot. 'Wake her up' pays nothing at the choice itself, though the quest's second reward branch lists Distilled Transmutation Material and 3,000 Catalysts. Either way you get the material.

The Curious Case of Seamus Diggory ends one of two ways depending on which bottle you hand over. Its rewards list a Ferrofluid Flask Power Upgrade with either 1,000 or 3,000 Catalysts, and finishing it unlocks Blood and Wine.

Till Death pays Tomorrow's Promise and 3,000 Catalysts. Cursed Hollow keeps fast travel.

Lanterns in order: what's nearby

Lanterns in order: what's nearby
LanternBossAmber chestsKeysSide quest cluesAlso nearby
#601 Eerie ViewAnna ~136 m———2 chests · 3 letters
#602 Village Church————0 chests · 0 letters
#603 Deep Water—Life DivertedIndestructible Shell trapped——11 chests · 2 letters
#604 Silent Cannons———The Curious Case of Seamus Diggory1 chest · 6 letters

Chapter VI Punishment journal

Game data

William's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.

SpoilerShow all 4 journal steps
  1. 1

    The Mountain Village stood as a grim testament to the brutality of the Shrike's warriors... Does their leader not fear reprisal from Napoleon's army, or do they simply not care? Regardless, I must press onward, towards the University.

  2. 2

    A flooded village is a terrifying sight, but a flooded wedding is the stuff of nightmares. I wade through corpses and rotting wreaths while growing apprehension crushes my heart... What transpired here?

  3. 3

    I can't bring myself to comprehend the horrors I have uncovered. Our army is responsible for the flooding of this village, and for the deaths of hundreds of innocent souls. These people had nothing to do with the rebellion...

  4. 4
    Final entry

    As I slayed the beasts in the chapel and retrieved the claymore, the Shrike whispered in my ear that I was worthy. What the hell is that supposed to mean? She asked to meet me, to follow the light — I suppose not only Lucjan speaks in riddles.

  • 4 journal steps from the game's quest data.
  • Played in Cursed Hollow

Lanterns in Cursed Hollow

Game data

The region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.

Boss of Chapter VI

Game data

Core numbers of the boss fought in this chapter. Open its page for every move and weakness.

Boss of Chapter VI
BossHealthPostureUnblockable / attacksCatalyst rewardSteam players beaten
Anna, the Bride Drowned in Tears2,2004001 / 414,0001.6%

Unblockable attacks cannot be stopped with a guard; dodge them.

Collectibles in Chapter VI

Game data

Ambers, keys and letters you can pick up in Cursed Hollow.

Ambers (5)

Ambers (5)
AmberHow to get it here
Wound that HealsElite enemy drop
Tomorrow's PromiseQuest reward
Life DivertedTreasure chest
Indestructible ShellTreasure chest
Warrior's FuryElite enemy drop
  • 14 chests (2 with Ambers), no keys and 11 letters are placed in the region.

Letters (11)

Data: Steam build 25907482 (1.0 launch). How we source this

Side quests in Chapter VI

Game data

Optional quests that begin in Cursed Hollow.

Side quests in Chapter VI
Side questJournal stepsReward
Sleeping Beauty6Distilled Transmutation Material, 2,000–3,000 Catalysts (depends on your choices)
The Curious Case of Seamus Diggory6Ferrofluid Flask Power Upgrade, 1,000–3,000 Catalysts (depends on your choices)
Till Death4Tomorrow's Promise (Amber), 3,000 Catalysts

Cursed Hollow map

Game data

Where this chapter's Lanterns, chests, keys and letters are placed.

Cursed Hollow
Full map

Elsewhere in this region (separate area, not drawn): Village Church (Lantern)

Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Cursed Hollow

Bosses: 1 (Anna)

Chests: 14 (Exquisite Firearm Parts, Distilled Transmutation Material, Life Diverted, Indestructible Shell, Pure Blade Material, Ferrofluid Flask Power Upgrade, Distilled Blade Material, Superior Firearm Parts, Empty Ferrofluid Flask)

Lanterns: 3 (Deep Water, Silent Cannons, Eerie View)

Letters: 11 (Seamus's Journal — Page One, Seamus's Journal — Page Two, Seamus's Journal — Page Three, Letter to Headquarters — Distressed Soldier, Headman's Daughter's Diary, Apothecary's Note, Headman's Daughter's Prayer, Cryptic Note — Spindle, Headquarters' Orders — Operation Torrent, To Headquarters — Morale Crisis)

Chapter VI collectible checklist

Tick things off as you go. Progress is saved in this browser and shared with the region page for Cursed Hollow.

0 of 29 collected

Lanterns (4)

Chests (14)

Letters (11)

Chapter VI Punishment is chapter 6 of 11, set in Cursed Hollow, with 4 journal steps and 4 Lanterns to rest at. Its boss is Anna; Anna has 2,200 HP, 1 unblockable attack and pays 14,000 Catalysts. 1.6% of Steam players have beaten Anna. Explore it fully for 14 chests (2 with Ambers), no keys and 11 letters. Ambers obtainable here: Wound that Heals, Tomorrow's Promise, Life Diverted, Indestructible Shell, Warrior's Fury. Side quests in this region: Sleeping Beauty, The Curious Case of Seamus Diggory, Till Death. Next comes Chapter VII Witch Hunt.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Chapter VI Punishment FAQ

Where does Valor Mortis Chapter VI take place?

Chapter VI Punishment takes place in Cursed Hollow, region 6 of the campaign. Its first Lantern is Eerie View.

What is the boss of Chapter VI in Valor Mortis?

Anna. Anna has 2,200 HP and 1 unblockable attack, and beating it pays 14,000 Catalysts. 1.6% of Steam players have beaten Anna.

How many Lanterns are in Chapter VI?

Cursed Hollow has 4 Lanterns: Eerie View, Village Church, Deep Water, Silent Cannons.

What collectibles are in Chapter VI?

Cursed Hollow holds 14 chests (2 with Ambers), no keys and 11 letters. The checklist on this page tracks them.

Which Ambers can you get in Chapter VI?

Wound that Heals (Elite enemy drop), Tomorrow's Promise (Quest reward), Life Diverted (Treasure chest), Indestructible Shell (Treasure chest), Warrior's Fury (Elite enemy drop).

What side quests are in Chapter VI?

Sleeping Beauty, The Curious Case of Seamus Diggory, Till Death start in Cursed Hollow. Each has its own page with the steps and rewards.

What is the best route through Chapter VI Punishment in Valor Mortis?

Arrive at Eerie View (#601, internally 'VillageStart'). The Cryptic Note — Spindle (67 m) and the Headman's Daughter's Diary (79 m) set up Sleeping Beauty; a Protective Vial and a Remnant's Return are within 70 m. Village Church (#602) is internally the 'toxic village church' Lantern and sits about 770 m from the other three. Journal step 4 ends in a chapel where you clear the beasts and retrieve the Claymore.

What can you miss in Chapter VI Punishment?

Sleeping Beauty's choice: 'Let Her Sleep' pays a Distilled Transmutation Material and 2,000 Catalysts on the spot. 'Wake her up' pays nothing at the choice itself, though the quest's second reward branch lists Distilled Transmutation Material and 3,000 Catalysts. Either way you get the material.

What comes after Chapter VI?

Chapter VII Witch Hunt follows.