Journal art for Crime

Chapter V Crime Chapter 5 of 11 · Vale of Wrath

Main story1 boss
Journal steps
10
Lanterns
5
Chests
19
Side Quests
4
Methodology
Data Methodology

Chapter V Crime is chapter 5 of 11 in Valor Mortis, played in Vale of Wrath. Its journal has 10 steps; the region has 5 Lanterns, 19 chests and 23 letters, and one boss: Slaughtermill.

Location
Vale of WrathRegion V
Boss
Slaughtermill3,250 HP · 0 unblockable
Lanterns
5Wolfsbane Field
Chests
195 hold Ambers
Side Quests
4In the Name of Art, The Deserter, The King of Smugglers, The Lost Boy
Journal steps
10
Related guideAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

Chapter route, step by step

Calculated

Our recommended order through Vale of Wrath, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.

  1. Light Wolfsbane Field (#501). Two side quests start within reach: Mirek's Note (56 m) opens The Lost Boy and the Beekeeper's Note (158 m) belongs to The Deserter. Wound that Heals is in a chest 46 m away; Perfectionism is farther out at 163 m.
  2. Rest at Under the Bridge (#502). The Wanted Notice for the deserter Henri Dufour is 71 m away and the Basement Key (138 m) opens the painter's basement for In the Name of Art. Careful: the Superior Firearm Parts chest 61 m from this Lantern is trapped.
  3. Light Poisoned Camp (#503) — the Musket altar is 14 m from the Lantern. The Lucky Shot chest here (36 m) is also trapped. The camp's orders and the Medic's Letter cover the poisoning described in journal step 5.
  4. Move to Ship Graveyard (#504). The Nephtoglobin-interaction ability is granted about 53 m from the Lantern. The Cargo Manifest (81 m) starts The King of Smugglers, with Toothless Jack's Journal at 133 m. Eight chests surround this Lantern, including Dilated Moment (55 m) and Butcher's Carnage (112 m).
  5. Rest at Old Windmill (#505, internally 'ShipGraveyardEnd') — the boss Lantern. Slaughtermill has 3,250 Health and no Posture bar at all, so don't plan around posture breaks; its phases change at 2,251 and 751 Health. It pays 30,000 Catalysts and Quixotry.

Tips & missables

Vale of Wrath is the densest region for lore — 23 letters, more than any other region — and most side-quest clues here are letters, so read as you go.

Two chests are trapped: Superior Firearm Parts near Under the Bridge and Lucky Shot near Poisoned Camp. Open them at full Health.

The Deserter is the region's achievement quest: completing it unlocks Hand in the Jar, which only about 1% of Steam players have. The Beekeeper's Note warns that the dangerous hives are marked.

Equivalent Exchange only drops from an elite Risen Sapeur here — it has no chest source. The Vale keeps fast travel, so nothing is missable.

Lanterns in order: what's nearby

Lanterns in order: what's nearby
LanternBossAmber chestsKeysSide quest cluesAlso nearby
#501 Wolfsbane Field—PerfectionismWound that Heals—The DeserterThe Lost Boy3 chests · 6 letters
#502 Under the Bridge——Basement Key—4 chests · 4 letters
#503 Poisoned Camp—Lucky Shot trapped——4 chests · 6 letters · 1 ability altar
#504 Ship Graveyard—Butcher's CarnageDilated Moment—The King of Smugglers8 chests · 6 letters · 2 ability altars
#505 Old WindmillSlaughtermill ~136 m———0 chests · 1 letter

Chapter V Crime journal

Game data

William's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.

SpoilerShow all 10 journal steps
  1. 1

    Louis requires his research notes from the old laboratory at the university. I must make my way to the city to acquire them.

  2. 2

    I've reached the mountain village. The path through it shall lead me to the university in the city.

  3. 3

    In the village, I stumbled upon traces of a strange cult: altars bearing the symbol of a bird surrounded by thorns. Disturbing, to say the least.

  4. 4

    The locals seem to be unequivocally against Napoleon, and they have an ally who unites them in this goal — the mysterious Shrike, leader of the resistance movement.

  5. 5

    The Shrike ordered the rebels to poison the drinking water in the French camp; that's how they wanted to seize the valuable cargo guarded by Bonaparte's troops.

  6. 6

    Lucjan urged me to follow the path to the University. He said I would find all the answers I seek there.

  7. 7

    The rebels carried out their wicked plan; all the soldiers in the camp perished after drinking water poisoned with wolfsbane. However, it seems they failed to intercept the cargo — whatever it may have been. Napoleon's troops removed it from the camp at the last moment and concealed it somewhere in a nearby fishing village.

  8. 8

    I found the remains of the cargo in the bay. The rebels had no chance of intercepting it, so they destroyed the crate, thus releasing the plague contained within. In their rage of rebellion, they poisoned the land they loved so dearly, their loved ones, their crops, and their animals. All because of the Shrike's ruthless orders.

  9. 9

    I can now hear the Shrike's voice in my head... I do not know if I'm going mad or if my condition simply gives me these unique abilities. I don't even know which would be worse.

  10. 10
    Final entry

    I somehow managed to defeat the plague-ridden mill... Its ruins revealed the truth about its origins. Here, the rebels ambushed the French officers; they slaughtered them all like cattle, without mercy.

  • 10 journal steps from the game's quest data.
  • Played in Vale of Wrath

Lanterns in Vale of Wrath

Game data

The region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.

Boss of Chapter V

Game data

Core numbers of the boss fought in this chapter. Open its page for every move and weakness.

Boss of Chapter V
BossHealthPostureUnblockable / attacksCatalyst rewardSteam players beaten
Slaughtermill3,250—0 / 030,0001.7%

Unblockable attacks cannot be stopped with a guard; dodge them.

Side quests in Chapter V

Game data

Optional quests that begin in Vale of Wrath.

Side quests in Chapter V
Side questJournal stepsReward
In the Name of Art4No item or Catalyst reward in the data
The Deserter5No item or Catalyst reward in the data
The King of Smugglers5No item or Catalyst reward in the data
The Lost Boy4No item or Catalyst reward in the data

Shop stock unlocked by Chapter V

Game data

After completing Chapter 5, these items go on sale.

Vale of Wrath map

Game data

Where this chapter's Lanterns, chests, keys and letters are placed.

Vale of Wrath
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Vale of Wrath

Ability altars: 3

Bosses: 2 (Slaughtermill)

Boss arenas: 1

Chests: 19 (Butcher's Carnage, Pure Blade Material, Lucky Shot, Exquisite Firearm Parts, Perfectionism, Distilled Transmutation Material, Superior Firearm Parts, Empty Ferrofluid Flask, Wound that Heals, Distilled Blade Material, Pure Transmutation Material, Ferrofluid Flask Power Upgrade, Dilated Moment)

Keys: 1 (Basement Key)

Lanterns: 5 (Ship Graveyard, Under the Bridge, Poisoned Camp, Old Windmill, Wolfsbane Field)

Letters: 23 (Mirek's Note, Shrike's Appeal — Join the Resistance, Deserter's Friend Diary, Wolf's Note — Poison, Cryptic Note — Wolf, Wanted Notice, Shrike's Appeal, Medic's Letter, Shrike's Order — Cargo, Painter's Final Letter, Headquarters' Orders — New Troops, Beekeeper's Note, Captain Lefèvre's Letter — New Troops, Shrike's Appeal — Informants, Thief's Note — Loot, Thief's Note — Warning, Emissary's Letter, Headquarters' Orders — Poisoned Troops, Shrike's Orders — Cargo, Rebel's Note — Mistake, Cargo Manifest, Toothless Jack's Journal, Deserter's Diary)

Chapter V collectible checklist

Tick things off as you go. Progress is saved in this browser and shared with the region page for Vale of Wrath.

0 of 48 collected

Lanterns (5)

Chests (19)

Keys (1)

Letters (23)

Chapter V Crime is chapter 5 of 11, set in Vale of Wrath, with 10 journal steps and 5 Lanterns to rest at. Its boss is Slaughtermill; Slaughtermill has 3,250 HP, no unblockable attacks and pays 30,000 Catalysts. 1.7% of Steam players have beaten Slaughtermill. Explore it fully for 19 chests (5 with Ambers), 1 key and 23 letters. Ambers obtainable here: Wound that Heals, Equivalent Exchange, Butcher's Carnage, Dilated Moment, Lucky Shot, Perfectionism. Side quests in this region: In the Name of Art, The Deserter, The King of Smugglers, The Lost Boy. Finishing it opens 15 new shop items at James's Iron Bench, Louis's Laboratoire. Next comes Chapter VI Punishment.

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Chapter V Crime FAQ

Where does Valor Mortis Chapter V take place?

Chapter V Crime takes place in Vale of Wrath, region 5 of the campaign. Its first Lantern is Wolfsbane Field.

What is the boss of Chapter V in Valor Mortis?

Slaughtermill. Slaughtermill has 3,250 HP and no unblockable attacks, and beating it pays 30,000 Catalysts. 1.7% of Steam players have beaten Slaughtermill.

How many Lanterns are in Chapter V?

Vale of Wrath has 5 Lanterns: Wolfsbane Field, Under the Bridge, Poisoned Camp, Ship Graveyard, Old Windmill.

What collectibles are in Chapter V?

Vale of Wrath holds 19 chests (5 with Ambers), 1 key and 23 letters. The checklist on this page tracks them.

Which Ambers can you get in Chapter V?

Wound that Heals (Treasure chest, Elite enemy drop), Equivalent Exchange (Elite enemy drop), Butcher's Carnage (Treasure chest), Dilated Moment (Treasure chest), Lucky Shot (Treasure chest), Perfectionism (Treasure chest).

What side quests are in Chapter V?

In the Name of Art, The Deserter, The King of Smugglers, The Lost Boy start in Vale of Wrath. Each has its own page with the steps and rewards.

What does finishing Chapter V unlock?

Completing it adds 15 items to the stock of James's Iron Bench, Louis's Laboratoire. The list is on this page.

What is the best route through Chapter V Crime in Valor Mortis?

Light Wolfsbane Field (#501). Two side quests start within reach: Mirek's Note (56 m) opens The Lost Boy and the Beekeeper's Note (158 m) belongs to The Deserter. Wound that Heals is in a chest 46 m away; Perfectionism is farther out at 163 m. Rest at Under the Bridge (#502). The Wanted Notice for the deserter Henri Dufour is 71 m away and the Basement Key (138 m) opens the painter's basement for In the Name of Art. Careful: the Superior Firearm Parts chest 61 m from this Lantern is trapped.

What can you miss in Chapter V Crime?

Vale of Wrath is the densest region for lore — 23 letters, more than any other region — and most side-quest clues here are letters, so read as you go.

What comes after Chapter V?

Chapter VI Punishment follows.