
Risen Duellist Enemy type 9 of 15 · first met in Valley of Ashes
- Health
- 140
- Catalysts
- 120
- Posture
- 300
- Placements
- 26
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Risen Duellist is an enemy type in Valor Mortis, first met in Valley of Ashes and placed 26 times across 8 regions. At level 1 it has 140 HP and gives 120 Catalysts; its strongest placements (level 6) have 560 HP and hit ×2 harder. It uses 7 attacks, 1 of them unblockable. No damage type does extra damage to it.
- Health
- 140Level 1 · #8 of 15 by HP
- Catalysts (level 1)
- 120220 Catalysts at level 6
- Weak to
- No weakness
- Placements
- 268 regions · #11 most common
- Most likely drop
- Whetstone3%
- Can be backstabbed
- YesBlocks your attacks
How to beat Risen Duellist
Game dataCounterplay for Risen Duellist, written from its move list, resistances, variants and drops.
Duellists are fencers: fast (5 m/s), quick to block (stored chances 20% / 70% / 100%, the elite 80% / 100%) and given to sidestepping. Their head takes 2.2x damage, so a Pistol headshot deals 66 at level 1, almost half of their 140 HP.
Their only red move is Combo 2 Heavy (30); everything else hits for 18 to 20 and blocks for 26 to 32 Endurance. A parry-first plan works well because their 300 posture starts recovering only after 6 seconds, and they resist just 20% of fire damage and 25% of Ignite build-up.
The elite Duellist in The Outskirts (1,200 HP, 700 posture) is worth hunting: it drops a Distilled Blade Material and the Harbour Residence Key.
How to fight Risen Duellist
Game dataTips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.
- Watch for the red attacks: Melee Combo 2Heavy cannot be blocked, so dodge them instead of holding block.
- Its head takes ×2.2 damage, so aim firearm shots at the head.
- It can block and parry your attacks (block chance 20% / 70% / 100%, parry chance — as the game lists them), so mix in charged attacks and posture damage instead of mashing light attacks.
- Sneak up on it: a backstab deals a fixed 140 damage at level 1, 100% of its health (1 backstab kills it).
- Its toughest variant, Elite*, starts at 1,200 HP, far more than the 140 of a level-1 placement.
Risen Duellist variants
Game dataThe game defines 2 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.
| Variant | Role | Health (lowest → highest level) | Catalysts | Posture | Stasis segments | Block chance | Parry chance | Backstab | Placed |
|---|---|---|---|---|---|---|---|---|---|
| Tier 1* | Regular | 140 → 560 | 120 | 300 | 2 | 20% / 70% / 100% | — | Yes | 25 |
| Elite* | Elite | 1,200 | 10,000 | 700 | 2 | 80% / 100% | — | Yes | 1 |
* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.
Health of every variant by level
| Variant | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 |
|---|---|---|---|---|---|---|
| Tier 1* | 140 | 196 | 252 | 336 | 448 | 560 |
Speed and posture by variant
Game dataHow fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.
Its fastest variant moves at 5 m/s; your walk speed is 4 m/s.
| Variant | Role | Move speed | Sprint | Posture recovery | Recovery delay |
|---|---|---|---|---|---|
| Tier 1* | Regular | 5 m/s | — | 10/s | 6 s |
| Elite* | Elite | 5 m/s | — | 10/s | 6 s |
Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.
Risen Duellist level scaling
Game dataEnemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 6 in another, usually higher later in the campaign. This is the main variant from level 1 to 6.
| Level | Health | Catalysts | Damage dealt | Critical attack damage taken | Backstab damage taken | Backstab share of HP |
|---|---|---|---|---|---|---|
| Lv 1 | 140 | 120 | ×1 | 140 | 140 | 100% |
| Lv 2 | 196 | 140 | ×1.2 | 196 | 196 | 100% |
| Lv 3 | 252 | 160 | ×1.4 | 252 | 252 | 100% |
| Lv 4 | 336 | 180 | ×1.6 | 336 | 336 | 100% |
| Lv 5 | 448 | 200 | ×1.8 | 448 | 448 | 100% |
| Lv 6 | 560 | 220 | ×2 | 560 | 560 | 100% |
Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.
Risen Duellist attacks
Game dataEvery damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.
| Move | Type | Hits | Damage per hit | Wind-up | Block / parry |
|---|---|---|---|---|---|
| Melee Combo 2Heavy* | Melee | 1 | 30 | 0.4 s | Unblockableparry window 0.1 s |
| Melee Combo 1* | Melee | 1 | 20 | 0.4 s | Blockableparry window 0.2 s |
| Melee Combo 2* | Melee | 1 | 20 | 0.6 s | Blockableparry window 0.2 s |
| Melee Spin* | Melee | 1 | 18 | — | Blockableparry window 0.2 s |
| Melee Jump* | Melee | 1 | 18 | — | Blockableparry window 0.2 s |
| Move Dodge Left* | Melee | 1 | 18 | — | Blockableparry window 0.2 s |
| Move Dodge Right* | Melee | 1 | 18 | — | Blockableparry window 0.2 s |
* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×2 at level 6), so Melee Combo 2Heavy goes from 30 to about 60.
Risen Duellist resistances and weak points
Game dataIt has no special resistances or weaknesses: every damage type works the same.
Red = takes extra damage of that type; filled to the right = resists it (100% = immune).
Weak points
| Body part | Damage taken | Posture damage taken |
|---|---|---|
| Head | ×2.2 | ×1 |
| Chest | ×1 | ×1 |
| Hands | ×0.8 | ×1 |
| Legs | ×0.8 | ×1 |
Risen Duellist drops
Game dataRandom drops on every kill, with the chance the game rolls for each.
| Item | Type | Chance | Amount | On average |
|---|---|---|---|---|
| Consumable | 3% | 1 | 1 in 33 kills | |
| Upgrade material | 1% | 1 | 1 in 100 kills |
"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.
Elite drops: Ambers and keys
Game data2 placed spawners carry a scripted reward that always drops on the kill: Distilled Blade Material (The Outskirts), Harbour Residence Key (The Outskirts).
| Reward | Type | Location | Carried by | Nearest Lantern |
|---|---|---|---|---|
| Upgrade material | The Outskirts | Elite* · Elite | Harbour · about 65 m away | |
| Key | The Outskirts | Elite* · Elite | Harbour · about 65 m away |
These are one-time rewards from specific spawners. The Lantern distance is a straight line from the spawner (calculated).
Where to find Risen Duellist
Game dataPlaced spawners per region in campaign order: 26 in total, the most in Fortress (5).
| Location | Region | Placed | Enemy level | Health | Share of placements | Map |
|---|---|---|---|---|---|---|
| Valley of Ashes | II | 4 | 1 | 140 | 15% | Show on map |
| Fallen Village | III | 1 | 1 | 140 | 4% | Show on map |
| Caverns | IV | 4 | 2 | 196 | 15% | Show on map |
| Vale of Wrath | V | 4 | 2–5 | 196–448 | 15% | Show on map |
| The Outskirts | VII | 3 | 1–3 | 140–252 | 12% | Show on map |
| City of Orphans | VIII | 1 | 4 | 336 | 4% | Show on map |
| University | IX | 4 | 4 | 336 | 15% | Show on map |
| Fortress | X | 5 | 5 | 448 | 19% | Show on map |
Counts are the game's placed spawners; scripted waves and summons during fights are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
Everything placed in Fortress
Ability altars: 1
Bosses: 1 (Captain Raphael)
Chests: 16 (Indestructible Shell, Life Diverted, Ferrofluid Flask Power Upgrade, Empty Ferrofluid Flask, Quintessential Blade Material, Sands of Time, Remnant's Return, Lucky Shot, Quintessential Transmutation Material, Potent Concoction, Exquisite Firearm Parts, Tomorrow's Promise)
Keys: 2 (Captain's Key, Fortress Armory Key)
Lanterns: 6 (Courtyard, Traverse, Main Gate, Chapel, Ramparts, High Tower)
Letters: 9 (Shrike's Scout Report, Countess Elara's Order, Correspondence from the Imperial Legate, Report of the Siege, Letter from Countess Elara's Husband, Commander's Note, Curfew Notice, The Codex of the Oathbound)
Hits to kill Risen Duellist
CalculatedBasic hits needed to kill a level-1 Risen Duellist (140 HP) with every blade and firearm at weapon levels 1, 5 and 10.
| Weapon | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|
| 530 per hit3 to the head | 442 per hit2 to the head | 360 per hit2 to the head | |
| 1150 per hit | 1210 per hit | 1300 per hit | |
| 1150 per hit | 1230 per hit | 1350 per hit | |
| 720 per hit | 440 per hit | 360 per hit | |
| 625 per hit | 435 per hit | 445 per hit | |
| 350 per hit | 280 per hit | 2100 per hit |
Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.
Journal entry
Game dataWilliam's journal page on Risen Duellist, as written in the game.
SpoilerShow the journal entry
It is a harrowing sight to see that these shambling corpses retain their old prowess. Yet when we clashed blades, it felt as though its hand was leading the body, not the other way around.
Risen Duellist is the #11 most common of the 15 enemy types, with 26 placements across 8 regions; you meet it first in Valley of Ashes and see it most in Fortress. Of its 7 attacks, 1 is unblockable (Melee Combo 2Heavy), and the hardest hitter is Melee Combo 2Heavy at 30 base damage. No damage type does extra damage to it, so pick a weapon you like. Hunt its elite placements for Distilled Blade Material (The Outskirts), Harbour Residence Key (The Outskirts). Its health runs from 140 at level 1 to 560 at level 6, paying 120 Catalysts to 220 Catalysts.
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Risen Duellist FAQ
How do you beat Risen Duellist in Valor Mortis?
Duellists are fencers: fast (5 m/s), quick to block (stored chances 20% / 70% / 100%, the elite 80% / 100%) and given to sidestepping. Their head takes 2.2x damage, so a Pistol headshot deals 66 at level 1, almost half of their 140 HP. Their only red move is Combo 2 Heavy (30); everything else hits for 18 to 20 and blocks for 26 to 32 Endurance. A parry-first plan works well because their 300 posture starts recovering only after 6 seconds, and they resist just 20% of fire damage and 25% of Ignite build-up.
How much HP does Risen Duellist have in Valor Mortis?
Risen Duellist has 140 HP at level 1 and 560 HP at level 6, its highest placement level. Levels are set per placement, not by difficulty. Its toughest variant, Elite*, starts at 1,200 HP.
What is Risen Duellist weak to?
Risen Duellist has no elemental weakness or resistance: every damage type does normal damage. Head hits deal ×2.2 damage.
What does Risen Duellist drop?
Random drops: Whetstone (3%), Crude Blade Material (1%). Every kill also pays 120 Catalysts at level 1. Specific elite placements always drop Distilled Blade Material (The Outskirts), Harbour Residence Key (The Outskirts).
Where do you find Risen Duellist?
Risen Duellist first appears in Valley of Ashes and is placed 26 times in total: Valley of Ashes (4), Fallen Village (1), Caverns (4), Vale of Wrath (4), The Outskirts (3), City of Orphans (1), University (4), Fortress (5).
Where is the best place to farm Risen Duellist?
Fortress has the most Risen Duellist placements (5 of 26), so that is where you meet it most often. Each level-1 kill pays 120 Catalysts and rolls its drop table.
Can you backstab Risen Duellist, and does it block?
Yes: Risen Duellist can be backstabbed, taking a fixed 140 damage at level 1 (100% of its health). It can block and parry your attacks (block chance 20% / 70% / 100%, parry chance —).
Why does Risen Duellist have different health in different places?
Each placement has its own enemy level from 1 to 6. Level 6 has 560 HP and deals ×2 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.




