
Risen Musketeer Enemy type 5 of 15 · first met in The Battlefield
- Health
- 70
- Catalysts
- 50
- Placements
- 143
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Risen Musketeer is an enemy type in Valor Mortis, first met in The Battlefield and placed 143 times across 10 regions. At level 1 it has 70 HP and gives 50 Catalysts; its strongest placements (level 6) have 210 HP and hit ×2 harder. It uses 2 attacks, none of them unblockable. No damage type does extra damage to it.
- Health
- 70Level 1 · #14 of 15 by HP
- Catalysts (level 1)
- 50200 Catalysts at level 6
- Weak to
- No weakness
- Placements
- 14310 regions · #3 most common
- Most likely drop
- Pistol Cartridges4%
- Can be backstabbed
- YesNever blocks
How to beat Risen Musketeer
Game dataCounterplay for Risen Musketeer, written from its move list, resistances, variants and drops.
Risen Musketeers are everywhere (143 spawners in 10 regions, 24 in the Valley of Ashes alone) but they are the frailest soldiers: 70 HP at level 1, 210 at level 6, and no posture bar at all. A backstab kills one outright at every level, and their head takes double damage, so a Musket headshot (300) kills one at any placement level.
They walk at only 1.12 m/s and one variant never moves (Stationary), so close the distance and finish them in melee. Up close they only have a 30-damage charge and a 20-damage stab, both blockable for 35 Endurance.
Musketeers are the only enemy that drops Pistol Cartridges (4%), plus Standard Firearm Parts 2% of the time, so they are worth clearing when the Pistol runs dry.
How to fight Risen Musketeer
Game dataTips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.
- None of its 2 attacks are flagged unblockable, so a raised guard or a parry handles everything it throws.
- Its head takes ×2 damage, so aim firearm shots at the head.
- It never blocks, so a full light-attack chain always lands.
- Sneak up on it: a backstab deals a fixed 70 damage at level 1, 100% of its health (1 backstab kills it).
Risen Musketeer variants
Game dataThe game defines 2 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.
| Variant | Role | Health (lowest → highest level) | Catalysts | Posture | Stasis segments | Block chance | Parry chance | Backstab | Placed |
|---|---|---|---|---|---|---|---|---|---|
| Tier 1* | Regular | 70 → 210 | 50 | — | 2 | No | — | Yes | 71 |
| Stationary* | Regular | 70 → 210 | 50 | — | 2 | No | — | Yes | 72 |
* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.
Health of every variant by level
| Variant | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 |
|---|---|---|---|---|---|---|
| Tier 1* | 70 | 98 | 126 | 154 | 182 | 210 |
| Stationary* | 70 | 98 | 126 | 154 | 182 | 210 |
Speed and posture by variant
Game dataHow fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.
Its fastest variant moves at 1.12 m/s; your walk speed is 4 m/s.
| Variant | Role | Move speed | Sprint | Posture recovery | Recovery delay |
|---|---|---|---|---|---|
| Tier 1* | Regular | 1.12 m/s | — | — | 1 s |
| Stationary* | Regular | 1.12 m/s | — | — | 1 s |
Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.
Risen Musketeer level scaling
Game dataEnemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 6 in another, usually higher later in the campaign. This is the main variant from level 1 to 6.
| Level | Health | Catalysts | Damage dealt | Critical attack damage taken | Backstab damage taken | Backstab share of HP |
|---|---|---|---|---|---|---|
| Lv 1 | 70 | 50 | ×1 | 70 | 70 | 100% |
| Lv 2 | 98 | 80 | ×1.2 | 98 | 98 | 100% |
| Lv 3 | 126 | 110 | ×1.4 | 126 | 126 | 100% |
| Lv 4 | 154 | 140 | ×1.6 | 154 | 154 | 100% |
| Lv 5 | 182 | 170 | ×1.8 | 182 | 182 | 100% |
| Lv 6 | 210 | 200 | ×2 | 210 | 210 | 100% |
Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.
Risen Musketeer attacks
Game dataEvery damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.
| Move | Type | Hits | Damage per hit | Wind-up | Block / parry |
|---|---|---|---|---|---|
| Melee Charge* | Special | 1 | 30 | — | Blockableparry window 0.2 s |
| Melee Stab* | Melee | 1 | 20 | — | Blockableparry window 0.2 s |
* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×2 at level 6), so Melee Charge goes from 30 to about 60.
Risen Musketeer resistances and weak points
Game dataIt has no special resistances or weaknesses: every damage type works the same.
Red = takes extra damage of that type; filled to the right = resists it (100% = immune).
Weak points
| Body part | Damage taken | Posture damage taken |
|---|---|---|
| Head | ×2 | ×1 |
| Chest | ×1 | ×1 |
| Hands | ×0.8 | ×1 |
| Legs | ×0.8 | ×1 |
Risen Musketeer drops
Game dataRandom drops on every kill, with the chance the game rolls for each.
| Item | Type | Chance | Amount | On average |
|---|---|---|---|---|
| Consumable | 4% | 1 | 1 in 25 kills | |
| Upgrade material | 2% | 1 | 1 in 50 kills |
"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.
Where to find Risen Musketeer
Game dataPlaced spawners per region in campaign order: 143 in total, the most in Valley of Ashes (24).
| Location | Region | Placed | Enemy level | Health | Share of placements | Map |
|---|---|---|---|---|---|---|
| The Battlefield | I | 6 | 1 | 70 | 4% | Show on map |
| Valley of Ashes | II | 24 | 1 | 70 | 17% | Show on map |
| Fallen Village | III | 15 | 2 | 98 | 10% | Show on map |
| Caverns | IV | 20 | 1–2 | 70–98 | 14% | Show on map |
| Vale of Wrath | V | 23 | 3–5 | 126–182 | 16% | Show on map |
| The Outskirts | VII | 18 | 4–5 | 154–182 | 13% | Show on map |
| City of Orphans | VIII | 13 | 4 | 154 | 9% | Show on map |
| University | IX | 10 | 5 | 182 | 7% | Show on map |
| Fortress | X | 13 | 5 | 182 | 9% | Show on map |
| Napoleon's Prison | — | 1 | 6 | 210 | 1% | Show on map |
Counts are the game's placed spawners; scripted waves and summons during fights are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
Everything placed in Valley of Ashes
Ability altars: 1
Chests: 14 (Ferrofluid Flask Power Upgrade, Potent Concoction, Perfect Copy, Marksman's Bane, Empty Ferrofluid Flask, Superior Firearm Parts, Pure Blade Material, Indestructible Shell, Surplus, Perfectionism, Dominatus)
Lanterns: 6 (Military Camp, The Other Side, Demolished Path, The Climb, Quarry, Guidepost)
Letters: 3 (Letter to all Commanding Officers of the Line Infantry, James' Letter to a Friend Back Home, Denunciatory Letter)
Hits to kill Risen Musketeer
CalculatedBasic hits needed to kill a level-1 Risen Musketeer (70 HP) with every blade and firearm at weapon levels 1, 5 and 10.
| Weapon | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|
| 330 per hit2 to the head | 242 per hit1 to the head | 260 per hit1 to the head | |
| 1150 per hit | 1210 per hit | 1300 per hit | |
| 1150 per hit | 1230 per hit | 1350 per hit | |
| 420 per hit | 240 per hit | 260 per hit | |
| 325 per hit | 235 per hit | 245 per hit | |
| 250 per hit | 180 per hit | 1100 per hit |
Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.
Journal entry
Game dataWilliam's journal page on Risen Musketeer, as written in the game.
SpoilerShow the journal entry
'Apprêtez armes! En joue! Feu!' Even if my memory is murky, these words still echo in my head as though Napoleon himself were shouting them directly into my ear. Do these men hear them as well? Is that why they remain capable of loading and discharging their muskets with deadly precision? Why, then, are the rest of their movements so disorganised and sluggish?
They are not just wicked, filled with hatred or blind rage. They are stuck here, just like me, but with less free will. Why? How could they have deserved this? Perhaps God has chosen to make Earth his purgatory...
Risen Musketeer is the #3 most common of the 15 enemy types, with 143 placements across 10 regions; you meet it first in The Battlefield and see it most in Valley of Ashes. All of its 2 attacks can be blocked; the hardest hitter is Melee Charge at 30 base damage. No damage type does extra damage to it, so pick a weapon you like. None of its placements carry a scripted Amber or key. Its health runs from 70 at level 1 to 210 at level 6, paying 50 Catalysts to 200 Catalysts.
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Risen Musketeer FAQ
How do you beat Risen Musketeer in Valor Mortis?
Risen Musketeers are everywhere (143 spawners in 10 regions, 24 in the Valley of Ashes alone) but they are the frailest soldiers: 70 HP at level 1, 210 at level 6, and no posture bar at all. A backstab kills one outright at every level, and their head takes double damage, so a Musket headshot (300) kills one at any placement level. They walk at only 1.12 m/s and one variant never moves (Stationary), so close the distance and finish them in melee.
How much HP does Risen Musketeer have in Valor Mortis?
Risen Musketeer has 70 HP at level 1 and 210 HP at level 6, its highest placement level. Levels are set per placement, not by difficulty.
What is Risen Musketeer weak to?
Risen Musketeer has no elemental weakness or resistance: every damage type does normal damage. Head hits deal ×2 damage.
What does Risen Musketeer drop?
Random drops: Pistol Cartridges (4%), Standard Firearm Parts (2%). Every kill also pays 50 Catalysts at level 1.
Where do you find Risen Musketeer?
Risen Musketeer first appears in The Battlefield and is placed 143 times in total: The Battlefield (6), Valley of Ashes (24), Fallen Village (15), Caverns (20), Vale of Wrath (23), The Outskirts (18), City of Orphans (13), University (10), Fortress (13), Napoleon's Prison (1).
Where is the best place to farm Risen Musketeer?
Valley of Ashes has the most Risen Musketeer placements (24 of 143), so that is where you meet it most often. Each level-1 kill pays 50 Catalysts and rolls its drop table.
Can you backstab Risen Musketeer, and does it block?
Yes: Risen Musketeer can be backstabbed, taking a fixed 70 damage at level 1 (100% of its health). It never blocks or parries.
Why does Risen Musketeer have different health in different places?
Each placement has its own enemy level from 1 to 6. Level 6 has 210 HP and deals ×2 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.




