Risen Grenadier, an enemy in Valor Mortis

Risen Grenadier Enemy type 3 of 15 · first met in The Battlefield

Enemy24 placements1 elite variant
Health
500
Catalysts
150
Posture
400
Placements
24
Methodology
Data Methodology

Risen Grenadier is an enemy type in Valor Mortis, first met in The Battlefield and placed 24 times across 10 regions. At level 1 it has 500 HP and gives 150 Catalysts; its strongest placements (level 6) have 1,500 HP and hit ×2 harder. It uses 7 attacks, 2 of them unblockable. No damage type does extra damage to it.

Health
500Level 1 · #5 of 15 by HP
Catalysts (level 1)
150525 Catalysts at level 6
Weak to
No weakness
Placements
2410 regions · #12 most common
Most likely drop
Hand Grenade30%
Can be backstabbed
YesNever blocks
Related guideValor Mortis Combat Guide: Parry, Posture & Unblockables

How to beat Risen Grenadier

Game data

Counterplay for Risen Grenadier, written from its move list, resistances, variants and drops.

Grenadiers are slow (3 m/s) but sturdy for a regular enemy: 500 HP and 400 posture at level 1, up to 1,500 HP at level 6. Both jumping attacks (Melee Jump and Fury Jump, 35 each) are red; everything else, even their 10-damage grab, can be blocked for 45 Endurance or parried.

They never block, and a backstab deals 250 at level 1, half a Grenadier's health, so a sneak attack is worth setting up. The head takes 1.5x damage while one armoured zone takes only 0.2x, and Stasis has no resistance (4 segments).

Kill them for grenades: 30% of Grenadiers drop a Hand Grenade (100 to 200 damage in a 4 m blast), by far the best drop rate of any enemy. The elite variant has only 400 HP but is 99% resistant to Fire and Ignite.

How to fight Risen Grenadier

Game data

Tips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.

  • Watch for the red attacks: Melee Jump, Melee Fury Jump cannot be blocked, so dodge them instead of holding block.
  • Its head takes ×1.5 damage, so aim firearm shots at the head.
  • It never blocks, so a full light-attack chain always lands.
  • Sneak up on it: a backstab deals a fixed 250 damage at level 1, 50% of its health (2 backstabs to kill).
  • It has a grab, and grabs cannot be blocked: step back when it lunges.

Risen Grenadier variants

Game data

The game defines 2 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.

Risen Grenadier variants
VariantRoleHealth (lowest → highest level)CatalystsPostureStasis segmentsBlock chanceParry chanceBackstabPlaced
Tier 1*Regular500 → 1,5001504004No—Yes23
Elite*Elite400 → 6803,0004004No—No1

* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.

Health of every variant by level

Health of every variant by level
VariantLv 1Lv 2Lv 3Lv 4Lv 5Lv 6
Tier 1*5007009001,1001,3001,500
Elite*400560680———

Speed and posture by variant

Game data

How fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.

Its fastest variant moves at 3 m/s; your walk speed is 4 m/s.

Speed and posture by variant
VariantRoleMove speedSprintPosture recoveryRecovery delay
Tier 1*Regular3 m/s——2 s
Elite*Elite3 m/s——2 s

Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.

Risen Grenadier level scaling

Game data

Enemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 6 in another, usually higher later in the campaign. This is the main variant from level 1 to 6.

Risen Grenadier level scaling
LevelHealthCatalystsDamage dealtCritical attack damage takenBackstab damage takenBackstab share of HP
Lv 1500150×125025050%
Lv 2700225×1.235035050%
Lv 3900300×1.445045050%
Lv 41,100375×1.655055050%
Lv 51,300450×1.865065050%
Lv 61,500525×275075050%

Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.

Risen Grenadier attacks

Game data

Every damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Melee Regular*Melee1401.2 sBlockableparry window 0.2 s
Melee Jump*Leap1350.7 sUnblockableparry window 0.2 s
Melee Fury Jump*Leap1350.7 sUnblockableparry window 0.2 s
Melee Fury Regular*Melee130—Blockableparry window 0.2 s
Melee Fury Sequence*Melee125—Blockableparry window 0.2 s
Melee Sequence*Melee118—Blockableparry window 0.2 s
Melee Grab*Grab110—Blockableparry window 0.2 s

* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×2 at level 6), so Melee Regular goes from 40 to about 80.

Risen Grenadier resistances and weak points

Game data

It has no special resistances or weaknesses: every damage type works the same.

Melee—
Firearms—
Explosives—
Fire damage—
Ignite build-up—
Stasis (Crystallization)—
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Head×1.5×1
Chest×1×1
Groin×1×1
Armoured part×1×1
Legs×0.8×1
Right hand×0.8×1
Armoured part×0.8×1
Armoured part×0.2×1

Variants with different resistances

Variants with different resistances
VariantMeleeFirearmsExplosivesFire damageStasis (Crystallization)InfectionHead
Tier 1* · main——————×1.5
Elite*———−99%——×1.5

Red = takes extra damage of that type; negative = resists it. Head = damage multiplier on head hits.

Risen Grenadier drops

Game data

Random drops on every kill, with the chance the game rolls for each.

Risen Grenadier drops
ItemTypeChanceAmountOn average
Hand GrenadeConsumable30%11 in 3 kills

"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.

Where to find Risen Grenadier

Game data

Placed spawners per region in campaign order: 24 in total, the most in Valley of Ashes (6).

Where to find Risen Grenadier
LocationRegionPlacedEnemy levelHealthShare of placementsMap
The BattlefieldI115004%Show on map
Valley of AshesII6150025%Show on map
Fallen VillageIII3150013%Show on map
CavernsIV4270017%Show on map
Vale of WrathV22–4700–1,1008%Show on map
The OutskirtsVII139004%Show on map
City of OrphansVIII341,10013%Show on map
UniversityIX141,1004%Show on map
FortressX251,3008%Show on map
Napoleon's Prison—151,3004%Show on map

Counts are the game's placed spawners; scripted waves and summons during fights are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

Valley of Ashes
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Valley of Ashes

Ability altars: 1

Chests: 14 (Ferrofluid Flask Power Upgrade, Potent Concoction, Perfect Copy, Marksman's Bane, Empty Ferrofluid Flask, Superior Firearm Parts, Pure Blade Material, Indestructible Shell, Surplus, Perfectionism, Dominatus)

Lanterns: 6 (Military Camp, The Other Side, Demolished Path, The Climb, Quarry, Guidepost)

Letters: 3 (Letter to all Commanding Officers of the Line Infantry, James' Letter to a Friend Back Home, Denunciatory Letter)

Hits to kill Risen Grenadier

Calculated

Basic hits needed to kill a level-1 Risen Grenadier (500 HP) with every blade and firearm at weapon levels 1, 5 and 10.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol1730 per hit12 to the head1242 per hit8 to the head960 per hit6 to the head
Musket4150 per hit3 to the head3210 per hit2 to the head2300 per hit
Blunderbuss4150 per hit3 to the head3230 per hit2 to the head2350 per hit1 to the head
Saber2520 per hit1340 per hit960 per hit
Rapier2025 per hit1535 per hit1245 per hit
Claymore1050 per hit780 per hit5100 per hit

Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.

Journal entry

Game data

William's journal page on Risen Grenadier, as written in the game.

SpoilerShow the journal entry

An abomination created from bodies horribly mangled and fused into a single mass of flesh and bone. Its limbs protrude at unnatural angles, twisting through torsos that are not their own. Despite being so disfigured, the creature moves with disturbing coordination. Grenades are thrown great distances from a rusted bucket held at its centre, while fused arms deliver crushing blows with unnatural force.

Risen Grenadier is the #12 most common of the 15 enemy types, with 24 placements across 10 regions; you meet it first in The Battlefield and see it most in Valley of Ashes. Of its 7 attacks, 2 are unblockable (Melee Jump, Melee Fury Jump), and the hardest hitter is Melee Regular at 40 base damage. No damage type does extra damage to it, so pick a weapon you like. None of its placements carry a scripted Amber or key. Its health runs from 500 at level 1 to 1,500 at level 6, paying 150 Catalysts to 525 Catalysts.

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Risen Grenadier FAQ

How do you beat Risen Grenadier in Valor Mortis?

Grenadiers are slow (3 m/s) but sturdy for a regular enemy: 500 HP and 400 posture at level 1, up to 1,500 HP at level 6. Both jumping attacks (Melee Jump and Fury Jump, 35 each) are red; everything else, even their 10-damage grab, can be blocked for 45 Endurance or parried. They never block, and a backstab deals 250 at level 1, half a Grenadier's health, so a sneak attack is worth setting up. The head takes 1.5x damage while one armoured zone takes only 0.2x, and Stasis has no resistance (4 segments).

How much HP does Risen Grenadier have in Valor Mortis?

Risen Grenadier has 500 HP at level 1 and 1,500 HP at level 6, its highest placement level. Levels are set per placement, not by difficulty.

What is Risen Grenadier weak to?

Risen Grenadier has no elemental weakness or resistance: every damage type does normal damage. Head hits deal ×1.5 damage.

What does Risen Grenadier drop?

Random drops: Hand Grenade (30%). Every kill also pays 150 Catalysts at level 1.

Where do you find Risen Grenadier?

Risen Grenadier first appears in The Battlefield and is placed 24 times in total: The Battlefield (1), Valley of Ashes (6), Fallen Village (3), Caverns (4), Vale of Wrath (2), The Outskirts (1), City of Orphans (3), University (1), Fortress (2), Napoleon's Prison (1).

Where is the best place to farm Risen Grenadier?

Valley of Ashes has the most Risen Grenadier placements (6 of 24), so that is where you meet it most often. Each level-1 kill pays 150 Catalysts and rolls its drop table.

Can you backstab Risen Grenadier, and does it block?

Yes: Risen Grenadier can be backstabbed, taking a fixed 250 damage at level 1 (50% of its health). It never blocks or parries.

Why does Risen Grenadier have different health in different places?

Each placement has its own enemy level from 1 to 6. Level 6 has 1,500 HP and deals ×2 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.