Risen Sapeur, an enemy in Valor Mortis

Risen Sapeur Enemy type 6 of 15 · first met in The Battlefield

Enemy44 placements1 elite variantDrops an Amber
Health
300
Catalysts
150
Posture
310
Placements
44
Methodology
Data Methodology

Risen Sapeur is an enemy type in Valor Mortis, first met in The Battlefield and placed 44 times across 10 regions. At level 1 it has 300 HP and gives 150 Catalysts; its strongest placements (level 6) have 900 HP and hit ×2 harder. It uses 5 attacks, 2 of them unblockable. No damage type does extra damage to it.

Health
300Level 1 · #6 of 15 by HP
Catalysts (level 1)
150275 Catalysts at level 6
Weak to
No weakness
Placements
4410 regions · #8 most common
Amber from elites
Equivalent ExchangeVale of Wrath
Can be backstabbed
YesNever blocks
Related guideValor Mortis Combat Guide: Parry, Posture & Unblockables

How to beat Risen Sapeur

Game data

Counterplay for Risen Sapeur, written from its move list, resistances, variants and drops.

Sapeurs hit hardest with their red moves: Melee Combo 1 and the Spin both deal 40 and cannot be blocked, while the blockable Combo 2 Heavy (30) costs 32 Endurance to block. Their 310 posture recovers slowly (10 per second, only after a 6-second delay), so posture damage sticks: keep up pressure with charged attacks to open a critical.

At 1.23 m/s they barely move, and a backstab deals 150 at level 1, half a Sapeur's 300 HP. They have no Stasis resistance (3 segments) and resist only 20% of Ignite build-up.

The elite Sapeur in the Vale of Wrath (1,400 HP, 1,000 posture) is immune to Fire and Ignite and drops the Equivalent Exchange Amber, so fight it with a blade or Stasis. Regular Sapeurs drop Fire-Clad Rounds 3% of the time.

How to fight Risen Sapeur

Game data

Tips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.

  • Watch for the red attacks: Melee Combo 1, Melee Spin cannot be blocked, so dodge them instead of holding block.
  • Its head takes ×1.5 damage, so aim firearm shots at the head.
  • It never blocks, so a full light-attack chain always lands.
  • Sneak up on it: a backstab deals a fixed 150 damage at level 1, 50% of its health (2 backstabs to kill).
  • Its toughest variant, Elite Sappeur*, starts at 1,400 HP, far more than the 300 of a level-1 placement.

Risen Sapeur variants

Game data

The game defines 2 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.

Risen Sapeur variants
VariantRoleHealth (lowest → highest level)CatalystsPostureStasis segmentsBlock chanceParry chanceBackstabPlaced
Tier 1*Regular300 → 9001503103No—Yes43
Elite Sappeur*Elite1,4006,0001,0003No—Yes1

* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.

Health of every variant by level

Health of every variant by level
VariantLv 1Lv 2Lv 3Lv 4Lv 5Lv 6
Tier 1*300420540660780900

Speed and posture by variant

Game data

How fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.

Its fastest variant moves at 1.23 m/s; your walk speed is 4 m/s.

Speed and posture by variant
VariantRoleMove speedSprintPosture recoveryRecovery delay
Tier 1*Regular1.23 m/s1.23 m/s10/s6 s
Elite Sappeur*Elite1.23 m/s1.23 m/s10/s6 s

Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.

Risen Sapeur level scaling

Game data

Enemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 6 in another, usually higher later in the campaign. This is the main variant from level 1 to 6.

Risen Sapeur level scaling
LevelHealthCatalystsDamage dealtCritical attack damage takenBackstab damage takenBackstab share of HP
Lv 1300150×130015050%
Lv 2420175×1.242021050%
Lv 3540200×1.454027050%
Lv 4660225×1.666033050%
Lv 5780250×1.878039050%
Lv 6900275×290045050%

Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.

Risen Sapeur attacks

Game data

Every damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Melee Combo 1*Melee1400.4 sUnblockableparry window 0.15 s
Melee Spin*Melee140—Unblockableparry window 0.15 s
Melee Combo 2Heavy*Melee1300.4 sBlockableparry window 0.2 s
Melee Fury Sequence*Melee1250.4 sBlockableparry window 0.2 s
Melee Combo 2*Melee1100.6 sBlockableparry window 0.2 s

* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×2 at level 6), so Melee Combo 1 goes from 40 to about 80.

Risen Sapeur resistances and weak points

Game data

It has no special resistances or weaknesses: every damage type works the same.

Melee—
Firearms—
Explosives—
Fire damage—
Ignite build-up−20%
Stasis (Crystallization)—
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Head×1.5×1
Chest×1×1
Groin×1×1
Hands×0.8×1
Legs×0.8×1

Variants with different resistances

Variants with different resistances
VariantMeleeFirearmsExplosivesFire damageStasis (Crystallization)InfectionHead
Tier 1* · main——————×1.5
Elite Sappeur*———Immune——×1.5

Red = takes extra damage of that type; negative = resists it. Head = damage multiplier on head hits.

Risen Sapeur drops

Game data

Random drops on every kill, with the chance the game rolls for each.

Risen Sapeur drops
ItemTypeChanceAmountOn average
Fire-Clad RoundsConsumable3%11 in 33 kills
Crude Blade MaterialUpgrade material1%11 in 100 kills

"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.

Elite drops: Ambers and keys

Game data

One placed spawner carries a scripted reward that always drops on the kill: Equivalent Exchange (Vale of Wrath).

Elite drops: Ambers and keys
RewardTypeLocationCarried byNearest Lantern
Equivalent ExchangeAmberVale of WrathElite Sappeur* · EliteWolfsbane Field · about 146 m away

These are one-time rewards from specific spawners. The Lantern distance is a straight line from the spawner (calculated).

Where to find Risen Sapeur

Game data

Placed spawners per region in campaign order: 44 in total, the most in Vale of Wrath (9).

Where to find Risen Sapeur
LocationRegionPlacedEnemy levelHealthShare of placementsMap
The BattlefieldI213005%Show on map
Valley of AshesII6130014%Show on map
Fallen VillageIII124202%Show on map
CavernsIV424209%Show on map
Vale of WrathV91–5300–78020%Show on map
Cursed HollowVI31–2300–4207%Show on map
The OutskirtsVII64–5660–78014%Show on map
City of OrphansVIII346607%Show on map
UniversityIX5578011%Show on map
FortressX5578011%Show on map

Counts are the game's placed spawners; scripted waves and summons during fights are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

Vale of Wrath
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Vale of Wrath

Ability altars: 3

Bosses: 2 (Slaughtermill)

Boss arenas: 1

Chests: 19 (Butcher's Carnage, Pure Blade Material, Lucky Shot, Exquisite Firearm Parts, Perfectionism, Distilled Transmutation Material, Superior Firearm Parts, Empty Ferrofluid Flask, Wound that Heals, Distilled Blade Material, Pure Transmutation Material, Ferrofluid Flask Power Upgrade, Dilated Moment)

Keys: 1 (Basement Key)

Lanterns: 5 (Ship Graveyard, Under the Bridge, Poisoned Camp, Old Windmill, Wolfsbane Field)

Letters: 23 (Mirek's Note, Shrike's Appeal — Join the Resistance, Deserter's Friend Diary, Wolf's Note — Poison, Cryptic Note — Wolf, Wanted Notice, Shrike's Appeal, Medic's Letter, Shrike's Order — Cargo, Painter's Final Letter, Headquarters' Orders — New Troops, Beekeeper's Note, Captain Lefèvre's Letter — New Troops, Shrike's Appeal — Informants, Thief's Note — Loot, Thief's Note — Warning, Emissary's Letter, Headquarters' Orders — Poisoned Troops, Shrike's Orders — Cargo, Rebel's Note — Mistake, Cargo Manifest, Toothless Jack's Journal, Deserter's Diary)

Hits to kill Risen Sapeur

Calculated

Basic hits needed to kill a level-1 Risen Sapeur (300 HP) with every blade and firearm at weapon levels 1, 5 and 10.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol1030 per hit7 to the head842 per hit5 to the head560 per hit4 to the head
Musket2150 per hit2210 per hit1 to the head1300 per hit
Blunderbuss2150 per hit2230 per hit1 to the head1350 per hit
Saber1520 per hit840 per hit560 per hit
Rapier1225 per hit935 per hit745 per hit
Claymore650 per hit480 per hit3100 per hit

Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.

Journal entry

Game data

William's journal page on Risen Sapeur, as written in the game.

SpoilerShow the journal entry

I sometimes feel as if I know some of these men; as if I have seen them break down barricades and doorways... Did we fight side by side? Were we comrades? Whoever they were once, their strength has since been turned into wicked strikes that I fear to put my blade against.

Risen Sapeur is the #8 most common of the 15 enemy types, with 44 placements across 10 regions; you meet it first in The Battlefield and see it most in Vale of Wrath. Of its 5 attacks, 2 are unblockable (Melee Combo 1, Melee Spin), and the hardest hitter is Melee Combo 1 at 40 base damage. No damage type does extra damage to it, so pick a weapon you like. Hunt its elite placements for Equivalent Exchange (Vale of Wrath). Its health runs from 300 at level 1 to 900 at level 6, paying 150 Catalysts to 275 Catalysts.

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Risen Sapeur FAQ

How do you beat Risen Sapeur in Valor Mortis?

Sapeurs hit hardest with their red moves: Melee Combo 1 and the Spin both deal 40 and cannot be blocked, while the blockable Combo 2 Heavy (30) costs 32 Endurance to block. Their 310 posture recovers slowly (10 per second, only after a 6-second delay), so posture damage sticks: keep up pressure with charged attacks to open a critical. At 1.23 m/s they barely move, and a backstab deals 150 at level 1, half a Sapeur's 300 HP. They have no Stasis resistance (3 segments) and resist only 20% of Ignite build-up.

How much HP does Risen Sapeur have in Valor Mortis?

Risen Sapeur has 300 HP at level 1 and 900 HP at level 6, its highest placement level. Levels are set per placement, not by difficulty. Its toughest variant, Elite Sappeur*, starts at 1,400 HP.

What is Risen Sapeur weak to?

Risen Sapeur has no elemental weakness or resistance: every damage type does normal damage. Head hits deal ×1.5 damage.

What does Risen Sapeur drop?

Random drops: Fire-Clad Rounds (3%), Crude Blade Material (1%). Every kill also pays 150 Catalysts at level 1. Specific elite placements always drop Equivalent Exchange (Vale of Wrath).

Where do you find Risen Sapeur?

Risen Sapeur first appears in The Battlefield and is placed 44 times in total: The Battlefield (2), Valley of Ashes (6), Fallen Village (1), Caverns (4), Vale of Wrath (9), Cursed Hollow (3), The Outskirts (6), City of Orphans (3), University (5), Fortress (5).

Where is the best place to farm Risen Sapeur?

Vale of Wrath has the most Risen Sapeur placements (9 of 44), so that is where you meet it most often. Each level-1 kill pays 150 Catalysts and rolls its drop table.

Can you backstab Risen Sapeur, and does it block?

Yes: Risen Sapeur can be backstabbed, taking a fixed 150 damage at level 1 (50% of its health). It never blocks or parries.

Why does Risen Sapeur have different health in different places?

Each placement has its own enemy level from 1 to 6. Level 6 has 900 HP and deals ×2 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.